It's not necessarily that simple. Think of lowering quality like moving a triangle up or down, where the pointy top of the triangle is the top of the potential rating distribution of the class.
But what about the shape of the triangle? Is it pointy and skinny at the top, or is is wider and flat? One of 2K's past problems has been that the average drafted player ratings and potential have been good but the draft classes didn't produce enough stars to keep the league realistic over multiple years. So in the NBA now 2k might have 9-12 guys rated over 90. But once those guys age out of the league, there would only be maybe 2-5 guys over 90. That's a league without enough stars.
So if you try to fix that by jacking up the draft class quality - pushing up the triangle - you can get more stars but you also get a LOT more guys with ratings in the 80's - because 2k's "triangle" is too fat. The result then is the league is filled with too many high contracts signed to those higher potential young players, everyone runs out of cap, and we see all the silly free agents out there with 84 ratings unsigned.
So, it's not as simple as changing draft class strength if the distribution of talent strength across the draft class is not varied enough. 2k needs to narrow that imaginary triangle, make it more pointy at the top - at least based on what was in the game last year.
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