Recommended Videos
Collapse
Point in the paint remedy
Collapse
X
-
Re: Point in the paint remedy
Just played Portland. How it happens that Evan Turner is cooking me with floaters and pull ups all game long it's beyond me. The CPU simply can't miss those shots no matter how well you contest. What the hell.Comment
-
Re: Point in the paint remedy
well...there are some game situations that must be tuned down via patch or sliders. What make me really crazy is that those are issues well known in the past and still there.I'm getting a bit better on defense but I still have a couple of things that I can't stop and both of them are related to points in the paint.
1. Against team that run heavy pick n roll action, defense becomes way too hard. Your teammates lose their man when guarding the screener even if you ask for a soft help defense. If you avoid help defense I find it way too hard to stop pull up jumpers from the free throw area. The CPU hits them at an incredible rate, I would say the amount of success the CPU has on pick n roll situations is a bit unrealistic. For example when playing the Magic, the Vucevic-Augustin pick n roll killed me all game long. Vucevic shot 7-8 and Augustin 6-11, just pull ups or easy baskets in the paint.
2. When guarding the post if a player starts dancing on his pivot foot at times he will simply slide towards the basket, getting and angle that makes it impossible for you to contest his release. I even noticed that when you're guarding a player in the high post your teammates play help defense that is not indicated, since their man is closer to the basket and your man is just standing there dancing on his pivot foot. This usually leads to a pass that gets over your teammates head like he is asleep and then his man just scores the easy two thanks to his unecessary help.Comment
-
Re: Point in the paint remedy
This is another 'classic' situation that occurs...why valanciunas and ibaka are standing in the middle of the court waiting for the ball carrier instead of follow their assignments all alone under the rim????....misteries of 2k AI defense...Comment
-
Re: Point in the paint remedy
They're taking their time with the patch, let's hope they get it right. It seems like this year they're listening a bit more to their offline community..Comment
-
Re: Point in the paint remedy
This happens far too often and it kills the realism of the game.https://youtu.be/yqiKGOpwTSQ
This is another 'classic' situation that occurs...why valanciunas and ibaka are standing in the middle of the court waiting for the ball carrier instead of follow their assignments all alone under the rim????....misteries of 2k AI defense...Comment
-
Re: Point in the paint remedy
I tried tweaking the sliders and they still score 50-70 points in the paint every game. The fact is that the CPU takes a million shots in the paint even if you change the sliders, not to add they take max 15 three pointers per game when NBA team take at least 22 threes and some of them take more than 35. I think the game lacks shot distribution to a point where a patch is necessary to fix this. Does anyone at 2k even watch NBA games? Teams don't play that much in the paint nowadays, c'mon now. The Spurs took 5 3s in a entire game against me, all they did was feed Pau in the post all game long.Last edited by fabritrvdel; 09-18-2018, 05:09 PM.Comment
-
Re: Point in the paint remedy
Have you tried playing the Warriors to see how many threes they attempt. I wonder if the lack of threes are somewhat tied to 3 point plays missing from playbook.I tried tweaking the sliders and they still score 50-70 points in the paint every game. The fact is that the CPU takes a million shots in the paint even if you change the sliders, not to add they take max 15 three pointers per game when NBA team take at least 22 threes and some of them take more than 35. I think the game lacks shot distribution to a point where a patch is necessary to fix this. Does anyone at 2k even watch NBA games? Teams don't play that much in the paint nowadays, c'mon now. The Spurs took 5 3s in a entire game against me, all they did was feed Pau in the post all game long.Comment
-
Re: Point in the paint remedy
I'll check that out next time I play. For now the team that took the most three pointers against me was the Raptors with 22. They usually take around 30 in real life if I remember correctly. Hornets instead took 8 threes which doesn't make sense at all since the team with less 3pt attempts was Minnesota last year, with 22.
Edit: also team take a ton of pull ups from the free throw area or they take long twos, which are shots that in real basketball you try to avoid. It feels like the CPU doesn't play efficient basketball so they gotta cheat you in the paint to still be able to score.Last edited by fabritrvdel; 09-18-2018, 05:26 PM.Comment
-
Re: Point in the paint remedy
I adjusted the CPU slider for "attack the basket" down to 40. That brought the points in the paint down to a reasonable level for me. Results may vary but that brought up the mid range jump shooting and pull up shots for the CPU. Which I thought was pretty low to begin with.PS4 - CoastalRyan
The Golf Club Published Courses
The OsoV2
Big Leaf of South Texas
Mt. Turner - Island Links
Comment
-
Re: Point in the paint remedy
Yeah, Lebrons post fade is deadly accurate. I was playing on Rookie last night against the Lakers, and I forget how many pts Lebron had, nothing ridiculously high, I do know that, but his post fade was unguardable, and I dont remember him missing any of them, and he probably went to that move atleast 6 to 8 times, that game. This would be on 12 minute qtrs, as I only play full games.
Ive always played on SS or HOF, and just adjusted sliders in my favor, because that was the only way to get the CPU to fully utilize ACE, and make adjustments thruout the game. But this yr ACE is being used fully by the CPU on all difficultly levels, so there is no need to play on the highest difficulty levels, unless your stick skills are so good, to where thats the only way for you to get a competitive game by the CPU.
So I would recommend to the OP, to try playing on the lower levels, if he is struggling on defense. Or if its just defense that he struggles with, just adjust the defensive sliders so your able to protect the paint better.
I will say the CPU will punish you inside, as they take what you give them, so if your concerned with limiting the 3's by the CPU and playing tight D on the perimeter, just like IRL, they will punch it inside, either thru the post, or by driving to the hoop.
The last couple yrs, it was easier to limit the CPU's PIP, not so this in 19, the CPU is much smarter.
Could the CPU possibly be a little to over powered, with scoring in the paint, yeah, it probably is. I think the main culprit is the devs breaking the game when it comes to being able to take charges. The game isnt registering charges, or really even blocking fouls for that matter.
I have seen the CPU back me down in the post several times, while IM holding the charge button down, and I will be knocked down and they go right up and score a easy bucket. And I know Im not flopping, Im am holding the charge button down, the whole time. Only 1 time in 15 or 16 games I have played, there has been only 1 charge called in this situation, which Is leading to more PIP being scored. The only other charge I have saw, was me taking a charge on the perimeter.
I believe thats where the problem is, with a few too many PIP being scored by the CPU, because there are no fouls being called in the paint, unless its a shooting fouls when a player is driving to the basket.
For that matter, the game is also broke, in regards to no fouls being called on 3pt attempts.
If the devs actually fix this issue, I think you will see a few less PIP being scored, because charges and even blocking fouls would be called.
We got to keep on the devs to fix these issues, because the tend to ignore stuff like this, as they are to consumed with catering to the online side of the game, and is offline guys tend to get screwed on this kind of stuff.
Something I have also noticed, as its been that way for a few yrs now, is there isnt enough solid contact in the paint, as the offensive player tend to just slide around the defender when he gets past his perimeter defender, and the help D is almost worthless, in this situation. Only reason there wasnt much of a issue with too many PIP by the CPU the past couple yrs, is because the CPU seemed to be searching for a 3pt shot, instead of driving to the basket, or passing to a post player in the paint.Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
Favorite teams:
MLB- Reds/ and whoever is playing the Cubs
NBA- Pacers
NFL- Dolphins & ColtsComment
-
Re: Point in the paint remedy
Right on point, CaseIH.
Lbj post fadeaway has been un-guardable since 2K16 ... Lol. But that's fine, the Cpu need to score. I just have to think of a better defensive gameplan to counter his post game.Yeah, Lebrons post fade is deadly accurate. I was playing on Rookie last night against the Lakers, and I forget how many pts Lebron had, nothing ridiculously high, I do know that, but his post fade was unguardable, and I dont remember him missing any of them, and he probably went to that move atleast 6 to 8 times, that game. This would be on 12 minute qtrs, as I only play full games.
I unconsciously played on PRO in one game (I thot I was on HOF). The makes were easier, and I got a triple double with Giannis (monster on the boards and my shooters just making a lot of open shots) by end of 3rd quarter. On HOF, harder to get as makes were harder.Ive always played on SS or HOF, and just adjusted sliders in my favor, because that was the only way to get the CPU to fully utilize ACE, and make adjustments thruout the game. But this yr ACE is being used fully by the CPU on all difficultly levels, so there is no need to play on the highest difficulty levels, unless your stick skills are so good, to where thats the only way for you to get a competitive game by the CPU.
So I would recommend to the OP, to try playing on the lower levels, if he is struggling on defense.
Try adjusting the gather release slider, then just use the right stick contest and it should work (but it may not responsive). Note: There's some bug down there where the higher it goes, the lesser effect on the contest. I dont know if thats fixed. First reported by Shady Mike in his channel.Or if its just defense that he struggles with, just adjust the defensive sliders so your able to protect the paint better.
Another alternative would be, I find double team (user control the help defender approach) is very effective clouding the post player. Middleton was guarding Butler at the post, and I had Giannis helped to cover at the middle of the paint, getting ready to jump to contest the fadeaway. Butler was left with the baseline to work. Middleton (my AI) stripped him down clean and ball got out of bounds.
You can try pulling the chair if the post player attempts to muscle in. Tell me if it works ....
This. 2K16 had the charges done well but many abused it. 2K nerfed it subsequently. I find 2K did it well in 2K17 where charges and blocking fouls had a good mix. It would be awesome if 2K can bring this back to 2K19.I think the main culprit is the devs breaking the game when it comes to being able to take charges. The game isnt registering charges, or really even blocking fouls for that matter.
I have seen the CPU back me down in the post several times, while IM holding the charge button down, and I will be knocked down and they go right up and score a easy bucket. And I know Im not flopping, Im am holding the charge button down, the whole time. Only 1 time in 15 or 16 games I have played, there has been only 1 charge called in this situation, which Is leading to more PIP being scored. The only other charge I have saw, was me taking a charge on the perimeter.
I believe thats where the problem is, with a few too many PIP being scored by the CPU, because there are no fouls being called in the paint, unless its a shooting fouls when a player is driving to the basket.
For that matter, the game is also broke, in regards to no fouls being called on 3pt attempts.
Personally, I didnt have problem Cpu shooting threes or outside paint (let me check the team stats to confirm).
For instance, I was playing against the wolves and the Cpu ran a couple of plays for Butler. On one particular possession, I was caught offguard - I was guarding the ball handler and Butler ran offscreen for catch and shoot 3. On replay, I found my AI teammate Middleton caught in the screen set by Wiggins and hence free up Butler for open 3. On another possession, I manage to cover the 3 (resulted in a broken play by the Cpu) and the Cpu then had Butler on isolation and he went on for post play. Middleton (user control) was able to contain him (preventing him to muscle in to the paint) and Butler did a fadeaway in midrange.
I will recommend that before playing the game, go to the opponent team playbook (this is possible when controlling all 30 teams) and make sure the right play type is assigned to the team and the players. Sometimes, either the team playbook is lacking the mid range or 3 pt plays or the same were not assigned to the players.
Help D matters in 2K19, IMO. Just my feel. Perhaps I can notice this bcos I played on custom HOF mode and Giannis is a beast on help defense (he got all 5 steals, all AI). I'm gonna try out SS mode and see how it plays out.Something I have also noticed, as its been that way for a few yrs now, is there isnt enough solid contact in the paint, as the offensive player tend to just slide around the defender when he gets past his perimeter defender, and the help D is almost worthless, in this situation. Only reason there wasnt much of a issue with too many PIP by the CPU the past couple yrs, is because the CPU seemed to be searching for a 3pt shot, instead of driving to the basket, or passing to a post player in the paint.
Sent from my iPhone using TapatalkComment
-
Re: Point in the paint remedy
Right on point, CaseIH.
Lbj post fadeaway has been un-guardable since 2K16 ... Lol. But that's fine, the Cpu need to score. I just have to think of a better defensive gameplan to counter his post game.
I unconsciously played on PRO in one game (I thot I was on HOF). The makes were easier, and I got a triple double with Giannis (monster on the boards and my shooters just making a lot of open shots) by end of 3rd quarter. On HOF, harder to get as makes were harder.
Try adjusting the gather release slider, then just use the right stick contest and it should work (but it may not responsive). Note: There's some bug down there where the higher it goes, the lesser effect on the contest. I dont know if thats fixed. First reported by Shady Mike in his channel.
Another alternative would be, I find double team (user control the help defender approach) is very effective clouding the post player. Middleton was guarding Butler at the post, and I had Giannis helped to cover at the middle of the paint, getting ready to jump to contest the fadeaway. Butler was left with the baseline to work. Middleton (my AI) stripped him down clean and ball got out of bounds.
You can try pulling the chair if the post player attempts to muscle in. Tell me if it works ....
This. 2K16 had the charges done well but many abused it. 2K nerfed it subsequently. I find 2K did it well in 2K17 where charges and blocking fouls had a good mix. It would be awesome if 2K can bring this back to 2K19.
Personally, I didnt have problem Cpu shooting threes or outside paint (let me check the team stats to confirm).
For instance, I was playing against the wolves and the Cpu ran a couple of plays for Butler. On one particular possession, I was caught offguard - I was guarding the ball handler and Butler ran offscreen for catch and shoot 3. On replay, I found my AI teammate Middleton caught in the screen set by Wiggins and hence free up Butler for open 3. On another possession, I manage to cover the 3 (resulted in a broken play by the Cpu) and the Cpu then had Butler on isolation and he went on for post play. Middleton (user control) was able to contain him (preventing him to muscle in to the paint) and Butler did a fadeaway in midrange.
I will recommend that before playing the game, go to the opponent team playbook (this is possible when controlling all 30 teams) and make sure the right play type is assigned to the team and the players. Sometimes, either the team playbook is lacking the mid range or 3 pt plays or the same were not assigned to the players.
Help D matters in 2K19, IMO. Just my feel. Perhaps I can notice this bcos I played on custom HOF mode and Giannis is a beast on help defense (he got all 5 steals, all AI). I'm gonna try out SS mode and see how it plays out.
Sent from my iPhone using Tapatalk
On the Help D being worthless, they actually slide over, and react quicker this yr than in past yrs, but its like there is no weight or strength, Im not sure how to explain, it but the offensive player just kind of scoots off to the side of the defender, where IRL there would be hard contact and either a blocking foul or charging fouls would be called IRL in the paint, but in NBA2k, that dont happen. But Help D awareness so far anyway, is improved IMO, as far as rotating , I have see some really good blocked shots animations so far, and I have had Help D at the default level of 50, although I did tighten it up more, the last couple games to 55, trying to see if it would make for some more fouls.
I did this past game draw another charge, so taking a charge is possible, problem is it just dont happen anywhere near often enough, as it was my 3rd in 16 games played,lol.
I still havent seen any shooting fouls on 3pt attempts yet. I have even tried to make a foul happen on a 3pt attempt, both trying to draw one from the CPU, and me trying to foul the CPU on a 3pt shot, but still no luck. Last yr, on the rare occasion it would happen. I really think they broke this aspect as I think it was in NBA2k17, where the online crybabies were whining about it being to easy to for the offensive player to draw a foul on a 3pt attempt, so as usual the devs cater to those guys, and it ended up ruining the realism for us offline players.
I dont know anything about coding and such, but I wish they would make the game, so the gameplay offline wouldnt be effected by the online side of things, because while Im sure there are online players who do want realism, the majority of them, dont want a realistic game, or they are completely clueless to actually playing it IRL, and think what they are saying is what happens IRL, LOL.Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
Favorite teams:
MLB- Reds/ and whoever is playing the Cubs
NBA- Pacers
NFL- Dolphins & ColtsComment
-
Re: Point in the paint remedy
SpoilerOn the Help D being worthless, they actually slide over, and react quicker this yr than in past yrs, but its like there is no weight or strength, Im not sure how to explain, it but the offensive player just kind of scoots off to the side of the defender, where IRL there would be hard contact and either a blocking foul or charging fouls would be called IRL in the paint, but in NBA2k, that dont happen. But Help D awareness so far anyway, is improved IMO, as far as rotating , I have see some really good blocked shots animations so far, and I have had Help D at the default level of 50, although I did tighten it up more, the last couple games to 55, trying to see if it would make for some more fouls.
I did this past game draw another charge, so taking a charge is possible, problem is it just dont happen anywhere near often enough, as it was my 3rd in 16 games played,lol.
I still havent seen any shooting fouls on 3pt attempts yet. I have even tried to make a foul happen on a 3pt attempt, both trying to draw one from the CPU, and me trying to foul the CPU on a 3pt shot, but still no luck. Last yr, on the rare occasion it would happen. I really think they broke this aspect as I think it was in NBA2k17, where the online crybabies were whining about it being to easy to for the offensive player to draw a foul on a 3pt attempt, so as usual the devs cater to those guys, and it ended up ruining the realism for us offline players.
I dont know anything about coding and such, but I wish they would make the game, so the gameplay offline wouldnt be effected by the online side of things, because while Im sure there are online players who do want realism, the majority of them, dont want a realistic game, or they are completely clueless to actually playing it IRL, and think what they are saying is what happens IRL, LOL.
Pls, u have 3. I have 0! There're a lot 3 pt fouls in 2K17, but it could be due to my custom sliders.
If 2K ever patch the game, just patch these two fixes ... Lol
Sent from my iPhone using TapatalkComment
-
Re: Point in the paint remedy
I think it's not a difficult level problem, i think to do a good job on defense playing onball, what I noticed, and I posted 2 videos in this thread, is that cpu offball D is ridiculous, and the videos prove this. I can be Gary Payton on D but if my teammates don't follow their assignments, that is the basic, it's obviously an easy pass for the open man.Comment

Comment