I hope they put MLO on the AWS servers that the micro-transaction littered modes are on.
MyLeague Online - Inadequate Server Allocation Leads To A Broken Offseason
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Re: MyLeague Online - Inadequate Server Allocation Leads To A Broken Offseason
Typical. For the past week...after 8 pm the servers go to sh**t and the mode becomes unplayable. Sigh. Give us more dedicated servers 2k...for the love god![OS Vets NBA 2K10 Champion]
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Re: MyLeague Online - Inadequate Server Allocation Leads To A Broken Offseason
A lot you already know but just in case for those that don't know and maybe for some new 2K devs to really grasp how much we genuinely care about that My Online League called TSBT, we're from Turkey and play the game on PS4 console from Turkey. We have a dedicated online website just for 2K called http://onlinelig.net .
TSBT is alive for 10 straight years since 2K10 NON-STOP with all the bugs/issues and all that jazz the mode gave us through of all 2k series we kept going and going. We're in our 37th season to 38th. 10 years 38 season long Online League Commish/Creator/Leader i am and all players playing in our league are true to this mode and simulation of basketball games.
We're true fans of the game. Our TSBT community buy consoles just for TSBT League, our community buys the game just for TSBT League year after year console after console, if i just decide to run it on Xbox, everyone would go buy Xbox to participate, this is our dedication. Our league is a place of attraction to buy the game and to buy consoles just for it. That is how serious we're about playing the game of true simulation basketball and true Online Leagues. In return all we ask is better servers that we should get for buying the game year after year and paying to PS4 Plus year after year.
I want to put emphasize on MyLeague Online Servers for Turkish and European players in detail. As we're big enough in Turkey we'd like nothing but a better in game experience online MyLeague Mode. I know a lot of you guys are having issues on Off-Seasons on the mode but our real problem for years since PS4 era is for in game "gameplay inconsistincies we're facing game after game in MyLeague online mode. I can tell you that every other game we play on MyLeague Online Mode is felt different. There are too many inconsistency happening between different players. To which i mean is a lot of hectic and stupid movements and delay and ghosting and rubberbanding and every other stuff you can imagine can happen in gameplay on MyLeague Online games we're trying to play. Yes i know we don't have the best connection of all around the world but still a lot can be done on your side to really help gamers have smoother gameplay experience online.
We're suffering not just off-season lack off and problems but also bigger and worse issue is on the in on gameplay standpoint,we don't want all that jerkiness because of the server issues we're having in MLO modes.
I know that in general 2k is lacking in terms of online gameplay so that it's time for you to really put some more servers for players like us from Turkey or EU to really get going for a better experience that we all deserve. Amazon is cleary not really good for whatever the reason is and has been bad for years.
Thank you for reading it all in.Comment
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Re: MyLeague Online - Inadequate Server Allocation Leads To A Broken Offseason
A lot you already know but just in case for those that don't know and maybe for some new 2K devs to really grasp how much we genuinely care about that My Online League called TSBT, we're from Turkey and play the game on PS4 console from Turkey. We have a dedicated online website just for 2K called http://onlinelig.net .
TSBT is alive for 10 straight years since 2K10 NON-STOP with all the bugs/issues and all that jazz the mode gave us through of all 2k series we kept going and going. We're in our 37th season to 38th. 10 years 38 season long Online League Commish/Creator/Leader i am and all players playing in our league are true to this mode and simulation of basketball games.
We're true fans of the game. Our TSBT community buy consoles just for TSBT League, our community buys the game just for TSBT League year after year console after console, if i just decide to run it on Xbox, everyone would go buy Xbox to participate, this is our dedication. Our league is a place of attraction to buy the game and to buy consoles just for it. That is how serious we're about playing the game of true simulation basketball and true Online Leagues. In return all we ask is better servers that we should get for buying the game year after year and paying to PS4 Plus year after year.
I want to put emphasize on MyLeague Online Servers for Turkish and European players in detail. As we're big enough in Turkey we'd like nothing but a better in game experience online MyLeague Mode. I know a lot of you guys are having issues on Off-Seasons on the mode but our real problem for years since PS4 era is for in game "gameplay inconsistincies we're facing game after game in MyLeague online mode. I can tell you that every other game we play on MyLeague Online Mode is felt different. There are too many inconsistency happening between different players. To which i mean is a lot of hectic and stupid movements and delay and ghosting and rubberbanding and every other stuff you can imagine can happen in gameplay on MyLeague Online games we're trying to play. Yes i know we don't have the best connection of all around the world but still a lot can be done on your side to really help gamers have smoother gameplay experience online.
We're suffering not just off-season lack off and problems but also bigger and worse issue is on the in on gameplay standpoint,we don't want all that jerkiness because of the server issues we're having in MLO modes.
I know that in general 2k is lacking in terms of online gameplay so that it's time for you to really put some more servers for players like us from Turkey or EU to really get going for a better experience that we all deserve. Amazon is cleary not really good for whatever the reason is and has been bad for years.
Thank you for reading it all in.
Game feels great in the morning. Evenings? Everything changes. Over the years we've had to find work arounds for just about everything in 2k and all we're asking is for the same gameplay experience as MyCareer, Park, etc.
I would rather buy VC to play a smooth Myleague Online then to keep suffering what we're facing now. Most of us don't care that MLO isn't VC based. If they made us buy VC to play multiple seasons just so they could make enough to cover whatever they had to cover, I'm sure alot of us would be fine with that as that's how dedicated we are to MLO and we're just as dedicated to MLO as people are to Park and MyCareer.
I'll never forget the dev suggesting we go back to spreadsheets in 2k19 after our first incident (league crashed due to offseason on a sunday morning) and from that point, I felt it was never going to be truly fixed.
Sadly I was correct.Comment
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Re: MyLeague Online - Inadequate Server Allocation Leads To A Broken Offseason
If the cost of maintaining a server for the year is too high, let us host it ourselves. I would love to have the ability to host our own dedicated MLO. Even if a lot of people didn't make use of that new ability, it would reduce the strain on the server for others.Comment
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Re: MyLeague Online - Inadequate Server Allocation Leads To A Broken Offseason
Let me start off by saying how grateful and thankful I am to 2K for taking the next step in online leagues. It has been something that we've been waiting for several years. When other games (NHL, MLB The Show) are moving away from online leagues 2K hasn't done that yet...
The mode works ok, in season. It seems like server strain is a real thing as it has long load time during peak hours of the day. The running joke in our league is that you shouldn't try to play a league game on Sunday night. The mid 3rd qtr lag seems to be a real issue as well. My league plays 58 games/season with 12 min quarters. Games take just about an hour so imagine playing that long only to have a disconnect with 3 min to go in the 4th. That being said the off-season is a disaster. Here are some of my issues (Granted there's been a lot so I'm trying to remember all of them):
League 1: Started a couple weeks after launch and was working smoothly. Then all of the sudden we couldn't reset games, couldn't sim games, could barely enter the league. This happened about 2 weeks into season(normally our regular seasons go 5 weeks). I think it was due to a recent patch. The league was deemed dead and we restarted.
League 2: Complete restart from league 1. Basically we looked at league 1 as a summer league or test league. It sucked starting over but we had to make that call. Some of our league members were upset that records were reset since some had played 20 games already. At the end of this season our users were kind of ready for off-season since it was basically a 7 week season. That's a long time to play a season imo.
During off-season we realized offers weren't sticking. Also, we had issues with the rookie draft as players weren't going to the right teams. We got to day 9 of free agency and it froze. We contacted the 2K dev that AME referenced above and was told he should be able to go back to a specific day. Unfortunately he was not able to come thru and in fact the league is still stuck on day 9 on FA.
League 3: We gave up waiting on the dev and decided to create another league. We used player DNA to grab the players and transfer them to new league. This took about 6-8 hours of man power to get guys on correct teams. We setup all 30 teams draft boards to ensure that rookies went on right teams.
We worked as a team to do all the trades and add players to correct teams. However, right before advancing to the off-season one of my admins turned off rule changes to avoid having users add a rule. That glitched the league and we got a blank screen once the off-season should have started.
League 4: To say I was defeated was an understatement. Imagine putting in that time only to have it not work. Luckily I asked him if he did anything different and he said the only thing he did was change that option. I figured that had to be the reason and went thru the process again. It worked and we were in season 2. It only took roughly 12 hours of time to get it right. The good news is we were finally in season 2.
The next off-season we wanted to do things differently as it was obvious server strain was a big deal. We decided to sim the draft and rely on draft boards since that was proven to work. We ran off-season early Saturday morning since we thought that was least active time on servers that we could get the most members on the system. FA offers werent sticking around day 3 of FA but we didn't want to touch anything because we were scared of it freezing again, so we let it run.... Once again it froze, this time it was on day 13. We were soooooo close!!! We contacted the dev once again hoping to get some sort of a fix and was told all the devs are either gone for holidays or at a myteam tournament. Just what we wanted to hear.
League 5: Season 3:Well, I was beyond frustrated at this point but I wasn't going to let 2K stop us. We decided to recreate the league as is starting in season 3. This meant doing draft boards for both drafts, trades, adjusting contracts. This time I worked on the league from 2pm to 2am. Luckily my wife and kids were out of town so I could focus on getting the league right all day. I can't even begin to tell you how tired I was. Woke up the next morning and still had to put in final roster touches. We had a group of about 6 guys who helped make all the roster moves, set draft boards, etc. It was a group effort for sure. We got it done and we are now in the middle of season 3 but terrified of the upcoming off-season.
This goes to show you the amount of time the online league community has put in to fix 2K issues. We are some of the hardcore/dedicated users 2K has. You don't put in that much time if you aren't a hardcore player. There have been several issues that we have found and fixed ourselves. I used to think the server strain was a joke but it's a real issue. The dev was pleasant and understood our concerns but he could never fix our issues. I appreciate him being honest with us even though it was something we didn't want to hear. I don't want to go back to the days of using a spreadsheet to run the league. AME knows how much time we have put into our spreadsheet and it's not something I should have to do.
Going forward, I hope 2K acknowledges the issues and puts in a plan to fix it next 2K. There is no reason why they should have limited servers dedicated to this mode. It seems like relying on a timer in an off-season is a reason why these issues are happening. Madden doesn't run into any of their issues and I am never scared to start an off-season in Madden like I am in 2K. I am still having nightmares about making all these roster changes. I appreciate all the work 2K does and it really is a game that is 2nd to none but the server issues in MLO need to be addressed.
Cheers to all the people who make Online Leagues still relevant.I rep USDA
twitter - @USDA_swimfunk
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Re: MyLeague Online - Inadequate Server Allocation Leads To A Broken Offseason
We know here who are the guys that love MLO, and have done things to try to make it work. We have a league as well, and we do every work around needed to make things work as best as we can.
It's disheartening reading through this and not seeing one response by someone from 2k. The money is with pro-am/Park, but can't fault people for getting excited about MLO when 2k was selling it as offline to online(other than daily training).Comment
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Re: MyLeague Online - Inadequate Server Allocation Leads To A Broken Offseason
Ocho here, commish of MLBA on PS4 which has been running since 2k16 with active and dedicated members. We have been a fantasy draft league since conception and that has what has really been sucked out of this 2k. To start 2k19, we attempted a fantasy draft, expecting it to work as it always did in the past 2ks, and we couldn't even start the draft. We attempted it multiple times that night (back in October 2018), and it continued to either sim the entire draft or start the draft and skip picks. How does a game lose a major feature that they have been able to do since 2k10/2k11 on last gen? That absolutely blows my mind. The fact that the last time we had a full functioning online association (2k12 or 13 I believe), yes there were a myriad of issues, but the fact of the matter is we could still initiate the league and draft with ZERO issues
We waited a few weeks and then attempted to draft again - didn't work. We had a backup set up, in which we would draft via google docs and upload the rosters. This obviously worked, but was extremely tedious as the draft took way longer than it would've if it was just on PS4, and it took a lot of time to manually construct each team's rosters prior to uploading. In-season was fine - other than occasional server blips, we were able to play games, reset games, invite owners, get to playoffs, etc.
As everyone as already mentioned, the offseason is the most disappointing aspect of the mode. We reached our first offseason in December 2018. Anticipating issues with the offseason if we attempted a live version, we decided to turn timers off and manually advance each day. Once again, an offseason that would be SO FUN live - taking a few hours, turned into a 1.5 week process where I had to manually advance each day of every aspect of the offseason - even more tedious when FA came about. Rookie draft, as expected didn't work. We had to google doc draft again for that (just first round, 2nd round wouldve been even more painful), and then import player DNA to get the correct rookies on each roster. Not all guys were able to be on during the certain times for FA, thus some teams got screwed over and lost their best players through no fault of their own.
Now in our second season following that offseason, the in-season experience is being diminished. Literally every day for the past week between 8pm-11pm it takes multiple tries to get into the league without getting the "failed to enter league" message. And then multiple tries of sending invites before it goes through (if it does at all). Often sending invites leads to your 2k game freezing and have to close the app. Super disheartening because thats when the activity of the league is usually at its highest, and having guys wanting to play and not being able to sucks.
We have our next offseason coming up soon, and with these servers, I have a feeling its going to be even worse and we'll probably have to waste another week and a half doing a non-live version of FA, and another google doc rookie draft. Hopefully 2k rectifies this soon.
How difficult is it actually to just put MLO on the Amazon web servers??? Honestly? It's the most frustrating thing when guys in our league can't enter the league, but we all can play pro-am/park together just fine. Completely whack.Comment
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Re: MyLeague Online - Inadequate Server Allocation Leads To A Broken Offseason
Let me start off by saying how grateful and thankful I am to 2K for taking the next step in online leagues. It has been something that we've been waiting for several years. When other games (NHL, MLB The Show) are moving away from online leagues 2K hasn't done that yet...
The mode works ok, in season. It seems like server strain is a real thing as it has long load time during peak hours of the day. The running joke in our league is that you shouldn't try to play a league game on Sunday night. The mid 3rd qtr lag seems to be a real issue as well. My league plays 58 games/season with 12 min quarters. Games take just about an hour so imagine playing that long only to have a disconnect with 3 min to go in the 4th. That being said the off-season is a disaster. Here are some of my issues (Granted there's been a lot so I'm trying to remember all of them):
This goes to show you the amount of time the online league community has put in to fix 2K issues. We are some of the hardcore/dedicated users 2K has. You don't put in that much time if you aren't a hardcore player. There have been several issues that we have found and fixed ourselves. I used to think the server strain was a joke but it's a real issue. The dev was pleasant and understood our concerns but he could never fix our issues. I appreciate him being honest with us even though it was something we didn't want to hear. I don't want to go back to the days of using a spreadsheet to run the league. AME knows how much time we have put into our spreadsheet and it's not something I should have to do.
Going forward, I hope 2K acknowledges the issues and puts in a plan to fix it next 2K. There is no reason why they should have limited servers dedicated to this mode. It seems like relying on a timer in an off-season is a reason why these issues are happening. Madden doesn't run into any of their issues and I am never scared to start an off-season in Madden like I am in 2K. I am still having nightmares about making all these roster changes. I appreciate all the work 2K does and it really is a game that is 2nd to none but the server issues in MLO need to be addressed.
Cheers to all the people who make Online Leagues still relevant.
Another epiphany PS: Every final series which have 7 games will have 1 super star player injured no matter what, there will always be 1 super star injured. If my memory serves correct that happened in all of our 2k18 leagues as well as 2k19 leagues. FYI.Comment
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Re: MyLeague Online - Inadequate Server Allocation Leads To A Broken Offseason
MyLeague Online really sucked again last night. We had 2 of our 9 players give up on the league out of frustration. I feel like I let a lot of people down telling them to trust me that this was a good game and the league would be fun.Comment
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Re: MyLeague Online - Inadequate Server Allocation Leads To A Broken Offseason
Another night struggling to get in the league and match up with opponents.....Synching is a mess and it shouldn’t be this hard to play a game. 2K MLO during peak times is a disaster
Sent from my iPhone using TapatalkI rep USDA
twitter - @USDA_swimfunk
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Re: MyLeague Online - Inadequate Server Allocation Leads To A Broken Offseason
Yep, same for us. We're trying to play games against each other in MLO and we're just stuck trying to sync or enter league. No games getting played after nearly an hour nowComment
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Re: MyLeague Online - Inadequate Server Allocation Leads To A Broken Offseason
Sent from my LG-H910 using TapatalkLast edited by amedawg00; 02-23-2019, 03:02 PM.[OS Vets NBA 2K10 Champion]
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[SCH SV NBA 2K18 Champion]Comment
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Re: MyLeague Online - Inadequate Server Allocation Leads To A Broken Offseason
I knew within 3 mins of online Association that the mode that the admins/developers did not spend a single minute testing the game
They added features and rolled it out assuming everything would work
They didn’t test the servers
They didn’t test cap hits for releasing players
They didn’t test expansion
They didn’t test free agency
They didn’t test restricted free agency
They didn’t test in season contra extensions
They didn’t improve their draft classes
They literally tested nothing. Unacceptable lack of effort from 2k. The game makes too much money for them to give such an embarrassing online league.Last edited by MakeMericaGreatAgain; 02-24-2019, 02:43 AM.Comment
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