Sharpshooters/Stretchs aren't OP AT ALL

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  • wisdom
    Rookie
    • Jul 2013
    • 118

    #16
    Re: Sharpshooters/Stretchs aren't OP AT ALL

    Originally posted by nyccc
    took another loss to a stretch zig zagging and chcuking threes.

    Just want to thank all the people who cried that "defense was overpowered" before patch.

    With the tune done to defense and onball steals. Its impossible to stop stretch bigs holding LT hiding behind screens.

    Another issue that isnt being announced more enough is the SPEED off CROSS COURT PASSES and THE SUCCESS RATE OF MAKING PASSES MID JUMP SHOT.

    With the nerfed defense they have once again, made sharpshooting OP. Its actually hysterical how this game wants to be an eSport when the appease to its casual audience. The casuals complain the game is too hard and bam it becomes to easy for the skilled players. Add a skilled player to a stretch big, and its GG.

    Another dumb mechanism is how defensive stopper works. Guards playing the middle person in park matched up against Stretch Bigs shot contest doesn't register.

    Everything favors sharpshooters in this game. Threes are a higher percentage shot the layups on THE FASTBREAK for crying out loud.

    Its November and Im close to calling it quits on this game. its getting earlier and earlier year by year.
    it's not about people complain..no matter 2K "tune or twist".this game is simply broken...the base of this game is just bad as hell...the most anoying thing is 2K never ...ever fix those animation glitch... all they care is how to force people to buy vc!!

    Comment

    • splashmountain
      Pro
      • Aug 2016
      • 809

      #17
      Re: Sharpshooters/Stretchs aren't OP AT ALL

      Originally posted by nyccc
      took another loss to a stretch zig zagging and chcuking threes.

      Just want to thank all the people who cried that "defense was overpowered" before patch.

      With the tune done to defense and onball steals. Its impossible to stop stretch bigs holding LT hiding behind screens.

      Another issue that isnt being announced more enough is the SPEED off CROSS COURT PASSES and THE SUCCESS RATE OF MAKING PASSES MID JUMP SHOT.

      With the nerfed defense they have once again, made sharpshooting OP. Its actually hysterical how this game wants to be an eSport when the appease to its casual audience. The casuals complain the game is too hard and bam it becomes to easy for the skilled players. Add a skilled player to a stretch big, and its GG.

      Another dumb mechanism is how defensive stopper works. Guards playing the middle person in park matched up against Stretch Bigs shot contest doesn't register.

      Everything favors sharpshooters in this game. Threes are a higher percentage shot the layups on THE FASTBREAK for crying out loud.

      Its November and Im close to calling it quits on this game. its getting earlier and earlier year by year.
      let me explain something to you. in theory they nerfed the defense. but in reality That aint no defense to begin with.

      I mean the so called defense that was in 2k19 when it dropped was not Realistic at all. In addition it was less user controlled and more controlled by the CPU generating steals and blocks for people (standing with their hands up) or cpu generation weird animations just cause a guy has a defensive badge. That aint defense, thats the cpu doing most of the work for you. i dont get online to play the cpu. i get online to play humans/users. you see my point?

      So that defense always needed to be overhauled. it hasnt been. they just toned down SOME of the fakery that was pushed by the cpu not actual humans. This needs to be fixed and corrected to be 100% user controlled. but also fixed so a user CAN play solid defense if he/she knows how.

      The shooting was OP from the jump. its just that the further we go along in the game the more people figure out even more ways to make it even MORE OP. I told yall in another thread about those zig zaggers yapping 3's like its nothing.

      There's an easy fix.
      #1 pure shaprs should be SLOW. period. i dont care how thin you make em. SLOW SLOW SLOW. meaning they should be the slowest of the archs at that position. because thats what they are in real life.

      JJ reddick is not slow. but he's darn sure slower than pretty much other type of real life player at SG. you get my point?

      So pure sharp bigs should be super slow. no matter their weight. they should still be slo motion.

      lastly, They should have to be balanced before popping 3's so easily. if they are not balanced they should miss a lot more. i said A LOT, not a little more.

      These things above is not a nerf on those shooters. its a realistic approach to them. Now with all that said. if you leave them open night night. cash money every time even on slightly above average release timings.

      Truth is, i'm not sure if there is a such thing as a pure sharp in the nba currently.

      Ryan Anderson even in his prime could shoot his butt off, but he had some moves too. so he kind of was a primary sharp, 2ndary post scorer.

      Porzi is a shot creator sharp mix. but as fast as he is at his height, he aint super fast vs anyone at any height like it is in 2k with that shot creator as the primary on bigs.
      Last edited by splashmountain; 11-02-2018, 03:43 PM.

      Comment

      • El_Poopador
        MVP
        • Oct 2013
        • 2624

        #18
        Re: Sharpshooters/Stretchs aren't OP AT ALL

        My favorite part is that he has the worst teammate grade on his team.


        Sent from my iPhone using Operation Sports

        Comment

        • Keith01
          Banned
          • Aug 2017
          • 748

          #19
          Re: Sharpshooters/Stretchs aren't OP AT ALL

          Originally posted by nyccc
          took another loss to a stretch zig zagging and chcuking threes.

          Just want to thank all the people who cried that "defense was overpowered" before patch.

          With the tune done to defense and onball steals. Its impossible to stop stretch bigs holding LT hiding behind screens.

          Another issue that isnt being announced more enough is the SPEED off CROSS COURT PASSES and THE SUCCESS RATE OF MAKING PASSES MID JUMP SHOT.

          With the nerfed defense they have once again, made sharpshooting OP. Its actually hysterical how this game wants to be an eSport when the appease to its casual audience. The casuals complain the game is too hard and bam it becomes to easy for the skilled players. Add a skilled player to a stretch big, and its GG.

          Another dumb mechanism is how defensive stopper works. Guards playing the middle person in park matched up against Stretch Bigs shot contest doesn't register.

          Everything favors sharpshooters in this game. Threes are a higher percentage shot the layups on THE FASTBREAK for crying out loud.

          Its November and Im close to calling it quits on this game. its getting earlier and earlier year by year.

          To be fair, everyone and their mama was Scottie Pippen with the passing lane steals + after defensive reb. strips were OP. They should have nerfed the steals, but it seems they messed with defensive awareness and foot planting as well -- in 2K style, always over-correcting w/patches.

          Comment

          • Keith01
            Banned
            • Aug 2017
            • 748

            #20
            Re: Sharpshooters/Stretchs aren't OP AT ALL

            Originally posted by splashmountain

            There's an easy fix.
            #1 pure shaprs should be SLOW. period. i dont care how thin you make em. SLOW SLOW SLOW. meaning they should be the slowest of the archs at that position. because thats what they are in real life.

            JJ reddick is not slow. but he's darn sure slower than pretty much other type of real life player at SG. you get my point?

            So pure sharp bigs should be super slow. no matter their weight. they should still be slo motion.

            lastly, They should have to be balanced before popping 3's so easily. if they are not balanced they should miss a lot more. i said A LOT, not a little more.

            These things above is not a nerf on those shooters. its a realistic approach to them. Now with all that said. if you leave them open night night. cash money every time even on slightly above average release timings.

            Great point with slow speed and especially the balance. How many times have we seen some sharp pull up off the dribble for a 3. These should be SET shooters. Slow af feet needing to be set, catch and shoot. If they're moving at all -- brick. No other build has the shooting perks of a sharp and shooting badges and the impact that makes to spacing, gameplanning, scoring, etc. So I'd go a step further and nerf every single thing besides shooting so that their liabilities truly stand out. Making a pure sharp/stretch should be a risk.

            Comment

            • shayellis
              Rookie
              • Jul 2010
              • 371

              #21
              Re: Sharpshooters/Stretchs aren't OP AT ALL

              I think the easy solution is to nerf sharps...
              But the correct solution is to remove greens being a 100% make.
              As long as builds can green shots with a 100 percent chance of a make, sharps are going to be the most valuable.

              For example if a pure Glass Cleaner is hitting 3's because of greens, its not the archtype thats the problem, the problem is the premise that open and proper timing = 100% make.

              Sharps are basically the whipping boy for the green problem, because obviously its easier to green with sharps.
              PSN: UVE_HAD_ENOUGH

              Comment

              • Keith01
                Banned
                • Aug 2017
                • 748

                #22
                Re: Sharpshooters/Stretchs aren't OP AT ALL

                Originally posted by shayellis
                I think the easy solution is to nerf sharps...
                But the correct solution is to remove greens being a 100% make.
                As long as builds can green shots with a 100 percent chance of a make, sharps are going to be the most valuable.

                For example if a pure Glass Cleaner is hitting 3's because of greens, its not the archtype thats the problem, the problem is the premise that open and proper timing = 100% make.

                Sharps are basically the whipping boy for the green problem, because obviously its easier to green with sharps.
                Another good point and come to think of it, shooting became OP after the shot meter was introduced, so it makes sense. The Green community would revolt tho ha.

                Comment

                • Nza
                  MVP
                  • Jan 2004
                  • 3437

                  #23
                  Re: Sharpshooters/Stretchs aren't OP AT ALL

                  Green releases are the genie that will never be put back into the bottle.

                  Comment

                  • tru11
                    MVP
                    • Aug 2010
                    • 1816

                    #24
                    Re: Sharpshooters/Stretchs aren't OP AT ALL

                    The ratings need to be separated and not grouped like how they are now.

                    Comment

                    • niccelroc
                      Rookie
                      • Oct 2016
                      • 22

                      #25
                      Re: Sharpshooters/Stretchs aren't OP AT ALL

                      kg gotta change his name from
                      shoota to cuck


                      Sent from my iPhone using Operation Sports

                      Comment

                      • ksuttonjr76
                        All Star
                        • Nov 2004
                        • 8662

                        #26
                        Re: Sharpshooters/Stretchs aren't OP AT ALL

                        Originally posted by Nza
                        Green releases are the genie that will never be put back into the bottle.
                        Pretty much...I've just accepted the fact that "green releases = 100%" will forever be part of NBA 2K.

                        Comment

                        • splashmountain
                          Pro
                          • Aug 2016
                          • 809

                          #27
                          Re: Sharpshooters/Stretchs aren't OP AT ALL

                          Originally posted by ksuttonjr76
                          Pretty much...I've just accepted the fact that "green releases = 100%" will forever be part of NBA 2K.
                          there's nothing wrong with green releases = 100% makes.

                          Here's why. in real life, if you truly release the ball at the perfect time and aim your arms properly, and balance your lower half perfectly. guess what? you will make the shot every single time (in a closed GYM with no extra air blowing at the ball).

                          The reality starts becoming arcade and cartoon like on 2k because they either dont know how or dont want to make the game so realistic that you have to do all of those things with the sticks in order to make a green shot.

                          think about that for a moment. what if you had to actually balance yourself either before you jumped or in mid air, while also keeping your elbow at the proper position for your guys jumper animation and then release it at the right time. all of those things together would make for a difficult green, just like in real life. so that would mean most people would not be even shooting green release shots. they would be shooting almost greens. which most could go in based on a lot of factors at a certain percentage. but not 100% and not 70% even when open. The closer you are to everything i just mentioned being perfect the higher your shot make percentage goes.

                          so now if i add proper defensive animations and block timing. you are then forced to lean some on your jumper which will make you less balanced which will make your shot most likely not a green release since it will make it so much harder to balance your body while leaning in that quick of a moment before its time to release the shot so it wont get blocked.

                          ^^thats how you setup that scenario. but 2k says no. they want to control it and tell you that these shots are green and money. to force a lot of 3's going up, higher scorers in less mins played since most are playing on 5 to 6 mins qtrs.

                          Comment

                          • Korrupted
                            Pro
                            • Nov 2015
                            • 917

                            #28
                            Re: Sharpshooters/Stretchs aren't OP AT ALL

                            2k's decision to take Auto Contest out of the game in order to create a "Skill Gap" was probably the worse decision made. Manually contesting shots is so delayed it's impossible to do so on a tall Stretch or Sharp. They gon shoot over you with no consequences every single time.

                            Like previously mentioned not being able to switch matchups in JRC is terrible. Teammates will get cooked for 50+ a game and you have to sit there and watch it happen. As always 2k looked good on paper this year but the execution was absolutely horrible.

                            Comment

                            • Johnnythelegend
                              Pro
                              • Mar 2010
                              • 812

                              #29
                              Re: Sharpshooters/Stretchs aren't OP AT ALL

                              Originally posted by Korrupted
                              2k's decision to take Auto Contest out of the game in order to create a "Skill Gap" was probably the worse decision made. Manually contesting shots is so delayed it's impossible to do so on a tall Stretch or Sharp. They gon shoot over you with no consequences every single time.

                              Like previously mentioned not being able to switch matchups in JRC is terrible. Teammates will get cooked for 50+ a game and you have to sit there and watch it happen. As always 2k looked good on paper this year but the execution was absolutely horrible.
                              So wouldn't it be better if they fixed the delay instead of auto contesting?

                              Comment

                              • Thrustie
                                Pro
                                • Sep 2016
                                • 764

                                #30
                                Re: Sharpshooters/Stretchs aren't OP AT ALL

                                I don’t really feel like contests are the problem. It would be nice if they responded quicker but I honestly feel like open 3s are the issue. It’s really not THAT hard to get an open shot if you have any teammates working with you. A lot of guys can hit 3s off the dribble hiding behind screens. You can run wraps at the top of the arc. You can literally zig zag in front of a guy. Most good sharps have lightning quick jump shots and really only need half a second to get their shot off and register it as open. Combine this with limitless range and you’ve got a real problem. I’ve seen lots of sharps matched against A.I.s and seen them just pull up from 8 feet behind the line because the A.I. won’t pick them up that far back.

                                It’s funny, I play with sharps and stretches who are good guys who I genuinely like. But when they miss an open 3 they’re like “Come on, 2K!!!” They’re fully in the mindset now that an open 3 should be an automatic make. It’s wild to me that 2K has let this go on this long because now if they nerf shooting, they’ll probably have a riot on their hands.

                                Comment

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