Mike Wang tweets about 2K20
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Re: Mike Wang tweets about 2K20
Yeah most def! Especially after a rebound! Absolutely horrible that my 90 strength center has the strength of a baby holding on to a ball after a rebound.
How about a Karl Malone special badge where after grabbing a rebound we press a button and he just starts throwing elbows.
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Re: Mike Wang tweets about 2K20
The ambiguity drives me mad. Quit being so damn secretive and just be transparent with this stuff. Who exactly gets hurt by revealing that information?
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Re: Mike Wang tweets about 2K20
Yeah most def! Especially after a rebound! Absolutely horrible that my 90 strength center has the strength of a baby holding on to a ball after a rebound.
How about a Karl Malone special badge where after grabbing a rebound we press a button and he just starts throwing elbows.
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Re: Mike Wang tweets about 2K20
Two is, when you're on top of your game (terrible pun intended), the less you tell any potential competition any "under the hood" info, the better.
He could probably go into more detail than he does and not hurt anything. But it's just easier to generally not talk about it.
Not to mention he wants us as players to actually play his game and feel it out ourselves and make estimations. That's supposed to be part of the fun.Comment
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Re: Mike Wang tweets about 2K20
I understand the frustration, but I can think of two reasons. One is, the less players know what's really under the hood the less they can possibly exploit. Players can be unbelievably more creative in finding weird quirks and work arounds than the devs would ever dream.NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.Comment
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Re: Mike Wang tweets about 2K20
It's a good explanation, honestly. I play Magic: The Gathering and I cant tell you how many times they print a set of cards and there's some garbage card everyone deems as useless with a completely niche effect. It's not worth the cardboard it's printed on.
Then later that year someone figured out an interaction that nobody saw coming and suddenly this worthless card is the entire crux of a deck that's winning every tournament.
And that's with a year or 2 of playtesting before even releasing the cards(Wizards of the Coast has their testers playing with sets of cards that are like, a year+ from hitting shelves. The playtesting groups are like, ex world champions too). People still find something that no one else thought of.
They used to tell us exact numbers on badges, bit I suspect there's some really nasty combos that we all could exploit if we had those nowFemale Russell Westbrook.
PSN: ViolenceFight
Instagram: @ViolenceFight
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Re: Mike Wang tweets about 2K20
And that's with a year or 2 of playtesting before even releasing the cards(Wizards of the Coast has their testers playing with sets of cards that are like, a year+ from hitting shelves. The playtesting groups are like, ex world champions too). People still find something that no one else thought of.
They used to tell us exact numbers on badges, bit I suspect there's some really nasty combos that we all could exploit if we had those nowNOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.Comment
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Re: Mike Wang tweets about 2K20
I understand the frustration, but I can think of two reasons. One is, the less players know what's really under the hood the less they can possibly exploit. Players can be unbelievably more creative in finding weird quirks and work arounds than the devs would ever dream.
Two is, when you're on top of your game (terrible pun intended), the less you tell any potential competition any "under the hood" info, the better.
He could probably go into more detail than he does and not hurt anything. But it's just easier to generally not talk about it.
Not to mention he wants us as players to actually play his game and feel it out ourselves and make estimations. That's supposed to be part of the fun.
Given the direction myplayer has taken (e.g. badges respec), I now consider badges the same of skills trees and weapons in action/rpg games.
Do you imagine yourself playing borderlands and choosing which skill unlock or which gun equip without knowing their stats?
Exactly.Comment
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Re: Mike Wang tweets about 2K20
I don't know man...
Given the direction myplayer has taken (e.g. badges respec), I now consider badges the same of skills trees and weapons in action/rpg games.
Do you imagine yourself playing borderlands and choosing which skill unlock or which gun equip without knowing their stats?
Exactly.
If they gave you the percentage boosts for badges, you would minmax a build that was godly at everything, and there would be no "meta" at all. Not that there hasn't been one specific thing the last few years, but I feel like in basketball it should be more team composition than just "everyone is god". I'd like to think 2k starts out wanting to make that a thing.
I'm guilty of min maxing, but it's definitely more of a "try to give my Slasher a slightly better chance at a hitting corner 3s so the defense isn't treating me like Ben Simmons" thing. I'm still a liability there, but slightly better than terrible.
Also, Borderlands devs want you to break the game. That's a huge difference as well. Take the "Bee Shield + Conference Call" build in 2. They never nerfed it, they just made the next raid boss immune to it. Then a different combo arose...so DLC raidboss 3 was immune to both tricks. Gearbox loves watching the players break the game.Female Russell Westbrook.
PSN: ViolenceFight
Instagram: @ViolenceFight
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