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Are secondary archetypes the way to go in 2k18?

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  • sk8board
    Pro
    • Nov 2016
    • 572

    #46
    Re: Are secondary archetypes the way to go in 2k18?

    The more I think about it, the more it makes sense to remove HOF badges, especially if they do secondary archetypes. Now, the grind won't be so bad because the most you will have to grind for is the bronze badge.

    The only way you should be able to get HOF badges is if you specialize in one archetype maybe. I think that might be a fair trade. Giving up 5 silver badges and 5-6 extra attribute unlocks and attribute caps to specialize and get HOF badges and do the grind.

    I know a lot of people will refuse to specialize because the grind for HOF is ridiculous.

    Comment

    • sk8board
      Pro
      • Nov 2016
      • 572

      #47
      Re: Are secondary archetypes the way to go in 2k18?

      Originally posted by ph33
      I know many would be against this, but I would be TOTALLY ok if Pro-AM was just "Pick any damn NBA player or legend you want at that position" which is basically all-star team up.

      I know that we don't want super do-it-all players, but all those legends had some weaknesses as well, to a degree.

      Basically, I'm sort of thinking of having it be like League of Legends or DOTA, where you pick a "hero" (NBA player/legend) and to prevent duplicates, someone else can't use it. And teams take turn picking players one by one. That way we can see what the other team has and counter each other.

      This way, we're all on an even field *and* we don't have to grind!

      And I know a big primary problem will be that everyone takes Jordan/Shaq/etc. I think what we can do to counter this, say if we categorized players like this:

      Players rated 94+ are 5 stars
      Players rated 88-93 are 4 stars
      Players rated 82-87 are 3 stars
      Players rated 76-81 are 2 stars
      Everything else below 75 is 1 star

      And your team can only have say, 15 stars total. So you can have two 5 star players surrounded by a pair of 2 star players and a 1 star player to round out the five. Or you can have a squad of 5 3-star players. Or two 4-star players, two 3-star players, and a 1-star player. You get the idea.

      I came up with this on a whim, so I'm sure somebody else could figure out how to balance it better, but maybe this idea works.

      I like the idea above mine, but that idea involves buying VC and grinding, and I have 0 interest in doing that EVER again.
      This would never replace the current park system but it would make for a really cool new game mode.

      3 on 3 team up with 15 stars. Jordan would cost 10 stars for example. The way they could implement VC is similar to MyCareer where you can upgrade to certain caps and you have to unlock the rest. The cool thing would be you get to unlock the badges through playing on-line.

      It's kinda like blacktop with 6 players, and you get to pick from a pool of players and you can't pick anything higher than 5 stars unless someone on your team picks something lower than 5 stars. Also, once you buy a player you never have to buy him again so you can keep grinding him.
      Last edited by sk8board; 01-30-2017, 02:10 PM.

      Comment

      • dnyce87
        Pro
        • Sep 2015
        • 531

        #48
        Re: Are secondary archetypes the way to go in 2k18?

        Originally posted by sk8board
        The more I think about it, the more it makes sense to remove HOF badges, especially if they do secondary archetypes. Now, the grind won't be so bad because the most you will have to grind for is the bronze badge.

        The only way you should be able to get HOF badges is if you specialize in one archetype maybe. I think that might be a fair trade. Giving up 5 silver badges and 5-6 extra attribute unlocks and attribute caps to specialize and get HOF badges and do the grind.

        I know a lot of people will refuse to specialize because the grind for HOF is ridiculous.
        Obtaining badges could perhaps be different in next year's title. Maybe it doesn't have to be do this dribble move then shoot 1000x to unlock. This way is very monotonous and completely derails people's mycareer's to focus on obtaining badges rather than just playing the game. Idk what different method for obtaining badges could be, but I think we can come up with something less repetitive and monotonous like the current system.

        Comment

        • SixGod
          Rookie
          • Nov 2016
          • 101

          #49
          Re: Are secondary archetypes the way to go in 2k18?

          Originally posted by dnyce87
          Obtaining badges could perhaps be different in next year's title. Maybe it doesn't have to be do this dribble move then shoot 1000x to unlock. This way is very monotonous and completely derails people's mycareer's to focus on obtaining badges rather than just playing the game. Idk what different method for obtaining badges could be, but I think we can come up with something less repetitive and monotonous like the current system.
          MyCareer Rep
          What about making certain things XP based and have XP Levels similar to Park Rep except not as extreme as in the # of games you have to play to level up. Animations, badges, gear will unlock at each level and available for purchase (can't escape VC)

          XP is earned from playing/completing games and game performance. I'd rather play the game normally than badge spam.

          Comment

          • Breakstarter
            Rookie
            • Jan 2016
            • 419

            #50
            Re: Are secondary archetypes the way to go in 2k18?

            Originally posted by sk8board
            This would never replace the current park system but it would make for a really cool new game mode.

            3 on 3 team up with 15 stars. Jordan would cost 10 stars for example. The way they could implement VC is similar to MyCareer where you can upgrade to certain caps and you have to unlock the rest. The cool thing would be you get to unlock the badges through playing on-line.

            It's kinda like blacktop with 6 players, and you get to pick from a pool of players and you can't pick anything higher than 5 stars unless someone on your team picks something lower than 5 stars. Also, once you buy a player you never have to buy him again so you can keep grinding him.
            Nah...we good bro.

            Comment

            • dnyce87
              Pro
              • Sep 2015
              • 531

              #51
              Re: Are secondary archetypes the way to go in 2k18?

              Originally posted by SixGod
              MyCareer Rep
              What about making certain things XP based and have XP Levels similar to Park Rep except not as extreme as in the # of games you have to play to level up. Animations, badges, gear will unlock at each level and available for purchase (can't escape VC)

              XP is earned from playing/completing games and game performance. I'd rather play the game normally than badge spam.
              Yeah this sounds good in theory, but 2k won't forgo all that VC people need to purchase all the animations, and packages. It's just crazy how money hungry they've become. Every single change you want to make cost VC. Pretty soon changing options will cost VC lol.

              Comment

              • BegBy
                Banned
                • Feb 2009
                • 1212

                #52
                Re: Are secondary archetypes the way to go in 2k18?

                Originally posted by turty11
                or....here me out on thi.... we go back to the old ways of mycareer and completely get rid of archetype and package types and allow us to upgrade each attribute individually.

                i know its wild..but it might just work

                Badges, while a pretty cool idea, aren't really implemented well. It's my opinion that this year, well...2K is bad. There are (in my opinion) several major contributing factors. They all share a common thread in that either they are implemented poorly or lack basketball fundamentals. Badges, to my mind, dip into both pools.

                I'd like all of the bells and whistles to take a back seat to fundamentals. Different, better, new, additional or otherwise - archetypes, for me, are not the way to go.

                Comment

                • sk8board
                  Pro
                  • Nov 2016
                  • 572

                  #53
                  Re: Are secondary archetypes the way to go in 2k18?

                  Originally posted by dnyce87
                  Yeah this sounds good in theory, but 2k won't forgo all that VC people need to purchase all the animations, and packages. It's just crazy how money hungry they've become. Every single change you want to make cost VC. Pretty soon changing options will cost VC lol.
                  lol, how much VC to save my settings permanently?

                  Set your POE during the wait screen pre-game - only 20k VC!

                  Permanently save your settings - 75k VC!*

                  *Guaranteed to work 100% of the time, 60% of the time.

                  Comment

                  • Man2ManD
                    Rookie
                    • Oct 2015
                    • 119

                    #54
                    Re: Are secondary archetypes the way to go in 2k18?

                    Originally posted by ph33
                    I know many would be against this, but I would be TOTALLY ok if Pro-AM was just "Pick any damn NBA player or legend you want at that position" which is basically all-star team up.

                    I know that we don't want super do-it-all players, but all those legends had some weaknesses as well, to a degree.

                    Basically, I'm sort of thinking of having it be like League of Legends or DOTA, where you pick a "hero" (NBA player/legend) and to prevent duplicates, someone else can't use it. And teams take turn picking players one by one. That way we can see what the other team has and counter each other.

                    This way, we're all on an even field *and* we don't have to grind!

                    And I know a big primary problem will be that everyone takes Jordan/Shaq/etc. I think what we can do to counter this, say if we categorized players like this:

                    Players rated 94+ are 5 stars
                    Players rated 88-93 are 4 stars
                    Players rated 82-87 are 3 stars
                    Players rated 76-81 are 2 stars
                    Everything else below 75 is 1 star

                    And your team can only have say, 15 stars total. So you can have two 5 star players surrounded by a pair of 2 star players and a 1 star player to round out the five. Or you can have a squad of 5 3-star players. Or two 4-star players, two 3-star players, and a 1-star player. You get the idea.

                    I came up with this on a whim, so I'm sure somebody else could figure out how to balance it better, but maybe this idea works.

                    I like the idea above mine, but that idea involves buying VC and grinding, and I have 0 interest in doing that EVER again.
                    I've been begging for a mode like this for 2 years. It's basically a blacktop online. I don't care if it's for MyCareer or not, I wouldn't even care if you don't win VC from it. Just let us play the damn blacktop online.

                    Comment

                    • dnyce87
                      Pro
                      • Sep 2015
                      • 531

                      #55
                      Re: Are secondary archetypes the way to go in 2k18?

                      I wanted to get feedback from guys to see if passing and ball handling should be split up into 2 separate categories or not.

                      My only issue with this is that most players don't care about passing the ball because they just want the ball control and speed w/ball attribute. So I feel that the passing category would just get ignored. Do others feel the same way? Basically if I do split ball handling and passing then that means there would be 12 categories instead of 11 meaning I have to choose between:

                      Excellent
                      Great
                      Good
                      Average
                      Below Average or
                      Poor

                      To add 1 more to

                      Lmk how I should do this if u guys agree it should be split.

                      Comment

                      • myathebee
                        Rookie
                        • Oct 2014
                        • 256

                        #56
                        Re: Are secondary archetypes the way to go in 2k18?

                        This entire archetype thing was created for E-sports and with the deal 2k has with NBA..It's going to be permanent...I don't give a damn about the competitive online community,I will never entertain those cheezers...I just want an option for me to enjoy everything offline..I don't think that is asking for too much.

                        There needs to be a real reward for grinding in mycareer, besides spamming for badges and attribute upgrades on rookie.

                        Comment

                        • VAWereWolf65
                          MVP
                          • Jul 2016
                          • 1734

                          #57
                          Re: Are secondary archetypes the way to go in 2k18?

                          Originally posted by SirGaryColeman
                          Everyone was a 7'3" god... was really stupid.

                          Why would you even make your guy shorter than 7'3" when they can do all that? Also, you're not really putting in any more effort than anyone else that is grinding. Everyone has to grind it out.


                          I like the idea of Archetypes, but it needs more work. Sports games are tricky because the Physical aspect of sports doesn't exist in a video game. You don't get tired or have to build muscle mass - you're just holding a controller.... the trick is figuring out a way to let people make 7'3", but also balance it out so there's still a reason to make a 6'0" dude.
                          Replying to this a long *** time later, but if you were to go for a Kristaps Porzingis archetype, how would you make him?

                          He's 7'3". He's great at layups and dunks. He's a great shooter. He's a good rebounder. He has almost a 40 inch vertical. He can block shots and defend somewhat decently in the paint. He can dribble the ball without it getting taken away from him within 5 seconds of putting it on the floor.

                          How would you make him in 2k17? You simply can't. There's not enough freedom. I liked the idea of being able to max out all the categories as long as you actually put in the time and effort.

                          Let's look at some other guys who are impossible to make in 2k:
                          -Westbrook (Amazing slasher and athlete, Obviously an amazing rebounder for his size, great playmaker, great defensive player)

                          -Lebron (Great slasher and athlete, great rebounder, great playmaker, great defensive player)

                          -Kawhi (Great slasher and athlete, Amazing defensive player, great shooter, good rebounder)

                          -Kevin Durant (Great slasher, Great shooter, great rebounder, can handle the ball)

                          -Curry (Good slasher, amazing shooter, can play defense when he locks in and tries, Good rebounder for his size, great ball handler and above average playmaker)

                          -CP3 (Amazing defender, amazing playmaker, great shooter, great slasher)

                          -Paul George (Good defensive player, great slasher, great shooter, great athlete, good playmaker, good rebounder)

                          -Klay Thompson (Amazing shooter, Amazing defensive player, can cut and finish around the basket)
                          VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

                          Comment

                          • VAWereWolf65
                            MVP
                            • Jul 2016
                            • 1734

                            #58
                            Re: Are secondary archetypes the way to go in 2k18?

                            Originally posted by myathebee
                            This entire archetype thing was created for E-sports and with the deal 2k has with NBA..It's going to be permanent...I don't give a damn about the competitive online community,I will never entertain those cheezers...I just want an option for me to enjoy everything offline..I don't think that is asking for too much.

                            There needs to be a real reward for grinding in mycareer, besides spamming for badges and attribute upgrades on rookie.
                            This isn't fair at all to people who don't play E-Sports. You should have the ability to create a player without using an archetype as long as you can't use it online.

                            Sounds like a fair enough compromise to me? If you want to use a player online, then you have to use an archetype.
                            VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

                            Comment

                            • sk8board
                              Pro
                              • Nov 2016
                              • 572

                              #59
                              Re: Are secondary archetypes the way to go in 2k18?

                              Originally posted by myathebee
                              This entire archetype thing was created for E-sports and with the deal 2k has with NBA..It's going to be permanent...I don't give a damn about the competitive online community,I will never entertain those cheezers...I just want an option for me to enjoy everything offline..I don't think that is asking for too much.

                              There needs to be a real reward for grinding in mycareer, besides spamming for badges and attribute upgrades on rookie.
                              this year 2k has turned me away from both my team in my career. The grind for my career is so freaking stupid and doesn't make you better at all. Doing vertical jumps is ********. my team is too pay to play/win for my liking now. The fact is people will spend thousands of dollars if that's what it cost to get that card no one else can have until they decide to give it away or there's a glitch.

                              i'm not sure what I will do next year, but I know one thing I'm expecting more of the same times 2k because they figured out how to freaking suck out the money from players in whatever game or they decide to play.

                              The game is really a $60 free to play game. That is my definition of 2K a $60 free to play, pay to win game. disgusting. was looking forward to some change next year with double archtypes or something but that's not happening

                              Comment

                              • Yesh2kdone
                                Banned
                                • Feb 2015
                                • 1412

                                #60
                                Re: Are secondary archetypes the way to go in 2k18?

                                Originally posted by Bigtim301
                                Play Point Forward. I feel like I can do anything any other position can do in the park. Hit deep open 3's, defend every position, crazy dunks, rebound with the bigs, dribble, pinpoint pass and my speed is up there too. I like how the archetypes limit you from playing Kobe and Jordan over and over every game in the park
                                That's great for park, but mycareer is mycareer. It shouldn't even be linked to park. If archetypes return next year, then it's doubtful that I will, and certainly not until there are pre-owned versions knocking about. The watering down of career players to provide some balance in park has ruined mycareer. Park is just atrocious to play; I loved 14/15 parks, but everyone just plays exactly the same, with the exact same moves these days. So I only really play mycareer, and it;s getting worse. Park players just play on rookie for badges, and career players have to have these terrible archetypes, so everyone is getting a crappy deal.

                                Let's go back to 14 or 15 player creation and keep park players the hell away from career and career players away from park
                                Last edited by Yesh2kdone; 04-07-2017, 12:00 PM.

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