NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Off-Ball, AI, Badges, Takeover & Much More

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • blk5tar5
    Pro
    • Nov 2014
    • 809

    #121
    Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

    Well, it’s good and all the article. But let’s be real about “The improvements to feel and responsiveness were immediately apparent when we made the switch, but the new tech surfaced some challenges that caused us to lose some of the control that we had over animation selection, sacrificing some of the authenticity of the motion. “. If patches causes the game to lose its authenticity then just leave it the way it easy so you can log the info and improve for next edition but that’s my opinion.


    Sent from my iPhone using Operation Sports

    Comment

    • Kushmir
      MVP
      • Jun 2003
      • 2414

      #122
      Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

      Originally posted by Smirkin Dirk
      If they get it right, Kush deserves half the credit.
      [emoji23] [emoji23] [emoji23] Maaaaaan. If they get it right the reward will be NONE OF US will EVER have to see that crap again--which is enough for me. And truth be told OG was thinking about all the ways they could resolve it since SUPER early. I'd send him vids of guys getting back/camping out in the paint and he'd facepalm.

      Our next major project has to be Risk/Reward re: blocks. As long as the "bodying up" is a good counter when we stay on the ground, it could really open up the gameplay and finally let us draw fouls.

      <iframe width="560" height="315" src="https://www.youtube.com/embed/W5Aofq9fiz0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

      At the very least defenders with bad timing should be out of the play.

      Also making contesting intuitive by pointing the R-stick at the defender with good timing. Here Lebron fades away and a light contest should be R-stick pointing is his direction...like I did here. The best part is it'd be TIMING based--so if he's doing an up/under (or driving) i'm toast.

      <iframe width="560" height="315" src="https://www.youtube.com/embed/kfGY5cm-Fx0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
      Last edited by Kushmir; 08-06-2019, 05:43 PM.
      NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

      Comment

      • blk5tar5
        Pro
        • Nov 2014
        • 809

        #123
        Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

        Also, if the indicator shows where the ball handler is going does hold down L2 - protect the ball rewards the offensive player the steal the ball or result in an automatic foul or an animated series of fight the ball?


        Sent from my iPhone using Operation Sports

        Comment

        • ksuttonjr76
          All Star
          • Nov 2004
          • 8662

          #124
          Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

          Originally posted by blk5tar5
          Also, if the indicator shows where the ball handler is going does hold down L2 - protect the ball rewards the offensive player the steal the ball or result in an automatic foul or an animated series of fight the ball?


          Sent from my iPhone using Operation Sports
          The indicator (from NBA Live) mostly showed the side to side momentum of the ball handler. It shouldn't impact the ball handler, and everything should still be the same overall. The only difference is that the defender has a visual cue to help with the timing of on-ball steals.

          IMHO, if ANYONE hates this idea, then they should hate the idea of the shot meter, because it's literally the same thing. However, I doubt a green steal attempt is an automatic steal like a green release is an automatic bucket.

          Comment

          • JoFri
            Pro
            • Mar 2013
            • 1486

            #125
            Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

            Pnr splits, that was easily done in 2K17, harder in 19.
            I hope the long passes by elite passers like Lonzo, Jokic are do-able in 20.
            Can we bring back Y button where I can just press once for the ball handler in protect-ball mode? 19 requires holding LT and I cant protect-ball while calling for quick Iso. It just wears me off on the index finger.
            Can we get rid of the illegal screen pls?
            Foot planting - looking forward to it!
            Does that we mean we can now assign Series or Freelance to the teams? A lot of the teams in 19 run the default 4-1 or 3-2.


            Sent from my iPhone using Tapatalk

            Comment

            • Kushmir
              MVP
              • Jun 2003
              • 2414

              #126
              Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

              Originally posted by JoFri
              Can we bring back Y button where I can just press once for the ball handler in protect-ball mode? 19 requires holding LT and I cant protect-ball while calling for quick Iso. It just wears me off on the index finger.
              Can we get rid of the illegal screen pls?
              I've always thought protect ball should be a one button press and then its static, so it frees your fingers up (but it ends if you turbo) so I agree here. But why in the WORLD would you get rid of the illegal screens? We need to see that call consistently when guys are trying to exploit the AI and the suction nature of screens--which I hope is gone. Wait for your guy to stop and then make your move--but zig-zagging back and forth trying abuse the loopholes in gameplay? NAH.
              Last edited by Kushmir; 08-06-2019, 10:18 AM.
              NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

              Comment

              • El_Tercero
                Pro
                • Sep 2015
                • 711

                #127
                Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                “On the offensive side, check out the new Dynamic Freelance engine. Your teammates will create intelligent off-ball motion without ever having to call a play. Look for them to automatically run smart offensive actions for your best players (driven by the Adaptive Coaching Engine or On-the-Fly Coaching), including off-ball screens and cuts, to create scoring opportunities for themselves. This new system, in conjunction with the continuing evolution of ACE, makes running a structured offense much simpler for the masses.”

                I hope this means that I can use the Warriors and expect them to move fluidly without the ball as they do in real life. Steph and Klay. Now that they are no longer stacked like the past years. This along with the new off ball and play action features I hope the offense is ran fluid.


                Sent from my iPhone using Operation Sports

                Comment

                • JoFri
                  Pro
                  • Mar 2013
                  • 1486

                  #128
                  Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                  Originally posted by Kushmir
                  I've always thought protect ball should be a one button press and then its static (but it ends if you turbo) so I agree here. But why in the WORLD would you get rid of the illegal screens? We need to see that call consistently when guys are trying to exploit the AI and the suction nature of screens--which I hope is gone. Wait for your guy to stop and then make your move--but zig-zagging back and forth trying abuse the loopholes in gameplay? NAH.

                  Illegal screens happen to off ball screens too. I'm not a fan of illegal screens so if 2k can put in as slider for offline players to tone it down, that would be great.
                  Imo, illegal screens should play bigger role in mycareer.

                  Comment

                  • Optimus James
                    Rookie
                    • Feb 2013
                    • 393

                    #129
                    Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                    Originally posted by JoFri
                    Illegal screens happen to off ball screens too. I'm not a fan of illegal screens so if 2k can put in as slider for offline players to tone it down, that would be great.
                    Imo, illegal screens should play bigger role in mycareer.
                    Illegal screens is necessary for PNO because users who cant create offense constantly spam PnR as a saving grace. It needs be in the game and it needs to be called frequently.

                    So yea, sliders for the offline gamers should be optional.
                    Last edited by Optimus James; 08-06-2019, 09:52 AM.

                    Comment

                    • ksuttonjr76
                      All Star
                      • Nov 2004
                      • 8662

                      #130
                      Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                      Originally posted by Optimus James
                      Again, offline players ruining it for the online portion..

                      Illegal screens is necessary for PNO because users who cant create offense constantly spam PnR as a saving grace. It needs be in the game and it needs to be called frequently.
                      To be fair, he did request a slider.

                      Comment

                      • Kushmir
                        MVP
                        • Jun 2003
                        • 2414

                        #131
                        Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                        Originally posted by JoFri
                        Illegal screens happen to off ball screens too. I'm not a fan of illegal screens so if 2k can put in as slider for offline players to tone it down, that would be great.
                        Imo, illegal screens should play bigger role in mycareer.
                        Ahhhh......offline. Say No More. Like Optimus mentioned its necessary in PNO.
                        NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                        Comment

                        • Optimus James
                          Rookie
                          • Feb 2013
                          • 393

                          #132
                          Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                          Originally posted by ksuttonjr76
                          To be fair, he did request a slider.
                          I read his post wrong.
                          I thought he wanted it out of the game completely, like a good man he requested a slider

                          Comment

                          • Kushmir
                            MVP
                            • Jun 2003
                            • 2414

                            #133
                            Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                            A perfect example of how 2K20 gameplay has to reprogram users expectations regarding long passes and how inept AI has given them a ridiculous expectation re: what a good pass is.

                            This guy completely ignores the visual indicator (defender facing the ball) and throws passes right at the D because HISTORY has taught him what? They won't react. No competent person would throw a pass like this in reality and expect anything but disaster....but NBA 2K has conditioned guys that these passes are OK.

                            He continually turns the ball over but does he stop? NOPE. He persists because he knows its the one way he can avoid the D and get the ball into easy scoring position. And when he doesn't get rewarded for terrible decisions? HE QUITS.

                            <iframe width="560" height="315" src="https://www.youtube.com/embed/YVWTtXxREEg" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                            Again---gameplay gotta give these guys a proper expectation.
                            Last edited by Kushmir; 08-06-2019, 02:06 PM.
                            NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                            Comment

                            • WarMMA
                              MVP
                              • Apr 2016
                              • 4612

                              #134
                              Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                              Don't know how many saw this, but Czar did a stream last night and was answering questions about the blog. Here it is if anyone didn't see it...

                              Comment

                              • alabamarob
                                MVP
                                • Nov 2010
                                • 3354

                                #135
                                Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                                Originally posted by Kushmir
                                [emoji23] [emoji23] [emoji23] Maaaaaan. If they get it right the reward will be NONE OF US will EVER have to see that crap again--which is enough for me. And truth be told OG was thinking about all the ways they could resolve it since SUPER early. I'd send him vids of guys getting back/camping out in the paint and he'd facepalm.

                                Our next major project has to be Risk/Reward re: blocks. As long as the "bodying up" is a good counter when we stay on the ground, it could really open up the gameplay and finally let us draw fouls.

                                <iframe width="560" height="315" src="https://www.youtube.com/embed/W5Aofq9fiz0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                                At the very least defenders with bad timing should be out of the play.

                                Also making contesting intuitive by pointing the R-stick at the defender with good timing. Here Lebron fades away and a small contest should be R-stick pointing is his direction...like I did here. The best part is it'd be TIMING based--so if he's doing an up/under (or driving) i'm toast.

                                <iframe width="560" height="315" src="https://www.youtube.com/embed/kfGY5cm-Fx0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                                Hopefully, a missed ft does not turn into a wide open 3. FT miss transition defense has been bad for a few years.
                                Psn: Alabamarob
                                Xbox: Alabama Rob

                                Youtube: 2k Hawks

                                Settings I play on.
                                Minutes: 12
                                Difficulty: HOF
                                Online or Offline player: Both
                                In a MLO: Yes

                                Comment

                                Working...