The only thing that I'll say about this topic is that I never get these kinds of bounces and the CPU gets a crap ton of them. All their guys have velvety soft touches, and all my guys are throwing hand grenades at the rim.
The “2K Bounce” has to be addressed
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Re: The “2K Bounce” has to be addressed
The only thing that I'll say about this topic is that I never get these kinds of bounces and the CPU gets a crap ton of them. All their guys have velvety soft touches, and all my guys are throwing hand grenades at the rim.Jordan Mychal Lemos
@crypticjordan
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Re: The “2K Bounce” has to be addressed
The CPU does seem to get more of these occurrences than the user.Check me out: https://goo.gl/N8vDdZComment
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Re: The “2K Bounce” has to be addressed
nah he's right. I haven't been positive about 18... but I've been playing league a bit in 17, just for fun, even made some cpu v cpu sliders just for something different. I played park recently in 16 (wanted to see if anyone was on haha.)
Like you know how someone shoots a three and it hits the front of the rim then bounces around (pretty high bounces) a few times? That does happen way more than in real life. It happens multiple times per game. At least in 16-17. I think it's meant to create suspense, but the thing is once you have seen the animations, you already know the outcome. There are a few v rare roll outs that seem like they are added into roll in animations, but they usually happen, as I've seen, on lay ups.
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Re: The “2K Bounce” has to be addressed
doesn't bother me, and doesn't happen often, once I get used to a player's release. IF Im open without any defenders challenging the shot, I pretty much can get a nice organic follow through with little interaction with the rim.
with defenders contesting a shot, my timing winds up being off a bit. which result with shots being front rimmed, or being to strong. some role around the rim etc.
I bet this will stand out now and may become bothersome because it was mentioned.Comment
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Re: The “2K Bounce” has to be addressed
Nets still in it lol
Sent from my Pixel XL using TapatalkHands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: The “2K Bounce” has to be addressed
doesn't bother me, and doesn't happen often, once I get used to a player's release. IF Im open without any defenders challenging the shot, I pretty much can get a nice organic follow through with little interaction with the rim.
with defenders contesting a shot, my timing winds up being off a bit. which result with shots being front rimmed, or being to strong. some role around the rim etc.
I bet this will stand out now and may become bothersome because it was mentioned.
Well this isn’t something that I just randomly decided was an issue one day. It’s something that’s been not only bothering me, but many others that I’ve talked to as well dating all the way back to 2K16.Check me out: https://goo.gl/N8vDdZComment
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Re: The “2K Bounce” has to be addressed
See that's how the arena is supposed to look like. Why can't 2k make it look like this instead of the darkened cave look.
I'm going to have to agree with everyone else....the cpu will have a bunch of bounces on the rim and it goes in. When I do it it bounces out..... there's no soft touch for me. It's annoying af.
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Re: The “2K Bounce” has to be addressed
Holly ****! Nets hit 17 threes JR Smith sleeping at the wheel. 1-9 SMH
My bad guys... Wrong thread SMH
Sent from my Pixel XL using TapatalkLast edited by jeebs9; 10-25-2017, 09:09 PM.Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: The “2K Bounce” has to be addressed
The ball falling to left side of fat part of the rim after a close shot attempt is so scripted.
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Re: The “2K Bounce” has to be addressed
I think if you went into score summary and kept a log of how all your shots fell during a game, you'd find that it's not happening as often as you think it is....its just something that stands out to you when it does....
Not to long ago we were lamenting how every shot was a swish....I like the dynamic direction....Comment
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The “2K Bounce” has to be addressed
I think if you went into score summary and kept a log of how all your shots fell during a game, you'd find that it's not happening as often as you think it is....its just something that stands out to you when it does....
Not to long ago we were lamenting how every shot was a swish....I like the dynamic direction....
It’s that it happens on most dribble pull-ups, contested jumpers, and free throws. It’s seems like if you’re in one of these scenarios you’re bound to see it about 75% of the time. It’s a real annoyance that I can’t shoot a clean mid-range dribble pull-up coming off a screen with players such as Goran Dragic, CP3, and Mike Conley. I just wish that it didn’t always hit off from rim, then the backboard, then finally goes in. I feel like as soon as I shoot it I’m able to predict the way the ball will interact with the hoop because I’ve seen it so much. Not to mention when the ball starts bouncing around and all of the players are standing still, the crowd is silent, and the commentators go mute it just kills the atmosphere. Just sitting there watching the ball bounce around and the life inside the game almost dies while it’s occurring. It just kills the immersion for me.Check me out: https://goo.gl/N8vDdZComment
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Re: The “2K Bounce” has to be addressed
Yeah the ball definitely browsers on the rim a bit too much. Even to a point of being unrealistic and making its way onto my list of complaints. Every year the Prelude comes out and the ball doesn't bounce heavily on the rim and I feel like the final version may have changed that issue. But lo and behold the final version comes out and it still is if we're shooting with the Nerf ball. My best guess is with so many variables being taken into account with jump shots there has to be some extra time given for the calculations so the ball hangs out on the rim a little longer.Comment
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Re: The “2K Bounce” has to be addressed
I'm sorry, but this is wrong. I also agree with the issue that the OP brought up that this happens much too often, and has been like this for several iterations of 2K.I think if you went into score summary and kept a log of how all your shots fell during a game, you'd find that it's not happening as often as you think it is....its just something that stands out to you when it does....
Not to long ago we were lamenting how every shot was a swish....I like the dynamic direction....
I may take you up on this claim and record how many bounces each shot takes before it makes or misses on the next game I view. I definitely know that swishes seem pretty infrequent, even on shots like corner threes. I watch CPU CPU so it has nothing to do with the user's shot release timing.
And this is a more important problem than people realize, because every time the extra bounces happen, that's a couple seconds that shave off the clock. Given that there are on average 170 shots or so not counting free throws in a single game, between both teams, that could result in entire minutes that the pace slows down for the game if they happen too frequently.NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: The “2K Bounce” has to be addressed
This:
Should come AFTER you do this:
Otherwise it doesn't mean much. I have no issue being wrong.I may take you up on this claim and record how many bounces each shot takes before it makes or misses on the next game I view.
EDIT: I did want to test this myself though, here's all my jumpers from the first half of a HOF/5 min quarters game...no real focus on winning, jusy observing the rim interaction. Will post the 2nd half once its done.
Last edited by The 24th Letter; 10-26-2017, 05:46 PM.Comment

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