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What Changes Should NBA 2K19 Make to Its Dribbling Systems & Animations?

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  • Housh123
    Banned
    • Jan 2011
    • 1173

    #31
    Re: What Changes Should NBA 2K19 Make to Its Dribbling Systems & Animations?

    Dribbling sucks


    Seems unresponsive and clunky

    That is one aspect Iv never been able to master


    Sent from my iPhone using Operation Sports

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    • wrestlinggod1
      MVP
      • Jan 2008
      • 2498

      #32
      Re: What Changes Should NBA 2K19 Make to Its Dribbling Systems & Animations?

      I just want the dribble moves to work. It still seems like the CPU react to user input, rather than reacting to a move actually being performed. When there is a delay between you inputting a move to do something like change direction, you can see the CPU adjust before the move is completed. In the game tonight, Shaun Livingston did a right to left crossover into a behind the back dribble and drove right. He left Harden in the dust. I feel like an organic move like that wouldn't be successful in a 2K game because 90% of the time when you actually do a dribble move past the CPU, it's a scripted animation.
      #HeatNation
      #HeatLifer

      Go MIAMI Teams!!

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      • ataman5
        MVP
        • Jun 2007
        • 2620

        #33
        Re: What Changes Should NBA 2K19 Make to Its Dribbling Systems & Animations?

        Originally posted by wrestlinggod1
        I just want the dribble moves to work. It still seems like the CPU react to user input, rather than reacting to a move actually being performed. When there is a delay between you inputting a move to do something like change direction, you can see the CPU adjust before the move is completed. In the game tonight, Shaun Livingston did a right to left crossover into a behind the back dribble and drove right. He left Harden in the dust. I feel like an organic move like that wouldn't be successful in a 2K game because 90% of the time when you actually do a dribble move past the CPU, it's a scripted animation.
        Agreed, very good example we need free movement on both ends of the floor FIFA does a great job on those with skill moves vs defense counter moves and it feels a lot more fluid and responsive and lifelike rather than animations to pop up to see the long outcome that we'll see.

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