Turbo as a strategic move...

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  • tt500
    Pro
    • Jul 2015
    • 749

    #16
    Re: Turbo as a strategic move...

    Twitter responses are jokes. Saying they using elite nba athletes and not some highschool kid. They wanna use guys like westbrook as the example. But westbrook plays hard and he really only turbos in a sense when he drives or running the break. He's not hitting turbo in a half court set the whole damn game. Neither is he sprinting back down on defense the whole game.

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    • 23
      yellow
      • Sep 2002
      • 66469

      #17
      Re: Turbo as a strategic move...

      Originally posted by tt500
      Twitter responses are jokes. Saying they using elite nba athletes and not some highschool kid. They wanna use guys like westbrook as the example. But westbrook plays hard and he really only turbos in a sense when he drives or running the break. He's not hitting turbo in a half court set the whole damn game. Neither is he sprinting back down on defense the whole game.

      Sent from my LM-G710 using Tapatalk
      That's what it looks like to them, especially when they watch ESPN highlights.


      They don't know much about what it takes for LeBron to get that dunk, or how Kawhi scored 30 on Philly, let alone thinking Westbrook got a triple double just going full speed like he's on cocaine for 34 minutes straight [emoji1787]



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      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #18
        Re: Turbo as a strategic move...

        Makes so much sense

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        • MrWrestling3
          MVP
          • May 2015
          • 1146

          #19
          Re: Turbo as a strategic move...

          Originally posted by loso_34
          they were killing mike on twitter when he made the announcement. I guess most of the fan base doesnt realize even the nba is played at a controlled pace even if they're elite athletes. I hope they stick to their guns and force people to adjust.
          Originally posted by tt500
          Twitter responses are jokes. Saying they using elite nba athletes and not some highschool kid. They wanna use guys like westbrook as the example. But westbrook plays hard and he really only turbos in a sense when he drives or running the break. He's not hitting turbo in a half court set the whole damn game. Neither is he sprinting back down on defense the whole game.
          Good points! If you take the time to watch NBA games, you will see even these elite guys that the Twitter crowd are bringing up are not going at 100% full bore at all times...yes they are fast,however when the right situation is there they explode and go even faster than they usually do for just a moment.

          IMO most of these "experts" on Twitter,YT,etc. just want their player to be some sort of infallible superman that is never challenged or fails.

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          • JoFri
            Pro
            • Mar 2013
            • 1486

            #20
            Re: Turbo as a strategic move...

            Say, I'm using the Pels, call Floppy plays all day with Reddick and make Lou Williams (cpu) chasing him around, u know, the Flow Tech stuff with the goal free-ing up Reddick on the open shot, I wonder if it tires Lou out and make him ineffective on the offense (lower shooting percentages etc).
            If this concept works, it gives us another option to strategise against the cpu in a video game. Lol


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            • Kushmir
              MVP
              • Jun 2003
              • 2414

              #21
              Turbo as a strategic move...

              Originally posted by JoFri
              Say, I'm using the Pels, call Floppy plays all day with Reddick and make Lou Williams (cpu) chasing him around, u know, the Flow Tech stuff with the goal free-ing up Reddick on the open shot, I wonder if it tires Lou out and make him ineffective on the offense (lower shooting percentages etc).

              If this concept works, it gives us another option to strategise against the cpu in a video game. Lol
              Ahhhhh.....the game WITHIN the game. [emoji1531][emoji1531][emoji1531] I BET this works vs a human player. Guys have been conditioned to use turbo for soooo long. Definitely gonna give this a try. Tired players mean guys have to use their bench....another thing we've been asking for since FOREVER.
              Last edited by Kushmir; 08-28-2019, 08:34 PM.
              NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

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              • MrWrestling3
                MVP
                • May 2015
                • 1146

                #22
                Re: Turbo as a strategic move...

                Originally posted by JoFri
                Say, I'm using the Pels, call Floppy plays all day with Reddick and make Lou Williams (cpu) chasing him around, u know, the Flow Tech stuff with the goal free-ing up Reddick on the open shot, I wonder if it tires Lou out and make him ineffective on the offense (lower shooting percentages etc).
                If this concept works, it gives us another option to strategise against the cpu in a video game. Lol
                Originally posted by Kushmir
                Ahhhhh.....the game WITHIN the game. I BET this works vs a human player. Guys have been conditioned to use turbo for soooo long. Definitely gonna give this a try. Tired players mean guys have to use their bench....another thing we've been asking for since FOREVER.
                I think it will almost certainly work on human players...your typical cheeser type chasing a player, esp. through screens, then put a defender on him on the other end that have the badges that drain more stamina , he'll be gassed out in no time.This is pretty much a variation of an actual strategy some teams used on Shaq to good effect....would love to see it in game.

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                • JoFri
                  Pro
                  • Mar 2013
                  • 1486

                  #23
                  Re: Turbo as a strategic move...

                  Originally posted by MrWrestling3
                  I think it will almost certainly work on human players...your typical cheeser type chasing a player, esp. through screens, then put a defender on him on the other end that have the badges that drain more stamina , he'll be gassed out in no time.This is pretty much a variation of an actual strategy some teams used on Shaq to good effect....would love to see it in game.


                  Well u aware Ron Harper was tasked to chase after Miller, and reserve MJ's energy bar by taking on Mullin. Then Scottie pressing Mark Jackson on the point.
                  Perhaps u can run Floppy for the player whom u want the opposing offensive player to drain the energy as much as possible. Run it on Mullin and keep subbing. On the last 5 seconds of the shot clock, throw it down to Rik Smith for quick post action. Lol


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                  • awg811
                    Pro
                    • Jul 2009
                    • 768

                    #24
                    Re: Turbo as a strategic move...

                    Originally posted by MrWrestling3
                    I think it will almost certainly work on human players...your typical cheeser type chasing a player, esp. through screens, then put a defender on him on the other end that have the badges that drain more stamina , he'll be gassed out in no time.This is pretty much a variation of an actual strategy some teams used on Shaq to good effect....would love to see it in game.


                    Speak of, is the bruiser badge still in the game? I haven’t seen it.


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                    • awg811
                      Pro
                      • Jul 2009
                      • 768

                      #25
                      Turbo as a strategic move...

                      I don’t have a problem with the stamina and I like how it drains over the course a the game.
                      I do think there should be a very tiny increase, in the beginning of each quarter though. Nothing big, maybe 5% more that whatever it’s at now and that might be too much.
                      I also know how people abuse timeouts when their stamina is low in rec and pro am, so to avoid that issue, it should be a technical foul for calling back to back timeouts like it the real game.
                      Two techs for calling timeouts by one person gets them kicked out of the game.


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                      Last edited by awg811; 08-28-2019, 10:18 PM.

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                      • MrWrestling3
                        MVP
                        • May 2015
                        • 1146

                        #26
                        Re: Turbo as a strategic move...

                        Originally posted by awg811
                        Speak of, is the bruiser badge still in the game? I haven’t seen it.


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                        It was combined with another badge this year. I want to say Brick Wall but not 100% sure.

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                        • awg811
                          Pro
                          • Jul 2009
                          • 768

                          #27
                          Turbo as a strategic move...

                          And lastly, lol, I only have two issues with the game as it plays in the demo.
                          1. The shot contests are too slow from the time you input it on the sticks and it also doesn’t seem that contests are working properly or having enough effect.
                          People are probably sick of me saying it, but these are literally my only complains and that’s saying a lot from the past games.
                          2. The MyPlayer builder.
                          You can create superstar guards with a crazy amount of badges on top of their attributes, but can barely create a role player in comparison at small forward- center because of the magic 6’5” height.
                          It’s crazy to me that driving layup and driving dunk are amazing for guys that are 6’5 when most of the best dunkers in the game are between 6’6 and 6’9”.
                          Those attributes should be lower at 6’5 and below, at least driving dunk, raise at 6’6” to 6’9” and go down at 6’10”.
                          6’5” and 6’10” should be equal driving dunk.
                          And lateral quickness and ball handling shouldn’t get such a drastic drop off above 6’5” there’s plenty of guys 6’10” with at least a 70’s ball handling.
                          Nothing drops off at 6’5 and under as drastically it does at 6’6” and over, maybe standing dunk. The things that drop off at 6’5” and below are things that you don’t need as a guard anyway, standing dunk, low post defense, and rebounding. But, above 6’5” and necessary skills for those positions drop quickly.
                          And why do 6’5” builds get the most points to spend when they have less areas of need? Shouldn’t the players that need those things to play their position get more? Or maybe everyone should get the same amount.
                          6’5” can also get more badges than any other height. What sense does all this make?


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                          Last edited by awg811; 08-28-2019, 10:16 PM.

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                          • olajuwon34
                            Pro
                            • Aug 2017
                            • 681

                            #28
                            Re: Turbo as a strategic move...

                            Originally posted by Vroman
                            On the other hand gatorade boost will be a lot more valuable to get on your player as well and it ain't gonna be cheap on VC to sustain to keep on your player for competative games along with skill boosts.
                            Do those gatorade boosts actually benefit stamina? if so is it noticeably different from someone who doesnt have a boost?

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                            • Dione2014
                              Pro
                              • Dec 2014
                              • 720

                              #29
                              Re: Turbo as a strategic move...

                              Originally posted by 23
                              That's what it looks like to them, especially when they watch ESPN highlights.


                              They don't know much about what it takes for LeBron to get that dunk, or how Kawhi scored 30 on Philly, let alone thinking Westbrook got a triple double just going full speed like he's on cocaine for 34 minutes straight [emoji1787]



                              Sent from my ONEPLUS A6013 using Tapatalk
                              This is what i've been saying for years man. This is why it hate when Mike starts making changes to the game based on Twitter (people who don't even really watch the games). They watch ESPN highlights, Ximo perto's highlights, and Dawkins. It gives then a very unrealistic look at what basketball is. This is also why people think NBA players make every open shot and miss every contested one.

                              If they would just watch a freaking game for once they would know that is far from reality. A decent shooter in the league would be lucky if he shot 38-40 percent on wide open (6 feet and beyond) jumpers long or mid. Then you have some guys in the NBA that are tough shot makers. 2-4 feet covered percentages look almost identical to 6 feet and beyond coverage shots. All of this could be seen just by actually being a fan of the game and watching.

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                              • HendoPlays3
                                Rookie
                                • Jul 2017
                                • 69

                                #30
                                Turbo as a strategic move...

                                Really like the move by 2k also. I’m like a couple people have said in thread. I really only use turbo in TURBO situations like fast breaks, hesi blow-by if the defender is off balance, or attacking hard off a screen. I typically run a lot of plays and try to simulate a real game as possible online and offline.

                                Hopefully the 2k team allows everyone to adjust to the learning curve, like most of you mention. To me it’s like a new job, you won’t be great at it right away. But, with time and repetition that new job becomes easier. This could benefit all players across all game modes.


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                                Last edited by HendoPlays3; 08-29-2019, 01:08 AM.

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