Mike Wang 4-28-17 Shooting Changes.
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Re: Mike Wang 4-28-17 Shooting Changes.
Deandre Jordan, Dwight Howard, Rudy Gobert, etccccccccComment
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Re: Mike Wang 4-28-17 Shooting Changes.
like i told you last time, shooting percentage in 2k is a consequence of every other game mechanic that occurs on the floor, you refuse to accept that.
example: Not leaving shooters open in 2k is the easiest thing you can possibly do. Defensively avoiding screens off the ball and keeping up off the ball is easy. Do this and you'll see a horrendous shooting %. Is this a guarantee in real life the way it is in 2k? Nope.
I don't wanna see guys with 60 3pt ratings going off either, but to act like some 50%ish figure is acceptable because "muh realism" is ridiculous.
I think the dilemma here is that people get caught up with the 'sim' thing. Yes 50%ish on open shots is sim, but you're gonna have to match the contested shot% of real NBA players too (which is damn near the same as open%). Then you'd have to massively decrease the contest range, because frankly that isnt sim either.
^This makes it closer to a true 'sim' but also gives 0 incentive to play as nothing is in your control anymore.
My argument boils down to - punish bad basketball and reward smart basketballComment
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Re: Mike Wang 4-28-17 Shooting Changes.
NBA 2k18 needs to change how shot-contest and how they effect your shots.
Late shot-contest or saggers need to get punished more so you can have realistic defense.
I can literally just sag off any 3 pt shooter and just get a close-out speed boost animation to force a non-green and possible a "Bad shot selection" in this game.
Also you need to work on better foot-planting so it's more punishing. If I go left and the ball-handler goes right. I shouldn't be able to recover and cut you off or even block you that easily.
Also there should be more shooting fouls when people attempt a block from behind and hit you in the head and or running through you.Comment
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Re: Mike Wang 4-28-17 Shooting Changes.
Nah. It's not worth it lol.
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Re: Mike Wang 4-28-17 Shooting Changes.
Welp that was fun while it lasted. Arcade shooting looks like it's back Mike caved to the twitter cry babies. Sim ball eludes us once again after a blissful weekend of realistic shooting smfh
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This is after he said this below. I don't get the contradiction. This is the best time to wean players off automatic greens so that it will be a smooth transition to 18 Smh. Condition the arcade Nation now to what's coming in 18 mike.
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Re: Mike Wang 4-28-17 Shooting Changes.
Hey Mike how about getting rid of badges that stack. Better yet get rid of some of the badges that gives shooting a boost and just let the attributes do there thing. There's just too many badges for shooting right now that it's impossible to balance.
It should help with the headaches that you're getting from this shooting dilemma. There should only be a certain amount of badges. What I originally wanted the badges to do was unlock special animations instead of attribute BOOSTS.Last edited by Goffs; 05-02-2017, 07:42 AM.Comment
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Re: Mike Wang 4-28-17 Shooting Changes.
Hey Mike, I'm good friends with Space Jam owner JT...and I follow him on twitter. They just posted this and I have to say I fully agree 100% with this statement. What do you think? I honestly shooting attributes for all archetypes should be no lower than a 65. The ratings should be way way higher so we can get more green releases or higher success rate for hitting an open shot. Rewarding bad defense (Leaving your guy open because everyone is bricking shots) is a bad look if you ask me.
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Do you guys also want mediocre rebounders to be outrebounding guys with elite rebound ratings? Or is that somehow different because in your minds shooting in 2K is more skill based than rebounding?
It's absolutely hilarious (and insane) to me that people can claim to watch and play basketball and supposedly have a problem with missing open jumpshots.Comment
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Re: Mike Wang 4-28-17 Shooting Changes.
Hey Mike how about getting rid of badges that stack. Better yet get rid of some of the badges that gives shooting a boost and just let the attributes do there thing. There's just too many badges for shooting right now that it's impossible to balance.
It should help with the headaches that you're getting from this shooting dilemma. There should only be a certain amount of badges. What I originally wanted the badges to do was unlock special animations instead of attribute BOOSTS.
Gets Forward Whenever Possible
Plays One Twos
Dictates Tempo
Tries Long Range Passes
But these are not entirely make those moves unstobble/overpowered etc. rather it's an organic differentiation between players animations and the success is tied only to their attributes.
For 2k
We know that some players preffer fe. taking and spotting themselves in the corner but that doesn't necessarily make them great shooters from but rather a preference or something.
I think at some point Badges have to have different layers other being more succesfull at something and having a rating boost so that you can really differentiate one player to another in a lot more aspects.Comment
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Re: Mike Wang 4-28-17 Shooting Changes.
At the end of the day, all these argues are because of the archetypes... SMH
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Re: Mike Wang 4-28-17 Shooting Changes.
Oh please. Getting green releases is not a "skill." You guys want players with average 3 point ratings to be hitting shots at the same rate as players with elite 3 point ratings? That's stupidity and it makes the rating system completely irrelevant.
Do you guys also want mediocre rebounders to be outrebounding guys with elite rebound ratings? Or is that somehow different because in your minds shooting in 2K is more skill based than rebounding?
It's absolutely hilarious (and insane) to me that people can claim to watch and play basketball and supposedly have a problem with missing open jumpshots.Comment
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Re: Mike Wang 4-28-17 Shooting Changes.
These archetypes are the problem since day one! 2K, had a good ideal about creating diversity with each position but it's not working or just needs a total overhaul. Getting green should be a skill not given. I didn't mind the hard shooting as you need to work for an open shot. I say, bring it back since you wanted to whine off people from green release.
I would rather you fix the slow animation when players are stuck in mud. Since day one you stated that you would have more freedom to move but players action is far from that.
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Re: Mike Wang 4-28-17 Shooting Changes.
2K17's archetype system was a good idea with horrible execution. Before, we had player types that were similar but it actually worked. If you were athletic, you weren't too good at shooting. If you were a shooter, you weren't good at athleticism. It's this form of counter system that made myplayers NOT ridiculously overpowered in one sole area, but instead weak at its complete opposite while being average at everything else. And above all, there was an all-around player type. There should have been an all-around archetype in 2K17 that allows you to be good at everything (by position of course) but not amazing at anything. 2K18 needs to have a more diverse secondary archetype system (if it's still here) and an all-around type.Last edited by XxSpiritHunterX; 05-02-2017, 12:19 PM.Comment
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Re: Mike Wang 4-28-17 Shooting Changes.
Lol how does not "fixing" shooting% equate to not fixing anything?
like i told you last time, shooting percentage in 2k is a consequence of every other game mechanic that occurs on the floor, you refuse to accept that.
example: Not leaving shooters open in 2k is the easiest thing you can possibly do. Defensively avoiding screens off the ball and keeping up off the ball is easy. Do this and you'll see a horrendous shooting %. Is this a guarantee in real life the way it is in 2k? Nope.
I don't wanna see guys with 60 3pt ratings going off either, but to act like some 50%ish figure is acceptable because "muh realism" is ridiculous.
I think the dilemma here is that people get caught up with the 'sim' thing. Yes 50%ish on open shots is sim, but you're gonna have to match the contested shot% of real NBA players too (which is damn near the same as open%). Then you'd have to massively decrease the contest range, because frankly that isnt sim either.
^This makes it closer to a true 'sim' but also gives 0 incentive to play as nothing is in your control anymore.
My argument boils down to - punish bad basketball and reward smart basketball
Players shouldn't make shots simply because they are open. They should make shots based on their ratings. Getting a high quality shooter in his spots with a good look is great, but that shouldn't mean the shot should drop. It just means the player has a good look and a better chance of hitting. The reward for an open shot should just be an open shot.
We know that contested shots drop in at a lower rate than uncontested, and uncontested shots drop in the best shooters at around 50ish percent. You start there move down.
And stop with the not in control non-sense. As long as you can move your player, call plays, and select when to shoot you are in control. But shooting, even at the highest level, is still a gamble and it may or may not go in.
So your argument is still don't fix anything with shooting until you fix everything AND all shooter should make open shots. You're absurd.
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Re: Mike Wang 4-28-17 Shooting Changes.
Reading through this thread, I can't believe what's happened to this community.
Guys are really trying to argue and say that every wide open shot should be an automatic make? My god, even the best 3 point shooters only make their shots a bit over 40% of the time.
I won't get into that again, because it's been hammered home enough, but these guys really need to find a way to separate sliders and shooting updates for offline and online modes. I'm all for you park guys wanting to have fun and make every shot, not have to worry about stamina, and dunk on everyone like it's NBA jam.
This type of gameplay is affecting PNO/Pro Am and Offline gamers TOO much. Park guys are the most vocal on twitter, and as soon as something changes they're in an uproar.
Shooting offline was great after the last update using real fg% , I already know it's going to revert back to what it was prior, due to the twitter complaints.
For the love of God, I'm praying for 2K18 they find a way to separate the gameplay for park and the other modes, because it's ruining the foundation of simulation basketball. Everyone can be happy, don't punish a certain group of players because one crowd wants sim and the other wants arcade.
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