What do badges actually do?

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  • Chemthethriller
    Pro
    • Nov 2013
    • 514

    #16
    Re: What do badges actually do?

    Originally posted by triplechin
    He's saying how does it translate in terms of ratings and animations, etc. How does it actually affect the game?

    I don't want to hijack his thread anymore so I'll just sum up my issue with badges. I'm all for differentiation of players but many badges (not all) don't make sense. Why have a deadeye badge when there is already a contested shot rating? Why is dimer simply a percentage boost that stacks online and makes for poorer gameplay? Those are the types of issues I have with badges that overlap with things already covered by ratings. If Dimer instead gave access to animations that allowed the passer to make passes from odd angles or put it in the chest more often or something along those lines, I'd be all for it. But I don't like a lot of badge implementation and overlap. They're very arcadey
    I'd agree with you as well, all badges (in my opinion) should unlock animations that provide your player with a more unique style in game, or work against other badges (i.e. defensive ones).

    Post Scoring is a good example of badges that unlock animations, but I feel like the complaint would mainly come with shooters not getting as many badges as your other players. I mean there could be better animations put in the game for individuals to look more like Kyle Korver or Klay Thompson coming off a screen, or their ability to navigate screens or off the ball better than others.
    PSN: ODB_BZA
    C: 2-Way Stretch Glass

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    • 3ShowTime2
      Rookie
      • Apr 2017
      • 379

      #17
      Re: What do badges actually do?

      Badges increase the chance of a successful "action" from ~30% (Bronze) up to 60-70% (HoF). If I remeber right 2klabs had the numbers for the last years.


      The chances can be countered and even nullified by counter badges. For example the bonuses for a gold posterizer will be nullified if he attempts a dunk against a HoF Rim protector. Youll notice that because the game tells you (at least in MyCareer) that your badge has dropped to XXX by your opponent.

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      • Chemthethriller
        Pro
        • Nov 2013
        • 514

        #18
        Re: What do badges actually do?

        Originally posted by 3ShowTime2
        Badges increase the chance of a successful "action" from ~30% (Bronze) up to 60-70% (HoF). If I remeber right 2klabs had the numbers for the last years.


        The chances can be countered and even nullified by counter badges. For example the bonuses for a gold posterizer will be nullified if he attempts a dunk against a HoF Rim protector. Youll notice that because the game tells you (at least in MyCareer) that your badge has dropped to XXX by your opponent.
        The numbers 2klabs gives us are decent ideas but we're not 100% sure of there accuracy. They attempt to replicate how the badge activates and provide results, which is awesome of them but I guess I want to know *what happens* specifically when that badge activates. If it's Relentless Finisher HOF, does my layup go up 30 points?
        PSN: ODB_BZA
        C: 2-Way Stretch Glass

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        • violatedterror
          Rookie
          • Jun 2007
          • 19

          #19
          Re: What do badges actually do?

          If you play with the HUD on, it shows you when the badges are used. Maybe that will help you better understand what they do.

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          • 3ShowTime2
            Rookie
            • Apr 2017
            • 379

            #20
            Re: What do badges actually do?

            Originally posted by Chemthethriller
            The numbers 2klabs gives us are decent ideas but we're not 100% sure of there accuracy. They attempt to replicate how the badge activates and provide results, which is awesome of them but I guess I want to know *what happens* specifically when that badge activates. If it's Relentless Finisher HOF, does my layup go up 30 points?

            I dont think the players attributes that we know are altered through badges. Pretty sure badges modify internal calculation numbers that determine if the action you take is successful or not, what animations should be played out etc.

            Comment

            • Black Bruce Wayne
              MVP
              • Aug 2015
              • 1459

              #21
              Re: What do badges actually do?

              Originally posted by Chemthethriller
              "More likely"

              What is more likely. That definition can vary greatly person to person. What I'm actually asking is, is "More likely" 5% more likely, 10%, etc etc.

              Think about how this could effect the decision to make a build over another. If I was deciding between lets say Shot Creating Post Scorer or making a Slashing Defender only to find out HOF Chase down artist gave me a +4 block and a +4 speed in that situation would I find it more useful than a 10% increase on all "difficult shots" probably not, but at the same time if HOF Chase Down Artist gave me a +30 speed and +30 block in chasedown situations, maybe I would find it worth it.
              I think you are over thinking this, but then again I have to remember where I'm at.

              Sent from my SM-G930V using Tapatalk

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              • fysens
                Rookie
                • Sep 2015
                • 32

                #22
                Re: What do badges actually do?

                I believe what OP is asking for is something like this:


                https://forums.operationsports.com/f...-skills-guide/


                Updated for 2k19. As an example:


                Alley-Ooper

                What it does: All alley-oop passes will have a 20-point boost applied to the player's passing rating. The chance of throwing a successful alley-oop pass is also increased by 20%.




                I agree it would be nice to have that info, but perhaps the way badges work is more complex now and cannot be easily explained to the players.

                Comment

                • SCOLIA5044
                  Rookie
                  • Sep 2017
                  • 58

                  #23
                  Re: What do badges actually do?

                  Originally posted by fysens
                  I believe what OP is asking for is something like this:


                  https://forums.operationsports.com/f...-skills-guide/


                  Updated for 2k19. As an example:


                  Alley-Ooper

                  What it does: All alley-oop passes will have a 20-point boost applied to the player's passing rating. The chance of throwing a successful alley-oop pass is also increased by 20%.




                  I agree it would be nice to have that info, but perhaps the way badges work is more complex now and cannot be easily explained to the players.



                  This a great example jus eariler i was playing and i have a slashing/shotcreator SG and i was wondering why sometimes driving to the paint i wont do a posterizing dunk but instead do a layup i have sliver posterizer badge

                  Comment

                  • antdoggydogg
                    Rookie
                    • Sep 2011
                    • 610

                    #24
                    Re: What do badges actually do?

                    Originally posted by triplechin
                    He's saying how does it translate in terms of ratings and animations, etc. How does it actually affect the game?

                    I don't want to hijack his thread anymore so I'll just sum up my issue with badges. I'm all for differentiation of players but many badges (not all) don't make sense. Why have a deadeye badge when there is already a contested shot rating? Why is dimer simply a percentage boost that stacks online and makes for poorer gameplay? Those are the types of issues I have with badges that overlap with things already covered by ratings. If Dimer instead gave access to animations that allowed the passer to make passes from odd angles or put it in the chest more often or something along those lines, I'd be all for it. But I don't like a lot of badge implementation and overlap. They're very arcadey
                    I agree, we need some transparency with these. Especially since it involves monetized modes. The data from 2Klabs is kind of discouraging for hardcore sim players. For example a hall of fame corner specialist makes their corner threes at a 58% rate. And that's if they only have a 3 point rating of 80. What if it was 90?

                    For the record not even Steph or Klay shoot 58% from the corners. And their 3 point ratings are much higher than 80. So they are receiving some insane boosts.
                    Last edited by antdoggydogg; 09-14-2018, 02:32 PM.

                    Comment

                    • SergentSandwich
                      Rookie
                      • Aug 2013
                      • 103

                      #25
                      What do badges actually do?

                      Originally posted by triplechin
                      He's saying how does it translate in terms of ratings and animations, etc. How does it actually affect the game?



                      I don't want to hijack his thread anymore so I'll just sum up my issue with badges. I'm all for differentiation of players but many badges (not all) don't make sense. Why have a deadeye badge when there is already a contested shot rating? Why is dimer simply a percentage boost that stacks online and makes for poorer gameplay? Those are the types of issues I have with badges that overlap with things already covered by ratings. If Dimer instead gave access to animations that allowed the passer to make passes from odd angles or put it in the chest more often or something along those lines, I'd be all for it. But I don't like a lot of badge implementation and overlap. They're very arcadey


                      they’re arcadey because NBA 2K19 is a video game which is meant for kids. the badges have clear uses and you really shouldn’t have anything to complain about
                      Sent from my iPhone using Operation Sports
                      Last edited by SergentSandwich; 09-14-2018, 08:36 PM.

                      Comment

                      • Lakerplayer8
                        Rookie
                        • Sep 2017
                        • 85

                        #26
                        Re: What do badges actually do?

                        I agree it would be nice to know the exact boost you get from each individual badge. Might make things a little messy with park though as i assume the majority would make the same exact builds. At least its a little diverse these days to some degree. But I do not mind the badges. If there were no badges then that would take the uniqueness away from stars like Lebron and Steph Curry. If it was purely ratings then it would feel like NBA Live 2005 or something. I remember I had a all star team on the lakers with Kobe Tmac and a few other players. I had Q Richardson as well and I remember I used to always run a pick from the left corner of the court and then sprint to the other side and pass it back to the roller for a three pointer. It didnt matter who was shooting it...Tmac, Kobe, or Q Rich. They all had high ratings so I didnt care.

                        At least with the badges I would care if Klay was getting the open shot as opposed to Nick Young. They both have high shooting ratings but the badges make it Klay Unique.

                        Comment

                        • DC
                          Hall Of Fame
                          • Oct 2002
                          • 17996

                          #27
                          Re: What do badges actually do?

                          Originally posted by IBMA
                          Y’all are both trippin. Drop stepper, to answer ur example, makes u excel at drop steps and getting defenders off of u when doing drop steps. If u don’t know what I just said than u don’t know basketball. Each badge does work something. And those badges u named r not trash. Deep range deadeye basically makes u unstoppable. Dimer gives u a better chance of the person u passed to to make the shot. Ankle breaker literally helps u break ankles!! I don’t know what there isn’t to understand?! Am I the only one?


                          Sent from my iPhone using Operation Sports
                          Originally posted by SirG
                          This whole thread is dumb. You asked what the badges do then quickly turned a 180 and started calling badges dumb/unrealistic. WTF?
                          Funny posts.

                          I would suggest searching around the internets, there is plenty of breakdown as to what each badge does.
                          Concrete evidence/videos please

                          Comment

                          • Lord Kokop
                            Rookie
                            • Sep 2015
                            • 32

                            #28
                            Re: What do badges actually do?

                            Originally posted by SCOLIA5044
                            This a great example jus eariler i was playing and i have a slashing/shotcreator SG and i was wondering why sometimes driving to the paint i wont do a posterizing dunk but instead do a layup i have sliver posterizer badge

                            all badges work in terms of % success, when you drive to the basket on an open lane the game calculates if you are going to posterize your man or not (usually because he's too close to the basket) the posterizer badge gives you small % increases for that chance to happen, hence why HoF posterizers will posterize more frequently than silver


                            relentless finisher increases your success on contact layups, catch and shoot the same... corner specialist... even Charge card ups the % chance of it being called a charge


                            literally all badges works the same, there might badges that have a little more to it than a more % of happening, but overall I think the system can be well understood

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