Pure glass cleaner == easy mode

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  • sammy watkins
    Rookie
    • Jul 2012
    • 91

    #61
    Re: Pure glass cleaner == easy mode

    Glass cleaners are supposed to be great at rebounding.... both of their archetypes are rebounding.

    To me a build that's super strong that hardly nobody complains about is the playmaking sharp. That build has literally no weaknesses on offense... gold playmaking badges, high ball handling, can finish around the basket and can shoot like a sharpshooter.

    When damn near every professional pro-am team uses the same build at PG, that should set off a red flag as the build is too strong. I guess why nobody complains about it is because its not the best at any one thing, but its elite at many things if that makes any sense.

    I have a pure playmaker who has maxed out badges and I'm seriously considering changing to a play sharp because it's just the best all around offensive build in the game
    Last edited by sammy watkins; 12-04-2018, 05:46 PM.

    Comment

    • splashmountain
      Pro
      • Aug 2016
      • 809

      #62
      Re: Pure glass cleaner == easy mode

      Originally posted by Thrustie
      I disagree heavily with the 7’3 part. Unless I’m just a god at rebounding, I have no problem whatsoever outboarding bigger centers.
      its the quick reflexes. so approx 6'11 to 7'1 is probably the sweet spot. 7'3 is more for defense and boarding. and whoever said they have mediocre defense is nuts. they have gold rim and i think gold defense stopper. thats basically a defender/rebounder in a nutshell. i dont see any logical reason to pick a defender/ rebounder to be honest. if you want op defense just get a pure defender or pick some other build alongside your defense as the primary.they still snag well too.

      Comment

      • splashmountain
        Pro
        • Aug 2016
        • 809

        #63
        Re: Pure glass cleaner == easy mode

        Originally posted by Kriech23
        I have post-scoring rim-protector (7'1" 275 lbs. or so) center. I average 12 rebounds a game with this build (my only build thus far). I've played close to 150 games in JRC, so while not as many as others, I feel as if it's enough games to get a feel of pretty much every build. There's 2 builds I hate guarding in JRC; pure stretches (when I get moved to the 4) and glass cleaners. Overall, I would say I outrebound glass cleaners about 75% of the time, however that's mainly because 75% of glass cleaners are certified bums.


        If someone knows how to use a glass cleaner, then it's a tough game for me on the boards. I've seen some wild animations that get GC's to the ball or through my guy. I think my biggest issue with GC's is what splash has mentioned to a certain extent and that is... having a GC boxed out means nothing about half the time. I'm well positioned, have the GC boxed out, jump at the appropriate time and still the GC somehow just morphs to the ball all because he hit the jump button. It's frustrating doing everything right a whole possession, and then 2K bails out the other team with an offensive rebound (then almost always an auto 3) just because they have a GC.


        I get where both of you're coming from and agree with both; just wanted to give some input as well.
        good response. and once again as i explained time and time again.
        the best rebounders are GC's and Defenders(defenders have quicker reflexes or quicker jump animations if you will. So they can out rebound people by getting to the peak of their vert quicker than say a pure GC that is trash on the sticks. defenders have always had the quick hops no matter what position you put them at. you can play PF with a pure defender at SF if you make him 6'8 with long arms. thats because he will be able to jump with legit PF's and snag boards anyway. its just that their offense is trash in the paint.

        Comment

        • splashmountain
          Pro
          • Aug 2016
          • 809

          #64
          Re: Pure glass cleaner == easy mode

          Originally posted by sammy watkins
          Glass cleaners are supposed to be great at rebounding.... both of their archetypes are rebounding.

          To me a build that's super strong that hardly nobody complains about is the playmaking sharp. That build has literally no weaknesses on offense... gold playmaking badges, high ball handling, can finish around the basket and can shoot like a sharpshooter.

          When damn near every professional pro-am team uses the same build at PG, that should set off a red flag as the build is too strong. I guess why nobody complains about it is because its not the best at any one thing, but its elite at many things if that makes any sense.

          I have a pure playmaker who has maxed out badges and I'm seriously considering changing to a play sharp because it's just the best all around offensive build in the game
          you're not hearing the point. i can tell you guys have played 2k for so long, you kind of thinks this is the way these archs are supposed to be. NO. thats not true if they are going for realism. if they're going for arcadeish/cartoonish style basketball then i would agree. OP every position with what they are supposed to be good at like a cartoon basketball movie(spacejams).

          Lets go over this again. i'm talking about having a more realistic style of play therefore having a more realistic set of Archetypes/badges and how those animations kick in or not.

          Ask yourself what makes a real life GC be so good at rebounding? its not a badge, its not a rating. its the person's work ethic on the glass, never stop hustling, which again to me means they need to have more energy to rebound and make it hell for non GC"S to fight with them. thats REAL and not OP.

          In addition. they should have stronger Box out animations even pre takeover. again, this is Realistic, great rebounders are kings at boxing people out.

          If you choose to make a 6'8 to 6'9 Big man GC and he's not to heavy. they should allow for quicker jumping speed similar to Defenders at even taller heights. because thats again realistic to what you see in real life with guys like rodman, ben wallace, dwight howard(who may have been 6'10 at best if he's being honest. a lot of these well known shorter non 7 foot bigs that have quick HOPS. are usually not 7 feet at all, they are usually 6'9 or so.

          rodman was somewhere around 6'8 to 6'9(max). but he had super quick pogo stick like hops.

          or you have the super short but super hops guy and strong guys like Prime Charles Barkley. dude was 6'5 max more like 6'4. but heavy as hell and had incredible hops for a guy at that weight. his box out was next level.

          Notice nothing i just mentioned said anything about guys jumping clearly over guys backs for no calls. Notice i didnt say anything about any of these rebounders, just jumping in the vicinity of the ball and the basketball animating towards their hands like their hands were ball magnets. But thats what happens in 2k OFTEN.

          You should be better equip to clean the glass as a glass cleaner. you should not be GIVEN rebounds just because you're a glass cleaner. do you guys understand that point? i think thats the biggest part where the confusion lies or where our differences lie. I never liked 2k's idea of GIFTING people with certain badges things they did not earn.
          Whats supposed to happen if you want realism. is to give people better tools for their types of players so it makes it EASIER for them to do those things they are good at. never just hand it to them. rebounders are some of if not thee hardest workers in basketball. make it a hardwork archetype. but reward them with the proper tools and with boards when they put in the work. not just cause.

          If you want to go further. dont reward slashers/athletic guys with fancy dunks. give them the hops and glide time to perform them. but make them have to pull off those dunks. similar but not as crazy as the dunk contest. if i want to do a around the back windmill. i have to move the sticks in the proper directions while in mid air to perform said dunk.
          if i do it right and have the right hops. YAM. beautiful dunk. If not. FAIL.

          Stop gifting animations to certain archs and not allowing certain animations that make sense to others. I want a lot more control than 2k is obviously willing to give us. but that also means you have to work to beat me. you cant just expect 2k to do half the work for you. thats what i call true Competitive play. its me vs you. no cpu help. lets see who the best at this position.

          Comment

          • Thrustie
            Pro
            • Sep 2016
            • 764

            #65
            Re: Pure glass cleaner == easy mode

            Originally posted by Kriech23
            I have post-scoring rim-protector (7'1" 275 lbs. or so) center. I average 12 rebounds a game with this build (my only build thus far). I've played close to 150 games in JRC, so while not as many as others, I feel as if it's enough games to get a feel of pretty much every build. There's 2 builds I hate guarding in JRC; pure stretches (when I get moved to the 4) and glass cleaners. Overall, I would say I outrebound glass cleaners about 75% of the time, however that's mainly because 75% of glass cleaners are certified bums.


            If someone knows how to use a glass cleaner, then it's a tough game for me on the boards. I've seen some wild animations that get GC's to the ball or through my guy. I think my biggest issue with GC's is what splash has mentioned to a certain extent and that is... having a GC boxed out means nothing about half the time. I'm well positioned, have the GC boxed out, jump at the appropriate time and still the GC somehow just morphs to the ball all because he hit the jump button. It's frustrating doing everything right a whole possession, and then 2K bails out the other team with an offensive rebound (then almost always an auto 3) just because they have a GC.


            I get where both of you're coming from and agree with both; just wanted to give some input as well.
            I guess my question to this would be - what, to you, would be the acceptable amount for them to slip your boxout or still snag the board over you? They’ve chosen rebounding as an archetype over other options so there has to be some inherent advantage. If it’s just whoever boxes out better wins than you might as well not even have a rebounding archetypes. I would say 80% of rebounds, at least, end up with one Center trying to boxout another so it would be a pretty useless archetype if it only helped for uncontested rebounds. I could accept the argument that maybe they overcome boxouts too often but I have a hard time with suggesting they shouldn’t be able to period.

            I believe Rebounding is a skill in this game. Sure a mediocre Pure GC might get 10 or 12 a game by, more or less, hitting the jump button all game. Just like a mediocre Pure Sharp might shoot 50% and score 15 points a game. But a skilled one will anticipate shots, take crafty routes to the basket, avoid boxouts and boxout effectively himself and average 15 or 16 a game WITHOUT just strafing in and out of the paint all game.

            Comment

            • awg811
              Pro
              • Jul 2009
              • 768

              #66
              Pure glass cleaner == easy mode

              Originally posted by Keith01
              'fresh off the plane from china' lol. Well crap.

              Dude Ima 93 OVR pure glass cleaner with hundreds of JRC games, so I know this build.

              - YES rebounding is OP. As it should be! He's a pure GC
              - HOF break starter. Big deal. You ever see Kevin Love play? He does that on the regular.


              I don't get that you're complaining that REBOUNDING IS OP. It's supposed to be! But it can be minimized if you have an opposing center who was smart enough to include rebounding as part of his build. If you made a pure stretch C or some soft/finesse center, that's on the USER not the game.

              But the build itself is not OP because 1) Bad at offense 2) Mediocre at defense. You'll never see a GC score 30 or 40 because they don't have the inside or outside skills to do so. Therefore, not OP. OP = overpowered and unbalanced. GC's have balance because they suck at other skills. Now can the same be said about Pure Sharps who can put up 50+ easy and shoot from half court, AND they aren't enough liabilities in other skills? Don't think so.

              Then by your own logic, no build is OP. That includes Pure Sharps or Stretch Bigs, because they’re “balanced” as well. They are slow, can’t rebound, can’t play defense, and can’t dribble. Therefore, by your own logic, they aren’t OP.

              Nobody wants to admit that their build is OP, like it’s somehow a knock on their skill.

              Every single build in this game is OP at something. That’s the way the game was designed!

              The problem is that the two most game changing things (rebounds and 3’s) are also the most OP and combine extremely well together.

              There’s a reason that most centers are glass cleaners, most power forwards are stretch bigs, and every single other position is some type of shooting build.


              Sent from my iPhone using Operation Sports
              Last edited by awg811; 12-04-2018, 09:35 PM.

              Comment

              • tru11
                MVP
                • Aug 2010
                • 1816

                #67
                Re: Pure glass cleaner == easy mode

                Originally posted by Kriech23
                I have post-scoring rim-protector (7'1" 275 lbs. or so) center. I average 12 rebounds a game with this build (my only build thus far). I've played close to 150 games in JRC, so while not as many as others, I feel as if it's enough games to get a feel of pretty much every build. There's 2 builds I hate guarding in JRC; pure stretches (when I get moved to the 4) and glass cleaners. Overall, I would say I outrebound glass cleaners about 75% of the time, however that's mainly because 75% of glass cleaners are certified bums.


                If someone knows how to use a glass cleaner, then it's a tough game for me on the boards. I've seen some wild animations that get GC's to the ball or through my guy. I think my biggest issue with GC's is what splash has mentioned to a certain extent and that is... having a GC boxed out means nothing about half the time. I'm well positioned, have the GC boxed out, jump at the appropriate time and still the GC somehow just morphs to the ball all because he hit the jump button. It's frustrating doing everything right a whole possession, and then 2K bails out the other team with an offensive rebound (then almost always an auto 3) just because they have a GC.


                I get where both of you're coming from and agree with both; just wanted to give some input as well.
                You nailed it with the animations.

                Wish my 2 way athletic finisher got the OP animations off dunking on everybody in the paint rather then going for wide open missed lay ups all the time.....

                Comment

                • Kriech23
                  MVP
                  • Feb 2009
                  • 2302

                  #68
                  Re: Pure glass cleaner == easy mode

                  Originally posted by Thrustie
                  I guess my question to this would be - what, to you, would be the acceptable amount for them to slip your boxout or still snag the board over you? They’ve chosen rebounding as an archetype over other options so there has to be some inherent advantage. If it’s just whoever boxes out better wins than you might as well not even have a rebounding archetypes. I would say 80% of rebounds, at least, end up with one Center trying to boxout another so it would be a pretty useless archetype if it only helped for uncontested rebounds. I could accept the argument that maybe they overcome boxouts too often but I have a hard time with suggesting they shouldn’t be able to period.

                  I believe Rebounding is a skill in this game. Sure a mediocre Pure GC might get 10 or 12 a game by, more or less, hitting the jump button all game. Just like a mediocre Pure Sharp might shoot 50% and score 15 points a game. But a skilled one will anticipate shots, take crafty routes to the basket, avoid boxouts and boxout effectively hself and average 15 or 16 a game WITHOUT just strafing in and out of the paint all game.


                  I don't have an issue with it GC's or anyone getting a rebound over me if I get to them late or my check out isn't clean. There's just been way too many times that I'll have a GC on my back, time my jump right and they'll either bully through me (somehow w/o a foul) or the ball magically gets to their hands. *This is the equivalent of pure sharps/stretches hitting fade-away 3's from 28 feet imo (which happens way too often as well)


                  Look rebounders should be good at rebounding, I'm not arguing that. If it's a 50/50 (as in no one technically has the advantage) ball and no one's checked a GC, then they should get that rebound the majority of the time. I said it in my first post, but to me, the animations are overpowered for GC's (even when they aren't in takeover) which allots them at least a couple of extra rebounds and possessions a game which they shouldn't get. And with as easy as kick-out 3's are, that's an issue.

                  Comment

                  • ImInThis
                    Rookie
                    • Oct 2014
                    • 380

                    #69
                    Re: Pure glass cleaner == easy mode

                    So I've been going against more Glass Cleaners and kinda agree with op. Even with a pure post scorer and 91 strength, these Glass Cleaners, once they get underneath the rim are impossible to move. Idk about y'all but every glass I've played seem to stand under the rim. When it comes to finishing they suck, but underneath the rim it seems like they score 9/10 times. I sometimes get wonky animations and my dude don't even box out.

                    Comment

                    • Thrustie
                      Pro
                      • Sep 2016
                      • 764

                      #70
                      Re: Pure glass cleaner == easy mode

                      Originally posted by Kriech23
                      I don't have an issue with it GC's or anyone getting a rebound over me if I get to them late or my check out isn't clean. There's just been way too many times that I'll have a GC on my back, time my jump right and they'll either bully through me (somehow w/o a foul) or the ball magically gets to their hands. *This is the equivalent of pure sharps/stretches hitting fade-away 3's from 28 feet imo (which happens way too often as well)


                      Look rebounders should be good at rebounding, I'm not arguing that. If it's a 50/50 (as in no one technically has the advantage) ball and no one's checked a GC, then they should get that rebound the majority of the time. I said it in my first post, but to me, the animations are overpowered for GC's (even when they aren't in takeover) which allots them at least a couple of extra rebounds and possessions a game which they shouldn't get. And with as easy as kick-out 3's are, that's an issue.
                      I hear you. I just feel like not very many rebounds are 50/50. Typically someone is being boxed out, one way or the other. I’m not sure the archetype would have much value if they didn’t occasionally slip boxouts or snag over someone’s head. But, hey, that’s just my perspective!

                      Comment

                      • splashmountain
                        Pro
                        • Aug 2016
                        • 809

                        #71
                        Re: Pure glass cleaner == easy mode

                        Originally posted by Thrustie
                        I hear you. I just feel like not very many rebounds are 50/50. Typically someone is being boxed out, one way or the other. I’m not sure the archetype would have much value if they didn’t occasionally slip boxouts or snag over someone’s head. But, hey, that’s just my perspective!
                        occasionally Yes. not all the time like it happens now. again you can't tell because you have REBOUNDING in your build.

                        basically your guy is Half OP. lol. and you're discussing what is or isnt OP based on what happens with you vs other Full OP and half OP guys.

                        Comment

                        • ItchyNscratchy
                          Banned
                          • Jan 2018
                          • 305

                          #72
                          Re: Pure glass cleaner == easy mode

                          Lmao this dude said half OP and full OP......

                          What the f*ck does that even mean?!?!?

                          Comment

                          • splashmountain
                            Pro
                            • Aug 2016
                            • 809

                            #73
                            Re: Pure glass cleaner == easy mode

                            Originally posted by ItchyNscratchy
                            Lmao this dude said half OP and full OP......

                            What the f*ck does that even mean?!?!?
                            I started the thread with saying what? Pure GC's are OP.

                            If you're part GC, part something else. it means you're HALF GC. which means you're HALF OP.

                            Understand now?

                            I told you i have your build, I have a pure GC, and I have a post scoring/athletic finisher. I can tell the difference in rebounding in all 3, even though the GC and athletic GC arent badged up yet, like my post/finisher. I can still see how much easier it is to get 15 rebounds. its easy as hell. I have to work my but off to yank 13+ rebounds with my post/finisher. thats because i dont have rebounding in my build.

                            My athletic rebounder gives me a good chance vs pure rebs that half know what they are doing. my pure reb makes it so that i can match rebound for rebound with almost any pure, unless they are maxed out badge wise and they are 90+rated and know how to abuse the op build(my friend is one of these people, he knows how to abuse this build, so its hell playing him.)

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                            • The 24th Letter
                              ERA
                              • Oct 2007
                              • 39373

                              #74
                              Re: Pure glass cleaner == easy mode

                              Starting to think we need an Archetype Discussion Thread to consolidate all of these.

                              Comment

                              • splashmountain
                                Pro
                                • Aug 2016
                                • 809

                                #75
                                Re: Pure glass cleaner == easy mode

                                Originally posted by The 24th Letter
                                Starting to think we need an Archetype Discussion Thread to consolidate all of these.
                                No. dont consolidate them. you will end up with two many different replies about different builds mixed in with one another. Each basic build needs its own thread. when i say basic I'm talking about pure archs.

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