NBA 2K17 - The Grind
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Re: NBA 2K17 - The Grind
I am totally against grinding. It is one of the worst gameplay mechanics in video games. It is not fun. It is not enjoyable. It is not rewarding.
I play games to relax and have fun...not work.Comment
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Re: NBA 2K17 - The Grind
The grind was put in place to frustrate people into buying VC, it's not really debatable at this point.
The last couple of years it's been that way, but this year it's more blatant than ever.
I feel bad for the teenagers on low incomes who are forced to grind the whole time... Main reason I have only made 1 character in MyCareer this year, it's just completely unfun when you spend more time in a basketball game not playing than playing basketball.Comment
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Re: NBA 2K17 - The Grind
I just find it funny how the "best" players you meet online, meaning the ones who abuse every "cheese" move you've encountered, have never played on Hall of Fame.
These Park stars and guys on high-ranked Pro-Am teams bought VC and "grinded" through Rookie-leveled My Career for badges just to go straight online and abuse screens and speed boosting and whatever it is people do now lol.
But I hate the grind because it allows behavior like this; borderline encourages it. If, like some have said, you could only get high-level badges by playing on Hall of Fame difficulty maybe we'd have better balance and competition online.
I always play on higher difficulties because, 1) I need the VC, and 2) it's, you know, actually a challenge. It's not repetitive: throw up 50 three's, score 100 points and have a quadruple double.
I mean I understand why people do it: you wanna be competitive you have to. But some of these guys who have no actual understanding of the fundamentals of basketball, who's games resemble stuff you used to do on NBA Street...it's annoying it's successful because they aren't even playing the game they're just gaming it.
I just think it would be funny if these guys who already had 100+ park games played and were 90+ overalls with 20 badges in the first week actually had to ....well idk....show they had some skill at the game before they had these OP players.
Basically what I'm getting at is there's absolutely ZERO reward for those of us who try and play through My Career the traditional way. But tbh there never was....
2K10 and 11 you had a huge grind...your guy was abysmal to start. But people just modded 7'11 pg's to be 99 overall. So to be fair the mode was founded on unpunished shortcuts.
Maybe My Career, My Player, was never meant to be fair. lolI don't wanna be Jordan, I don't wanna be Bird or Isiah, I don't wanna be any of those guys.
I want to look in the mirror and say I did it my way.
-Allen IversonComment
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Re: NBA 2K17 - The Grind
I have no desire to purchase VC in 17.. sure the VC available will help you get to 86 overall faster but you still need to grind for badges. I earn the necessary VC while playing the game so that tradeoff on value is already met.
VC would have more value if you could skip the grind for badges and buy your badges outright at a higher price. VC would have more value if it allowed you to skip practices and immediately unlock all your attribute upgrades. Essentially, VC would have more value if it had the power to reduce the work and time spent on your grind for badges and attribute upgrades.
Sent from my SM-T330NU using Tapatalkhow could I lose? im playing by my own rules..Comment
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Re: NBA 2K17 - The Grind
Didn't see anyone mention the crazy amount of games one must play to get Superstar rep for the extra attribute upgrades. I played well over 300 My Park games with about a dozen or two Pro AM and I am about 60% All Star level 1
For someone who has a full time job and family reaching Superstar seems just about impossible unless you play every single day.Comment
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Re: NBA 2K17 - The Grind
The hours upon hours of grind to be able to play with players who are half way decent is really ridiculous. It makes me not want to even bother to make another player at all because I don't want to do the same thing over and over and over again.
Next year, 2k needs to finally separate MyCareer from park and pro-am. Make MyCareer strictly offline with no height/weight or attribute restrictions. Let us become the GOAT instead of these phony "95" ovr players who are only good at one thing.
Make park/pro-am a separate game mode entirely, where we can make separate players with restrictions and archetypes. Instead of grinding for hours cheesing MyCareer on rookie repeatedly, let us buy a set number of badges for our players, like maybe 10-15 max and be able to upgrade the 5 that correlate with our archetype. Make the max ovr we can be from vc right away like a 85 or so...and then let us play park and/or pro-am to earn upgrades.
It's a win-win for both 2k and for us...we get what we want, and 2k makes more money in vc revenue. Maybe then MyCareer will be worth playing again and park/pro-am games can be more meaningful for fans of those game modes.Comment
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Re: NBA 2K17 - The Grind
They should just implement a Call of Duty-style "Pick 10" system in which you choose your archetype and then can choose X amount of badges maximum, then no more for online play.
Maybe cap it at 5 per player or something so choices actually matter and players actually have a bit of individual personality.Comment
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Re: NBA 2K17 - The Grind
I think the ones who have noted that it's hard to play this game with multiple mycareers online have noted the biggest "bust" of this game.
I started the year out with a 6'11 Post Scorer who was pretty much useless until a couple of patches into the game. The dude's fade was crap until they patched the shot aim mechanic from the post. Take that into account with the relentless finisher stuff at the start of the year and the guy was actually a liability.
So I gave up on him after I unlocked almost every badge. My crew I usually run with came up with an Athletic finisher so I in turn created a lock down defender PG who was too short to be effective. His height limitations made him such a liability that even after I had gotten this player to a 91 ovr I just gave up and made another 6'7 build of the same guy (LDD) who I still run with today and is probably my "main".
Those three players alone took me months to polish. Only two of them are viable options, and when playing with friends, sometimes they do not match up well with our positional makeup. My teammates focus on bigs and playmakers. So in order to better mesh with my guys I figured I'd try to make a perimeter scoring threat. I messed up and made another Short player (A Shot Creator this time) and he does not work either (to slow to create legitimate space - not tall enough to consistently battle contests or attack the cup). I got him up to 91 as well.
Now I started a slasher, who thankfully seems like he'll be okay, but it's exhausting. My guys will jump on the park, and I want to get on with them, but I gotta grind for a couple of more HOF badges and sit through another 100 Practices before my player's defense and badge abilities will sustain him in the park. If the grind wasn't so ridiculous. Maybe I could be playing park games instead of sitting through these miserable practices.
It was so much worse when you couldn't skip the cutscenes.Comment
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Re: NBA 2K17 - The Grind
2K17 really should be using the old NHL EASHL create a player system where you could reset your height/weight/wingspan at any time and redistribute all of the attribute points that you've unlocked at any time. All of your unlockables in NHL also carried over across multiple characters, so you weren't forced to replay the entire single player mode and rebuy/reunlock everything each time you wanted to make a new character.
NHL's created player system did an excellent job of allowing people to finetune their builds and find the perfect fit of attributes/physical measurements that suited their playing style.
In 2K17 you are just taking a complete shot in the dark at how your player will play on that initial creation screen, and if any of your guesses turn out to be wrong, then you will end up wasting 100,000 to 200,000 in virtual currency, as well as dozens of hours spent unlocking attributes and badges.
This year's created player system is the most anti-consumer model I have ever seen in a sports game. The design choices that were made for 2K17 firmly establish the fact that microtransactions were the company's top priority this year, at the expense of a flexible and reasonably paced user experience.Last edited by jyoung; 12-18-2016, 09:46 PM.Comment
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Re: NBA 2K17 - The Grind
2K17 really should be using the old NHL EASHL create a player system where you could reset your height/weight/wingspan at any time and redistribute all of the attribute points that you've unlocked at any time. All of your unlockables in NHL also carried over across multiple characters, so you weren't forced to replay the entire single player mode and rebuy/reunlock everything each time you wanted to make a new character.
NHL's created player system did an excellent job of allowing people to finetune their builds and find the perfect fit of attributes/physical measurements that suited their playing style.
In 2K17 you are just taking a complete shot in the dark at how your player will play on that initial creation screen, and if any of your guesses turn out to be wrong, then you will end up wasting 100,000 to 200,000 in virtual currency, as well as dozens of hours spent unlocking attributes and badges.
This year's created player system is the most anti-consumer model I have ever seen in a sports game. The design choices that were made for 2K17 firmly establish the fact that microtransactions were the company's top priority this year, at the expense of a flexible and reasonably paced user experience.Comment
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Re: NBA 2K17 - The Grind
2K17 really should be using the old NHL EASHL create a player system where you could reset your height/weight/wingspan at any time and redistribute all of the attribute points that you've unlocked at any time. All of your unlockables in NHL also carried over across multiple characters, so you weren't forced to replay the entire single player mode and rebuy/reunlock everything each time you wanted to make a new character.
NHL's created player system did an excellent job of allowing people to finetune their builds and find the perfect fit of attributes/physical measurements that suited their playing style.
In 2K17 you are just taking a complete shot in the dark at how your player will play on that initial creation screen, and if any of your guesses turn out to be wrong, then you will end up wasting 100,000 to 200,000 in virtual currency, as well as dozens of hours spent unlocking attributes and badges.
This year's created player system is the most anti-consumer model I have ever seen in a sports game. The design choices that were made for 2K17 firmly establish the fact that microtransactions were the company's top priority this year, at the expense of a flexible and reasonably paced user experience.
I understand capitalism but it's come at the cost of a ton of goodwill that has many loyal players hoping for NBA Live to make a comeback.
I think what irks me most is the big gaming review sites giving the game glowing reviews by someone who knows little about basketball and never mentions anything about the VC element and "pay to play" nature of the game, so a ton of people buy it based on good scores without realising they will have to fork over a bunch more money just in order to be competitive.Comment
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Re: NBA 2K17 - The Grind
I personally don't care that it costs a lot of VC to upgrade your player. More power to 2K for being able to charge it, yet it isn't impossible to get your rating up by just playing (I have to guys in the high 80s).
What is the most annoying to me is the badge grind. I'm about ready to jump out of the window by playing on Rookie while grinding for my ankle breaker and grand badges on my playmaker. I made an athletic finisher and realized that there is no way that I plan to play MyCareer anymore than I have to, therefore I will not use him and will just stick to my playmaker because of how powerful the badges are.
Side note, but related: Played with a 66 overall sharpshooter in MyPark who had no issues making it rain because he had the necessary shooting badges.Comment
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Re: NBA 2K17 - The Grind
Oh yes! I forgot about this too. Remember in old 2k games you could buy boosts for each attribute (I think there was only 5-6 categories for 2 years) and the more games you bought for a specific attribute category, it got cheaper?
Now there's 10 different attributes to boost, and to boost them all for 1 game costs 1200 VC. And there's no discount for buying a bunch at once.
It's as sad as 2k14 where they received huge backlash because you had to pay VC to change your team's rotations...Comment
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Re: NBA 2K17 - The Grind
The thing with this year's game is that the grind is not suitable for a game that releases yearly. In GTA for example, I wouldn't mind taking months to up my rep and put in work knowing this will be the same game for the next few years. In 2K17 however, I don't find it enjoyable to do meaningless drills and rep up my player only to have a new version the next year. I just want to play game after game and not have to spend more time in practices than playing an actual game.
Same goes for Park, they should've offered an attribute upgrade at each level not just at SS1. It's such an insult...like thanks 2K now with my SS1 upgrades i can now take my strength from a 57 to 59 (for example).Comment
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