NBA 2K17 - The Grind

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  • nddot
    Pro
    • Sep 2012
    • 611

    #31
    Re: NBA 2K17 - The Grind

    Originally posted by cablexdeadpool
    I think I actually hate myself for even getting this game.

    I just like basketball.

    All I wanna do is play basketball with a created player against other created players.

    2K ruined that for me, because you have to GRIND.

    And the grind isn't even fun or enjoyable. It's insanity inducing.

    If I wanted to torture someone, I would make them grind for badges on MyCareer 24/7.

    Like it's a sports game...I don't need a story...I don't need to watch my guy work out...I just wanna play the damn game.

    If I wanted a story and all of that, I would play Final Fantasy.

    MLB the Show has the best career mode. There is no grind. No cheesy story. No time sucking cut scenes and the gameplay is actually good.

    2K on the other hand, you grind, you have a cheesy story, you have a massive time sink with cut scenes and the computer AI and the computer coach sucks.

    yep
    Originally posted by cablexdeadpool
    Work?

    This is a game...it is supposed to be fun...

    What is fun about averaging 50 assists a game to get HOF Dimer?

    What is fun about run back and forth at the 3 point line and throwing the ball away just to get Defensive Stopper and Chasedown Blocker?

    A lot of this game is just unnatural grinding...

    It's not even powerleveling...it is straight miserable grinding.

    If 2k can make the game EXP based then yeah, it might be fun.

    and this

    Originally posted by Korrupted
    The grind is super real this year but I could've swore people on this forum were complaining about other players getting to 99 overall too quickly in previous 2k's. 2k actually makes you grind for once and people still complain. We go back and fourth every year lol.


    The main thing that killed it for me this year was the inability to skip cut scenes. The HOF badges were definitely a grind too. I hope next year the requirements to obtain certain badges aren't that high.

    nah breh. im not against "grinding" but the way it is set up in this game, its way too much of a hassle and way too boring
    "I just wanna be heaaaaaaaaard"

    Comment

    • cablexdeadpool
      Rookie
      • Oct 2015
      • 388

      #32
      Re: NBA 2K17 - The Grind

      Originally posted by nddot
      yep
      nah breh. im not against "grinding" but the way it is set up in this game, its way too much of a hassle and way too boring

      I am totally against grinding. It is one of the worst gameplay mechanics in video games. It is not fun. It is not enjoyable. It is not rewarding.

      I play games to relax and have fun...not work.

      Comment

      • NoLeafClover
        Rookie
        • Feb 2016
        • 408

        #33
        Re: NBA 2K17 - The Grind

        The grind was put in place to frustrate people into buying VC, it's not really debatable at this point.

        The last couple of years it's been that way, but this year it's more blatant than ever.

        I feel bad for the teenagers on low incomes who are forced to grind the whole time... Main reason I have only made 1 character in MyCareer this year, it's just completely unfun when you spend more time in a basketball game not playing than playing basketball.

        Comment

        • HowDareI
          MVP
          • Jan 2012
          • 1900

          #34
          Re: NBA 2K17 - The Grind

          I just find it funny how the "best" players you meet online, meaning the ones who abuse every "cheese" move you've encountered, have never played on Hall of Fame.

          These Park stars and guys on high-ranked Pro-Am teams bought VC and "grinded" through Rookie-leveled My Career for badges just to go straight online and abuse screens and speed boosting and whatever it is people do now lol.

          But I hate the grind because it allows behavior like this; borderline encourages it. If, like some have said, you could only get high-level badges by playing on Hall of Fame difficulty maybe we'd have better balance and competition online.

          I always play on higher difficulties because, 1) I need the VC, and 2) it's, you know, actually a challenge. It's not repetitive: throw up 50 three's, score 100 points and have a quadruple double.

          I mean I understand why people do it: you wanna be competitive you have to. But some of these guys who have no actual understanding of the fundamentals of basketball, who's games resemble stuff you used to do on NBA Street...it's annoying it's successful because they aren't even playing the game they're just gaming it.

          I just think it would be funny if these guys who already had 100+ park games played and were 90+ overalls with 20 badges in the first week actually had to ....well idk....show they had some skill at the game before they had these OP players.

          Basically what I'm getting at is there's absolutely ZERO reward for those of us who try and play through My Career the traditional way. But tbh there never was....

          2K10 and 11 you had a huge grind...your guy was abysmal to start. But people just modded 7'11 pg's to be 99 overall. So to be fair the mode was founded on unpunished shortcuts.

          Maybe My Career, My Player, was never meant to be fair. lol
          I don't wanna be Jordan, I don't wanna be Bird or Isiah, I don't wanna be any of those guys.
          I want to look in the mirror and say I did it my way.

          -Allen Iverson

          Comment

          • hanzsomehanz
            MVP
            • Oct 2009
            • 3275

            #35
            Re: NBA 2K17 - The Grind

            Originally posted by NoLeafClover
            The grind was put in place to frustrate people into buying VC, it's not really debatable at this point.
            10M in your VC bank will not save you from grinding for badges, attribute upgrades, and individual upgrades like free throws.

            I have no desire to purchase VC in 17.. sure the VC available will help you get to 86 overall faster but you still need to grind for badges. I earn the necessary VC while playing the game so that tradeoff on value is already met.

            VC would have more value if you could skip the grind for badges and buy your badges outright at a higher price. VC would have more value if it allowed you to skip practices and immediately unlock all your attribute upgrades. Essentially, VC would have more value if it had the power to reduce the work and time spent on your grind for badges and attribute upgrades.



            Sent from my SM-T330NU using Tapatalk
            how could I lose? im playing by my own rules..

            Comment

            • Celtics4Life
              Rookie
              • Oct 2014
              • 283

              #36
              Re: NBA 2K17 - The Grind

              Didn't see anyone mention the crazy amount of games one must play to get Superstar rep for the extra attribute upgrades. I played well over 300 My Park games with about a dozen or two Pro AM and I am about 60% All Star level 1

              For someone who has a full time job and family reaching Superstar seems just about impossible unless you play every single day.

              Comment

              • BuckeyeBlitz23
                Rookie
                • Jan 2014
                • 14

                #37
                Re: NBA 2K17 - The Grind

                The hours upon hours of grind to be able to play with players who are half way decent is really ridiculous. It makes me not want to even bother to make another player at all because I don't want to do the same thing over and over and over again.

                Next year, 2k needs to finally separate MyCareer from park and pro-am. Make MyCareer strictly offline with no height/weight or attribute restrictions. Let us become the GOAT instead of these phony "95" ovr players who are only good at one thing.

                Make park/pro-am a separate game mode entirely, where we can make separate players with restrictions and archetypes. Instead of grinding for hours cheesing MyCareer on rookie repeatedly, let us buy a set number of badges for our players, like maybe 10-15 max and be able to upgrade the 5 that correlate with our archetype. Make the max ovr we can be from vc right away like a 85 or so...and then let us play park and/or pro-am to earn upgrades.

                It's a win-win for both 2k and for us...we get what we want, and 2k makes more money in vc revenue. Maybe then MyCareer will be worth playing again and park/pro-am games can be more meaningful for fans of those game modes.

                Comment

                • NoLeafClover
                  Rookie
                  • Feb 2016
                  • 408

                  #38
                  Re: NBA 2K17 - The Grind

                  They should just implement a Call of Duty-style "Pick 10" system in which you choose your archetype and then can choose X amount of badges maximum, then no more for online play.

                  Maybe cap it at 5 per player or something so choices actually matter and players actually have a bit of individual personality.

                  Comment

                  • Thunderhorse
                    Rookie
                    • Jun 2011
                    • 485

                    #39
                    Re: NBA 2K17 - The Grind

                    I think the ones who have noted that it's hard to play this game with multiple mycareers online have noted the biggest "bust" of this game.

                    I started the year out with a 6'11 Post Scorer who was pretty much useless until a couple of patches into the game. The dude's fade was crap until they patched the shot aim mechanic from the post. Take that into account with the relentless finisher stuff at the start of the year and the guy was actually a liability.

                    So I gave up on him after I unlocked almost every badge. My crew I usually run with came up with an Athletic finisher so I in turn created a lock down defender PG who was too short to be effective. His height limitations made him such a liability that even after I had gotten this player to a 91 ovr I just gave up and made another 6'7 build of the same guy (LDD) who I still run with today and is probably my "main".

                    Those three players alone took me months to polish. Only two of them are viable options, and when playing with friends, sometimes they do not match up well with our positional makeup. My teammates focus on bigs and playmakers. So in order to better mesh with my guys I figured I'd try to make a perimeter scoring threat. I messed up and made another Short player (A Shot Creator this time) and he does not work either (to slow to create legitimate space - not tall enough to consistently battle contests or attack the cup). I got him up to 91 as well.

                    Now I started a slasher, who thankfully seems like he'll be okay, but it's exhausting. My guys will jump on the park, and I want to get on with them, but I gotta grind for a couple of more HOF badges and sit through another 100 Practices before my player's defense and badge abilities will sustain him in the park. If the grind wasn't so ridiculous. Maybe I could be playing park games instead of sitting through these miserable practices.

                    It was so much worse when you couldn't skip the cutscenes.

                    Comment

                    • jyoung
                      Hall Of Fame
                      • Dec 2006
                      • 11132

                      #40
                      Re: NBA 2K17 - The Grind

                      2K17 really should be using the old NHL EASHL create a player system where you could reset your height/weight/wingspan at any time and redistribute all of the attribute points that you've unlocked at any time. All of your unlockables in NHL also carried over across multiple characters, so you weren't forced to replay the entire single player mode and rebuy/reunlock everything each time you wanted to make a new character.

                      NHL's created player system did an excellent job of allowing people to finetune their builds and find the perfect fit of attributes/physical measurements that suited their playing style.

                      In 2K17 you are just taking a complete shot in the dark at how your player will play on that initial creation screen, and if any of your guesses turn out to be wrong, then you will end up wasting 100,000 to 200,000 in virtual currency, as well as dozens of hours spent unlocking attributes and badges.

                      This year's created player system is the most anti-consumer model I have ever seen in a sports game. The design choices that were made for 2K17 firmly establish the fact that microtransactions were the company's top priority this year, at the expense of a flexible and reasonably paced user experience.
                      Last edited by jyoung; 12-18-2016, 09:46 PM.

                      Comment

                      • TheFinalEvent97
                        MVP
                        • Jul 2016
                        • 1519

                        #41
                        Re: NBA 2K17 - The Grind

                        Originally posted by jyoung
                        2K17 really should be using the old NHL EASHL create a player system where you could reset your height/weight/wingspan at any time and redistribute all of the attribute points that you've unlocked at any time. All of your unlockables in NHL also carried over across multiple characters, so you weren't forced to replay the entire single player mode and rebuy/reunlock everything each time you wanted to make a new character.

                        NHL's created player system did an excellent job of allowing people to finetune their builds and find the perfect fit of attributes/physical measurements that suited their playing style.

                        In 2K17 you are just taking a complete shot in the dark at how your player will play on that initial creation screen, and if any of your guesses turn out to be wrong, then you will end up wasting 100,000 to 200,000 in virtual currency, as well as dozens of hours spent unlocking attributes and badges.

                        This year's created player system is the most anti-consumer model I have ever seen in a sports game. The design choices that were made for 2K17 firmly establish the fact that microtransactions were the company's top priority this year, at the expense of a flexible and reasonably paced user experience.
                        If i recall correctly 3 point shooting is the most expensive to upgrade in terms of VC. Funny that the most popular/OP archetype costs the most VC to upgrade its main strength.

                        Comment

                        • NoLeafClover
                          Rookie
                          • Feb 2016
                          • 408

                          #42
                          Re: NBA 2K17 - The Grind

                          Originally posted by jyoung
                          2K17 really should be using the old NHL EASHL create a player system where you could reset your height/weight/wingspan at any time and redistribute all of the attribute points that you've unlocked at any time. All of your unlockables in NHL also carried over across multiple characters, so you weren't forced to replay the entire single player mode and rebuy/reunlock everything each time you wanted to make a new character.

                          NHL's created player system did an excellent job of allowing people to finetune their builds and find the perfect fit of attributes/physical measurements that suited their playing style.

                          In 2K17 you are just taking a complete shot in the dark at how your player will play on that initial creation screen, and if any of your guesses turn out to be wrong, then you will end up wasting 100,000 to 200,000 in virtual currency, as well as dozens of hours spent unlocking attributes and badges.

                          This year's created player system is the most anti-consumer model I have ever seen in a sports game. The design choices that were made for 2K17 firmly establish the fact that microtransactions were the company's top priority this year, at the expense of a flexible and reasonably paced user experience.
                          Preach. I've always defended 2K in the past but the changes that were made this year to orient absolutely EVERYTHING around VC including every animation, archetypes, etc just feel slimey and blatant where it's obvious the mandate was to shorten the development cycle and maximise VC sales.

                          I understand capitalism but it's come at the cost of a ton of goodwill that has many loyal players hoping for NBA Live to make a comeback.

                          I think what irks me most is the big gaming review sites giving the game glowing reviews by someone who knows little about basketball and never mentions anything about the VC element and "pay to play" nature of the game, so a ton of people buy it based on good scores without realising they will have to fork over a bunch more money just in order to be competitive.

                          Comment

                          • CBAT
                            Rookie
                            • Feb 2007
                            • 471

                            #43
                            Re: NBA 2K17 - The Grind

                            I personally don't care that it costs a lot of VC to upgrade your player. More power to 2K for being able to charge it, yet it isn't impossible to get your rating up by just playing (I have to guys in the high 80s).

                            What is the most annoying to me is the badge grind. I'm about ready to jump out of the window by playing on Rookie while grinding for my ankle breaker and grand badges on my playmaker. I made an athletic finisher and realized that there is no way that I plan to play MyCareer anymore than I have to, therefore I will not use him and will just stick to my playmaker because of how powerful the badges are.

                            Side note, but related: Played with a 66 overall sharpshooter in MyPark who had no issues making it rain because he had the necessary shooting badges.

                            Comment

                            • ph33
                              MVP
                              • Oct 2014
                              • 3261

                              #44
                              Re: NBA 2K17 - The Grind

                              Oh yes! I forgot about this too. Remember in old 2k games you could buy boosts for each attribute (I think there was only 5-6 categories for 2 years) and the more games you bought for a specific attribute category, it got cheaper?

                              Now there's 10 different attributes to boost, and to boost them all for 1 game costs 1200 VC. And there's no discount for buying a bunch at once.

                              It's as sad as 2k14 where they received huge backlash because you had to pay VC to change your team's rotations...

                              Comment

                              • SixGod
                                Rookie
                                • Nov 2016
                                • 101

                                #45
                                Re: NBA 2K17 - The Grind

                                The thing with this year's game is that the grind is not suitable for a game that releases yearly. In GTA for example, I wouldn't mind taking months to up my rep and put in work knowing this will be the same game for the next few years. In 2K17 however, I don't find it enjoyable to do meaningless drills and rep up my player only to have a new version the next year. I just want to play game after game and not have to spend more time in practices than playing an actual game.

                                Same goes for Park, they should've offered an attribute upgrade at each level not just at SS1. It's such an insult...like thanks 2K now with my SS1 upgrades i can now take my strength from a 57 to 59 (for example).

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