An example of how well CAPs will blend in with scanned players this year

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  • Harrypotheadd
    Banned
    • Sep 2016
    • 339

    #16
    Re: An example of how well CAPs will blend in with scanned players this year

    It'd be cool if we could change the color of the lips bc All dark skin people don't have bright pink lips lol
    Last edited by Harrypotheadd; 08-10-2017, 03:46 AM.

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    • Black Bruce Wayne
      MVP
      • Aug 2015
      • 1459

      #17
      Re: An example of how well CAPs will blend in with scanned players this year

      Originally posted by Barnsey
      Not sold on CAP yet. They still look kinda artificial imo. Doesn't look as good as FIFA/WWE games. Will have to wait and see what kinda faces i can create and what they look like in 5-on-5 gameplay before i get hyped. It feels like a step forward though which is nice
      I'm ok with the guy up there because he looks human but I'm still not sold yet. I need to see a whole draft class first

      Sent from my SM-G920V using Tapatalk

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      • Shadow
        MVP
        • Oct 2002
        • 2425

        #18
        Re: An example of how well CAPs will blend in with scanned players this year

        I just hope CAPs can be tatted again.

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        • isdatyt
          Pro
          • Feb 2012
          • 672

          #19
          Re: An example of how well CAPs will blend in with scanned players this year

          I just hope they don't think that just because they added a few new presets that they can remove the slider system for tweaking. That'd be a deal-breaker for me and I'm not even joking. I'd rather go back to 2K17 than to be limited to a bunch of preset options for face parts like I'm some kind of Mr. Potatohead

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          • Sublime8992
            Rookie
            • Oct 2006
            • 309

            #20
            Re: An example of how well CAPs will blend in with scanned players this year

            Faces look good, let's hope there aren't too many limitations to MyLeague CAPs and draft classes vs MyPlayer

            as soon as I see evidence that we have real diverse body types in MyLeague (I've been wanting to create a Mike Sweetney or Tractor Traylor PF for years) they have my $60. we need tattoos as well, but I'm not holding my breath.

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            • Junior Moe
              MVP
              • Jul 2009
              • 3869

              #21
              Re: An example of how well CAPs will blend in with scanned players this year

              Originally posted by isdatyt
              I just hope they don't think that just because they added a few new presets that they can remove the slider system for tweaking. That'd be a deal-breaker for me and I'm not even joking. I'd rather go back to 2K17 than to be limited to a bunch of preset options for face parts like I'm some kind of Mr. Potatohead
              Hopefully the slider system is still in for those who prefer it. There will be a trade off with these preset options as it would be hard to exactly recreat someone. This is probably easier to build realistic looking draft classes and human looking players with, though.

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              • syk_skillz
                Rookie
                • Aug 2005
                • 356

                #22
                Re: An example of how well CAPs will blend in with scanned players this year

                What I'd like to see instead of all CPU generated faces is the option where after someone scans there face, a option pops up if you want to share it with the community for draft classes. Community is able to vote on quality of face and when its time for someone to draft a class in there game random top rated faces from community is used for many of the players in the draft if option is on for importing community faces.
                PSN = BigTwan810
                Detroit Lions l Detroit Pistons l Fly City's Finest
                Call me Mr. FLINTstone, I can make your bedrock!

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                • Shadow
                  MVP
                  • Oct 2002
                  • 2425

                  #23
                  Re: An example of how well CAPs will blend in with scanned players this year

                  I'd even be okay with face morphs from around the league. Like Madden had back in the day.

                  Comment

                  • Barncore
                    Formerly known as Barnsey
                    • Aug 2003
                    • 1337

                    #24
                    Re: An example of how well CAPs will blend in with scanned players this year

                    Originally posted by syk_skillz
                    What I'd like to see instead of all CPU generated faces is the option where after someone scans there face, a option pops up if you want to share it with the community for draft classes. Community is able to vote on quality of face and when its time for someone to draft a class in there game random top rated faces from community is used for many of the players in the draft if option is on for importing community faces.
                    Damn that is a good idea. You should remember that for when the 2k19 wish list comes out

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                    • Junior Moe
                      MVP
                      • Jul 2009
                      • 3869

                      #25
                      Re: An example of how well CAPs will blend in with scanned players this year

                      Originally posted by Barnsey
                      That said, i really liked how this CAP from the 2k18 vid looked. He looks very specific and unique. Hopefully a sign of more to come
                      These CAPS are legit! I hope we're able to edit their hair and stuff after the draft in ML. I'd love to have a guy come in with braids and then cut them after a few years in the league. Or have a dude come in with a close shave and have him Steve Nashing it after a while. Give an aging superstar that receding hairline or even bald. If tats are in be able to have some dudes go crazy. It would really feel like an evolving league.

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                      • sva91
                        MVP
                        • Feb 2005
                        • 2019

                        #26
                        Re: An example of how well CAPs will blend in with scanned players this year

                        I really hope they give us 93 Suns 00 Pacers even if they don't get Barkley and miller. Allow us to create them.

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                        • PippenFan
                          Rookie
                          • Jun 2017
                          • 596

                          #27
                          Re: An example of how well CAPs will blend in with scanned players this year

                          Yea the names are in the game so 2K just needs to bring in the image face scan from the WWE games.

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                          • lilkoolaid
                            Banned
                            • Dec 2016
                            • 84

                            #28
                            Re: An example of how well CAPs will blend in with scanned players this year

                            i just want this CAP to have a perfect balance of the your scan face to hair ratio like what Live 18 looks like. the way their scan face sit to your created player is perfect especially the choices of hair. the hair line is perfect to your forehead and and its stick to the head and they move. not like 2k where else your hair looks like it was just place on top of your head.

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