The first thing I found is that the visual hints (ie the bars) don't match with the caps.
I'll give just an example (but it's note the only one): according to bars if you increase your height, you will increase your strength. according to the caps it's apparently the opposite.
I'm using "apparently" because I found that:
- a 6'8 playmaking slasher has 68 max strength
- 6'9 playmaking slasher has 67 max strength
- a 6'10 playmaking slasher has again 68 max strength (??)
Maybe someone can share his thoughts on this.
However, I believe that you should trust the caps and not the bars, meaning that if you are going to use the player of the Prelude I suggest to double check his max caps before investing time and VC in him.
This is what I found on each attribute.
HEIGHT
Unless you are a bigman, I really don't see any good reason in going taller than default.
You will have a lot of key attributes down (shooting, ball handling, speed with and without the ball, acceleration, lateral quickness) without any significant benefit back.
It's weird because if you raise your height, your automatically raise your default wingspan, but you don't get any increase in steal, block and shot contest (no matter what the bars say).
WEIGHT
This can make the difference, since when you increase your weight the gains are concentrated in few attributes (especially contact dunk and strength) while the losses are distributed across many attributes (speed, speed with the ball, acceleration, lateral quickness).
This means that you can get some good boosts in contact dunk and strength (e.g 2 or 3 points) without sacrificing too much in "quickness" (e.g. one for each attribute that are not likely to penalize you too much).
Clearly going in the opposite way (reducing your weight) may not be worth it, as you have to loose "a lot" in strength/contact dunk/boxout before getting some significant gain for all the types of speeds.
However, I suggest to preview the caps for each tick of the weight and not only on the "milestones" (ie when the real player in the background change).
WINGSPAN
As said elsewhere, max wingspan is not the go-to-move in 2k19 unless you really don't give a f* about shooting and ball control.
Still, if you care about defense, you should consider to increase wingspan a little bit.
I found that increasing it of 2 ticks improve steals (+1 or +2), block (+1) AND shot contest (+2).
I cannot reach a conclusion on the outcomes on contested shoot because:
- I never understood how it works, I mean: a 75 contested shoot will lead to higher % than a 70 open shoot? and how the percentages change between a lightly contested and an heavily contested?
- I usually avoid to take contest shoots (in career or pro-am) so it's an attribute which I'm not really interested into.
Does anybody have more information on this?
Again, this is based on a playmaking slasher SF, and this why, for example, increasing your weight for better contact dunks or increasing a little bit your wingspan for better defense attributes it's no brainer to me.
I guess that the "rules" behind the changes are the same for all the archetypes, but it would be cool to have some confirmation from you and see what are your findings and conclusions for other builds.