I can really appreciate the willingness to admit that there are issues and work needs to be done; One of the major reasons people become frustrated stems from people stepping up and point out legitimate issues that negatively affect gameplay and receiving nothing but silence in response.Though perhaps not intentional, the fact remains it tends to project an uncaring attitude (IMO of course).
NBA 2K17 Patch 1.12 Available Now, Patch Notes Included
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Re: NBA 2K17 Patch #12 Available Now, Patch Notes Included
I can really appreciate the willingness to admit that there are issues and work needs to be done; One of the major reasons people become frustrated stems from people stepping up and point out legitimate issues that negatively affect gameplay and receiving nothing but silence in response.Though perhaps not intentional, the fact remains it tends to project an uncaring attitude (IMO of course). -
Re: NBA 2K17 Patch 1.12 Available Now, Patch Notes Included
haven't checked yet, but has the playing time in mycareer been adjusted? do i still have to play in blow outs in the 4th, even though i'm the league's mvp?
will it ever be adjusted? can't be that complicated, can it?Comment
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Re: NBA 2K17 Patch 1.12 Available Now, Patch Notes Included
While not perfect,at 35 minutes I was at least playing for about 8-9 minutes per quarter and not running around out there for almost a quarter and a half at a shift.Comment
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Re: NBA 2K17 Patch #12 Available Now, Patch Notes Included
It's gone back to similar to how it played closer to release. It's definitely easier because it rewards good defence (less ridiculous 3's in your teams face) and your team mates are more useful. I think HoF will basically be superstar with improved ACE settings as czar wanted at release, so you should have no trouble adjusting to HoF.
The way i see it, is I'm going to win the games anyway, so having the game play nicer and less ridiculously is a plus, because useless team mates, CPU mirroring controller input, and draining 3 after 3 regardless of abilities or defence is not the way to move the series forward.
My only problem now it's become easy for the user and my Center (Cousins i play for Pelicans) getting around 25 rebounds for game lol. I guess nothing is perfect.Comment
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Re: NBA 2K17 Patch #12 Available Now, Patch Notes Included
I'm seeing interesting things like more natural steals and like you say not much more 3pt wide open because your teammates. They look smarter on offense too also. I like that.
My only problem now it's become easy for the user and my Center (Cousins i play for Pelicans) getting around 25 rebounds for game lol. I guess nothing is perfect.Comment
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Re: NBA 2K17 Patch 1.12 Available Now, Patch Notes Included
Played my first MyCareer game post patch and I like it so far. There's still some things that aren't perfect and probably will be that way for the duration of the game but for a 12 minute game on HOF, it had a realistic score (106-98) with my team having 47% FG and the opposing team having 39% (they had 40some% in the first half and 20some% in the second). Keeping in mind I started this particular save weeks after the game came out, this isn't with the updated tendencies since I don't think those would carry over to old saves so I imagine it may be even smoother on a fresh save.
Wish the load times could have been improved since having a few MyCareers means more than a minute in load times (compared to the 45 seconds on another account with only one career) but I felt more like I was playing actual basketball in this game more than I have in a while. It was nice not to be double teaming even for just assists (which used to happen often) and I'll have to see how it is online but the passing felt crisp again like it did before to me too. Kudos to 2K for taking care of some issues.Comment
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Re: NBA 2K17 Patch 1.12 Available Now, Patch Notes Included
Played my first MyCareer game post patch and I like it so far. There's still some things that aren't perfect and probably will be that way for the duration of the game but for a 12 minute game on HOF, it had a realistic score (106-98) with my team having 47% FG and the opposing team having 39% (they had 40some% in the first half and 20some% in the second). Keeping in mind I started this particular save weeks after the game came out, this isn't with the updated tendencies since I don't think those would carry over to old saves so I imagine it may be even smoother on a fresh save.
Wish the load times could have been improved since having a few MyCareers means more than a minute in load times (compared to the 45 seconds on another account with only one career) but I felt more like I was playing actual basketball in this game more than I have in a while. It was nice not to be double teaming even for just assists (which used to happen often) and I'll have to see how it is online but the passing felt crisp again like it did before to me too. Kudos to 2K for taking care of some issues.Comment
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Re: NBA 2K17 Patch 1.12 Available Now, Patch Notes Included
It's most likely not 7GB, consoles are a bit weird when it comes to figuring out patch sizes.Comment
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Re: NBA 2K17 Patch 1.12 Available Now, Patch Notes Included
It was a bit over 2 GB for Xbox when I downloaded it so I would suspect PC would probably be the same.Comment
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Re: NBA 2K17 Patch 1.12 Available Now, Patch Notes Included
I was hoping to see something along the lines of:
- Improved defense movement (less sliding/floating on the court, more responsive animations to move)
- Defensive positioning inside the paint will now be respected more. (less being pushed/slid out of the way by the offensive player)
- Brick Wall and screens in general have been toned down (less knock downs, less stuck in screens, less energy drain)
- Ankle Breakers has been toned down.
- Automatic reaching animation has been removed.
- Blocking fouls have been toned down.
- Passing out of bad shots, the success rate has been toned down to reward good defense and punish bad offense more.
- Limitless range has been toned down, the farther away from the 3pt line you are the harder it is to make the shot.
- Heavily contested shots/fouls inside the paint has been toned down to reward good defense and to punish reckless and bad offensive shots inside.
- Transition defense. Defenders will now be placed further down court and will be able to turn around quicker in order to not get beat constantly down the court.
- Standing dunk animations were toned down, so there are more standing layups for players without high standing dunk ratings.
- 3pt shots were toned down for players with low 3pt shot ratings, so that players ratings (not boosts from badges) actually matter and mean something.
- Flashy pass animations were cleaned up or removed. Most of the animations looked extremely unrealistic to what you would ever see in the NBA. So we placed most of them in the park as animations to use there instead.
We heard our customers cries about the defense being so bad this year and we wanted to make things right. Defense will now be much more fun and rewarding again to play. Our goal was to make a much more balanced 2k game, where the defense is on par with the offense. The game will be less fantasy street ball based and will represent what we used to always strive for in the past and that is NBA simulation basketball.Comment
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Re: NBA 2K17 Patch 1.12 Available Now, Patch Notes Included
Thank you 2K.
Everything that we input feels more responsive than before.
On the defensive side:
Instead of being dragged around and sliding on D, we're much more in control.
On the offensive side:
Dribbling against CPU defenders is smoother and much more responsive.Comment
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Re: NBA 2K17 Patch 1.12 Available Now, Patch Notes Included
error ... error post.Last edited by kobe2theMAX; 04-07-2017, 09:14 PM.Comment
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