NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

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  • lhanstracy
    Rookie
    • Aug 2016
    • 52

    #76
    Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

    Originally posted by GuwopGeezus
    Will flow tech work in MyLeague/MyGM and MyCareer once you advance to future years?
    Could someone answer this?

    Sent from my SAMSUNG-SM-G930A using Tapatalk

    Comment

    • Da_Czar
      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
      • Jul 2002
      • 5408

      #77
      Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

      Originally posted by tcnumba10
      Hi Da_Czar, quick question:

      Will the CPU opponent recognize if one of their players are in foul trouble and sub them out accordingly? Or will the minutes in the Advanced Rotations setting override it again like in 2K17?
      Not as far as I know. That is more of a myleague feature so maybe leftos would know for sure.

      The AI has a lot of calculations it has to make to account for subs. Right now the advanced subs is a manual tool. It has no AI attached to it. That would be a project someone would have to take on to get that working in that manner. In essence they are two separate systems.
      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

      Comment

      • Da_Czar
        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
        • Jul 2002
        • 5408

        #78
        Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

        Originally posted by Guard-ian
        Great blog as usual, I love this stuff much more than watching gameplay videos...

        Congrats on the effort Mister president, those new tendencies and the Flow Tech looks really dope.
        Respect Guard-ian!!!
        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

        Comment

        • Rip4ever
          Pro
          • Jun 2006
          • 679

          #79
          Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

          Originally posted by lhanstracy
          Could someone answer this?

          Sent from my SAMSUNG-SM-G930A using Tapatalk
          Pretty sure baked in covered that.

          My reading of that is it is a core function built into all parts of the game.

          No reason for future years to affect that.

          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #80
            Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

            One thing that I wanted to include in the blog but it just slipped my mind was another new tendency called play-discipline.

            Depending on the tempo setting each AI team has a time range where they stop just moving the ball and the begin to look for a shot. A player with a low play discipline tendency will disregard the coaches tempo desires and look to score when they have the ball.

            Neat little addition that I think we can expand upon in the future.
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • scottyp180
              MVP
              • Jun 2007
              • 2195

              #81
              Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

              Originally posted by 23
              Gotta say this isn't some static run a play thing.. these freelances are the next level in basketball games, and in general all sports games.

              I don't think people realize the magnitude of what they bring to the table.

              It's akin to just playing another shooter vs one with destructible environments, enterable buildings, non linear paths and more than one way to complete a mission....

              This dude deserves a freaking raise! I feel sorry for OG having to keep up with this
              Seriously unreal man. Other sports games are still trying to get down some of the basic and fundamental qualities of their respective sports. The intricacies and nuances in this game are on another level.

              So many things I'm looking forward to once I sit down and play the game but I'm very excited to see how different teams and players play. This really should make each opponent and game (even with familiar opponents) feel like unique experiences.

              Comment

              • ronyell
                SimWorld Sports Inc - CEO
                • Dec 2005
                • 5932

                #82
                Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                Originally posted by Da_Czar
                One thing that I wanted to include in the blog but it just slipped my mind was another new tendency called play-discipline.

                Depending on the tempo setting each AI team has a time range where they stop just moving the ball and the begin to look for a shot. A player with a low play discipline tendency will disregard the coaches tempo desires and look to score when they have the ball.

                Neat little addition that I think we can expand upon in the future.
                EXCELLENT tendency but scares me in terms of what the shot IQ is going to dictate now.
                Last edited by ronyell; 08-30-2017, 08:46 PM.
                SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
                THE ONLY PLACE WHERE YOU CAN:
                #SeeTheGameBeTheGame

                Comment

                • Smirkin Dirk
                  All Star
                  • Oct 2008
                  • 5174

                  #83
                  Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                  After watching Redick, I can only wonder and lament at how the hell any of us will be able to beat GSW if they do all that?

                  I love the mismatch mechanic. Hopefully that also applies to a big who can take us down to the block when we're controlling a guard. Combined with the motion stuff Mike told us about, it seems like we will be able to feel good and bad defenders.

                  The worth of the tendency contexts speak for themselves. Looks like we won't have guys who only take stand still 3s (Dirk/KP/KAT) shooting them off the dribble anymore. Brilliant. And that stupid looking stepback shot is gone.
                  2022 'Plug and play' sim roster (XBX)

                  Comment

                  • Hustle Westbrook
                    MVP
                    • Jan 2015
                    • 3113

                    #84
                    Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                    Originally posted by Da_Czar
                    Yes, Flow tech is baked in ACE makes no changes to it.


                    Sent from my iPad using Operation Sports
                    Wow. This is huge!

                    Last year I sort of shied away from plays due to the constant player collision breaking down the plays but this Flow Tech feature combined with the new motion system is going to add another layer of depth to the game.
                    Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

                    Comment

                    • youvalss
                      ******
                      • Feb 2007
                      • 16599

                      #85
                      Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                      The AI can only be as smart as the people who work on it. Thankfully, 2K18 is blessed with the best people working on it.

                      Great job, Czar and co!
                      My Specs:

                      ZX Spectrum
                      CPU: Z80 @ 3.5 MHz
                      GPU: Monochrome display
                      RAM: 48 KB
                      OS: Sinclair BASIC

                      Comment

                      • 23
                        yellow
                        • Sep 2002
                        • 66469

                        #86
                        Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                        Watching that Dirk clip did 2 things

                        Showed me nice spacing...

                        and reminded me of how he used to play in Dallas with Steve Nash. Same spot and all

                        Comment

                        • cdub71323
                          Pro
                          • Oct 2010
                          • 537

                          #87
                          Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                          The only thing missing from that blog was that sweet, sultry voice of Da Czar

                          Comment

                          • ronyell
                            SimWorld Sports Inc - CEO
                            • Dec 2005
                            • 5932

                            #88
                            Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                            Had to post one more time in hopes of insight:

                            Excellent in-game improvements Czar. Couple of questions for the people that play outside of single games and seasons:

                            How will the engine determine if a team is fast or slow paced years into a MyLeague or if the team composition changes in regard to tempo?

                            How will ACE take into account those same situations.

                            How will these AI enhancements play out in tandem with the new coaching philosophies mentioned in the other AI blog?

                            The "slight improvements" to substitutions; will the AI now sub at more appropriate times within each quarter/half?

                            The new elements taken into account for each tendency situation; will they be affected by the coaches philosophy (especially if the coach changes) & are they separate tendencies?

                            Also do any of these new tendencies progress or regress?
                            SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
                            THE ONLY PLACE WHERE YOU CAN:
                            #SeeTheGameBeTheGame

                            Comment

                            • Smirkin Dirk
                              All Star
                              • Oct 2008
                              • 5174

                              #89
                              Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                              Originally posted by 23
                              Watching that Dirk clip did 2 things

                              Showed me nice spacing...

                              and reminded me of how he used to play in Dallas with Steve Nash. Same spot and all
                              And the pull up animation was buttery smooth. I was sick of being slid/dragged forward 4 foot so an open 3 became a contested 2. That looks gone...maybe, based off that clip.
                              2022 'Plug and play' sim roster (XBX)

                              Comment

                              • MarkWilliam
                                72-10
                                • Oct 2012
                                • 2325

                                #90
                                Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

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