NBA 2K19 Gameplay Blog with Plenty of Gameplay Videos (via @Da_Czar)

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  • BezO
    MVP
    • Jul 2004
    • 4414

    #106
    Re: NBA 2K19 Gameplay Blog with Plenty of Gameplay Videos (via @Da_Czar)

    Czar, great work! Can't wait to play.

    As one of those Art-Off guys, I dig anything done to create opportunities outside of play calling.
    Shout out to The Watcher! Where you at bruh?

    Comment

    • Da_Czar
      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
      • Jul 2002
      • 5408

      #107
      Re: NBA 2K19 Gameplay Blog with Plenty of Gameplay Videos (via @Da_Czar)

      Originally posted by MarkWilliam
      Man this thread is amazing for information. Czar, I think I can speak for everyone when I say we truly appreciate the activity in here and the feedback.

      You are tireless sir!

      Very interested personally in what you said about each teams playbooks being replicated (to make each team's closer to their respective stuff). Kind of got mixed signals there. Are we saying it's more likely going to be in a future game or are we saying it will be something the will be/can be added incrementally throughout the year? (this question is really for anyone who knows, not necessarily just big Czar).

      Just kind of brings me back to 2K11 - I distinctly recall your Thunder (10 Teams in 10 Days) showcasing a great KD flare action which they were actually running.

      Just want to try and gauge my expectation levels for this installment or the next.

      Thanks again for everything you pour in man. Auto purchase for me as long as 2K have you on their team.
      Respect fam! Here is what we are looking at with updates this year. I am on the hook to add 4 more series and 3 freelances. For post-release that is a lot of work on its own. Because I definitely have to do that, I will be scouting and having our scouts collect data for actual teams plays but I'm not saying every team's playbooks with be 100% accurate. I will do what I can for as long as I can but the reality is that mo-cap for 2K20 starts next week. Which means I already have to start designing goodies for next year.

      So team playbooks will be better in terms of accuracy closer to the first month of the season but they won't be on some Vann Wolf type of expertise.

      Slow and steady updates probably through November and then I will concentrate on the series and freelances and that will probably do it. ( SUBJECT TO CHANGE)

      If you all started a thread and kept track of plays and series for 2k20 that is definitely something I could have my scouts peruse through as we start work on 2k20.
      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

      Comment

      • Da_Czar
        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
        • Jul 2002
        • 5408

        #108
        Re: NBA 2K19 Gameplay Blog with Plenty of Gameplay Videos (via @Da_Czar)

        Originally posted by Koosa1027
        Just want to say that I just READ THE ENTIRE BLOG AGAIN for the 1st time with all the video footage actually working and maaaaaaaannnn...did I just get 10x more hype all over again! It's gone be a LOOOOONG weekend of gaming when I get this joint! Unbelievable Big Homie @Da_Czar! I see so much stuff that sets this apart from 2k18, I mean so much stuff!!

        ~Koosa1027~
        Thank you. Nothing makes me feel as good as fellow sim fans appreciating the depth of the features! A lot of folks just don't know enough hoops to truly understand what is actually happening from possession to possession.

        I have ALL kind of goodies dispersed all over these new sets and series. Some of it is so layered that even I don't know what the AI is capable of in every situation. This tech allows me to add piece by piece so as nice as it is now. The longer I have it the more layers I can add and fine tune.

        And the bigger my procedure library is the easier it is to create and add to new and old sets.
        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

        Comment

        • Da_Czar
          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
          • Jul 2002
          • 5408

          #109
          Re: NBA 2K19 Gameplay Blog with Plenty of Gameplay Videos (via @Da_Czar)

          Originally posted by City_foxx
          I love the changes to how ai reacts to defense !!! I am having issues running the PR sequences however, specificly the the ones involving a N1 pass to WING. The sequences break down when the on ball screen is to be set. I realize what is happening is the screener is reacting to being left open and expecting you to pass for the shot. I just wish that the sequence didnt break down intirely. I often wind it in my best interst to look off that shot and procede down my progressions to what i would consider a higher percentage shot.
          Fox i am having a hard time envisioning where the issue is here when you can please post or dm me a video so I can better understand the issue?
          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #110
            Re: NBA 2K19 Gameplay Blog with Plenty of Gameplay Videos (via @Da_Czar)

            Originally posted by itsmb8
            Hey Czar, i know this isnt your department or even the correct thread, but will Milwaukee's Fiserv Forum be accurate when the game drops? There's some inaccuracies with the current versions we've been seeing.
            I am not a big court buff so I wouldn't know if it was already fixed. I don't have any vision into art and what they may or may no update though. Apologies.
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • Koosa1027
              MVP
              • Sep 2016
              • 1627

              #111
              Re: NBA 2K19 Gameplay Blog with Plenty of Gameplay Videos (via @Da_Czar)

              Originally posted by Da_Czar
              Thank you. Nothing makes me feel as good as fellow sim fans appreciating the depth of the features! A lot of folks just don't know enough hoops to truly understand what is actually happening from possession to possession.

              I have ALL kind of goodies dispersed all over these new sets and series. Some of it is so layered that even I don't know what the AI is capable of in every situation. This tech allows me to add piece by piece so as nice as it is now. The longer I have it the more layers I can add and fine tune.

              And the bigger my procedure library is the easier it is to create and add to new and old sets.
              [emoji818][emoji817]!!!!!!!!!!

              ~Koosa1027~
              SIM is a MINDSET...Don't cheat the game and you'll get better results ~Koosa10:27~

              Comment

              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #112
                Re: NBA 2K19 Gameplay Blog with Plenty of Gameplay Videos (via @Da_Czar)

                Originally posted by Mikelopedia
                Big Czar, as always thank you for your dedication to SimNation as the focus shifts to guys with pink hair hunting greens from half court and pump faking 5 times under the rim. As well as taking the time to answer our questions. You got me hype with these new freelances and series.

                I wanted to touch on what you said above though. The issue that everyone sees with substitution logic (4 or 5 guys being subbed in at once) isn't even the actual issue. Multiple subs can be queued up if a dead ball doesn't occur before the next sub is made. I set advanced rotations for every game, and if i have my C and my SF set to come out at the 5 min mark then my SG and PF set to come out at the 4 min mark but no dead ball occurs until 3:45.. well then all 4 are subbed at once. So that isn't necessarily what the problem is.
                The problem is (and you guys can see this clearly just by entering the advanced rotation screen) that minutes assigned in the standard rotation screen don't translate to actual minutes being assigned. The game kind of just assigns random minutes (in the ball park of what you assigned) with a bias towards the starters and specifically having them play the whole 4th quarter. Even if you abide strictly by primary positions, the game still does it's own thing.


                So my question is, was the improvement made in this area that you mentioned made to rotation minutes not being assigned correctly?

                Even if this isn't fixed, as long as advanced rotations is there to stay I'm good. Only thing with those are the CPU won't sub out a man in foul trouble like I the user can. I like how when I manually sub out a man with 2 fouls, it doesn't break my rotation settings and he's subbed back in when he's supposed to. The CPU needs to be able to do that somehow. Same with blowouts.

                Thanks again Big Czar!
                LOL. Good stuff fam. The work that was done was on the advanced rotation side of the house. OG did some work on time-outs that he may mention in his blog so I'm not going to say much on that side.

                The only issue with advanced rotations I still see is when a player is playing multiple positions and has a lot of minutes assigned and there is not a quality secondary player at that position that still seems to muck up the default advanced rotations screen.

                So both of those should be better but it is still an area where we can improve.

                Right now the AI using advanced rotation and the AI handling autorotations are not really the same. It is kind of use one or the other. the engineer that owns this is ALWAYS busy with heavy lifting elsewhere in the game.

                So honestly this one may take some time for us to work out simply because of resource allocation.

                Right now I am just trying to slowly improve it and touch it each year as that seems to fit comfortably in his schedule. The compromise was, he did add advanced rotations for me a couple years ago (that was a huge ask) as a way to allow users like yourself more control. But to integrate it better with the Autosub is an even bigger task and we may never have time for that.

                In our game, the sub-logic and the lineup logic are two different systems controlled by two different sets of engineers and producers.
                Last edited by Da_Czar; 09-05-2018, 03:37 PM.
                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                Comment

                • Da_Czar
                  NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                  • Jul 2002
                  • 5408

                  #113
                  Re: NBA 2K19 Gameplay Blog with Plenty of Gameplay Videos (via @Da_Czar)

                  Originally posted by Pizarro24
                  Great blog as always Czar, loved everything I read and saw (that Harden-Stepback )

                  I loved the Offense in 2K18 (Flow Tech was a huge addition) and it gets better and better.
                  Like I said last year, I´m really excited how the game will look in a couple of years, when you push the AI more and more to the limit.

                  I just hope the defense can match the offensive progression, 2K18 struggled on that side. But is a topic for another Thread.

                  Thank you also for answering some of the questions here in the Thread.
                  Thank you and you are welcome family! Yes, OG and I combined forces a lot this year and developed our systems in tandem so as I added something he would look at how his system responded there is a LOT of exciting stuff that has happened on the defensive end and hopefully he will get to share that with you soon.
                  Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                  Comment

                  • Da_Czar
                    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                    • Jul 2002
                    • 5408

                    #114
                    Re: NBA 2K19 Gameplay Blog with Plenty of Gameplay Videos (via @Da_Czar)

                    Originally posted by Kstat
                    Forgive me if this has been discussed, but how has post play been changed from last year? As a post player this is the most important part of the game to me.
                    You should follow @Choops4life and go through his past tweets as he owns the post game and tweeted a lot of updates and changes to the post over the last couple of weeks.
                    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                    Comment

                    • RyanFitzmagic
                      MVP
                      • Oct 2011
                      • 1959

                      #115
                      Re: NBA 2K19 Gameplay Blog with Plenty of Gameplay Videos (via @Da_Czar)

                      Originally posted by Da_Czar
                      I believe all the IQ stuff is on the defensive end right now.
                      Could you elaborate on what you mean by this, if you don't mind? I'm intrigued (probably because the first thing that came to my mind was Shot IQ, which I assumed was an offensive rating).

                      And I can't thank you enough for replying to my post about off-ball cutting. Great info you provided.

                      Comment

                      • Da_Czar
                        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                        • Jul 2002
                        • 5408

                        #116
                        Re: NBA 2K19 Gameplay Blog with Plenty of Gameplay Videos (via @Da_Czar)

                        Originally posted by GisherJohn24
                        Czar, has the Timeout bug been addressed? Basically the cpu rarely called time outs until the end of games.
                        I know OG got some work on that done. Not sure to the degree or if he will mention that in a blog.
                        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                        Comment

                        • Da_Czar
                          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                          • Jul 2002
                          • 5408

                          #117
                          Re: NBA 2K19 Gameplay Blog with Plenty of Gameplay Videos (via @Da_Czar)

                          Originally posted by RyanFitzmagic
                          Could you elaborate on what you mean by this, if you don't mind? I'm intrigued (probably because the first thing that came to my mind was Shot IQ, which I assumed was an offensive rating).

                          And I can't thank you enough for replying to my post about off-ball cutting. Great info you provided.
                          I forgot about that one Ryan. Geesh you guys are fast. That one is ours and is just how long does it take a player to recognize he has an open shot. The lower the shot IQ the longer it takes him to recognize shot opportunities.
                          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                          Comment

                          • bigmike0077
                            Rookie
                            • Dec 2013
                            • 401

                            #118
                            Re: NBA 2K19 Gameplay Blog with Plenty of Gameplay Videos (via @Da_Czar)

                            Originally posted by Da_Czar
                            I forgot about that one Ryan. Geesh you guys are fast. That one is ours and is just how long does it take a player to recognize he has an open shot. The lower the shot IQ the longer it takes him to recognize shot opportunities.
                            ( i have not seen this myself) But ive been reading this forum and i seen a couple of comments about CPU not being aggressive or driving to the hoop/Just putting up jumpers, can you comment on that?)

                            Comment

                            • prestwood90
                              Banned
                              • Nov 2013
                              • 1253

                              #119
                              Re: NBA 2K19 Gameplay Blog with Plenty of Gameplay Videos (via @Da_Czar)

                              Just gonna put this out there..... 2K won big when they hired Czar...... great stuff prez


                              Sent from my iPhone using Operation Sports

                              Comment

                              • JoFri
                                Pro
                                • Mar 2013
                                • 1486

                                #120
                                NBA 2K19 Gameplay Blog with Plenty of Gameplay Videos (via @Da_Czar)

                                Originally posted by ch46647
                                Czar- Any update from Scott OG regarding ACE adjustments on lower levels (All-Star or Superstar) as compared to HOF?



                                In the past, you said we had to play on HOF to optimize the CPU's usage of ACE. Has that changed this year? I prefer to play on All-Star or Superstar because I feel there are some artificial boosts built in for the CPU on HOF difficulty.



                                Thank you!
                                sorry not sure how to link the post here. i think he already addressed it at the other thread. dont quote him on that!







                                Sent from my iPhone using Tapatalk
                                Last edited by JoFri; 09-05-2018, 04:58 PM.

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