NBA 2K20 Gameplay Deep Dive

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33871

    #1

    NBA 2K20 Gameplay Deep Dive



    By now, basketball gamers have been dribbling, shooting and passing their way through NBA 2K20 for...

    Written By: Matt Llewellyn

    Click here to view the article.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • youALREADYknow
    MVP
    • Aug 2008
    • 3635

    #2
    Re: NBA 2K20 Gameplay Deep Dive

    Good read. Might be the first article to truly focus on basketball instead of the gimmicks.

    Comment

    • dwayne12345
      MVP
      • Dec 2010
      • 1407

      #3
      Re: NBA 2K20 Gameplay Deep Dive

      Great read. Totally agree on the pass/catch mechanism.


      Another one that I hate but I'm not sure is the footwork on catches off of a down screen. Last year the catcher would catch and turn the wrong way giving the defender a chance to recover before you have a chance to get a shot off.


      Basically that old Rip Hamilton/JJ Reddick coming off a down-screen and pulling a jumper lead to guys planting with their outside foot instead of the inside, and pivoting away from the basket

      Comment

      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #4
        Re: NBA 2K20 Gameplay Deep Dive

        Great write up.

        While I'm enjoying the gameplay, Offensive rebounding is definitely a pain point. Seem's like every other year we revert back to it being more of a jumping contest than guys getting bodies on each other. It's rough this year.

        Comment

        • RainZ
          Rookie
          • Aug 2003
          • 260

          #5
          Re: NBA 2K20 Gameplay Deep Dive

          This reads like an extremely brief "deep dive"? Perhaps by someone that mostly only plays My Player centred stuff? Ugh....

          Also, did the writer ever watch James Harden last year? Pretttttty damn good Defense and in the top 3 in steals in the league lol.. He is actually one of the best post defenders in the league for his size and also damn good at keeping a man in front of him..Check the advanced metrics if you want to confirm...

          Cheap shots are easy to take though i guess. I expect a bit more from an OS article after being around a while.
          Last edited by RainZ; 09-07-2019, 10:40 PM.
          Sim. Ball. Only.

          Comment

          • rlb1976
            Pro
            • Nov 2013
            • 617

            #6
            Re: NBA 2K20 Gameplay Deep Dive

            The true test for me will be MyLeague. I play MyCareer and MyTeam only until I feel comfortable enough with rosters and a slider set to start MyLeague. I'm ok with the other modes so far but they're never why I buy the game. I've noticed a bit of wonkyness with the controls that I'm sure will be patched. I'm undecided on if I like the changes to badges and the mypoint system. In a way it seems like more of a grind (2K trying to force us to buy VC). I don't like that going to the gym is boosts now and doesn't go towards badges. Plus you can only go once a week. Kinda silly. I'd rather see them make the workouts more fun. Too much of The Neighborhood is the same. I'd prefer if look completely different every year.

            Comment

            • scottyo60
              Pro
              • Oct 2008
              • 499

              #7
              My problem with NBA 2k is this,  size matters and it’s never really been fixed. Go grab a couple centers who are 7’ plus and you’re fine in rebounding and D. 

              Dont be an IT type PG because you’ll get swatted at the rim no matter how creative you are. It leads to a pretty similar run of team creation and play. I used to be a die hard day one, but same stuff year over year with those two aspects really hurt it for me. 

              Comment

              • Dantecamp21
                Rookie
                • Jun 2009
                • 226

                #8
                Re: NBA 2K20 Gameplay Deep Dive

                I’m probably alone on a island regarding what I have to say, but the game to me feels very sluggish right now. Player movement with the left stick seems too momentum heavy (like old 2Ks) and gathers triggers (user inputed or not) oh so often when attacking the hoop. I doesn’t feel smooth at all. Green releases are abundant as well. And warp animations are all over the place. Hoping for a big tittle update soon to patch things up.

                Comment

                • rlb1976
                  Pro
                  • Nov 2013
                  • 617

                  #9
                  You're not alone.  I just described it as wonky.  It's much more of an issue in MyCareer and Park play.  I've played some MyTeam and that feels WAY smoother.

                  Comment

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