How I would 'fix' badges in 2k19

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  • JayOTT
    Rookie
    • Dec 2017
    • 23

    #16
    Re: How I would 'fix' badges in 2k19

    Originally posted by jeebs9
    How could those be pointless?
    We already had Offensive/Defensive Rebound attributes. This is far from the only example but is the most blatant one. And to answer the earlier post...
    Originally posted by jeebs9
    that each one does add to the game because why would Dev and code something that doesn't. Sounds like a waste if code if you ask me.
    My counter-argument is B Fresh. If they thought she was a good idea, I'd say they're capable of adding other pointless stuff in and thinking that's good too. Like badges that do the same thing as attributes but give the illusion of depth.

    I'm sorry, I don't want to be overly critical of the development team, because I know it's not their fault 2k18 has gone down as the worst 2k ever in the eyes of many. But in badges I see an idea that somehow got mutated into 'arcade' power-ups rather than the situational boosts they were claimed to be when introduced. I guess this problem has always existed though (again, Dimer seems like a gimmick).
    Last edited by JayOTT; 01-15-2018, 07:16 AM.

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    • ffaacc03
      MVP
      • Oct 2008
      • 3482

      #17
      Re: How I would 'fix' badges in 2k19

      Originally posted by JayOTT
      We already had Offensive/Defensive Rebound attributes. This is far from the only example but is the most blatant one. And to answer the earlier post...

      My counter-argument is B Fresh. If they thought she was a good idea, I'd say they're capable of adding other pointless stuff in and thinking that's good too. Like badges that do the same thing as attributes but give the illusion of depth.

      I'm sorry, I don't want to be overly critical of the development team, because I know it's not their fault 2k18 has gone down as the worst 2k ever in the eyes of many. But in badges I see an idea that somehow got mutated into 'arcade' power-ups rather than the situational boosts they were claimed to be when introduced. I guess this problem has always existed though (again, Dimer seems like a gimmick).
      Nah, hustle rebounder badge is as it is, the only way to make small yet incredibly great rebounders better than other great but taller rebounders, think of Rodman and Barkley (vs) Drummond or Howard.

      If there were no badges, the last 2 would get consistently more rebounds than the first 2.

      I like badges, but, as ratings do, they need to properly be given in order to cause the effect wanted.

      All this for offline purposes ... for online, IMHO, there should be no HOF badges or very tight restrictions to handle it, like considering height, speed, defensive and shooting ratings as caps to be able to achieve them.

      Comment

      • howardphillips214
        MVP
        • Jan 2018
        • 1928

        #18
        Re: How I would 'fix' badges in 2k19

        I'm sorry, but as someone who has played at least 6 different wing slashers in the park and pro am (highest posterizer I've ever had was gold even on my pure) the dunking on this game is severely lacking. I mean there's no end to how many times I've felt cheated playing those characters. They're almost laughable this year. Unless you're a tweener (6'10) SF or PF with HOF posterizer you're not getting very many contacts with a 99 in almost every finishing category. If you're not a wing with a 3 in pro am you're not finishing. Period. They will sag and leave their man and have the recovery to get backs home in shooters. The only real clean looks at the basket are when you're in transition or if you have a NICE pick and pop action with the 4 or 5 to bring one big out of the paint. Any nerfing to finishing characters will kill them entirely. My pure slasher 6'6 is an animal. I love him. And if I ever get him to HOF posterizer/relentless and he makes my every dream come true and be the Jordan I always wanted, I know I'm going to get square and triangle spammed and doubled and ran into and triple teamed because no one wants to be in a highlight clip. The problem with that is, I'm paying this game and grinding and I'm guarding sharps with HOF everything because they throw prayers all day err day I WANNA BOOOOIOOM. give me more badges. Give me better defense. Give me better animations. Stop rewarding spamming, start rewarding back door cuts and alley oops. Start bringing back the athleticism. I can't make a giannis but rookie Jordan with no 3 gets hoed SOOOOOI much compared to sharps. Make the game fun again. Not cartoon. Fun. I can't make Westbrook. Hell, Westbrook doesn't play like Westbrook on TV. Jordan with HOF every finishing badge can be stopped on this game. It's wrong. Consolidation is wrong, expansion, diversity is key.

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        • hanzsomehanz
          MVP
          • Oct 2009
          • 3275

          #19
          Re: How I would 'fix' badges in 2k19

          [howardphillips214] you're the first in a long time I have heard complain that the Slasher is not effective enough.

          About 30 to 60 days back, there was a list of complaints from builds that "weren't finishing like they should." It was related to dunking tendencies and Mike Wang rolled out an update on September 20th that helped to alleviate some of this trouble.

          Most were fixed after that fixed but anybody that made a new build after that date basically was getting a player with improved dunking tendencies.

          I say all this to question if maybe you made your Slasher build before September 20th? It was also PG builds who suffered the most with the lack if dunking tendencies.

          Sent from my SGH-I337M using Tapatalk
          how could I lose? im playing by my own rules..

          Comment

          • JayOTT
            Rookie
            • Dec 2017
            • 23

            #20
            Re: How I would 'fix' badges in 2k19

            Originally posted by ffaacc03
            Nah, hustle rebounder badge is as it is, the only way to make small yet incredibly great rebounders better than other great but taller rebounders
            Again, isn't that supposed to be the point of having an offensive and defensive rebounding attribute? They should take the badge out, boost the effect of the attributes if they have to, and rework the ratings they give out in rebounds based on how many boards players get per/36 relative to other players in their height range.

            That's my argument. There's so many examples of a badge and an attribute for essentially the same things that it feels like faux complexity for complexities sake.

            Comment

            • TheFinalEvent97
              MVP
              • Jul 2016
              • 1519

              #21
              Re: How I would 'fix' badges in 2k19

              Originally posted by hanzsomehanz
              [howardphillips214] you're the first in a long time I have heard complain that the Slasher is not effective enough.

              About 30 to 60 days back, there was a list of complaints from builds that "weren't finishing like they should." It was related to dunking tendencies and Mike Wang rolled out an update on September 20th that helped to alleviate some of this trouble.

              Most were fixed after that fixed but anybody that made a new build after that date basically was getting a player with improved dunking tendencies.

              I say all this to question if maybe you made your Slasher build before September 20th? It was also PG builds who suffered the most with the lack if dunking tendencies.

              Sent from my SGH-I337M using Tapatalk
              The layup and dunk packages equipped can make a huge difference to how often contact dunks trigger. I've been experimenting with my 6'11 Two Way Athletic Finisher and found that contact dunks trigger more often when having the Long Athlete layup package instead of the default smalls equipped. I only use the Under Basket Regular and the Darryl Dawkins dunk package, its probably the most athletic dunk packages avaible for bigmen and SF's can get it as well.

              Comment

              • howardphillips214
                MVP
                • Jan 2018
                • 1928

                #22
                Re: How I would 'fix' badges in 2k19

                Originally posted by hanzsomehanz
                [howardphillips214] you're the first in a long time I have heard complain that the Slasher is not effective enough.

                About 30 to 60 days back, there was a list of complaints from builds that "weren't finishing like they should." It was related to dunking tendencies and Mike Wang rolled out an update on September 20th that helped to alleviate some of this trouble.

                Most were fixed after that fixed but anybody that made a new build after that date basically was getting a player with improved dunking tendencies.

                I say all this to question if maybe you made your Slasher build before September 20th? It was also PG builds who suffered the most with the lack if dunking tendencies.

                Sent from my SGH-I337M using Tapatalk
                Gold posterizer doesn't trigger the animations as much as I'd like. But even then when the contact animation does trigger people can square mash and triangle mash to pull you out of it. Or help will come and they'll smack you from behind. Or good forbid a **** back animation triggers and they smack you on the way down.

                Comment

                • hanzsomehanz
                  MVP
                  • Oct 2009
                  • 3275

                  #23
                  Re: How I would 'fix' badges in 2k19

                  Originally posted by howardphillips214
                  Gold posterizer doesn't trigger the animations as much as I'd like. But even then when the contact animation does trigger people can square mash and triangle mash to pull you out of it. Or help will come and they'll smack you from behind. Or good forbid a **** back animation triggers and they smack you on the way down.
                  Interrupting dunks is popular in 17 but not 18. Posterizing is much more dependable in 18. I get it though, you're not having a solid experience with your build. I can't argue your position on the experience.

                  Sent from my SGH-I337M using Tapatalk
                  how could I lose? im playing by my own rules..

                  Comment

                  • howardphillips214
                    MVP
                    • Jan 2018
                    • 1928

                    #24
                    Re: How I would 'fix' badges in 2k19

                    Originally posted by hanzsomehanz
                    Interrupting dunks is popular in 17 but not 18. Posterizing is much more dependable in 18. I get it though, you're not having a solid experience with your build. I can't argue your position on the experience.

                    Sent from my SGH-I337M using Tapatalk
                    I mean, when it works it's awesome. But I can get some video for you if you need clarification to what I'm talking about.

                    Comment

                    • Keith01
                      Banned
                      • Aug 2017
                      • 748

                      #25
                      Re: How I would 'fix' badges in 2k19

                      Originally posted by JayOTT
                      Too many badges, redundancies everywhere I look. The machine is bleeding to death.

                      I'm not confident that 2k will give my thoughts serious consideration, but nonetheless I must put those thoughts out there. Badges were introduced as a means of covering game situations that attributes cannot, and this, along with limiting redundancies, would be my main goal.

                      However, I must also keep MyCareer in mind, due to it being the flagship mode for better or worse. So I'll aim for 14 badges, 2 primary for each archetype assuming they keep some form of it in 2k19;

                      3pt shooting
                      - Limitless Range (must be balanced so that there's incentive to hold onto the ball for a better shot.)
                      - Deadeye (merge both existing badges and contested shot ratings into one for simplicity.)

                      Defending
                      - Chase Down Artist (BLOCKED BY JAMES!)
                      - Pick Dodger (out of the other defensive badges, this one has the least correlation with existing attributes.)

                      Driving & Finishing
                      - Strong Finisher (merges Relentless, Posteriser and Contact Dunk into one badge for heavy contact shots on the inside.)
                      - Pick & Roller (I'm fine with having a badge for P&R specialists. Could merge Pick and Pop into this.)

                      Passing & Ball Handling
                      - Pick & Roll Maestro (see Pick & Roller)
                      - One Man Fast Break (I didn't like the other playmaker badge options so this makes my cut.)

                      Post Scoring
                      - Post Spin Technician (a drop step is a variation of a spin from what I can gather so that can be merged.)
                      - Up & Under Specialist (also the post scorer needed two badges in this system.)

                      Rebounding
                      - Putback King (as a situational use badge, it's existence makes sense.)
                      - Break Starter (I can't think of anything else for rebounding so this also makes the cut.)

                      Shot Creating
                      - Tireless Scorer (another solid idea that has situational use.)
                      - Inside Finesse (would combine Tear Dropper and Acrobat into one badge for unconventional layups.)

                      Every badge not mentioned here is one I think the game can do without, either due to being already covered by an attribute (difficult shots vs off dribble shooting), or just being gimmicky (dimer).

                      Lastly, make Gold the maximum badge level again, and also nerf most badge effects. Some badges need a small nerf, others a big one, but as a general rule I'm thinking 2k19 Gold would equal 2k18 Silver.

                      As a whole, I think this would make the game less gimmicky and improve the realism for sim players whilst still keeping the good elements of the badge system intact. Please let me know your thoughts on this, I might have overlooked something due to not playing enough 2k.

                      Not seeing the correlation between the badges you listed and them being redundant. Many of 'em aren't even related as far as the move it controls.

                      Also we already know what each badge does, it gives a definition for each badge.

                      I agree get rid of HOF badges. I'd also scrap all the "contested shot" badges like deadeye. This literally goes against good basketball / good shot iq. Guys are taking contested closeout shots because it helps the chance of making it? Makes no sense and rewards the wrong thing.

                      Comment

                      • Keith01
                        Banned
                        • Aug 2017
                        • 748

                        #26
                        Re: How I would 'fix' badges in 2k19

                        And can we scrap or nerf limitless range. Even the best to ever do it -- Steph Curry -- ain't draining 80% from 40 feet away. It has a huge impact on pro-am because the amount of spacing it creates.

                        Comment

                        • Koosa1027
                          MVP
                          • Sep 2016
                          • 1627

                          #27
                          Re: How I would 'fix' badges in 2k19

                          I would "fix" badges by getting rid of them and letting ratings take care of it. Steph Curry can shoot from deep, so maybe if, lets say a 95-99 3pt rating would allow that, instead of 50 "3pt shot badges". Why have ratings if the almighty badges override the ratings. Too many gimmicks for me, just my opinion, no need to elaborate.

                          ~Koosa10:27~
                          SIM is a MINDSET...Don't cheat the game and you'll get better results ~Koosa10:27~

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                          • Rockie_Fresh88
                            Lockdown Defender
                            • Oct 2011
                            • 9621

                            #28
                            Re: How I would 'fix' badges in 2k19

                            Badges make pro am arcadey as hell lol especially at the HOF level . This ain’t Pokémon . If im playing good defense I don’t need to think oh this guy has HOF posterizer omg ! No If I have position and forcing him out the paint forget that badge. If I’m guarding a sharp I don’t need to think oh I don’t have HOF defensive stopper so I can’t guard his deadeye ! Just no. If I’m in his face and get an excellent contest it’s good defense regardless. Stop taking the basketball element out in favor of Pokémon cards. It’s a marketing gimmick now anyway for pro am / Park.
                            Last edited by Rockie_Fresh88; 01-18-2018, 07:26 PM.
                            #1 Laker fan
                            First Team Defense !!!

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                            • turty11
                              All Star
                              • Apr 2013
                              • 8923

                              #29
                              Re: How I would 'fix' badges in 2k19

                              Badges were made for park gameplay because lets be honest, when people play pick up ball at the park they like to think they can do everything and it turns park into that kind of game...the problem is your myplayer can't go around having badges while no NBA players have them so they gave them out to the entire game. They are entirely game breaking and have no business being in the "sim" aspects of the game.
                              NBA 2k19 Roster and Draft project for PS4

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                              • JayOTT
                                Rookie
                                • Dec 2017
                                • 23

                                #30
                                Re: How I would 'fix' badges in 2k19

                                Originally posted by Keith01
                                Not seeing the correlation between the badges you listed and them being redundant.
                                Just to clarify, these badges I listed in the OP are the ones I deemed 'NOT' redundant. There's still a couple of 'questionable' badges that I put in there to make the numbers work, but for most I can make a reasonable argument for their inclusion.

                                I understand the camp that wants badges removed entirely, but I also think there's a place for some of them in sim basketball if balanced correctly. I'm fine with having a Deadeye badge (or contested shot ratings) for example, because some players in real life are indeed less affected by a hand in their face than others.

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