NBA 2K17 - The Grind
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Re: NBA 2K17 - The Grind
Not everyone has time to do vertical jumps for 1000 times when it's not worth it. Your character is already a bum so more upgrades help, but it process to get them is excruciating.Comment
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Re: NBA 2K17 - The Grind
This is a game...it is supposed to be fun...
What is fun about averaging 50 assists a game to get HOF Dimer?
What is fun about run back and forth at the 3 point line and throwing the ball away just to get Defensive Stopper and Chasedown Blocker?
A lot of this game is just unnatural grinding...
It's not even powerleveling...it is straight miserable grinding.
If 2k can make the game EXP based then yeah, it might be fun.Comment
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Re: NBA 2K17 - The Grind
Originally posted by SirGaryColemanHow does MLB work? I haven't played it, but can 2k steal it?
I feel like the least creative, but easiest fix is this:
You earn Experience Points just by playing... the same way you earn VC. Go play however you want (Play Now, MyPark, Offline, etc.) and you earn EXP.
Then, you spend this EXP on anything you want, INCLUDING on your MyPlayer and all of his attributes and badges.
This way, I can go play park all day and earn 5,000 EXP that I dump into my Dunking (or whatever it is I am trying to earn).
And hell, put the damn EXP for sale - I don't care. Let some guy spend $100 on EXP and get amazing in 5 minutes - I don't care. Just don't make me grind anymore.
First you go through the minor leagues and there you play against subpar competition and you attain EXP...
Get a high enough overrall, you go into the majors.
Then your skills can decline if you don't put EXP into it.
2K used to be like that...until VC and 2K got greedy and now you have MyCareer as a massive time sink.
MLB the Show has an amazing career mode.Comment
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Re: NBA 2K17 - The Grind
Originally posted by SirGaryColemanI'm at the point where I'm willing to PAY real Money to get me out of the grind.
Can I just pay $60 and get a finished character with full badges? The badges take forevvverrr and all those little +1 things I've still never gotten around to doing.
Instead of paying for just VC, lemme buy the dude lol
I don't wanna grind with chores. I'll "grind" learning the controls and the moves, I'll "grind" trying to get Ws in ProAm or Park, but I really hate the "do this really boring thing 1,000 times to earn X" system.
Road to the Show is really great but that doesn't let you take your player online.
I think a great model to follow would be FIFA Pro Clubs:
1. You can change your player's height and weight to however you want. Whatever you choose affects your base physical attributes (Speed, Strength, Agility, etc.)
2. You can also pick a position and player type in that same menu, and this changes your base skilled attributes. Similar to archetypes. But the difference is, you increase your player's skilled attributes by playing online. So if I attempted lots of short passes, he gets a small boost in this, and if I'm not mistaken there's a cap on those ratings eventually but I'm not sure. So you won't have an all-99 player just because you played many different positions.
3. In FIFA, I think you get 24 "skill points" to choose from, and this gives you your boost. It's essentially the equivalent of a 2k badge. But, some skills cost more than others, such as increasing speed/stamina/ball control. Others like "Giant Throw in" cost less. In 2k, skills like dimer and defensive stopper could cost more points than something like flashy passer. You do have to sort of grind to eventually earn all skill points, but your created player is always good enough to compete online.
I like this system because I'm sure there's a ton of us who have played the game for a bit now and have thought to ourselves "I wish I made my player a little differently" We can't do it because of the time and money we already invested, but having it be like FIFA would allow us to find our most comfortable build rather than guess and regret.
For example if I like being a light and fast rim protector I can do that, or if I end up not feeling it, I can be more of the bruising kind if I feel like playing that way. Or if I want to be more of a post up guard one game and then be a floor spacer the next. Maybe you find that 220 feels better than 210 for your style, and you can change it.Last edited by ph33; 12-12-2016, 05:55 PM.Comment
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Re: NBA 2K17 - The Grind
There needs to be a better system for the badges. This is my idea from the 2k17 badge wishlist. It's far from perfect but i came up with it on the spot so i'm sure the 2k dev team (who gets paid for it) can think about it improving it for an hour or so...
SpoilerFirst of all, for mycareer, badges shouldn't stay forever. It should reflect how you play. If you start playing differently, your badges change. On that note, i'd like the same for attributes, maybe make it so that you get the option in the offseason to change your weaknesses and strengths.
For example for stat based badges, use "season/career average" stats instead of "season/career totals". Random example: limitless range --> 1 per game = bronze, 2 = silver, 3 = gold. Or if they want to keep using totals, have a negative counter: let's use limitless range again as an example --> make + good shot selection = +1.5, regular make = +1, make + bad SS OR miss + good SS = +0.5, regular miss = 0, miss + bad SS = -1 (unless it's with 2 or less seconds left on the shot clock then it's just 0). Half/full court shots don't factor into limitless range.
Also, i agree with the idea of making badges more exclusive. Have the aforementioned negative counter and dynamic aspect. On top of that make badges unobtainable for difficulty levels below allstar as well as the "casual" slider set. Or make it so that badges obtained at those levels are unavailable online.Comment
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Re: NBA 2K17 - The Grind
Good feedback yall.
Hopefully the developers can put this feedback into consideration for 18.
Sent from my SM-T330NU using Tapatalkhow could I lose? im playing by my own rules..Comment
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Re: NBA 2K17 - The Grind
It's absolutely fine to enjoy 2K's treadmill, but let's not pretend it isn't there to nudge gamers towards VC purchases.Comment
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Re: NBA 2K17 - The Grind
2k's push for VC sales have increased yearly, to the point where we're now paying the most money for the lowest (true) rated player. I don't actually mind buying VC as I have a work/home balance to achieve and I can afford it, but this year 2k has cost themselves sales from me.
Too much loading/practice/loading/practice. To max out offensive consistency genuinely, you would need to attend 236 team practices as an example. Even with VC sales, 2k expect too much grinding to make multiple careers a truly viable option this year. You can't on one hand, offer a shortcut by selling vc, but then on the other, say that there isn't actually a true shortcut.
I think it's fairly safe to say at this point, that 2k17 has been a massive bust. I look forward to seeing what they do next year to see if the negative feedback about grinding has actually had any impact, or whether they just keep increasing the yearly grind because they can.Comment
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Re: NBA 2K17 - The Grind
This is simply why I cannot play MyCareer. It's a cool idea, but damn the grind is horrendous. If they want to make MyCareer into an RPG experience they should copy some more aspects that actually make those kinds of games fun. I normally just play MyLeague now.T-Wolves for Life
PSN: DezRondoComment
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Re: NBA 2K17 - The Grind
Originally posted by SirGaryColemanWe should tweet them links to threads like these. I feel like they mostly listen to twitter (they used twitter votes to decide slider changes).Comment
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Re: NBA 2K17 - The Grind
I don't think it's been mentioned, but another thing that makes the grind worse is that every year the game is released, everything is an UNKNOWN. We don't know how many times we have to do something to get a badge. We don't know if we're doing the right thing to get the badge. We don't know if there's a minimum attribute requirement or a minimum game requirement to get such badge.
Hell, knowing how practice gyms worked and how team practices worked was something that was left to the community to figure out. Didn't figure out till weeks later that you could upgrade free throws and offensive consistency. And that you didn't have to do drills, and that it was good to do all weight room drills in one sitting. I've ended up wasting a lot of time doing a practices not realizing the things I could have done since the beginning.Comment
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Re: NBA 2K17 - The Grind
The grind is super real this year but I could've swore people on this forum were complaining about other players getting to 99 overall too quickly in previous 2k's. 2k actually makes you grind for once and people still complain. We go back and fourth every year lol.
The main thing that killed it for me this year was the inability to skip cut scenes. The HOF badges were definitely a grind too. I hope next year the requirements to obtain certain badges aren't that high.Comment
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Re: NBA 2K17 - The Grind
The grind is super real this year but I could've swore people on this forum were complaining about other players getting to 99 overall too quickly in previous 2k's. 2k actually makes you grind for once and people still complain. We go back and fourth every year lol.
The main thing that killed it for me this year was the inability to skip cut scenes. The HOF badges were definitely a grind too. I hope next year the requirements to obtain certain badges aren't that high.
I never understood that too quick to 99 complaint that started in 2k14. You could upgrade your player quickly with all the vc you could earn, I had mine up to a good level pretty quickly in that game, then as soon as I got through my first season, i funded multiple careers by playing only key games in my main career on HoF. Then 2k15 added the 7 games to upgrade past a certain level, then 16, added in the first practice grind for attributes and attribute boosts; but man, they've taken it to a whole other level this year.
I genuinely do think, and rightly so, that this is the last year that career and park/pro-am will be linked, so I expect a much more reasoned approach next year. career guys don't want anything to do with park to reach your full potential in career, and park guys don't want to repeat the same actions thousands of times on rookie to, HoF-badge-out their players, I only have 2 saves this year, a slasher and a sharpshooter that I only use for career. I'd love to try an olajuwon type of player, and I'd really love to try out a shot creator, but no way in hell am I doing those practices again.Comment
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