Anybody get this to work correctly???
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#2
Re: rotation timeline
Re: rotation timeline
It is a bit tricky to use at first, but once you get it it's very intuitive. The x axis is each individual minute and you select the five players for each minute. Don't worry about it putting the players in the wrong position at first. For instance, if you pick a point guard first to play a given minute, it will usually assign him the SG position by default. Ignore this and continue picking players. The system is pretty smart in assigning the correct players each position. If it messes up, though, in single-cell mode, press Y (I think it's triangle for PS4), and then swap the positions by selecting two players with A (circle I think). -
#3
Re: rotation timeline
Re: rotation timeline
Yes I use this all the time and the coach does his best job of keeping up with the timing and compensating when necessary
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#5
Re: rotation timeline
Re: rotation timeline
I've tried using it for under 12 min quarters but it never works correctly. So I gave up on it. This is why they need the clock to always start at 12 min for games and then adjust speed of the game clock to how many minutes we're playing like FIFA does. This way fatigue can be tied to actual game time and setting rotations would be 100x easier.Beavers|Red Sox|Buccaneers|NBA HoopsComment
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#6
Re: rotation timeline
Re: rotation timeline
My main gripe with it really is that it doesn't accommodate foul trouble very well. I feel as though it is uncompromising in that regard. I often have to manually sub out players in-game, in spite of that horrible substitution menu.Comment
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#7
Re: rotation timeline
Re: rotation timeline
I've tried using it for under 12 min quarters but it never works correctly. So I gave up on it. This is why they need the clock to always start at 12 min for games and then adjust speed of the game clock to how many minutes we're playing like FIFA does. This way fatigue can be tied to actual game time and setting rotations would be 100x easier.
A good thought, not the best idea since speeding up time will mess with the shot clock, which is absent in football.
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#8
Re: rotation timeline
Re: rotation timeline
Yeah that's the one thing that would be tough to translate. Maybe just keep it at the 24 seconds? that is the only flaw in my idea and i didn't even think of it. I feel like an idiot.Beavers|Red Sox|Buccaneers|NBA HoopsComment
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#9
Re: rotation timeline
Re: rotation timeline
In my experience it works, but the lack of dead balls causes players to play more or less minutes than I've assigned. To counter act this I call timeouts more frequently. I would like to see a TV timeout feature added to help with this maybe.
As far as foul trouble, if your advanced rotation is set, then it completely disregards foul trouble. I ususally manual sub in this situation, but I haven't really noticed how that really affects my rotation for the rest of the game. Anyone have a clue how manual subbing with advanced rotations effects the rotation?Sixers/Panthers/Tarheels
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#10
Re: rotation timeline
Re: rotation timeline
You could keep the shot clock moving at normal speed but the game clock moving faster. Similar to how it works in the NHL games with shorter period lengths and how penalty times are scaled. In the NHL game there is a slider to adjust the penalty clock from running real time to matching the speed of the game clock. Obviously we wouldn't need this slider in 2k but it's something that can be doneComment
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#11
Re: rotation timeline
Re: rotation timeline
I like this feature alot bcos it allows me to set the irl substitution pattern for all teams in myleague. When I play the game, i'll have the cpu to handle the time-outs and substitution. Sometimes, I'll need to call a time-out or intentionally foul so as to let the substitution happen.
2k applies the same substitution patterns for all teams and it's frustrating.
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#12
Re: rotation timeline
Re: rotation timeline
[QUOTE=JoFri;2048824415]I like this feature alot bcos it allows me to set the irl substitution pattern for all teams in myleague. When I play the game, i'll have the cpu to handle the time-outs and substitution. Sometimes, I'll need to call a time-out or intentionally foul so as to let the substitution happen.
2k applies the same substitution patterns for all teams and it's frustrating.
Can u take a screen shot of just one of your rotations, tryin to figure out what im doin wrong....keeps saying rotation invalid...Comment
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#13
Re: rotation timeline
Re: rotation timeline
[QUOTE=timmg;2048825662]
Basically, u just need to make sure at any minute mark u must have exactly 5 players/positions assigned. Else, u will see (-1) or (1) in red at the bottom of the screen. The former says u need to assign 1 more and the latter means un-assign 1. If it shows 2, u need to un-assign 2.
For instance, Clippers rotation - If u have CP3, A. Rivers, R. Felton, P. Pierce, B. Griffin and D. Jordan assigned at the 10th min mark, u will see (1) below. Remove any of the above will do. You will also notice Pierce position changes from SF to PF too.
Sorry, i know how to paste youtube video here but not sure how images can be inserted here. Can someone point me to the step by step guide? :/
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