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#47
Re: Test: Dribble Penetration
Re: Test: Dribble Penetration
For the life of me i'm speechless looking at this thread and realizing that people were defending the infamous "defender on your hip" animation (and dribble penetration in general) when the game came out.
Soooooooooo how'd that turn out? anybody know?
I hate being the I-told-you-so-guy....but I did.NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.Comment
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#48
Re: Test: Dribble Penetration
Re: Test: Dribble Penetration
Great bump Kushmir. I was undecided at launch how I felt about this but now it's clear as day that dribble penetration is way over the top this year.For the life of me i'm speechless looking at this thread and realizing that people were defending the infamous "defender on your hip" animation (and dribble penetration in general) when the game came out.
Soooooooooo how'd that turn out? anybody know?
I hate being the I-told-you-so-guy....but I did.
The defense of 2K16/2K17 needs to return. The dribble penetration animation needs to be reserved exclusively for LATE and/or HARD closeouts at the 3 point line that see the ball handler put the ball on the floor while the defender's momentum leaves him back pedaling. (Or in general, any time a defender arrives late from an incorrect angle).
No player should be able to get by a defender standing still in a good defensive stance just by running straight to the basket unless it's a DRASTIC speed/strength advantage like Pau Gasol on Kyrie or Isaiah Thomas on Giannis.Comment
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#49
Re: Test: Dribble Penetration
Re: Test: Dribble Penetration
Why don’t you just turn up the lateral quickness slider lol? It has a huge difference on how well players stay in front of their manComment
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#50
Re: Test: Dribble Penetration
Re: Test: Dribble Penetration
He's talking from an online stand point particularly Play Now Online.
I dont feel any different from when the thread was originally made TBH. There definitely needs to be a balance, but going back to suction defense isnt the answer. It's essentially the other extreme.
Whether it was intentional or not, 2k has stripped away some of the things you could do to counter this along the way unfortunately..Comment
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#51
Re: Test: Dribble Penetration
Re: Test: Dribble Penetration
There is no denying this area needs more balancing.For the life of me i'm speechless looking at this thread and realizing that people were defending the infamous "defender on your hip" animation (and dribble penetration in general) when the game came out.
Soooooooooo how'd that turn out? anybody know?
I hate being the I-told-you-so-guy....but I did.
Your last clip in original post on topic shows that your character is actually gaining velocity as he enters the hip ride animation phase. That's concerning as there is no rhyme or reason explaining how a player of his ability and statute can suddenly just gain steam like that during a hand jostling match.
Sent from my SM-T330NU using Tapatalkhow could I lose? im playing by my own rules..Comment
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#52
Re: Test: Dribble Penetration
Re: Test: Dribble Penetration
It's sad that you don't even need to do any dribble moves this year to open up a driving lane to the rim.
All you have to do now is just hold down the turbo button and charge full speed ahead into your man's chest and the resulting collision animation will usually let the offensive player come out a step ahead of the defender, regardless of the how the matchup stacks up in terms of height/weight/strength/bruiser badge.Comment
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#53
Re: Test: Dribble Penetration
Re: Test: Dribble Penetration
On a side note, does anyone know how to improve the opposing CPU help defense and paint defense?
I am able to get past my defender all the time with a simple pick and pop action at the top of the 3 point line and always able to pull off a highlight dunk against the CPU since the lane is open and there's hardly any contact in the paint by the CPU...2018-2019 NBA Champions!Comment
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#54
Re: Test: Dribble Penetration
Re: Test: Dribble Penetration
You mean the right analog right 24? I believe it's not effective anymore? Or do i make up things?He's talking from an online stand point particularly Play Now Online.
I dont feel any different from when the thread was originally made TBH. There definitely needs to be a balance, but going back to suction defense isnt the answer. It's essentially the other extreme.
Whether it was intentional or not, 2k has stripped away some of the things you could do to counter this along the way unfortunately..Comment
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#56
Re: Test: Dribble Penetration
Re: Test: Dribble Penetration
I honestly don't want changes to dribble penetration.
2K18 is fine as it is.
You can stop dribble penetration if you're moving laterally well enough and playing on-ball defense.
Literally, in 2K18, you are forced to play on-ball because the CPU would get shredded going 1v1 against the ball-handler.
But overall, it's been fine because if you move your defender well and you get the right animations (yes, animations play a part because part of being "good at games" is triggering animations), you'll end up with your opponent taking a contested layup or kicking the ball out (since you'll be riding their hip all the way to the rim).
I for one don't want to go back to 2K17 where defenders, mostly CPU defenders, could do sliding/warping animations to get in front of the dribbler and stop him.
In 2K17, for the team online modes, you could viably play off-ball defense because the CPU would bail you out with their cheesy wall defense.
Thankfully, 2K18, everybody has to play on-ball if you don't wanna get burned.Comment
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#57
Re: Test: Dribble Penetration
Re: Test: Dribble Penetration
Just want to add a link that I saw a couple days ago. Look at Kemba's feet.
The ice-skating/sliding/warping animations are still here in 2K18.
Dribble penetration is NOT over the top in 2K18. Imo it's just balanced.Comment
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#58
Re: Test: Dribble Penetration
Re: Test: Dribble Penetration
The game is mostly fine in H2H in PNO. This issue is really only prominent in MyTeam where the game modes are on All-star and player ratings are inflated. Having a young Kobe or Penny start a hip ride on you by running straight into your defender, then dunking on both you and your help big because his dunk tendecny is like 95 makes the game boring as hell to play. It just turns into people running into defenders until they trigger an animation that will give them enough space to do animation dunks over and over again.
In PNO, players are much slower and its easier to stop that BS from happening although it still can happen from time to time. I haven't lost a game yet in PNO yet (only played 30 games though) I lose about 10-20% of my games in Myteam because some games the penetration spam is unstoppable
Edit: This is what I'm talking about in MyTeam. The game sliders online allow you to just run directly into people and the game often moves defenders out of the way almost automatically to favour the offense. This forces you to have to heavily sag players, and with the inflated 3pt ratings, people can just pull up for open 3's.
<div style="width: 100%; height: 0px; position: relative; padding-bottom: 56.250%;"><iframe src="https://streamable.com/s/fyktj/gpjnfx" frameborder="0" width="100%" height="100%" allowfullscreen style="width: 100%; height: 100%; position: absolute;"></iframe></div>Last edited by UnbelievablyRAW; 12-01-2017, 02:01 PM.Comment
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#59
Re: Test: Dribble Penetration
Re: Test: Dribble Penetration
Not vs everyone though. I found in MyTeam and PNO, if you actually knew how to speed boost and perform space creating dribble moves, you could beat defenders. The only thing I liked more from last year defense-wise, was the fact that if you hedge a player to go a certain way, they couldn't just run into you and blowby you anyway. They'd get bumped backwards, and it was more of an anticipatory defense. This year is more reactionary, you have to be pushing the right stick in the direction of the ballhandler, holding and letting go of L2 intermittently, and using the left stick to try and push people.I honestly don't want changes to dribble penetration.
2K18 is fine as it is.
You can stop dribble penetration if you're moving laterally well enough and playing on-ball defense.
Literally, in 2K18, you are forced to play on-ball because the CPU would get shredded going 1v1 against the ball-handler.
But overall, it's been fine because if you move your defender well and you get the right animations (yes, animations play a part because part of being "good at games" is triggering animations), you'll end up with your opponent taking a contested layup or kicking the ball out (since you'll be riding their hip all the way to the rim).
I for one don't want to go back to 2K17 where defenders, mostly CPU defenders, could do sliding/warping animations to get in front of the dribbler and stop him.
In 2K17, for the team online modes, you could viably play off-ball defense because the CPU would bail you out with their cheesy wall defense.
Thankfully, 2K18, everybody has to play on-ball if you don't wanna get burned.
Basically, last year the onus was on the offensive player to beat you off the dribble to get passed you, and this year the onus is on the defensive player to have to do the above in a concentrated effort to stop even basic drives. It makes the game easier on offense and harder on defenseLast edited by UnbelievablyRAW; 12-01-2017, 02:10 PM.Comment
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#60
Re: Test: Dribble Penetration
Re: Test: Dribble Penetration
You need to try an set your bias aside, it is not balanced at all this year, it by far the easiest way to score in the game. You literally dont even need to set up your drive with a dribble, just turbo straight into the defender. I'm not saying go back to 2k17 but something needs to be done for balance sake. I honestly feel they made layups the way they are this year to counter the ease of dribble penetration.Just want to add a link that I saw a couple days ago. Look at Kemba's feet.
The ice-skating/sliding/warping animations are still here in 2K18.
Dribble penetration is NOT over the top in 2K18. Imo it's just balanced.Comment
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