Mike Wang 4-28-17 Shooting Changes.

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  • E The Rhymer
    Pro
    • Aug 2015
    • 923

    #196
    Re: Mike Wang 4-28-17 Shooting Changes.

    Originally posted by Breakstarter
    I honestly shooting attributes for all archetypes should be no lower than a 65

    Bruh.... do we even NEED to make a counter argument for this... seriously like I don't even feel like it's worth my time to do this anymore...



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    • VAWereWolf65
      MVP
      • Jul 2016
      • 1734

      #197
      Re: Mike Wang 4-28-17 Shooting Changes.

      Originally posted by E The Rhymer
      Bruh.... do we even NEED to make a counter argument for this... seriously like I don't even feel like it's worth my time to do this anymore...



      Sent from my iPhone using Tapatalk
      65 is a little over the top

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      • Jesus_Swagglesworth
        Pro
        • Dec 2015
        • 602

        #198
        Re: Mike Wang 4-28-17 Shooting Changes.

        Originally posted by de_jesus
        That logic is silly, like I told you last time. Your argument boils down to "Don't fix anything until you fix everything"

        Sent from my SM-G930V using Tapatalk
        Lol how does not "fixing" shooting% equate to not fixing anything?

        like i told you last time, shooting percentage in 2k is a consequence of every other game mechanic that occurs on the floor, you refuse to accept that.

        example: Not leaving shooters open in 2k is the easiest thing you can possibly do. Defensively avoiding screens off the ball and keeping up off the ball is easy. Do this and you'll see a horrendous shooting %. Is this a guarantee in real life the way it is in 2k? Nope.

        I don't wanna see guys with 60 3pt ratings going off either, but to act like some 50%ish figure is acceptable because "muh realism" is ridiculous.


        I think the dilemma here is that people get caught up with the 'sim' thing. Yes 50%ish on open shots is sim, but you're gonna have to match the contested shot% of real NBA players too (which is damn near the same as open%). Then you'd have to massively decrease the contest range, because frankly that isnt sim either.

        ^This makes it closer to a true 'sim' but also gives 0 incentive to play as nothing is in your control anymore.

        My argument boils down to - punish bad basketball and reward smart basketball

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        • JohnTaylor
          Rookie
          • Oct 2015
          • 280

          #199
          Re: Mike Wang 4-28-17 Shooting Changes.

          NBA 2k18 needs to change how shot-contest and how they effect your shots.

          Late shot-contest or saggers need to get punished more so you can have realistic defense.

          I can literally just sag off any 3 pt shooter and just get a close-out speed boost animation to force a non-green and possible a "Bad shot selection" in this game.

          Also you need to work on better foot-planting so it's more punishing. If I go left and the ball-handler goes right. I shouldn't be able to recover and cut you off or even block you that easily.

          Also there should be more shooting fouls when people attempt a block from behind and hit you in the head and or running through you.

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          • Jrocc23
            MVP
            • May 2010
            • 3206

            #200
            Re: Mike Wang 4-28-17 Shooting Changes.

            Originally posted by E The Rhymer
            Bruh.... do we even NEED to make a counter argument for this... seriously like I don't even feel like it's worth my time to do this anymore...



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            Nah. It's not worth it lol.


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            • ZBoo50
              Rookie
              • Aug 2016
              • 264

              #201
              Re: Mike Wang 4-28-17 Shooting Changes.

              Originally posted by amedawg00
              Welp that was fun while it lasted. Arcade shooting looks like it's back Mike caved to the twitter cry babies. Sim ball eludes us once again after a blissful weekend of realistic shooting smfh

              Sent from my LG-H910 using Tapatalk

              This is after he said this below. I don't get the contradiction. This is the best time to wean players off automatic greens so that it will be a smooth transition to 18 Smh. Condition the arcade Nation now to what's coming in 18 mike.

              Did we get an answer on this? Why twitter kids always win? : https://www.reddit.com/r/NBA2k/comme...ets_his_input/

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              • Goffs
                New Ork Giants
                • Feb 2003
                • 12278

                #202
                Re: Mike Wang 4-28-17 Shooting Changes.

                Hey Mike how about getting rid of badges that stack. Better yet get rid of some of the badges that gives shooting a boost and just let the attributes do there thing. There's just too many badges for shooting right now that it's impossible to balance.

                It should help with the headaches that you're getting from this shooting dilemma. There should only be a certain amount of badges. What I originally wanted the badges to do was unlock special animations instead of attribute BOOSTS.
                Last edited by Goffs; 05-02-2017, 07:42 AM.

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                • Hustle Westbrook
                  MVP
                  • Jan 2015
                  • 3113

                  #203
                  Re: Mike Wang 4-28-17 Shooting Changes.

                  Originally posted by Breakstarter
                  Hey Mike, I'm good friends with Space Jam owner JT...and I follow him on twitter. They just posted this and I have to say I fully agree 100% with this statement. What do you think? I honestly shooting attributes for all archetypes should be no lower than a 65. The ratings should be way way higher so we can get more green releases or higher success rate for hitting an open shot. Rewarding bad defense (Leaving your guy open because everyone is bricking shots) is a bad look if you ask me.

                  ">
                  Oh please. Getting green releases is not a "skill." You guys want players with average 3 point ratings to be hitting shots at the same rate as players with elite 3 point ratings? That's stupidity and it makes the rating system completely irrelevant.

                  Do you guys also want mediocre rebounders to be outrebounding guys with elite rebound ratings? Or is that somehow different because in your minds shooting in 2K is more skill based than rebounding?

                  It's absolutely hilarious (and insane) to me that people can claim to watch and play basketball and supposedly have a problem with missing open jumpshots.
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                  • ataman5
                    MVP
                    • Jun 2007
                    • 2620

                    #204
                    Re: Mike Wang 4-28-17 Shooting Changes.

                    Originally posted by Goffs
                    Hey Mike how about getting rid of badges that stack. Better yet get rid of some of the badges that gives shooting a boost and just let the attributes do there thing. There's just too many badges for shooting right now that it's impossible to balance.

                    It should help with the headaches that you're getting from this shooting dilemma. There should only be a certain amount of badges. What I originally wanted the badges to do was unlock special animations instead of attribute BOOSTS.
                    I feel the same, maybe you guys know about Football Manager in which players have 'Preffered Moves' as below:

                    Gets Forward Whenever Possible
                    Plays One Twos
                    Dictates Tempo
                    Tries Long Range Passes

                    But these are not entirely make those moves unstobble/overpowered etc. rather it's an organic differentiation between players animations and the success is tied only to their attributes.

                    For 2k
                    We know that some players preffer fe. taking and spotting themselves in the corner but that doesn't necessarily make them great shooters from but rather a preference or something.

                    I think at some point Badges have to have different layers other being more succesfull at something and having a rating boost so that you can really differentiate one player to another in a lot more aspects.

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                    • IamAdderlyn
                      Rookie
                      • Dec 2012
                      • 450

                      #205
                      Re: Mike Wang 4-28-17 Shooting Changes.

                      At the end of the day, all these argues are because of the archetypes... SMH

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                      • de5m0n
                        Banned
                        • Oct 2015
                        • 996

                        #206
                        Re: Mike Wang 4-28-17 Shooting Changes.

                        Originally posted by Hustle Westbrook
                        Oh please. Getting green releases is not a "skill." You guys want players with average 3 point ratings to be hitting shots at the same rate as players with elite 3 point ratings? That's stupidity and it makes the rating system completely irrelevant.

                        Do you guys also want mediocre rebounders to be outrebounding guys with elite rebound ratings? Or is that somehow different because in your minds shooting in 2K is more skill based than rebounding?

                        It's absolutely hilarious (and insane) to me that people can claim to watch and play basketball and supposedly have a problem with missing open jumpshots.
                        Agreed. I'm tired of these center glas cleaners/ldd/post scorers being money from the corner 3 while also excelling at their primary role. MY stretch can't do anything else but shoot and now they are messing with the shot again. On any day, my shot changes and it is all over the place. 1 day i can shoot, the next day it's reversed. This is not right. How about you mess with the slashers and turn off their finishing ability every other week and see how they feel when they can't make a lightly contested layup/dunk. How about you decrease all defenders defense from 94 to 84 for couple days just to mess with them too.

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                        • blk5tar5
                          Pro
                          • Nov 2014
                          • 809

                          #207
                          Re: Mike Wang 4-28-17 Shooting Changes.

                          These archetypes are the problem since day one! 2K, had a good ideal about creating diversity with each position but it's not working or just needs a total overhaul. Getting green should be a skill not given. I didn't mind the hard shooting as you need to work for an open shot. I say, bring it back since you wanted to whine off people from green release.

                          I would rather you fix the slow animation when players are stuck in mud. Since day one you stated that you would have more freedom to move but players action is far from that.


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                          • XxSpiritHunterX
                            Pro
                            • Mar 2013
                            • 533

                            #208
                            Re: Mike Wang 4-28-17 Shooting Changes.

                            2K17's archetype system was a good idea with horrible execution. Before, we had player types that were similar but it actually worked. If you were athletic, you weren't too good at shooting. If you were a shooter, you weren't good at athleticism. It's this form of counter system that made myplayers NOT ridiculously overpowered in one sole area, but instead weak at its complete opposite while being average at everything else. And above all, there was an all-around player type. There should have been an all-around archetype in 2K17 that allows you to be good at everything (by position of course) but not amazing at anything. 2K18 needs to have a more diverse secondary archetype system (if it's still here) and an all-around type.
                            Last edited by XxSpiritHunterX; 05-02-2017, 12:19 PM.

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                            • de_jesus
                              Pro
                              • Sep 2015
                              • 527

                              #209
                              Re: Mike Wang 4-28-17 Shooting Changes.

                              Originally posted by Jesus_Swagglesworth
                              Lol how does not "fixing" shooting% equate to not fixing anything?

                              like i told you last time, shooting percentage in 2k is a consequence of every other game mechanic that occurs on the floor, you refuse to accept that.

                              example: Not leaving shooters open in 2k is the easiest thing you can possibly do. Defensively avoiding screens off the ball and keeping up off the ball is easy. Do this and you'll see a horrendous shooting %. Is this a guarantee in real life the way it is in 2k? Nope.

                              I don't wanna see guys with 60 3pt ratings going off either, but to act like some 50%ish figure is acceptable because "muh realism" is ridiculous.


                              I think the dilemma here is that people get caught up with the 'sim' thing. Yes 50%ish on open shots is sim, but you're gonna have to match the contested shot% of real NBA players too (which is damn near the same as open%). Then you'd have to massively decrease the contest range, because frankly that isnt sim either.

                              ^This makes it closer to a true 'sim' but also gives 0 incentive to play as nothing is in your control anymore.

                              My argument boils down to - punish bad basketball and reward smart basketball
                              But we arent talking about every other game mechanic that affects shots. We are talking about wide open uncontested shots, which you call smart basketball.

                              Players shouldn't make shots simply because they are open. They should make shots based on their ratings. Getting a high quality shooter in his spots with a good look is great, but that shouldn't mean the shot should drop. It just means the player has a good look and a better chance of hitting. The reward for an open shot should just be an open shot.

                              We know that contested shots drop in at a lower rate than uncontested, and uncontested shots drop in the best shooters at around 50ish percent. You start there move down.

                              And stop with the not in control non-sense. As long as you can move your player, call plays, and select when to shoot you are in control. But shooting, even at the highest level, is still a gamble and it may or may not go in.

                              So your argument is still don't fix anything with shooting until you fix everything AND all shooter should make open shots. You're absurd.

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                              • Gosens6
                                All Star
                                • Oct 2007
                                • 6099

                                #210
                                Re: Mike Wang 4-28-17 Shooting Changes.

                                Reading through this thread, I can't believe what's happened to this community.

                                Guys are really trying to argue and say that every wide open shot should be an automatic make? My god, even the best 3 point shooters only make their shots a bit over 40% of the time.

                                I won't get into that again, because it's been hammered home enough, but these guys really need to find a way to separate sliders and shooting updates for offline and online modes. I'm all for you park guys wanting to have fun and make every shot, not have to worry about stamina, and dunk on everyone like it's NBA jam.

                                This type of gameplay is affecting PNO/Pro Am and Offline gamers TOO much. Park guys are the most vocal on twitter, and as soon as something changes they're in an uproar.

                                Shooting offline was great after the last update using real fg% , I already know it's going to revert back to what it was prior, due to the twitter complaints.

                                For the love of God, I'm praying for 2K18 they find a way to separate the gameplay for park and the other modes, because it's ruining the foundation of simulation basketball. Everyone can be happy, don't punish a certain group of players because one crowd wants sim and the other wants arcade.




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