2k19 WAYYY Over Powered Archetypes and Badges

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  • splashmountain
    Pro
    • Aug 2016
    • 809

    #16
    Re: 2k19 WAYYY Over Powered Archetypes and Badges

    Originally posted by loso_34
    what were they thinking allowing sharps to trigger excellent releases on about every open look cause they had a good release smh.
    but making layups harder when just as open? DUMB
    on no planet is a open super long range jump shot easier than a point blank layup with a guy thats 6'9 to 7'3 feet tall. on no planet.

    Comment

    • awg811
      Pro
      • Jul 2009
      • 768

      #17
      Re: 2k19 WAYYY Over Powered Archetypes and Badges

      Originally posted by splashmountain
      but making layups harder when just as open? DUMB

      on no planet is a open super long range jump shot easier than a point blank layup with a guy thats 6'9 to 7'3 feet tall. on no planet.


      Obviously you have not been to every planet.
      On planet 2k, many magical things can happen.


      Sent from my iPhone using Operation Sports

      Comment

      • ASAP Floppy
        Banned
        • Sep 2018
        • 177

        #18
        Re: 2k19 WAYYY Over Powered Archetypes and Badges

        Originally posted by splashmountain
        but making layups harder when just as open? DUMB
        on no planet is a open super long range jump shot easier than a point blank layup with a guy thats 6'9 to 7'3 feet tall. on no planet.
        The planet Beluba.

        Comment

        • splashmountain
          Pro
          • Aug 2016
          • 809

          #19
          Re: 2k19 WAYYY Over Powered Archetypes and Badges

          Originally posted by ASAP Floppy
          The planet Beluba.
          I forgot about that other dimension :-(

          Comment

          • ItchyNscratchy
            Banned
            • Jan 2018
            • 305

            #20
            Re: 2k19 WAYYY Over Powered Archetypes and Badges

            Originally posted by TonyBake
            . Glass Cleaners shouldnt get such good defensive stats though...
            What?? So what do you suggest glasscleaners get?? Better offense?? Then everyone would cry even more saying how OP it is. Glasscleaners dont even have good defensive stats i dont know where you got that from.

            Comment

            • loso_34
              MVP
              • Jul 2010
              • 1344

              #21
              Re: 2k19 WAYYY Over Powered Archetypes and Badges

              Originally posted by TonyBake
              Anything with shot creator. There’s no point for a wing to even pick slasher because shot creators slash just as well.

              Rebounder builds aren’t OP to me. I think it’s more to do that everyone and their mama makes a wing so when you go against a rebounding build, you should expect to struggle to get boards. Glass Cleaners shouldnt get such good defensive stats though...

              Pure post or post/shot creators that can do that cheese post hop stepback that creates 3 feet of space are lowkey OP.
              slashers get gold/hof relentless finisher along with contact dunks. they're better finishers.

              Comment

              • swac07
                MVP
                • Feb 2007
                • 1842

                #22
                Re: 2k19 WAYYY Over Powered Archetypes and Badges

                My gripe is it seems certain stats only matter in the park...I went against a pure sharpshooter that was a 85 I'm a 2 way shot Creator defender(91)...we're both SFs....dude was running around wetting threes ,stealing the ball like it's nothing, and moving around the court real fast.

                My team lost which is cool, but I go back and look at his build's ratings and the only 2 things that were at full max were 3s and stamina .. everything else pretty much wasn't touched(like literally)...

                So how in the heck was he able to steal the ball so much? Move across the court so fast and do other random stuff with an incomplete build??..imo him shooting 3s and having lots of energy is a given but other than that he should've been a vegetable on the court

                I'm trying to play park this year so could someone please explain the logic behind this madness to me lol?

                Sent from my LGLS992 using Tapatalk
                Last edited by swac07; 10-17-2018, 10:03 PM.
                "Wisdom is ALWAYS an overmatch for strength"........The Zen Master

                Comment

                • OrlandoTill
                  Rookie
                  • Sep 2016
                  • 169

                  #23
                  Re: 2k19 WAYYY Over Powered Archetypes and Badges

                  Originally posted by swac07

                  I'm trying to play park this year so could someone please explain the logic behind this madness to me lol?

                  Sent from my LGLS992 using Tapatalk
                  Stealing is OP because even with the patch certain bad steal animations of lunging covers too much ground realistically and there's no good way to flow from that lunge animation to something that's both responsive for the user and competitively viable(a pickup animation from a lunge, not touching the ball after Pressing Square and getting a wide animation hitbox, having him either move through your body and stop your movement when pressing Square or ghost through you).

                  3's are OP because even with the buffs to contests and lockdowns Primary 3pt builds have the ability to hit 100% of their open shots. Without addressing offensive speed, acceleration, movement too much from last year for those builds that makes Shooter's ticking time bombs for points.

                  So all he would need to do was run wraps(running around the ball handler forcing you to get the pickup ball-handler animation) or get into transition and it over
                  Last edited by OrlandoTill; 10-17-2018, 10:44 PM.
                  76 6"6" 180lbs Sharpshooting Playmaking SF
                  73 6"7" 230lbs Pure Glass Cleaner PF

                  https://www.twitch.tv/orlandotill

                  Protesting PNO
                  MTU

                  PSN: OrlandoTill

                  Comment

                  • wisdom
                    Rookie
                    • Jul 2013
                    • 118

                    #24
                    Re: 2k19 WAYYY Over Powered Archetypes and Badges

                    Originally posted by OrlandoTill
                    Stealing is OP because even with the patch certain bad steal animations of lunging covers too much ground realistically and there's no good way to flow from that lunge animation to something that's both responsive for the user and competitively viable(a pickup animation from a lunge, not touching the ball after Pressing Square and getting a wide animation hitbox, having him either move through your body and stop your movement when pressing Square or ghost through you).

                    3's are OP because even with the buffs to contests and lockdowns Primary 3pt builds have the ability to hit 100% of their open shots. Without addressing offensive speed, acceleration, movement too much from last year for those builds that makes Shooter's ticking time bombs for points.

                    So all he would need to do was run wraps(running around the ball handler forcing you to get the pickup ball-handler animation) or get into transition and it over
                    the word always speak in practice mode....."fundamental...fundamental..." 2k...we want that "fundamental" badly....

                    Comment

                    • sammy watkins
                      Rookie
                      • Jul 2012
                      • 91

                      #25
                      Re: 2k19 WAYYY Over Powered Archetypes and Badges

                      To me, the game hasn't been out long enough to make these type of claims. Meaning, there aren't enough people who are high level to draw a conclusion. The majority of people aren't even a 94 overall yet, so it'll be interesting to see what things look like when more people with different builds get there.

                      Comment

                      • swac07
                        MVP
                        • Feb 2007
                        • 1842

                        #26
                        Re: 2k19 WAYYY Over Powered Archetypes and Badges

                        Originally posted by OrlandoTill
                        Stealing is OP because even with the patch certain bad steal animations of lunging covers too much ground realistically and there's no good way to flow from that lunge animation to something that's both responsive for the user and competitively viable(a pickup animation from a lunge, not touching the ball after Pressing Square and getting a wide animation hitbox, having him either move through your body and stop your movement when pressing Square or ghost through you).

                        3's are OP because even with the buffs to contests and lockdowns Primary 3pt builds have the ability to hit 100% of their open shots. Without addressing offensive speed, acceleration, movement too much from last year for those builds that makes Shooter's ticking time bombs for points.

                        So all he would need to do was run wraps(running around the ball handler forcing you to get the pickup ball-handler animation) or get into transition and it over
                        Wooooow just Wow......smh

                        Thanks for the info
                        "Wisdom is ALWAYS an overmatch for strength"........The Zen Master

                        Comment

                        • ASAP Floppy
                          Banned
                          • Sep 2018
                          • 177

                          #27
                          Re: 2k19 WAYYY Over Powered Archetypes and Badges

                          Anyone willing to bet that the 2k league will be on different sliders than the ones we play on? They did that last year, they claimed the proam shooting was fine, yet lowered it for the league I guess having guys shoot from the hashmarks for the majority of their makes would be a bad look, yet they let it persist for us.

                          Comment

                          • ASAP Floppy
                            Banned
                            • Sep 2018
                            • 177

                            #28
                            Re: 2k19 WAYYY Over Powered Archetypes and Badges

                            Originally posted by swac07
                            My gripe is it seems certain stats only matter in the park...I went against a pure sharpshooter that was a 85 I'm a 2 way shot Creator defender(91)...we're both SFs....dude was running around wetting threes ,stealing the ball like it's nothing, and moving around the court real fast.

                            My team lost which is cool, but I go back and look at his build's ratings and the only 2 things that were at full max were 3s and stamina .. everything else pretty much wasn't touched(like literally)...

                            So how in the heck was he able to steal the ball so much? Move across the court so fast and do other random stuff with an incomplete build??..imo him shooting 3s and having lots of energy is a given but other than that he should've been a vegetable on the court

                            I'm trying to play park this year so could someone please explain the logic behind this madness to me lol?

                            Sent from my LGLS992 using Tapatalk


                            I saw a 6'5 pure sharp with minimum wingspan chase down block a 7'0 athletic finisher that was in takeover, I actually saved the clip it was so stupid.

                            Sharps can do everything, they were given defensive stopper for some reason so they have random acts of incredible defense.

                            Comment

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