Some Youtubers Help Ruin 2K

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  • Inzombniac
    Rookie
    • Jan 2013
    • 366

    #46
    Re: Some Youtubers Help Ruin 2K

    It's not even an issue of stopping it for me because like most have said, that's doable. Gameplay just gets a little boring around this time of the year because everyone has figured the game out, has their same moves down and it just becomes tedious.

    I love when the game first comes out and a few months after that. What's funny about that time, it's when a lot of players complain because usually their shots aren't going in and they aren't making an abundance of shots because no one knows which shots are deadly and are getting used to the timing. One of the most fun moments for me with 2K17 was the first couple of days it came out because I spent so much on the game itself that outside of the 35K you got for pre-ordering, myself and another friend were in the 60's for overall and went on like a 5 game Park win streak against people who were 80's just because we knew how to play the game. No one has patience (and that includes myself since I'm guilty of looking up badge tutorials but I also blame 2K for not having a badge progress meter) to wait but I only wish the developers did because 2K17 out of the box was great last year but they always cave to the early complaints when really, if they'd just wait until people discovered more about the game, then everyone would be better off outside of true game breaking issues. Everyone wants to put up 40 points in the Pro-Am or make every 3 in the Park when the game comes out instead of gradually building to get there.

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    • BA2929
      The Designated Hitter
      • Jul 2008
      • 3342

      #47
      Re: Some Youtubers Help Ruin 2K

      Originally posted by REEality
      I find it weird how, "its part of the game" is the response for some. But if it's a part of the game, why are patches released to remove these things? Why are they removed in the next release of the game?
      Why? Because making a 100% perfect video game is not an achievable feat, especially with sports games, so they use patches to fix things that weren't intended.

      And since making a perfect game is impossible, there will forever be people who try and gain an edge by gaming the system and using the most efficient ways of playing.
      "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

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      • ViolenceFight
        MVP
        • Jun 2013
        • 1141

        #48
        Re: Some Youtubers Help Ruin 2K

        Originally posted by BA2929
        Why? Because making a 100% perfect video game is not an achievable feat, especially with sports games, so they use patches to fix things that weren't intended.

        And since making a perfect game is impossible, there will forever be people who try and gain an edge by gaming the system and using the most efficient ways of playing.
        And even then, patching is dangerous. I don't code, but I understand how it works in basic theory.

        I think of it in terms of very basic rpg calculations. At it's most basic level, when you press the square button and release it for the jumper, the game is told something like

        !Roll 1d100
        If 1-44: "miss"
        If 45-99: "make"
        If 100+: "guaranteed make"

        The game generates a number, whatever result happens. It's like a table top RPG.

        In 2k, let's say there is a sharpshooter. He's maxed and has all his badges. He shoots with a close out off a good pass.

        It probably reads something like:
        !Roll 1d100
        If 1-30: "Miss"
        If 30-90: "Make"
        If 91-100+: "Guaranteed Make"

        Let's say the close out has a rating of 5 points. Defensive stopper is 5.

        Badges are:
        HOF catch and shoot 10 pts
        Deep Range Dead Eye 10 pts
        Dimer from passer 5pts.

        The end result in its basic form is
        Result=Roll+(10+10+5)+(-5 + -5).

        The game rolls a 27. So
        R=27+(10+10+5)+(-5 + -5)
        R=27+25-10
        R=42
        R=Make

        That's the most basic way of looking at how a game handles interactions. Now think about this: Each system and Mechanic handles a calculation like this for everything. That means a high level interaction, such as a playmaker vs. A Lockdown has a ton of these things happening calculating everything from how much the defense effects the playmaker's repertoire, to what animations will play out due to attributes, to the actual end result.

        It's a machine, each system handles sub calculations and function like gears. The overall game puts these calculations together, runs another calculation based on that, and hands you a result.

        So where am I going with this? Think of patches as replacing individual gears that break. You change it one way: Oh no, that gear was slightly to small so the machine starts wobbling. Another gear is being too stressed, so you change that. Now the wobbling stabilizes, but it's slightly larger, so it's putting to much pressure on a different gear.

        Each patch changes the coding that dictates what happens. Sometimes it fixes the problem, but the fix changes one line used for a specific thing elsewhere, so suddenly they up something like pass detection and it randomly influences something like alley catching. Now the defenders see the oop but don't react to it. That's why it can be hard, a lot of guess work, and sometimes flat out impossible to patch something.

        Case in point: During the shooting patches mid year, people were clamoring for a fix (Relentless finisher, maybe?), and I remember Mike specifically saying it was taking so long to fix because changing it outright would've possibly erased everyone's mycareer.

        So, sometimes patching isn't the answer either
        Female Russell Westbrook.

        PSN: ViolenceFight
        Instagram: @ViolenceFight

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        • capwulf
          Rookie
          • Aug 2010
          • 18

          #49
          Re: Some Youtubers Help Ruin 2K

          Originally posted by Hellquist
          It doesn't matter. They are the easiest to beat. If you know how to play and know basketball, you shouldn't have to worry about these people. You can figure out how they play by the 1st quarter. They play one way and if they start losing they quit or keep playing the same way. No adjustments. When I see guys like this I salivate. Easy work.
          Very true. I'm an old school 2k guy, and I rarely play online, but when I do, I never lose, no matter the cheese tactics. Good basketball beats gimmicky play every time.

          Comment

          • KyotoCarl
            MVP
            • Mar 2010
            • 3827

            #50
            Re: Some Youtubers Help Ruin 2K

            What are you searching for when you find those kinds of videos?
            What we know so far about NBA 2K14 - FAQ/QA:
            http://www.operationsports.com/forum...post2045267769

            My thoughts on how replays should be handled:
            http://www.operationsports.com/Kyoto...plays-replays/

            Comment

            • MontanaMan
              MVP
              • Oct 2014
              • 1160

              #51
              Re: Some Youtubers Help Ruin 2K

              You can literally search NBA 2K + "cheese" and you will find pages of results teaching you how to exploit.

              Comment

              • limache
                Banned
                • May 2013
                • 28

                #52
                Re: Some Youtubers Help Ruin 2K

                This is why I don't like the Park modes - I only play "Play Now Online" with real teams because it's based on REAL players with real strengths and weaknesses.

                You need a good knowledge of your entire roster and how to play to their strengths and shore up weaknesses. I hate seeing how Park is just about how much VC you can get and how much you can build up a character instead of pure skill.

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