Get ready boys this is going to be a long one.
*ahem*
I give up trying to figure out a way to consistently win rebounding battles without having gold badges or a high vertical rating. It's just not possible.
The animation logic that goes on when you have your man boxed out makes absolutely no sense to me. This part of the game desperately needs to be scrapped and started over from scratch.
I'm not just posting this to rant. I've brought examples via video footage from some MyCareer games I've played on All-Star difficulty 12 minute quarters. I chose to use MyCareer to demonstrate these problems because I can go into the replay mode and show you what's going on from a proper angle.
The matchup is my 7ft tall shot creating post scorer(Max wingspan/Shoulder length-because if I didn't rebounding online would be even more of a headache) vs. Hassan Whiteside who is also listed as being 7ft even on the game. We are basically the same size. My rebounding/vertical is as high as it can go until I unlock 2 more upgrades.
Example 1:
<iframe width="560" height="315" src="https://www.youtube.com/embed/1TwvoK4CgLw" frameborder="0" allowfullscreen></iframe>
Let me make this clear before I start analyzing this. I press the rebounding button just before the ball hits the cylinder on most of my boards. That is how you get the best jump possible unless the ball bounces on the cylinder twice.
Even tho I pressed the rebound button early to get the highest jump, and MOST IMPORTANTLY I have Whiteside boxed out PERFECTLY. This is a routine rebound situation. But as you can see I get the WORST rebounding animation possible.
Even though I have the best possible position I am rewarded with a TERRIBLE animation where I DON'T EVEN GO FOR THE BALL and the player that LOST THE POSITION BATTLE COMPLETELY Is rewarded with the board.
This happens in this game at an amazingly high clip.
Example 2:
<iframe width="560" height="315" src="https://www.youtube.com/embed/sZl18plp0bQ" frameborder="0" allowfullscreen></iframe>
This one isn't nearly as bad as the first, but I feel like this game shouldn't even have stuff like this in it until it fixes animation logic in basic situations.
I have the superior positioning, I jump at the right time, and I'm still not rewarded with a good animation. Instead I get a 2 man animation where Whiteside soars over 3 of us(while being boxed out) and taps the ball out to his teammate.
This isn't a routine play. But when the game already cheats you out of routine plays whenever it feels like it, things like this are slightly annoying.
Example 3:
<iframe width="560" height="315" src="https://www.youtube.com/embed/GcHAfk-PwnQ" frameborder="0" allowfullscreen></iframe>
This is a prime example of OVER THE BACK never being called when it should.
Whiteside lost the position battle and is being boxed out. And if you look closely it looks like the first rebounding animation I was going to get is COMPLETELY interrupted and replaced with one where Whiteside pushes into my back, which makes my player FLAIL and makes me lose YET ANOTHER rebound when I do everything right.
Over the back calls for stuff like this is DESPERATELY needed!
Example 4:
<iframe width="560" height="315" src="https://www.youtube.com/embed/TaLrcBuOYLM" frameborder="0" allowfullscreen></iframe>
How do they let him have this animation when I have him COMPLETELY stonewalled? I could understand if I only had him half-boxed out, but I have him dead to rights BLOCKED right here.
He's on the opposite side of the court from where the ball is landing too! At this point I was yelling at my TV screen...
Example 5:
<iframe width="560" height="315" src="https://www.youtube.com/embed/WDuQ-wbQ5Ek" frameborder="0" allowfullscreen></iframe>
There is no box out here. I am just given a VERY poor, SLOW, UNATHLETIC animation. This is mainly what happens when playing online with any archetype that isn't a glass cleaner or an athletic finisher.
I pressed the button just before the ball hit the cylinder and I still get this lackadaisical jumping animation. It happens way too often and easy boards are lost as a result.
Example 6(last one):
<iframe width="560" height="315" src="https://www.youtube.com/embed/JYVHqyaL46w" frameborder="0" allowfullscreen></iframe>
Here I get a good animation and at the last second my hand is MOVED AWAY from the ball so Whiteside can get it!
It's like rebounds aren't determined by the positioning of the players and timing of the jump at all.
"You have him boxed out completely? Well, he has gold hustle rebounder while you only have bronze so we're going to let him jump through you and grab the pill." -2k
"You're trying to get a board while Whiteside is behind you? Hold on there fella. He has gold hustle rebounder you know? GOLD! You're going to give up on that board mid-flight so he can hold that rock or else!" -2k
I shouldn't have to be an athletic rebounder for my positioning to matter man



I play bigman IRL and the rebounding in this game annoys the ever living crap outta me!

I!








TL;DR: 7'3 ain't the problem. The rebounding overall is just bad.
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