Either Nerf Layups or the Hip-Riding Animation!
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Re: Either Nerf Layups or the Hip-Riding Animation!
Defense is hard enough online, sometimes hip riding helps with input lag.
Honestly if a player is slightly contested and right next to the hoop they should have a reasonable chance to make it. Nerfing this is not the answer.
When I'm playing noobs that don't run plays, they do get bailed out by the hip ride animation and by fouls. But not every time. Over time good defense and good play calling and offense wins the day. I've lost a couple games due to crap, but it's rare, those players keep it close when it shouldn't be but they eventually lose.
Let's not make it impossible to hit a contested layup. PleaseComment
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Re: Either Nerf Layups or the Hip-Riding Animation!
But that's the thing.... I thought before you could hit contested layups. But now you have users who are taking bad layup with bad players.......That's not cool at all lol. I can take LeBron and Harden hitting layup contest layups...... But players with no contact badges and driving layup in 70"s. Should be making contest boady bumping layupsDefense is hard enough online, sometimes hip riding helps with input lag.
Honestly if a player is slightly contested and right next to the hoop they should have a reasonable chance to make it. Nerfing this is not the answer.
When I'm playing noobs that don't run plays, they do get bailed out by the hip ride animation and by fouls. But not every time. Over time good defense and good play calling and offense wins the day. I've lost a couple games due to crap, but it's rare, those players keep it close when it shouldn't be but they eventually lose.
Let's not make it impossible to hit a contested layup. PleaseHands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: Either Nerf Layups or the Hip-Riding Animation!
Yep. No matter what you do, you'll be pulled back. "Control" was supposed to be a big focus this year but it seems like only the offensive side of the ball was blessed with it.Played against a dude who did this exclusively with Paul George. The animation would pull him 3 feet back and push me 3 feet back no matter what I did, even when I knew it was coming and started to move in the direction he would step back in before he started the move.Comment
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Re: Either Nerf Layups or the Hip-Riding Animation!
I actually seen that before, but I blew it off as "the purpose of a stepback is to create separation.". I did it on accident a couple times myself. I would do a snatch-back move on a dribble drive, and the instant separation between you and the defender is crazy. As the offensive player, I forget to shoot right away, because I'm briefly surprised by how open the shot is.Played against a dude who did this exclusively with Paul George. The animation would pull him 3 feet back and push me 3 feet back no matter what I did, even when I knew it was coming and started to move in the direction he would step back in before he started the move.Comment
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Re: Either Nerf Layups or the Hip-Riding Animation!
This is the one animation I'm ok with. But you can counter by not pressing L2 and Press toward the defender. And the offensive player has to make the shot. Which adds another layer. Which makes it a little skillful in my opinion. Driving at a defender starting a animation and then press a button to trigger a layup animation and then score.... Yea that last one isn't skill in mu opinion.Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: Either Nerf Layups or the Hip-Riding Animation!
It's a very fine balance. To clarify, I'm not saying nerf the success rate into oblivion. Personally, I'm just saying return the success rate back to what it was out of the box.Defense is hard enough online, sometimes hip riding helps with input lag.
Honestly if a player is slightly contested and right next to the hoop they should have a reasonable chance to make it. Nerfing this is not the answer.
When I'm playing noobs that don't run plays, they do get bailed out by the hip ride animation and by fouls. But not every time. Over time good defense and good play calling and offense wins the day. I've lost a couple games due to crap, but it's rare, those players keep it close when it shouldn't be but they eventually lose.
Let's not make it impossible to hit a contested layup. Please
However, just wait until you stop playing noobs and play people who know what they're doing. Man...it's a night and day difference. You're right that good defense and offense should overcome, but it's so mentally fatiguing playing someone like that on every possession for all 4 quarters. I make constant adjustments throughout the game, and I still can't stop it even though I know it's coming. I even resorted to zone defense which (not to my surprise) becomes a 3PT death trap. It's not like I stop the 3PT shooting, then my opponent moves to the post or PNR game. This people are doing variations of the same play....
Spread the offense, call for a screen, force the hip-riding animation for the easy layup (which it will be), foul, or kick-out.Comment
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Re: Either Nerf Layups or the Hip-Riding Animation!
The riding sequence really isn't canned at all....its just that the defensive options dont work, lol
You can hit circle for a charge buts its a foul 100% of the time, you can hit square for a steal, but it's a foul 100% of the time (Let me know if you guys have seen different results)
So the solutions are there, just make them effective....Comment
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Re: Either Nerf Layups or the Hip-Riding Animation!
The video I was going to post was a guy with 2008 Rondo...Just happen 2 days. He zig zagged and then would try and trigger animation. Over and over and over again. When I would shrink the floor. Kickouts to Allen and PP. Shooting jumpshots with Rondo like he was Allen. It was weird....It's a very fine balance. To clarify, I'm not saying nerf the success rate into oblivion. Personally, I'm just saying return the success rate back to what it was out of the box.
However, just wait until you stop playing noobs and play people who know what they're doing. Man...it's a night and day difference. You're right that good defense and offense should overcome, but it's so mentally fatiguing playing someone like that on every possession for all 4 quarters. I make constant adjustments throughout the game, and I still can't stop it even though I know it's coming. I even resorted to zone defense which (not to my surprise) becomes a 3PT death trap. It's not like I stop the 3PT shooting, then my opponent moves to the post or PNR game. This people are doing variations of the same play....
Spread the offense, call for a screen, force the hip-riding animation for the easy layup (which it will be), foul, or kick-out.
Yup! We got to get something on defense.The riding sequence really isn't canned at all....its just that the defensive options dont work, lol
You can hit circle for a charge buts its a foul 100% of the time, you can hit square for a steal, but it's a foul 100% of the time (Let me know if you guys have seen different results)
So the solutions are there, just make them effective....Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: Either Nerf Layups or the Hip-Riding Animation!
How often have you guys seen forced dribble pick ups? I've seen maybe 2 in all the time I've played. I'd like to see them a little more often. I like the hip ride animations a lot but it seems a little hard to tell when you are in a good defensive position when compared to Live's one on one system.EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: Either Nerf Layups or the Hip-Riding Animation!
I want to say never. I posted some videos in the PNO thread, and T-Mac never picked up the ball.How often have you guys seen forced dribble pick ups? I've seen maybe 2 in all the time I've played. I'd like to see them a little more often. I like the hip ride animations a lot but it seems a little hard to tell when you are in a good defensive position when compared to Live's one on one system.
EDIT: Here it is. Make note that he ran into David West who has the Bruiser badge.
<iframe width="560" height="315" src="https://www.youtube.com/embed/iCix6L1-6fg" frameborder="0" allowfullscreen></iframe>Last edited by ksuttonjr76; 10-27-2017, 05:51 PM.Comment
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Re: Either Nerf Layups or the Hip-Riding Animation!
That hip ride drive into a stepback jumper move definitely leaves me feeling powerless as a defender.Played against a dude who did this exclusively with Paul George. The animation would pull him 3 feet back and push me 3 feet back no matter what I did, even when I knew it was coming and started to move in the direction he would step back in before he started the move.
If I know it's coming, and I'm holding both joysticks towards the shooter in anticipation of contesting the stepback, the defensive momentum animation will still slide me so far off the shooter that I can't recover in time to get a full contest on the shot.
It's some grade A cheddar.Comment
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Re: Either Nerf Layups or the Hip-Riding Animation!
Damn shameI want to say never. I posted some videos in the PNO thread, and T-Mac never picked up the ball.
EDIT: Here it is. Make note that he ran into David West who has the Bruiser badge.
<iframe src="https://www.youtube.com/embed/iCix6L1-6fg" allowfullscreen="" width="560" frameborder="0" height="315"></iframe>
. Dribble pick ups are something 2k should look at triggering a tad more often. It rewards good defenders and punishes paint spammers while still allowing ball handlers to keep possession and either shoot or pass from that spot.
Last edited by NINJAK2; 10-27-2017, 06:34 PM.EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: Either Nerf Layups or the Hip-Riding Animation!
Haven’t tried to charge yet because I’m afraid of what will happen lol. But reaching is a foul every time . Pro am btwThe riding sequence really isn't canned at all....its just that the defensive options dont work, lol
You can hit circle for a charge buts its a foul 100% of the time, you can hit square for a steal, but it's a foul 100% of the time (Let me know if you guys have seen different results)
So the solutions are there, just make them effective....#1 Laker fan
First Team Defense !!!Comment

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