Rebounding

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  • MrBallaBoy21
    Pro
    • Apr 2010
    • 670

    #16
    Re: Rebounding

    Get ready boys this is going to be a long one.

    *ahem*

    I give up trying to figure out a way to consistently win rebounding battles without having gold badges or a high vertical rating. It's just not possible.

    The animation logic that goes on when you have your man boxed out makes absolutely no sense to me. This part of the game desperately needs to be scrapped and started over from scratch.

    I'm not just posting this to rant. I've brought examples via video footage from some MyCareer games I've played on All-Star difficulty 12 minute quarters. I chose to use MyCareer to demonstrate these problems because I can go into the replay mode and show you what's going on from a proper angle.

    The matchup is my 7ft tall shot creating post scorer(Max wingspan/Shoulder length-because if I didn't rebounding online would be even more of a headache) vs. Hassan Whiteside who is also listed as being 7ft even on the game. We are basically the same size. My rebounding/vertical is as high as it can go until I unlock 2 more upgrades.

    Example 1:
    <iframe width="560" height="315" src="https://www.youtube.com/embed/1TwvoK4CgLw" frameborder="0" allowfullscreen></iframe>

    Let me make this clear before I start analyzing this. I press the rebounding button just before the ball hits the cylinder on most of my boards. That is how you get the best jump possible unless the ball bounces on the cylinder twice.

    Even tho I pressed the rebound button early to get the highest jump, and MOST IMPORTANTLY I have Whiteside boxed out PERFECTLY. This is a routine rebound situation. But as you can see I get the WORST rebounding animation possible.

    Even though I have the best possible position I am rewarded with a TERRIBLE animation where I DON'T EVEN GO FOR THE BALL and the player that LOST THE POSITION BATTLE COMPLETELY Is rewarded with the board.

    This happens in this game at an amazingly high clip.

    Example 2:
    <iframe width="560" height="315" src="https://www.youtube.com/embed/sZl18plp0bQ" frameborder="0" allowfullscreen></iframe>

    This one isn't nearly as bad as the first, but I feel like this game shouldn't even have stuff like this in it until it fixes animation logic in basic situations.

    I have the superior positioning, I jump at the right time, and I'm still not rewarded with a good animation. Instead I get a 2 man animation where Whiteside soars over 3 of us(while being boxed out) and taps the ball out to his teammate.

    This isn't a routine play. But when the game already cheats you out of routine plays whenever it feels like it, things like this are slightly annoying.

    Example 3:
    <iframe width="560" height="315" src="https://www.youtube.com/embed/GcHAfk-PwnQ" frameborder="0" allowfullscreen></iframe>

    This is a prime example of OVER THE BACK never being called when it should.

    Whiteside lost the position battle and is being boxed out. And if you look closely it looks like the first rebounding animation I was going to get is COMPLETELY interrupted and replaced with one where Whiteside pushes into my back, which makes my player FLAIL and makes me lose YET ANOTHER rebound when I do everything right.

    Over the back calls for stuff like this is DESPERATELY needed!

    Example 4:
    <iframe width="560" height="315" src="https://www.youtube.com/embed/TaLrcBuOYLM" frameborder="0" allowfullscreen></iframe>

    How do they let him have this animation when I have him COMPLETELY stonewalled? I could understand if I only had him half-boxed out, but I have him dead to rights BLOCKED right here.

    He's on the opposite side of the court from where the ball is landing too! At this point I was yelling at my TV screen...

    Example 5:
    <iframe width="560" height="315" src="https://www.youtube.com/embed/WDuQ-wbQ5Ek" frameborder="0" allowfullscreen></iframe>

    There is no box out here. I am just given a VERY poor, SLOW, UNATHLETIC animation. This is mainly what happens when playing online with any archetype that isn't a glass cleaner or an athletic finisher.

    I pressed the button just before the ball hit the cylinder and I still get this lackadaisical jumping animation. It happens way too often and easy boards are lost as a result.

    Example 6(last one):
    <iframe width="560" height="315" src="https://www.youtube.com/embed/JYVHqyaL46w" frameborder="0" allowfullscreen></iframe>

    Here I get a good animation and at the last second my hand is MOVED AWAY from the ball so Whiteside can get it!

    It's like rebounds aren't determined by the positioning of the players and timing of the jump at all.

    "You have him boxed out completely? Well, he has gold hustle rebounder while you only have bronze so we're going to let him jump through you and grab the pill." -2k

    "You're trying to get a board while Whiteside is behind you? Hold on there fella. He has gold hustle rebounder you know? GOLD! You're going to give up on that board mid-flight so he can hold that rock or else!" -2k

    I shouldn't have to be an athletic rebounder for my positioning to matter man

    I play bigman IRL and the rebounding in this game annoys the ever living crap outta me!

    I! JUST! WANT! BETTER! REBOUNDING! IN! THIS! GAME!

    TL;DR: 7'3 ain't the problem. The rebounding overall is just bad.
    Youtube: https://www.youtube.com/channel/UCcQ...BBicYtsKg_EGBw

    Twitch: https://www.twitch.tv/basketballa21

    Comment

    • awg811
      Pro
      • Jul 2009
      • 768

      #17
      Re: Rebounding

      Originally posted by MrBallaBoy21
      Get ready boys this is going to be a long one.

      *ahem*

      I give up trying to figure out a way to consistently win rebounding battles without having gold badges or a high vertical rating. It's just not possible.

      The animation logic that goes on when you have your man boxed out makes absolutely no sense to me. This part of the game desperately needs to be scrapped and started over from scratch.

      I'm not just posting this to rant. I've brought examples via video footage from some MyCareer games I've played on All-Star difficulty 12 minute quarters. I chose to use MyCareer to demonstrate these problems because I can go into the replay mode and show you what's going on from a proper angle.

      The matchup is my 7ft tall shot creating post scorer(Max wingspan/Shoulder length-because if I didn't rebounding online would be even more of a headache) vs. Hassan Whiteside who is also listed as being 7ft even on the game. We are basically the same size. My rebounding/vertical is as high as it can go until I unlock 2 more upgrades.

      Example 1:
      <iframe width="560" height="315" src="https://www.youtube.com/embed/1TwvoK4CgLw" frameborder="0" allowfullscreen></iframe>

      Let me make this clear before I start analyzing this. I press the rebounding button just before the ball hits the cylinder on most of my boards. That is how you get the best jump possible unless the ball bounces on the cylinder twice.

      Even tho I pressed the rebound button early to get the highest jump, and MOST IMPORTANTLY I have Whiteside boxed out PERFECTLY. This is a routine rebound situation. But as you can see I get the WORST rebounding animation possible.

      Even though I have the best possible position I am rewarded with a TERRIBLE animation where I DON'T EVEN GO FOR THE BALL and the player that LOST THE POSITION BATTLE COMPLETELY Is rewarded with the board.

      This happens in this game at an amazingly high clip.

      Example 2:
      <iframe width="560" height="315" src="https://www.youtube.com/embed/sZl18plp0bQ" frameborder="0" allowfullscreen></iframe>

      This one isn't nearly as bad as the first, but I feel like this game shouldn't even have stuff like this in it until it fixes animation logic in basic situations.

      I have the superior positioning, I jump at the right time, and I'm still not rewarded with a good animation. Instead I get a 2 man animation where Whiteside soars over 3 of us(while being boxed out) and taps the ball out to his teammate.

      This isn't a routine play. But when the game already cheats you out of routine plays whenever it feels like it, things like this are slightly annoying.

      Example 3:
      <iframe width="560" height="315" src="https://www.youtube.com/embed/GcHAfk-PwnQ" frameborder="0" allowfullscreen></iframe>

      This is a prime example of OVER THE BACK never being called when it should.

      Whiteside lost the position battle and is being boxed out. And if you look closely it looks like the first rebounding animation I was going to get is COMPLETELY interrupted and replaced with one where Whiteside pushes into my back, which makes my player FLAIL and makes me lose YET ANOTHER rebound when I do everything right.

      Over the back calls for stuff like this is DESPERATELY needed!

      Example 4:
      <iframe width="560" height="315" src="https://www.youtube.com/embed/TaLrcBuOYLM" frameborder="0" allowfullscreen></iframe>

      How do they let him have this animation when I have him COMPLETELY stonewalled? I could understand if I only had him half-boxed out, but I have him dead to rights BLOCKED right here.

      He's on the opposite side of the court from where the ball is landing too! At this point I was yelling at my TV screen...

      Example 5:
      <iframe width="560" height="315" src="https://www.youtube.com/embed/WDuQ-wbQ5Ek" frameborder="0" allowfullscreen></iframe>

      There is no box out here. I am just given a VERY poor, SLOW, UNATHLETIC animation. This is mainly what happens when playing online with any archetype that isn't a glass cleaner or an athletic finisher.

      I pressed the button just before the ball hit the cylinder and I still get this lackadaisical jumping animation. It happens way too often and easy boards are lost as a result.

      Example 6(last one):
      <iframe width="560" height="315" src="https://www.youtube.com/embed/JYVHqyaL46w" frameborder="0" allowfullscreen></iframe>

      Here I get a good animation and at the last second my hand is MOVED AWAY from the ball so Whiteside can get it!

      It's like rebounds aren't determined by the positioning of the players and timing of the jump at all.

      "You have him boxed out completely? Well, he has gold hustle rebounder while you only have bronze so we're going to let him jump through you and grab the pill." -2k

      "You're trying to get a board while Whiteside is behind you? Hold on there fella. He has gold hustle rebounder you know? GOLD! You're going to give up on that board mid-flight so he can hold that rock or else!" -2k

      I shouldn't have to be an athletic rebounder for my positioning to matter man

      I play bigman IRL and the rebounding in this game annoys the ever living crap outta me!

      I! JUST! WANT! BETTER! REBOUNDING! IN! THIS! GAME!

      TL;DR: 7'3 ain't the problem. The rebounding overall is just bad.
      I wish it was just rebounding that suffered from issues like this, but it's not. The entire game plays out this way, no matter the mode or position you're playing.

      This game is flawed beyond belief, yet people, for some reason, make mind boggling excuses for the game and the devs.
      I don't understand!

      I have multiple players, multiple positions, and hours of video of these types of things happening.
      I can't share them however, because 2k requested that Xbox disable the uploading of clips.

      I wasn't going to buy the game this year because of how flawed 17 was, but was talked into it by a few friends.
      18 makes 17 look like a perfect game!

      Lesson learned!

      Sent from my 831C using Operation Sports mobile app

      Comment

      • hanzsomehanz
        MVP
        • Oct 2009
        • 3275

        #18
        Re: Rebounding

        Originally posted by MrBallaBoy21
        Get ready boys this is going to be a long one.

        *ahem*

        I give up trying to figure out a way to consistently win rebounding battles without having gold badges or a high vertical rating. It's just not possible.

        The animation logic that goes on when you have your man boxed out makes absolutely no sense to me. This part of the game desperately needs to be scrapped and started over from scratch.
        What is your rebound rating?

        I'm not asking to form an argument. If you're not at 75, try boosting your Rebounding skill to 75.

        There are thresholds for elite animations and 75 might be a threshold for Rebounding. You could also try boosting your Athleticism skill for Vertical in combination to the Rebounding.

        From there see if your success rate improves. It's possible you could start trigger more favorable outcomes.


        Sent from my SGH-I337M using Tapatalk
        how could I lose? im playing by my own rules..

        Comment

        • MrBallaBoy21
          Pro
          • Apr 2010
          • 670

          #19
          Re: Rebounding

          It's 76 right now. And I have bronze hustle rebounder. I check the opponents rebound ratings every time things like that happen and it just doesn't seem to matter.

          Had trouble getting boards just like that when going against KAT on the defensive glass. I look at his offensive rebound rating and it's 76 too just like my defensive rebound stat. I got as many bad animations boxing him out as I did when going against Whiteside and Hassan has 88 offensive rebounding(12 point difference). Hassan gave me just as much trouble as Andre Drummond and his ratings are in the 90s. I don't see any ratings standard.

          It's not like I don't want to get beaten for a board but I've seen the process of events that actually warrant you beating a boxout in this game. I do it all the time when a gaurd or small forward tries to box me out. I actually rip them and shuffle to get in front of them. If I do it in time the board is mine in 1 on 1 situations.

          If that was the absolute hard-coded standard I wouldn't have any problems, but the game allows dudes to just jump all over your back no matter what without a call. I still haven't seen an over the back call in Pro-Am yet, and I'm including all the games I've played since 2k16(which is probably over 500).
          Youtube: https://www.youtube.com/channel/UCcQ...BBicYtsKg_EGBw

          Twitch: https://www.twitch.tv/basketballa21

          Comment

          • Thrustie
            Pro
            • Sep 2016
            • 764

            #20
            Re: Rebounding

            Originally posted by MrBallaBoy21
            It's 76 right now. And I have bronze hustle rebounder. I check the opponents rebound ratings every time things like that happen and it just doesn't seem to matter.

            Had trouble getting boards just like that when going against KAT on the defensive glass. I look at his offensive rebound rating and it's 76 too just like my defensive rebound stat. I got as many bad animations boxing him out as I did when going against Whiteside and Hassan has 88 offensive rebounding(12 point difference). Hassan gave me just as much trouble as Andre Drummond and his ratings are in the 90s. I don't see any ratings standard.

            It's not like I don't want to get beaten for a board but I've seen the process of events that actually warrant you beating a boxout in this game. I do it all the time when a gaurd or small forward tries to box me out. I actually rip them and shuffle to get in front of them. If I do it in time the board is mine in 1 on 1 situations.

            If that was the absolute hard-coded standard I wouldn't have any problems, but the game allows dudes to just jump all over your back no matter what without a call. I still haven't seen an over the back call in Pro-Am yet, and I'm including all the games I've played since 2k16(which is probably over 500).
            I’ve gotten and drawn lots of over the back calls. I probably see one or two a game in pro am so that’s weird you’ve never seen one.

            I agree with you that the difference between rebounds could be tuned a bit more to give advantage to positioning, I know my Two-Way Rebounder grabs boards I have no business getting, and that there should probably be more over the back calls. That said, I don’t find it as extreme as you on my build. I generally get the vast majority of boards I’m in favourable position for. And the stats and badges have to have some impact. Good positioning and a boxout can’t always come out on top or it somewhat defeats the purpose of the ratings and badges.

            Comment

            • MrBallaBoy21
              Pro
              • Apr 2010
              • 670

              #21
              Re: Rebounding

              Originally posted by Thrustie
              good positioning and a boxout can’t always come out on top or it somewhat defeats the purpose of the ratings and badges.
              I disagree. The boxouts in the game aren't all alike. There are partial boxouts and full boxouts. The player being boxed out can try to move to get free of being boxed out and the player boxing out can also move to block the player that's trying to free himself from being boxed out.

              That's where the ratings need to come into play. It should be harder to keep a better rebounder fully boxed out than an average/bad one. If Andre Drummond is being partially boxed out then heck yeah he should have a very good chance of at least touching the ball while it's in the air. That wouldn't be a problem at all.

              But a full boxout should be a COMPLETELY different story. If you do what you need to do to EARN a full boxout you shouldn't get an animation where your player gives up on getting a rebound that is right in front of him ever. That isn't fair to the player.
              Youtube: https://www.youtube.com/channel/UCcQ...BBicYtsKg_EGBw

              Twitch: https://www.twitch.tv/basketballa21

              Comment

              • Thrustie
                Pro
                • Sep 2016
                • 764

                #22
                Re: Rebounding

                Originally posted by MrBallaBoy21
                I disagree. The boxouts in the game aren't all alike. There are partial boxouts and full boxouts. The player being boxed out can try to move to get free of being boxed out and the player boxing out can also move to block the player that's trying to free himself from being boxed out.

                That's where the ratings need to come into play. It should be harder to keep a better rebounder fully boxed out than an average/bad one. If Andre Drummond is being partially boxed out then heck yeah he should have a very good chance of at least touching the ball while it's in the air. That wouldn't be a problem at all.

                But a full boxout should be a COMPLETELY different story. If you do what you need to do to EARN a full boxout you shouldn't get an animation where your player gives up on getting a rebound that is right in front of him ever. That isn't fair to the player.

                Yeah we disagree entirely. There’s a rating for boxouts and rebounds for a reason. It doesn’t matter how perfectly you position yourself, if your boxout is 50 and I have 94 rebounding, 94 strength and a bunch of badges; be prepared for me to get a favourable animation. Just like I shouldn’t expect to hit a deep 3 because I’m open and I’m killer at my jumper timing. Or get a steal or a block just because I hit the button at the right time if my rating sucks.

                Comment

                • Noxx2k
                  Rookie
                  • Oct 2016
                  • 25

                  #23
                  Re: Rebounding

                  Hey 2k. Ever heard of a guy named Dennis Rodman? A 6,7-6,8 ish guy who lead the league in rebounds several times.

                  Last year I played a 6,8” Rebounder, PF, and it was AWSOME. I was far more agile than anyone on the floor. Got nice animations and my offensive rebounds (if nobody was open on the perimeter) were 90% of the time 2 points, also ANDONES. Maybe someone on OS who plays the same on 2k18? Or is it impossible?


                  Gesendet von iPhone mit Tapatalk

                  Comment

                  • MrBallaBoy21
                    Pro
                    • Apr 2010
                    • 670

                    #24
                    Re: Rebounding

                    Originally posted by Thrustie
                    There’s a rating for boxouts and rebounds for a reason. It doesn’t matter how perfectly you position yourself, if your boxout is 50 and I have 94 rebounding, 94 strength and a bunch of badges; be prepared for me to get a favourable animation. Just like I shouldn’t expect to hit a deep 3 because I’m open and I’m killer at my jumper timing. Or get a steal or a block just because I hit the button at the right time if my rating sucks.
                    I'm telling you that the boxout rating has a function in this game. If you have a lower box out rating then it is harder to keep a good rebounder completely on your back.

                    If a player with a low boxout rating is trying to box you out it is easier to shed them. On the other end if you have a low boxout rating is more difficult to keep from getting shedded.

                    If I am using enough skill to keep a better rebounder on my back then I shouldn't get cheated out of my hard work by a bad animation while the player I beat gets rewarded for nothing.

                    If you have 90 rebound ratings and don't shed my boxout then I BEAT YOU, plain and simple. You shouldn't get to jump ALL OVER my back without a call, and my hand shouldn't be MOVED away from the ball at the last minute so you can get it. If you have 90 strength and don't push me under the rim when I'm boxing you out and gain the better positioning when trying to get the board then YOU LOST the rebounding battle. Bail outs should not happen. It is UNFAIR to the player.

                    What kind of steals are you talking about? On-ball? Off-ball? If a ball is thrown in front of my face and I press X with the right timing then yeah I should get the ball. This has also been a problem with 2k over the years and it's ONE(not the only) reason why lead passing has been OP in this series. If a guy is exposing the ball while dribbling and you press X with the right timing and your HAND TOUCHES the ball then yeah, you should get the steal.

                    Not a 2 player strip animation but an ACTUAL SKILLFULLY TIMED steal SHOULD happen.

                    If you time a block correctly and your HAND TOUCHES the ball in the air then yes you should be rewarded with the block.

                    Your hand shouldn't go through the ball. Your hand shouldn't get morphed out of the way at the last second. The ball shouldn't teleport away from your hand. It. SHOULD. be. a. BLOCK.

                    Shooting and rebounding have no relation at all. You can't compare battling in the paint for position to flicking your wrist with proper form.

                    Proper rebounding form also doesn't compare to the low percentages of shooting with proper form. Steph has the best shot in NBA history imo and he shoots in the mid 40 percentages from the arc.

                    If Andre Drummond has someone fully boxed out do you think he's just pulling down 45% of the rebounds in his area? No way.
                    Last edited by MrBallaBoy21; 11-29-2017, 10:13 AM.
                    Youtube: https://www.youtube.com/channel/UCcQ...BBicYtsKg_EGBw

                    Twitch: https://www.twitch.tv/basketballa21

                    Comment

                    • BA2929
                      The Designated Hitter
                      • Jul 2008
                      • 3342

                      #25
                      Re: Rebounding

                      Originally posted by Erithtotl
                      In real life 7'3 guys don't dominate because they have high center of gravity, weaker overall strength, poorer hand eye coordination, low verticals and are slow.

                      Really good short rebounders beat tall rebounders by using their lower center of gravity to butt the guy out of the way, like Barkley. Plus the tall guys are much more likely to fumble/bobble the ball due to worse coordination. All of this COULD be modeled by 2k. It just isn't.

                      Almost certainly the best 'really tall' center ever was Yao Ming, and he only averaged 9.2 RPG in his career playing 32+ minutes a night.
                      Heck, the best two rebounders of all time, Moses Malone and Dennis Rodman, were 6'10 and 6'7".
                      "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

                      Comment

                      • Thrustie
                        Pro
                        • Sep 2016
                        • 764

                        #26
                        Re: Rebounding

                        Originally posted by MrBallaBoy21
                        I'm telling you that the boxout rating has a function in this game. If you have a lower box out rating then it is harder to keep a good rebounder completely on your back.

                        If a player with a low boxout rating is trying to box you out it is easier to shed them. On the other end if you have a low boxout rating is more difficult to keep from getting shedded.

                        If I am using enough skill to keep a better rebounder on my back then I shouldn't get cheated out of my hard work by a bad animation while the player I beat gets rewarded for nothing.

                        If you have 90 rebound ratings and don't shed my boxout then I BEAT YOU, plain and simple. You shouldn't get to jump ALL OVER my back without a call, and my hand shouldn't be MOVED away from the ball at the last minute so you can get it. If you have 90 strength and don't push me under the rim when I'm boxing you out and gain the better positioning when trying to get the board then YOU LOST the rebounding battle. Bail outs should not happen. It is UNFAIR to the player.

                        What kind of steals are you talking about? On-ball? Off-ball? If a ball is thrown in front of my face and I press X with the right timing then yeah I should get the ball. This has also been a problem with 2k over the years and it's ONE(not the only) reason why lead passing has been OP in this series. If a guy is exposing the ball while dribbling and you press X with the right timing and your HAND TOUCHES the ball then yeah, you should get the steal.

                        Not a 2 player strip animation but an ACTUAL SKILLFULLY TIMED steal SHOULD happen.

                        If you time a block correctly and your HAND TOUCHES the ball in the air then yes you should be rewarded with the block.

                        Your hand shouldn't go through the ball. Your hand shouldn't get morphed out of the way at the last second. The ball shouldn't teleport away from your hand. It. SHOULD. be. a. BLOCK.

                        Shooting and rebounding have no relation at all. You can't compare battling in the paint for position to flicking your wrist with proper form.

                        Proper rebounding form also doesn't compare to the low percentages of shooting with proper form. Steph has the best shot in NBA history imo and he shoots in the mid 40 percentages from the arc.

                        If Andre Drummond has someone fully boxed out do you think he's just pulling down 45% of the rebounds in his area? No way.
                        Your argument appears to be that skill should be able to trump ratings for certain game actions. To a certain extent it does, but you want it to be more prevalent I think? What I mean is that right now a player with 94 rebounding and gold hustle rebounder who knows how to establish inside position, box out and time their jumps will outperform a duplicate player who doesn’t do those things well. Your problem appears to be that same player using a toon with lower ratings and badges will have significantly less success and more often be betrayed by crappy animations despite their skill.

                        My main problem with your stance is that it would hugely unbalance defensive stats compared to offensive stats. If I can overcome crappy defensive stats with skill and timing, why would I even create a player with those strengths? Yet no amount of skill or timing will allow a dude with crap offensive stats hit a deep 3 or a running jumper. I know you’re trying to portray boxing out as some kind of strategic battle but it’s really not in the game. There’s about a second and a half while the balls in the air where you can try to slip the boxout and a lot the time it feels pretty arbitrary whether you’re successful or not. Most of the work in rebounding in this game is done before the ball even goes up.

                        So, in summary, I agree with you that there should be more over the back calls and that good positioning/boxouts should have a positive outcome more often. But I disagree with you on how much those actions should effect the outcome based mostly on the fact that there’s a pretty low ceiling for offensive actions when it comes to skill vs. rating whether it’s dribbling, shooting, dunking or passing.

                        Comment

                        • MrBallaBoy21
                          Pro
                          • Apr 2010
                          • 670

                          #27
                          Re: Rebounding

                          Originally posted by Thrustie
                          Your argument appears to be that skill should be able to trump ratings for certain game actions.
                          It's not. You're just not reading what I'm writing which is my main problem with forums. I've already told you what the ratings do in boxout situations. I'm not going to keep going in circles and write the same thing 3 different ways.

                          Just agree to disagree.
                          Youtube: https://www.youtube.com/channel/UCcQ...BBicYtsKg_EGBw

                          Twitch: https://www.twitch.tv/basketballa21

                          Comment

                          • Erithtotl
                            Pro
                            • Aug 2002
                            • 679

                            #28
                            Re: Rebounding

                            Originally posted by MrBallaBoy21
                            It's not. You're just not reading what I'm writing which is my main problem with forums. I've already told you what the ratings do in boxout situations. I'm not going to keep going in circles and write the same thing 3 different ways.

                            Just agree to disagree.
                            I also believe that much of what is frustrating you is the animations. For example your suggestion that if you time a block right and it appears your hand is in the right place then a block should happen.

                            The issue is not that the game is screwing you, the issue is that the animation is poor. There are only so many animations in there and they are playing the one that is a block animation but your 'block' rating isn't high enough so the block isn't happening.

                            The same is happening with your talk about boxouts and over the backs. It's all math in the back, but the animations make it look like BS.

                            I have a lockdown defender and its infuriating that someone can sit and lazily dribble in front of them right up against my player and I can't steal the ball from them. This is another example of very high ratings overcoming what looks like really bad animations. It looks terrible and is counter intuitive for sure.

                            Comment

                            • iTofu
                              Rookie
                              • Aug 2009
                              • 293

                              #29
                              Re: Rebounding

                              Originally posted by Rockie_Fresh88
                              * Clears throat * again why does 2k even have 7’3 centers in pro am ? The limit should be 7’1 . Hell the average center is 6’11 today. Do you know how much more skill would be involved if centers were actually 7’1 in pro am? You would see more guards getting boards for one. Floor spacing would be better .
                              Regardless of rebounding I definitely agree.

                              Here is the number of players who have had playing time in 2017-18 season by the listed heights at Basketball-Reference:(obviously numbers might change after this post)

                              That ratio is definitely not shared in Pro-Am/MyCareer.

                              I definitely enjoy playing a MyCareer where my player is unique to the standards of NBA basketball. However, it does not make for a good online experience. I think we learned that lesson with the overpowered 7' SFs from 2K15.

                              The disproportionate amount 7'2"+ much less 7'3" players distort Pro-Am roster construction. In the NBA the average heights for the PF and C are 6'9" and 6'11", both of those are considerably under-sized in Pro-Am.

                              Even discounting all the simulation ramifications players being non-representative of average NBA heights, it just makes for a strange online experience. A strangeness that's sometimes unnoticed because it's been going on for so long until you're watching the NBA and realize Hassan Whiteside would be an undersized center in 2K Pro-Am.
                              Last edited by iTofu; 11-30-2017, 05:36 PM. Reason: Grammar

                              @iTofutastic
                              PSN: iTofutastic

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                              • Thrustie
                                Pro
                                • Sep 2016
                                • 764

                                #30
                                Re: Rebounding

                                I don’t think lowering the max height would necessarily add more diversity though. You’d just see everyone at the new max. It might balance out rebounding somewhat since the difference in heights would be less significant. I still feel like the real fix is to attach more pronounced disadvantages to being huge though. I played as 6’11 Center last year and switched to a max size Center this year because the advantages of being smaller weren’t noticeable enough. In Park, the extra speed and agility helped in transition and when defending smaller players but in a full 5 on 5 game it was negligible. With the silly “hitch a ride” animations, the speed difference is even more insignificant. Not only should they be slow running down the court in transition, their side to side should be slower, their jumps for rebounds less athletic and their dunk animations less explosive. On the flip side, smaller centers should feel more mobile, athletic and explosive. They should get longer jump animations for rebounds that come off the rim away from them. They should get off the floor quicker for dunks and blocks. That’s my thoughts anyways.

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