NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

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  • GSW
    Simnation
    • Feb 2003
    • 8041

    #46
    Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

    Not sure words can do it justice how happy and excited I am right now. I'm taking two days off for 2k day!!
    #Simnation

    Comment

    • lakers24
      MVP
      • Jun 2008
      • 2013

      #47
      Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

      Running plays looks like it'll be a delight this year which has been one of my biggest issues with this franchise the last few years.

      BTW, this was taken from a build older than the GameStop Expo build. As Kawhi doesn't have a beard so I'm hopeful they'll give the Morris twins and LaVine their beards, and give Julius Randle the same exact hairstyle Clint Capela has.
      PSN - QfRmCpT

      https://www.youtube.com/channel/UC8D...Y0FbPFHI6e-Wpg

      Comment

      • trekfan
        Designated Red Shirt
        • Sep 2009
        • 5817

        #48
        Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

        Originally posted by GSW
        Not sure words can do it justice how happy and excited I am right now. I'm taking two days off for 2k day!!
        Definitely calling in *sick*.
        Any comments are welcome.
        Texas Two-Step (2K20 Alt History)
        Orange And Blue Forever (NCAA 14 Dynasty)
        You Don't Know Jack (2K18 Pacers Dynasty - Complete)
        Second Coming (2K16 Sonics MyLeague - Complete)
        The Gold Standard (2K13 Dynasty - Complete)

        Comment

        • UnbelievablyRAW
          MVP
          • Sep 2011
          • 1245

          #49
          Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

          Will this fix the CPU making players cut to the basket even though they are great shooters that are wide open? I just lost a game because wide open Paul George cut to a crowded paint when he was open from 3 in the corner and by the time the pass got to him it got tipped.

          The AI needs to recognize who they are (e.g. someone like Redick knows he's a 45% 3pt shooter) and also the context of the floor. The above scenario happens far to often, of the AI blindly cutting to the paint when they are open in the perimeter, ignoring the fact that there are 3-4 teammates and opposing players standing in the paint already clogging it. It makes floor spacing so difficult when trying to pass as a ball handler

          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #50
            Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

            Originally posted by Hustle Westbrook
            So will Flow Tech still work if you're playing online against another human with ACE off?


            Yes, Flow tech is baked in ACE makes no changes to it.


            Sent from my iPad using Operation Sports
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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            • Rip4ever
              Pro
              • Jun 2006
              • 679

              #51
              Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

              Baked in.


              I like it!

              Comment

              • UnbelievablyRAW
                MVP
                • Sep 2011
                • 1245

                #52
                Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                Also, why the decision to not show player stamina in the quick sub menu? I'd much rather know player stamina than their overall rating.

                Comment

                • Da_Czar
                  NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                  • Jul 2002
                  • 5408

                  #53
                  Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                  Originally posted by Netsfan76
                  Czar,

                  Great job on the blog! I have a few ?'s if you can answer

                  1. When determining the substitutions will the CPU AI take into account player positions when subbing? I ask b/c based on the screenshot guys like James Johnson are listed at SF when they should be subbed as a PF. Will there be an adjustment to player positions to help with that sub pattern etc?

                  2. How often will the tendencies be updated?

                  3. Have play types been revised this year? Many bigs last year in 2K17 needed an update of their play type and then they played like themselves. Hopefully you've been able to reconfigure that for this year?

                  4. Are classic teams getting playbook and tendencies edited too?

                  5. Will coach points of emphasis have any affect on the AI offense this year? Will those POE be updated this year?


                  CPU Subs might be slightly better but it is going to need a full redesign to get it working like you guys expect. I pushed for advanced subs to hold you guys over in the mean time last year. With all we did this year this just wasn't time to get to that. So you may not see a great improvement there. It is on the master list the dope engineer that works on that does a lot of heavy lifting on major parts of the game.

                  At some point we will get to it.



                  Sent from my iPad using Operation Sports
                  Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                  Comment

                  • GuwopGeezus
                    Rookie
                    • Nov 2014
                    • 117

                    #54
                    Will flow tech work in MyLeague/MyGM and MyCareer once you advance to future years?

                    Comment

                    • cjacks17
                      Rookie
                      • Jun 2017
                      • 385

                      #55
                      Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                      Reddick clips were just incredible. I used to cheat so much on floppy's now I'll be punished.

                      This is....beautiful.

                      CANNOT wait.

                      Comment

                      • coachcolbert
                        Pro
                        • Oct 2014
                        • 612

                        #56
                        Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                        both blogs (OGs and Czars) seems to have addressed things ive seen guys wanting for at least 2 years if not longer. if all works as intended and played as intended (no cheesing), #simnation should be pretty happy.

                        Comment

                        • Goffs
                          New Ork Giants
                          • Feb 2003
                          • 12278

                          #57
                          Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                          Anything different in the post up game? Do the bigs have their own sets of tendencies? Face up, back down, Shaq move outta the way tendency?

                          Sent from my SM-G930T using Tapatalk

                          Comment

                          • Da_Czar
                            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                            • Jul 2002
                            • 5408

                            #58
                            Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                            Originally posted by Baebae32
                            Hello 911. Yes i would like to report an emergency. NBA2K Dev, Da Czar has just burned my house down lol



                            Czar you told me i would like the inclusion of an "isolation" tendency and mannnn did you ever deliver. Strong work



                            Also those catch and shoot vs drive tendencies are game changers in terms of ai player differentiation. Transition pull up vs drive. Transition spot up vs cut. Man i couldnt be more happier as a roster editor



                            I am eager to see the different levels of the first year of Flow Tech as well. JJ reddick was smooth off of those screens. Question...does player IQ have an effect on guys making the right read in those situations? Cause we all know some guys are better at setting up off ball screens than others



                            Cant wait to get my hands on this game


                            With a feature this large first you have to get the AI to be able to do it. Then as you progress you can get fancy and start adding nuance. It will probably take a couple years to get this right where we want it before we start adding IQ checks and stuff like that. But we have the infrastructure to do it.

                            That is the exciting part. As OG said we set ourselves up this year to do a lot in the future. But as you said it is a year one feature similar to how freelance grew and expanded and added depth after the first year I would like to think this would follow suite.


                            Sent from my iPad using Operation Sports
                            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                            Comment

                            • 23
                              yellow
                              • Sep 2002
                              • 66469

                              #59
                              Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                              Man... When I started reading, I was excited.

                              The more I read, the more I was like



                              Then I tried to post how I felt about what I was seeing, flares, secondary Dirk's and triple curls, I tried to type but ended up like




                              Then I heard Damian Lillard played it already so I texted him and asked him what he really thought about it, and if it was real, just between us and he just responded with this

                              Comment

                              • Da_Czar
                                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                                • Jul 2002
                                • 5408

                                #60
                                Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                                Originally posted by CMH
                                I'm curious, why doesn't a player have a pass tendency upon receiving a pass?

                                What determines the decision to pass? The next action in a play or something else?

                                It sounds like players simply decide to either shoot or drive. But that can't be true.

                                Sent from my SAMSUNG-SM-N920A using Tapatalk


                                Find open man tendency takes care of that.


                                Sent from my iPad using Operation Sports
                                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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