Not sure words can do it justice how happy and excited I am right now. I'm taking two days off for 2k day!!
NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Running plays looks like it'll be a delight this year which has been one of my biggest issues with this franchise the last few years.
BTW, this was taken from a build older than the GameStop Expo build. As Kawhi doesn't have a beard so I'm hopeful they'll give the Morris twins and LaVine their beards, and give Julius Randle the same exact hairstyle Clint Capela has.Comment
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Will this fix the CPU making players cut to the basket even though they are great shooters that are wide open? I just lost a game because wide open Paul George cut to a crowded paint when he was open from 3 in the corner and by the time the pass got to him it got tipped.
The AI needs to recognize who they are (e.g. someone like Redick knows he's a 45% 3pt shooter) and also the context of the floor. The above scenario happens far to often, of the AI blindly cutting to the paint when they are open in the perimeter, ignoring the fact that there are 3-4 teammates and opposing players standing in the paint already clogging it. It makes floor spacing so difficult when trying to pass as a ball handlerComment
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Yes, Flow tech is baked in ACE makes no changes to it.
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Also, why the decision to not show player stamina in the quick sub menu? I'd much rather know player stamina than their overall rating.Comment
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Czar,
Great job on the blog! I have a few ?'s if you can answer
1. When determining the substitutions will the CPU AI take into account player positions when subbing? I ask b/c based on the screenshot guys like James Johnson are listed at SF when they should be subbed as a PF. Will there be an adjustment to player positions to help with that sub pattern etc?
2. How often will the tendencies be updated?
3. Have play types been revised this year? Many bigs last year in 2K17 needed an update of their play type and then they played like themselves. Hopefully you've been able to reconfigure that for this year?
4. Are classic teams getting playbook and tendencies edited too?
5. Will coach points of emphasis have any affect on the AI offense this year? Will those POE be updated this year?
CPU Subs might be slightly better but it is going to need a full redesign to get it working like you guys expect. I pushed for advanced subs to hold you guys over in the mean time last year. With all we did this year this just wasn't time to get to that. So you may not see a great improvement there. It is on the master list the dope engineer that works on that does a lot of heavy lifting on major parts of the game.
At some point we will get to it.
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
both blogs (OGs and Czars) seems to have addressed things ive seen guys wanting for at least 2 years if not longer. if all works as intended and played as intended (no cheesing), #simnation should be pretty happy.Comment
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Anything different in the post up game? Do the bigs have their own sets of tendencies? Face up, back down, Shaq move outta the way tendency?
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Hello 911. Yes i would like to report an emergency. NBA2K Dev, Da Czar has just burned my house down lol
Czar you told me i would like the inclusion of an "isolation" tendency and mannnn did you ever deliver. Strong work
Also those catch and shoot vs drive tendencies are game changers in terms of ai player differentiation. Transition pull up vs drive. Transition spot up vs cut. Man i couldnt be more happier as a roster editor
I am eager to see the different levels of the first year of Flow Tech as well. JJ reddick was smooth off of those screens. Question...does player IQ have an effect on guys making the right read in those situations? Cause we all know some guys are better at setting up off ball screens than others
Cant wait to get my hands on this game
With a feature this large first you have to get the AI to be able to do it. Then as you progress you can get fancy and start adding nuance. It will probably take a couple years to get this right where we want it before we start adding IQ checks and stuff like that. But we have the infrastructure to do it.
That is the exciting part. As OG said we set ourselves up this year to do a lot in the future. But as you said it is a year one feature similar to how freelance grew and expanded and added depth after the first year I would like to think this would follow suite.
Sent from my iPad using Operation SportsCatch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Man... When I started reading, I was excited.
The more I read, the more I was like
Then I tried to post how I felt about what I was seeing, flares, secondary Dirk's and triple curls, I tried to type but ended up like
Then I heard Damian Lillard played it already so I texted him and asked him what he really thought about it, and if it was real, just between us and he just responded with this
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
I'm curious, why doesn't a player have a pass tendency upon receiving a pass?
What determines the decision to pass? The next action in a play or something else?
It sounds like players simply decide to either shoot or drive. But that can't be true.
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Find open man tendency takes care of that.
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