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NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Off-Ball, AI, Badges, Takeover & Much More

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  • BezO
    MVP
    • Jul 2004
    • 4413

    #166
    Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

    Every move is performed one to one by flicking the Pro Stick and there are no pre-scripted sequences this year.
    Sweet! I never used auto size ups, but hated that they seemed more effective.

    With simple Pro Stick gestures, players have access to fake first steps, spins, and stutters that you can chain together or immediately branch out of to perform flare cuts, dive to the hoop, or spot up for open J’s.
    Nice!

    We’re also introducing the concept of quick screens, performed by tapping the Set Screen button.
    Sweet!

    You’ll also notice that AI teammates have the capability to dynamically roll/fade to open space, whereas before they were always sent to a static location.
    Nice!

    On the offensive side, check out the new Dynamic Freelance engine. Your teammates will create intelligent off-ball motion without ever having to call a play. Look for them to automatically run smart offensive actions for your best players (driven by the Adaptive Coaching Engine or On-the-Fly Coaching), including off-ball screens and cuts, to create scoring opportunities for themselves.
    Lovely! As one who turns off play art, the less I have to practice & memorize plays for fluid offense, the better.

    The transition defense module has been re-written and introduces some new options, including “Protect the Perimeter” and “Wall up” (the transition positioning used against elite downhill players.) Also look out for new team-specific and player-specific adjustments in ACE
    Looking forward to this. They've been addressing this for years, but I like this year's specifics.

    This year, you’ll notice a flashing yellow effect around the Stamina bar when your energy level drops below a certain threshold.
    When guarding the ball, defensive players will see a small arrow under the ball handler, indicating where they’re leaning or attempting to go.
    Under the ball handler, you’ll also notice the indicator ring change from a solid circle to broken up lines as the ball handler moves around the court or performs moves. The more broken up the circle, the more vulnerable the ball handler is to losing the ball.
    Please let these be turn offable. Just show me tired player animations, let me read a ball handler's body movement and see when a ball handler is susceptible to being ripped via animations.

    This year, we’ve implemented the same shot timing mechanics for the AI that players use.
    Hopefully early/late releases are not visible. Players tend to always shoot at the top of their jump IRL.
    Shout out to The Watcher! Where you at bruh?

    Comment

    • Smirkin Dirk
      All Star
      • Oct 2008
      • 5183

      #167
      Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

      Hopefully those massive changes to some teams playbooks stay in 2K20 and are extended to all teams.

      For those who don't remember, Czar gave 8 or so teams specific playbooks rather than generic ones.
      2022 'Plug and play' sim roster (XBX)

      Comment

      • jk31
        MVP
        • Sep 2014
        • 2668

        #168
        Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

        Originally posted by The 24th Letter
        The defensive arrows (and other on ball mechanics like a meter) have been in previous 2K games. Pretty subtle though.

        I loved a lot of what I read..

        As an offline player I have the same question about the CPU's use of the meter though. What exactly governs how accurate they are with it? We can still back off of Ben Simmons even on Superstar right?
        if you ask some people around here then sagging Off of someone like simmons is bad defense and you should improve your defense instead of questioning a flawed game Design that allows people to constantly Hit 3pts with someone like simmons

        Comment

        • ksuttonjr76
          All Star
          • Nov 2004
          • 8662

          #169
          Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

          Originally posted by BezO
          Sweet! I never used auto size ups, but hated that they seemed more effective.

          Nice!

          Sweet!

          Nice!

          Lovely! As one who turns off play art, the less I have to practice & memorize plays for fluid offense, the better.

          Looking forward to this. They've been addressing this for years, but I like this year's specifics.

          Please let these be turn offable. Just show me tired player animations, let me read a ball handler's body movement and see when a ball handler is susceptible to being ripped via animations.

          Hopefully early/late releases are not visible. Players tend to always shoot at the top of their jump IRL.
          Good summary post.

          Comment

          • alabamarob
            MVP
            • Nov 2010
            • 3354

            #170
            Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

            [quote=JoFri;2049861766]Lol its night and day. I've tuned the tendencies for the entire 30-team roster in 19. No turning back. The cpu rockets played like the rockets. Luv it.

            I pray hard that 2K tuned the tendencies of the nba teams to play like today's nba, averaging 30 threes per team per game. I dun want to go thru the tendency tweaking for 30-team roster again!


            Sent from my iPhone using Tapatalk[/quo

            What data do you use to create tendencies?
            Psn: Alabamarob
            Xbox: Alabama Rob

            Youtube: 2k Hawks

            Settings I play on.
            Minutes: 12
            Difficulty: HOF
            Online or Offline player: Both
            In a MLO: Yes

            Comment

            • Jrocc23
              MVP
              • May 2010
              • 3207

              #171
              Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

              Originally posted by Kushmir
              Wait, What? See your shot meter? Is this confirmed?


              This is what Mike said.




              Sent from my iPhone using Tapatalk
              HATE LOSING MORE THAN I LOVE WINNING!

              NBA 2K11
              XtremeXplicit Crew
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              Check us out: http://www.youtube.com/jroccdagameboy

              Comment

              • El_Tercero
                Pro
                • Sep 2015
                • 711

                #172
                Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                Originally posted by Jrocc23
                This is what Mike said.




                Sent from my iPhone using Tapatalk

                I have always played with my shot meter off. Just shot feedback. I hope that we aren't going to be forced to see our opponent's shot meter if we don't want to.

                Comment

                • Kodii Rockets
                  I smell sulfur...
                  • Sep 2007
                  • 2672

                  #173
                  Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                  Originally posted by El_Tercero
                  I have always played with my shot meter off. Just shot feedback. I hope that we aren't going to be forced to see our opponent's shot meter if we don't want to.
                  That's my biggest worry, I have all of that off because I don't want my basketball game looking like a slot machine. Now if I have to see that for 9 other players when I have mine off, that would REALLY suck.

                  Just a horribly implemented idea imo, and the justification for it is just...head scratching. "So people can't lie about greens?" What? How about we just remove them altogether, or give us "No Shot Meter" lobbies, I know it's impossible, but I've been saying for years that that alone would separate user 'types'.
                  Always looking for solid CF25 Dynasty owners, follow the link to get started >> PS5 P5 Dynasty Discord

                  Comment

                  • BezO
                    MVP
                    • Jul 2004
                    • 4413

                    #174
                    Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                    Originally posted by El_Tercero
                    I have always played with my shot meter off. Just shot feedback. I hope that we aren't going to be forced to see our opponent's shot meter if we don't want to.
                    I don't play online, but yeah. If I don't want to see my own, I wouldn't want to see my opponent's either.

                    I say this every year, but, why not just rely on animations? Graphics & animations are phenomenal at this point, making meters that much more distracting. A shooter showing confidence with animations is WAY better than a green. Watching for a shooter's peak is way better than watching a meter.
                    Shout out to The Watcher! Where you at bruh?

                    Comment

                    • Kushmir
                      MVP
                      • Jun 2003
                      • 2414

                      #175
                      Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                      I really hope they reconsider. Guesswork is one of the best things in gaming. This new obsession with flooding users with all this info we'd never see in reality is concerning. I never liked the meter but I understood how some guys struggled with different releases, how it added more skill to shooting and ultimately slowed the game down some so the defense could catch up.

                      But this? This really hurts the strategy part of the game--this tells everyone on the court when a shot has a very low % of going in--in a game that doesn't even call loose ball fouls [emoji23] [emoji23] [emoji23] #crashtheboards

                      If guys are lying about their greens the game tells on them--and ultimately its between them and their teammates. It shouldnt result in gameplay giving us some God Mode View. Its just further proof how truly bad "greens" have been for the franchise.

                      Imagine a hockey game where you know which shots will be goals or a baseball game when you can see the hits and homeruns. A football game where you know if someone is going to miss/make a tackle, if a pass will be caught or a tennis game where you know when a shot will cross the net.

                      THE NOT-KNOWING IS HALF THE FUN.

                      Think how bad this will be for FTS....knowing when guys will miss unbalances gameplay to the extreme--I literally can't think of anything more counter-intuitive.
                      Last edited by Kushmir; 08-07-2019, 11:49 AM.
                      NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                      Comment

                      • El_Tercero
                        Pro
                        • Sep 2015
                        • 711

                        #176
                        Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                        Originally posted by BezO
                        I don't play online, but yeah. If I don't want to see my own, I wouldn't want to see my opponent's either.

                        I say this every year, but, why not just rely on animations? Graphics & animations are phenomenal at this point, making meters that much more distracting. A shooter showing confidence with animations is WAY better than a green. Watching for a shooter's peak is way better than watching a meter.

                        Yea I agree. It's perfect right now because if I green I will still know, because my feedback will say "Excellent" in green and I will also have a green light below my feet. But I'm not going to overreact with this news at the moment. I feel confident in 2K that we will have the option to not see our opponent's meters. But I agree 100% with you when it comes to watching a shooting animation rather than watching a meter. Especially when the meter is very suspect online and when we can actually appreciate the signature shooting animations of a NBA player.

                        Comment

                        • Peaceful dash 88
                          Rookie
                          • Sep 2018
                          • 50

                          #177
                          Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                          I'm wondering if the new defensive read and react system would allow a good defender to force a ball handler (left or right) to their weak hand.

                          Comment

                          • gabri3l3
                            Pro
                            • Mar 2009
                            • 582

                            #178
                            Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                            I haven't heard anything about the biggest flaw that plagued 2k19 gameplay wise which is the lack of fouls. I want to see more fouls, more variety of fouls and especially fouls on jumpshots which are happening at a high rate nowadays in the nba

                            Inviato dal mio SM-A510F utilizzando Tapatalk
                            -XBOX LIVE: gz18

                            Comment

                            • mfdoom911e
                              Pro
                              • Nov 2017
                              • 568

                              #179
                              Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                              Originally posted by gabri3l3
                              I haven't heard anything about the biggest flaw that plagued 2k19 gameplay wise which is the lack of fouls. I want to see more fouls, more variety of fouls and especially fouls on jumpshots which are happening at a high rate nowadays in the nba

                              Inviato dal mio SM-A510F utilizzando Tapatalk
                              ^^^ This one...this should be one of the feature of this game.

                              Comment

                              • UnbelievablyRAW
                                MVP
                                • Sep 2011
                                • 1245

                                #180
                                Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                                Originally posted by Peaceful dash 88
                                I'm wondering if the new defensive read and react system would allow a good defender to force a ball handler (left or right) to their weak hand.
                                Considering they removed the offhand dribble rating I doubt it matters. In real life it does, but I have never seen a difference between forcing someone to their offhand when they are a poor bal handler to begin with. That doesn’t even touch the fact that it should be harder to shoot going right if you’re right handed but that isn’t taken into account in gameplay. That turnaround fade-away you did running to the right will still go in like your regular pull-up jumper as long as you’re open

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