My two biggest beefs with the way that screens work in 2K19 are:
1) The pick dodger badge seems largely useless for defenders, regardless of what level it's on. In MyTeam, I've watched my diamond Paul Millsap card with hall of fame pick dodger get repeatedly pulled behind screens from guards and forwards who have no brick wall or bruiser badges.
2) The collision animations between the screener and on-ball defender seem completely random and don't appear to take the screen's angle or force/impact into account when determining how harshly the defender gets screened. This is the main issue that has allowed the left/right screen cheese to thrive in 2K19 to a point where people don't even need to properly setup a screen with a running start or an explosive dribble move to generate a high-impact collision when they can instead just stand upright, barely move 0.2598 inches to one side, then gently feather their left joystick side to side and repeatedly nudge the defender's limbs into the screener until they finally get the desired screen animation that sucks the defender through the screener's body and teleports him backward or sideways, well outside of an effective shot contest range.
It should be easy for the defender to step through and shrug off a screen when both the screener and defender are barely moving at all and have not generated enough force/import with their movement speed to cause a rightfully damaging screen.
If ballhandlers had to explode into a screen with a lot of speed and velocity to get a good screen animation to occur then that should theoretically kill the left/right joystick feathering cheese that has infested 2K19's online gameplay. You'd have one chance for a good heavy screen to hit after exploding out of a dribble move and if you can't get an open shot after that initial hit then you'd have to pass the ball to someone else and relocate the screener to create another opportunity for a high-impact collision to occur.
Many modern NBA teams run handoffs or pindowns before setting a ball screen for that reason: to get the on-ball defender running and increase the velocity/force of the oncoming collision.

. He gets so frustrated that he's always getting called for illegal screens but what do you expect when you're calling for picks before you even get to the 3-point line and trying to speed boost before your players are even in their offensive set lol
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