They specified in the CAP dev blog last year that offline CAP tattoos can't work because of the HDD and loading limitations of current gen consoles. All the tats are HD and very detailed, which equates probably 10-15 Mbs per tat. If you place say 20 tattoos on a single person, that's already 200-300 Mbs for a single character. It's fine for online because the models are saved on the cloud online, but if you had say a full 400+ roster in CAPs, your console doesn't even have the space to accommodate half of that, not even including the speed limitations of a 6 year old HDD and GPU (which has only 8GB of memory). Online is different, because when you're playing myPark, the only time tats are getting loaded in at full res are when you're actually playing that person on a court. Everyone looks pretty low-res when I'm just walking around.
I'm guessing since the next gen consoles are running on SSDs and might possibly have 2TB or more of storage from the start, we might see it implemented there.

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