NBA 2K17 - The Grind

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  • Mike2001
    Pro
    • Nov 2004
    • 717

    #16
    Re: NBA 2K17 - The Grind

    Originally posted by Bernte
    what? no one cares about the park. mycareer is a grind, even if you don't set one foot into the park.
    I play walk on pro am and team pro am, i loved park in 16 but hate it in 17

    Sent from my SM-G925T using Tapatalk

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    • Simhead23
      Banned
      • Sep 2016
      • 236

      #17
      Re: NBA 2K17 - The Grind

      Originally posted by Maxflier
      I don't mind the grind at all. No one is forcing you to do it, you can head out to the park without badges. But if you want to have a better player, you should have to put in some work for it IMO.
      Not everyone has time to do vertical jumps for 1000 times when it's not worth it. Your character is already a bum so more upgrades help, but it process to get them is excruciating.

      Comment

      • cablexdeadpool
        Rookie
        • Oct 2015
        • 388

        #18
        Re: NBA 2K17 - The Grind

        Originally posted by Maxflier
        I don't mind the grind at all. No one is forcing you to do it, you can head out to the park without badges. But if you want to have a better player, you should have to put in some work for it IMO.
        Work?

        This is a game...it is supposed to be fun...

        What is fun about averaging 50 assists a game to get HOF Dimer?

        What is fun about run back and forth at the 3 point line and throwing the ball away just to get Defensive Stopper and Chasedown Blocker?

        A lot of this game is just unnatural grinding...

        It's not even powerleveling...it is straight miserable grinding.

        If 2k can make the game EXP based then yeah, it might be fun.

        Comment

        • cablexdeadpool
          Rookie
          • Oct 2015
          • 388

          #19
          Re: NBA 2K17 - The Grind

          Originally posted by SirGaryColeman
          How does MLB work? I haven't played it, but can 2k steal it?

          I feel like the least creative, but easiest fix is this:

          You earn Experience Points just by playing... the same way you earn VC. Go play however you want (Play Now, MyPark, Offline, etc.) and you earn EXP.

          Then, you spend this EXP on anything you want, INCLUDING on your MyPlayer and all of his attributes and badges.

          This way, I can go play park all day and earn 5,000 EXP that I dump into my Dunking (or whatever it is I am trying to earn).

          And hell, put the damn EXP for sale - I don't care. Let some guy spend $100 on EXP and get amazing in 5 minutes - I don't care. Just don't make me grind anymore.
          MLB the Show you get EXP in the game and then you have a chance to get extra EXP through drills that teach you how to play the game.

          First you go through the minor leagues and there you play against subpar competition and you attain EXP...

          Get a high enough overrall, you go into the majors.

          Then your skills can decline if you don't put EXP into it.

          2K used to be like that...until VC and 2K got greedy and now you have MyCareer as a massive time sink.

          MLB the Show has an amazing career mode.

          Comment

          • ph33
            MVP
            • Oct 2014
            • 3261

            #20
            Re: NBA 2K17 - The Grind

            Originally posted by SirGaryColeman
            I'm at the point where I'm willing to PAY real Money to get me out of the grind.

            Can I just pay $60 and get a finished character with full badges? The badges take forevvverrr and all those little +1 things I've still never gotten around to doing.

            Instead of paying for just VC, lemme buy the dude lol

            I don't wanna grind with chores. I'll "grind" learning the controls and the moves, I'll "grind" trying to get Ws in ProAm or Park, but I really hate the "do this really boring thing 1,000 times to earn X" system.
            This right here. Not only does maxing out a player cost a ridiculous amount of money on top of the game, you have to spend HOURS doing mindless drills that I do not feel like helps people get engaged into basketball properly. I disagree the "You don't have to do it" argument because that doesn't address the fact that what you do to grind is a huge waste of time. And I'm not a fan of making you only earn badges from higher difficulty; if I just want to play online, I don't want to have to spend a bunch of time in a separate mode when I should be grinding for rep or Pro-AM wins, whatever your flavor is.

            Road to the Show is really great but that doesn't let you take your player online.

            I think a great model to follow would be FIFA Pro Clubs:
            1. You can change your player's height and weight to however you want. Whatever you choose affects your base physical attributes (Speed, Strength, Agility, etc.)
            2. You can also pick a position and player type in that same menu, and this changes your base skilled attributes. Similar to archetypes. But the difference is, you increase your player's skilled attributes by playing online. So if I attempted lots of short passes, he gets a small boost in this, and if I'm not mistaken there's a cap on those ratings eventually but I'm not sure. So you won't have an all-99 player just because you played many different positions.
            3. In FIFA, I think you get 24 "skill points" to choose from, and this gives you your boost. It's essentially the equivalent of a 2k badge. But, some skills cost more than others, such as increasing speed/stamina/ball control. Others like "Giant Throw in" cost less. In 2k, skills like dimer and defensive stopper could cost more points than something like flashy passer. You do have to sort of grind to eventually earn all skill points, but your created player is always good enough to compete online.

            I like this system because I'm sure there's a ton of us who have played the game for a bit now and have thought to ourselves "I wish I made my player a little differently" We can't do it because of the time and money we already invested, but having it be like FIFA would allow us to find our most comfortable build rather than guess and regret.

            For example if I like being a light and fast rim protector I can do that, or if I end up not feeling it, I can be more of the bruising kind if I feel like playing that way. Or if I want to be more of a post up guard one game and then be a floor spacer the next. Maybe you find that 220 feels better than 210 for your style, and you can change it.
            Last edited by ph33; 12-12-2016, 05:55 PM.

            Comment

            • Lord Bonium
              Pro
              • Oct 2014
              • 682

              #21
              Re: NBA 2K17 - The Grind

              Originally posted by Maxflier
              I don't mind the grind at all. No one is forcing you to do it, you can head out to the park without badges. But if you want to have a better player, you should have to put in some work for it IMO.
              I don't understand how launching up awful shots (or reach for steals, etc) on rookie difficulty makes someone DESERVE badges and thus a better player. I'm not saying you do this but judging by the way most people play in walk on i think it's safe to assume most of them do this.

              There needs to be a better system for the badges. This is my idea from the 2k17 badge wishlist. It's far from perfect but i came up with it on the spot so i'm sure the 2k dev team (who gets paid for it) can think about it improving it for an hour or so...

              Spoiler

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              • hanzsomehanz
                MVP
                • Oct 2009
                • 3275

                #22
                Re: NBA 2K17 - The Grind

                Good feedback yall.

                Hopefully the developers can put this feedback into consideration for 18.

                Sent from my SM-T330NU using Tapatalk
                how could I lose? im playing by my own rules..

                Comment

                • torpidbeaver
                  Pro
                  • Mar 2010
                  • 636

                  #23
                  Re: NBA 2K17 - The Grind

                  Originally posted by Maxflier
                  But if you want to have a better player, you should have to put in some work for it IMO.
                  Or money, which 2K understandably hopes you choose.

                  It's absolutely fine to enjoy 2K's treadmill, but let's not pretend it isn't there to nudge gamers towards VC purchases.

                  Comment

                  • joshearl
                    Rookie
                    • Dec 2014
                    • 50

                    #24
                    Re: NBA 2K17 - The Grind

                    It's just a smart way for people to spend extra money on the game. It's a bit like those mobile games that make kids wait, or the can pay money to move the game forward. It's brilliant really.

                    Comment

                    • KAJP
                      Banned
                      • Dec 2016
                      • 41

                      #25
                      Re: NBA 2K17 - The Grind

                      2k's push for VC sales have increased yearly, to the point where we're now paying the most money for the lowest (true) rated player. I don't actually mind buying VC as I have a work/home balance to achieve and I can afford it, but this year 2k has cost themselves sales from me.

                      Too much loading/practice/loading/practice. To max out offensive consistency genuinely, you would need to attend 236 team practices as an example. Even with VC sales, 2k expect too much grinding to make multiple careers a truly viable option this year. You can't on one hand, offer a shortcut by selling vc, but then on the other, say that there isn't actually a true shortcut.

                      I think it's fairly safe to say at this point, that 2k17 has been a massive bust. I look forward to seeing what they do next year to see if the negative feedback about grinding has actually had any impact, or whether they just keep increasing the yearly grind because they can.

                      Comment

                      • Jujuwebe
                        Rookie
                        • Feb 2011
                        • 178

                        #26
                        Re: NBA 2K17 - The Grind

                        This is simply why I cannot play MyCareer. It's a cool idea, but damn the grind is horrendous. If they want to make MyCareer into an RPG experience they should copy some more aspects that actually make those kinds of games fun. I normally just play MyLeague now.
                        T-Wolves for Life

                        PSN: DezRondo

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                        • Bernte
                          Rookie
                          • Oct 2015
                          • 182

                          #27
                          Re: NBA 2K17 - The Grind

                          Originally posted by SirGaryColeman
                          We should tweet them links to threads like these. I feel like they mostly listen to twitter (they used twitter votes to decide slider changes).
                          i'm not using twitter, but if someone who does would do it and there's a chance that they would pay attention, then why not?

                          Comment

                          • ph33
                            MVP
                            • Oct 2014
                            • 3261

                            #28
                            Re: NBA 2K17 - The Grind

                            I don't think it's been mentioned, but another thing that makes the grind worse is that every year the game is released, everything is an UNKNOWN. We don't know how many times we have to do something to get a badge. We don't know if we're doing the right thing to get the badge. We don't know if there's a minimum attribute requirement or a minimum game requirement to get such badge.

                            Hell, knowing how practice gyms worked and how team practices worked was something that was left to the community to figure out. Didn't figure out till weeks later that you could upgrade free throws and offensive consistency. And that you didn't have to do drills, and that it was good to do all weight room drills in one sitting. I've ended up wasting a lot of time doing a practices not realizing the things I could have done since the beginning.

                            Comment

                            • Korrupted
                              Pro
                              • Nov 2015
                              • 917

                              #29
                              Re: NBA 2K17 - The Grind

                              The grind is super real this year but I could've swore people on this forum were complaining about other players getting to 99 overall too quickly in previous 2k's. 2k actually makes you grind for once and people still complain. We go back and fourth every year lol.


                              The main thing that killed it for me this year was the inability to skip cut scenes. The HOF badges were definitely a grind too. I hope next year the requirements to obtain certain badges aren't that high.

                              Comment

                              • KAJP
                                Banned
                                • Dec 2016
                                • 41

                                #30
                                Re: NBA 2K17 - The Grind

                                Originally posted by Korrupted
                                The grind is super real this year but I could've swore people on this forum were complaining about other players getting to 99 overall too quickly in previous 2k's. 2k actually makes you grind for once and people still complain. We go back and fourth every year lol.


                                The main thing that killed it for me this year was the inability to skip cut scenes. The HOF badges were definitely a grind too. I hope next year the requirements to obtain certain badges aren't that high.
                                I can live with the cutscenes, even though they were painful at times, but going to practice, rejecting the offer of an activity, then going barrel jump, weights, squats, vertical, agility, in the hope of getting a +1 in stamina, then waiting for 50 seconds whilst the gatorade game takes place for a +1 reaction time, and then doing that X3 so I can get my hands rating up for my slasher. My friend, that is the video game equivalent of purgatory. If I could go back in time and tell my young self that in the future, video games would be amazing, the graphics unimaginable, and the technology beyond comprehension; yet I'd spend a good portion of my gaming time at the end of 2016, trying to upgrade my player by doing exactly just that, I'd never have believed it!

                                I never understood that too quick to 99 complaint that started in 2k14. You could upgrade your player quickly with all the vc you could earn, I had mine up to a good level pretty quickly in that game, then as soon as I got through my first season, i funded multiple careers by playing only key games in my main career on HoF. Then 2k15 added the 7 games to upgrade past a certain level, then 16, added in the first practice grind for attributes and attribute boosts; but man, they've taken it to a whole other level this year.

                                I genuinely do think, and rightly so, that this is the last year that career and park/pro-am will be linked, so I expect a much more reasoned approach next year. career guys don't want anything to do with park to reach your full potential in career, and park guys don't want to repeat the same actions thousands of times on rookie to, HoF-badge-out their players, I only have 2 saves this year, a slasher and a sharpshooter that I only use for career. I'd love to try an olajuwon type of player, and I'd really love to try out a shot creator, but no way in hell am I doing those practices again.

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