What do you guys feel should be done with the potential system in 2k18?

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  • Junior Moe
    MVP
    • Jul 2009
    • 3869

    #31
    Re: What do you guys feel should be done with the potential system in 2k18?

    Originally posted by VAWereWolf65
    Yea I totally agree. I see way too many guys who have 90+ three point attributes in MyLeague which is why we should be able to set the potential high for that player (the highest level the attribute will reach during this players career)
    Yep. I think players just progress in those areas because they have a high overall potential and once they hit that peak start age they just go up in ratings until they hit that number. That's not a bad system but it kind of kills us having specialists.

    The league is full of guys who excel in one area and are pretty flat everywhere else. I don't mind the number of good three point shooters, that's where the league is heading, but they are good across the board as well. It also hurts roster building because we have so many players who do so much well. Or, we have guys who are basically useless because they have low overalls and low potential. There isn't much in between.

    I love what Dyslexicphish said about Yogi Ferrell. I totally agree. Remember back in 2K9 you had to scout players not on your team.

    Imagine this: I'm playing as the Clippers in ML. CP3 goes down in Jan for a few months. I trade for a decent vet PG like Felton. And I also sign Melo Trimble from the NBDL to a minimum deal for the rest of the season. When I sign him his overall is a 62 with a "?" next to it. All I have to go off of are vague grades for his attributes and his player type (crafty PG). Of course, I could always go into edit player and see exactly what he is but I wont do that. The team plays well and stays afloat while CP3 is away. Felton plays well and so does Trimble (avg 5pts 4apg. 47% shooting, 35% from 3 in 12 mins/per) Once CP3 returns he starts, Felton backs him up and Trimble hardly plays anymore. Naturally, his numbers dwindle. However, now I see his overall as a 67? Instead of vague grades I now have a C+ for instance. Now we get to the playoffs and Trimble easily outplays Felton; he's a better defender. That offseason I see Trimble is now a 69 overall. None of his ratings have progressed, they are just revealed more now. I can also see his potentials. He is basically what he is except he has a B+ potential in 3pt shooting and perimeter D even though he is currently graded as a C (71) and C+(76), respectively. He is maxed out everywhere else, though. If he becomes as good as he can be he'd be about a 77. He could be an ok 3 and D guy some day so I keep him and let Felton walk. Melo plays about the same next season but 3 shot is terrible, he shoots like 29%. Well now his potential there might drop down to B- or C+. I know it's probable a coding nightmare but I want something along those lines.

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    • timhere1970
      MVP
      • Sep 2013
      • 1810

      #32
      Re: What do you guys feel should be done with the potential system in 2k18?

      No sports game has gotten progression even close to realistic. They don't even seem to understand the word potential. In real life when sports people talk potential they mean the guy can become good. Not they will become good. For every high potential player that makes it, 10 to 20 wash out. Potential in this game simply tells you how high their overall is going to become. A linear improvement and regressiion. What it is missing is randomness and unpredictability.

      I like the idea of potential for each attribute. They would need to introduce some randomness so players can go up or down in each attribute year to year with a potential grade determining the odds of improvement and the degree. A lot of players are what they are re in the nba. Some are reread great at 20 are reread maintain the greatness. That doesn't mean they constantly improve while some have a few good skills with others that may or may not improve.

      Comment

      • MarvellousOne
        No need for Titles
        • Sep 2005
        • 1834

        #33
        Re: What do you guys feel should be done with the potential system in 2k18?

        Maybe they could implement potential as % based scale for each attribute category or grouping. So for example
        Player A has a starting rating of 70 in 3pt shooting if you set his Growth potential in this stat category at 60% this would mean this player has up to a 60% chance at hitting the max in this rating during his career (Peak Start and Peak End still plays a role) also this % can be affected by Playing time and I would introduce work ethic as a rating not a badge, but if they keep it as a badge it should play a major role in how a player develops as well. (Not just limited to myGM) The % based scale would range from 10% to 90% personally I would say 10% to 50 or 70% (at max)

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        • VAWereWolf65
          MVP
          • Jul 2016
          • 1734

          #34
          Re: What do you guys feel should be done with the potential system in 2k18?

          Originally posted by MarvellousOne
          Maybe they could implement potential as % based scale for each attribute category or grouping. So for example
          Player A has a starting rating of 70 in 3pt shooting if you set his Growth potential in this stat category at 60% this would mean this player has up to a 60% chance at hitting the max in this rating during his career (Peak Start and Peak End still plays a role) also this % can be affected by Playing time and I would introduce work ethic as a rating not a badge, but if they keep it as a badge it should play a major role in how a player develops as well. (Not just limited to myGM) The % based scale would range from 10% to 90% personally I would say 10% to 50 or 70% (at max)
          This is a good idea, But as someone who likes to create rosters and draft classes, Id like to have more control over it too. Maybe a setting that you can turn on for each individual player that will make it certain that they don't bust or do bust. Some players I want to reach their max potential and some players I don't, but I'd also like to pick the ones that do or dont
          VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

          Comment

          • Master Yoda
            Rookie
            • Oct 2016
            • 14

            #35
            Re: What do you guys feel should be done with the potential system in 2k18?

            Originally posted by timhere1970
            No sports game has gotten progression even close to realistic.
            The Football Manager series has an extremely deep and IMO very realistic system, regarding player potential and progression/regression. I hope 2k can learn a thing or two

            Comment

            • 8KB24
              MVP
              • Jun 2012
              • 2106

              #36
              Re: What do you guys feel should be done with the potential system in 2k18?

              Originally posted by Master Yoda
              The Football Manager series has an extremely deep and IMO very realistic system, regarding player potential and progression/regression. I hope 2k can learn a thing or two
              YES! If a player has high potential but doesn't play and is not professional he will be a bust 99%. If he has high potential and plays but is not professional he will be a bust 40%. If he has high potential and plays and is professional he will be a bust 10%. Approximately. They need to add professionalism aspect and get deep like FM does. They need aggression, determination, work rate, team work, flair, professionalism, motivation etc ratings and implement them properly.

              It will differentiate players vastly.

              For example I have 2 defensive central mids on my team ATM. Both are similar in ability and everything else and both are young. One has high agression and high professionalism and I know he will amass high amount of cards because he is reckless at times but will improve and be my first option in 2-3 years by far. The other player is semi aggresive (just about how I think he should be) but he is not as professional as my first player. He will become a backup.

              Professionalism attribute is hidden (not available on player screen but visible in editor which is different app) and can be 'revealed' through scouting reports via you scout telling you he would either blend into professional squad you have or would not blend (since he is not professional) or that he would improve professionalism of your squad.

              Comment

              • Master Yoda
                Rookie
                • Oct 2016
                • 14

                #37
                Re: What do you guys feel should be done with the potential system in 2k18?

                They need to add professionalism aspect
                Yep, it would work wonders for the progression system. I'm afraid it's never gonna happen though. Can you imagine the ****storm players like Draymond Green would raise, if they were given an unprofessional label?

                Comment

                • 8KB24
                  MVP
                  • Jun 2012
                  • 2106

                  #38
                  Re: What do you guys feel should be done with the potential system in 2k18?

                  Originally posted by Master Yoda
                  Yep, it would work wonders for the progression system. I'm afraid it's never gonna happen though. Can you imagine the ****storm players like Draymond Green would raise, if they were given an unprofessional label?

                  Except Dray would have attribute 17+ in professionalism. His traits would be argue with officials and aggression 20. (attributes go up to 20)

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