NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
The AI has a lot of calculations it has to make to account for subs. Right now the advanced subs is a manual tool. It has no AI attached to it. That would be a project someone would have to take on to get that working in that manner. In essence they are two separate systems.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Respect Guard-ian!!!Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
My reading of that is it is a core function built into all parts of the game.
No reason for future years to affect that.Comment
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
One thing that I wanted to include in the blog but it just slipped my mind was another new tendency called play-discipline.
Depending on the tempo setting each AI team has a time range where they stop just moving the ball and the begin to look for a shot. A player with a low play discipline tendency will disregard the coaches tempo desires and look to score when they have the ball.
Neat little addition that I think we can expand upon in the future.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Gotta say this isn't some static run a play thing.. these freelances are the next level in basketball games, and in general all sports games.
I don't think people realize the magnitude of what they bring to the table.
It's akin to just playing another shooter vs one with destructible environments, enterable buildings, non linear paths and more than one way to complete a mission....
This dude deserves a freaking raise! I feel sorry for OG having to keep up with this
So many things I'm looking forward to once I sit down and play the game but I'm very excited to see how different teams and players play. This really should make each opponent and game (even with familiar opponents) feel like unique experiences.Comment
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
One thing that I wanted to include in the blog but it just slipped my mind was another new tendency called play-discipline.
Depending on the tempo setting each AI team has a time range where they stop just moving the ball and the begin to look for a shot. A player with a low play discipline tendency will disregard the coaches tempo desires and look to score when they have the ball.
Neat little addition that I think we can expand upon in the future.Last edited by ronyell; 08-30-2017, 08:46 PM.Comment
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
After watching Redick, I can only wonder and lament at how the hell any of us will be able to beat GSW if they do all that?
I love the mismatch mechanic. Hopefully that also applies to a big who can take us down to the block when we're controlling a guard. Combined with the motion stuff Mike told us about, it seems like we will be able to feel good and bad defenders.
The worth of the tendency contexts speak for themselves. Looks like we won't have guys who only take stand still 3s (Dirk/KP/KAT) shooting them off the dribble anymore. Brilliant. And that stupid looking stepback shot is gone.Comment
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Last year I sort of shied away from plays due to the constant player collision breaking down the plays but this Flow Tech feature combined with the new motion system is going to add another layer of depth to the game.Comment
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
The AI can only be as smart as the people who work on it. Thankfully, 2K18 is blessed with the best people working on it.
Great job, Czar and co!My Specs:
ZX Spectrum
CPU: Z80 @ 3.5 MHz
GPU: Monochrome display
RAM: 48 KB
OS: Sinclair BASICComment
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
Had to post one more time in hopes of insight:
Excellent in-game improvements Czar. Couple of questions for the people that play outside of single games and seasons:
How will the engine determine if a team is fast or slow paced years into a MyLeague or if the team composition changes in regard to tempo?
How will ACE take into account those same situations.
How will these AI enhancements play out in tandem with the new coaching philosophies mentioned in the other AI blog?
The "slight improvements" to substitutions; will the AI now sub at more appropriate times within each quarter/half?
The new elements taken into account for each tendency situation; will they be affected by the coaches philosophy (especially if the coach changes) & are they separate tendencies?
Also do any of these new tendencies progress or regress?Comment
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Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar
And the pull up animation was buttery smooth. I was sick of being slid/dragged forward 4 foot so an open 3 became a contested 2. That looks gone...maybe, based off that clip.Comment
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