so frustrating.....why is every f'n year the same!?
another year without in-game injuries
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Re: another year without in-game injuries
I’ve seen 4 injuries in Play Now. Have played 6 games in MyLeague and Korver just got hurt which is the 5th in game injury I’ve seen. I saw zero last year. This is on default injuries. Almost all of them are on loose balls. One was off a hard screen. So it’s definitely better than last year.Comment
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Re: another year without in-game injuries
Injuries have really been a problem over the past few years. I've been playing a week, then completely simming a week in my MyLeague in order to try and get my injuries up a little bit and I still don't have that many. I'll have some but the amount that I have compared to the CPU teams is still minimal and gives me a pretty big advantage. I'm considering just randomly picking a CPU team this year and "copying" their injuries just to keep things fair. So if I'm using the Celtics and copying the Warriors and Steph Curry goes down for a month, then I'm manually injure Kemba with the same injury. That's far from ideal and I'm going to see how to goes first but if I don't see a lot like in the past, then that's what I will do.
One question I do have about injuries is that if I'm doing a 30-team ML and each team is set as a user, then does the injury slider (where you set injuries for user/cpu) use the user setting for those games or the cpu setting?My 2K17 Boston Celtics MyLeague
Alabama Crimson Tide
Green Bay Packers
Boston Celtics
New Orleans Pelicans
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Re: another year without in-game injuries
I play all Mavs games, no simming. I control all 30 teams, although I sim all those games. No in game injuries through 12 games, although a decent amount in simmed games. Default injury sliders.
I raised the 'user' injury to 100 to get some in game injuries, and noticed a hug increase in simmed injuries to teams I control but whose games I never play.
So, the CPU setting only applies to teams you don't control.Comment
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Re: another year without in-game injuries
My semi-workaround has always been to Save As my MyLeague before playing each game and simming it to see if anyone should get hurt in that game. If a player gets injured and it says he logged 3 minutes, I’ll sit him after 3 minutes and then after the game injure him with whatever the sim injury was. Of course that doesn’t give you the in-game experience of an injury (commentary, writhing in pain, etc.) but at least you have to deal with injuries gameplay-wise.
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Re: another year without in-game injuries
I'm 48 games into a myleague and haven't had a single in game injury. I've had 3 injuries in the 3 games I've simmed or simmed to the end when i was getting killed. Injury setting on 50. So that high of an injury rate for my team in 3 games scares the hell out of me to sim anything now, but at the same time no in game injuries sucks.I play all Mavs games, no simming. I control all 30 teams, although I sim all those games. No in game injuries through 12 games, although a decent amount in simmed games. Default injury sliders.
I raised the 'user' injury to 100 to get some in game injuries, and noticed a hug increase in simmed injuries to teams I control but whose games I never play.
So, the CPU setting only applies to teams you don't control.Comment
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Re: another year without in-game injuries
Did you adjust a franchise slider or the durability slider? I’ve played almost 45 6 minute league games and haven’t suffered a single injury or seen a cpu injury. I saw about 4-5 in Play Now before starting but nothing. I assumed dropping durability lower would do something so the last couple I dropped it to 25. I wonder if I should drop it to 0 but I don’t want to mess up sim injuries. Maybe adjusting those sliders to default while simming and only lowering while playing could be the answer IF the durability slider worked.I play all Mavs games, no simming. I control all 30 teams, although I sim all those games. No in game injuries through 12 games, although a decent amount in simmed games. Default injury sliders.
I raised the 'user' injury to 100 to get some in game injuries, and noticed a hug increase in simmed injuries to teams I control but whose games I never play.
So, the CPU setting only applies to teams you don't control.Comment
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Re: another year without in-game injuries
[QUOTE=vetmin;2049938162]My semi-workaround has always been to Save As my MyLeague before playing each game and simming it to see if anyone should get hurt in that game. If a player gets injured and it says he logged 3 minutes, I’ll sit him after 3 minutes and then after the game injure him with whatever the sim injury was. Of course that doesn’t give you the in-game experience of an injury (commentary, writhing in pain, etc.) but at least you have to deal with injuries gameplay-wise.
I do the same thing! Except I actually run two my leagues. One in which I will play the games and one in which I will simulate. Any injuries that happen in the simmed version, ill manually input into the myleague im playing in. Best workaround I could findComment
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Re: another year without in-game injuries
[QUOTE=lemarflacco;2049938695]My semi-workaround has always been to Save As my MyLeague before playing each game and simming it to see if anyone should get hurt in that game. If a player gets injured and it says he logged 3 minutes, I’ll sit him after 3 minutes and then after the game injure him with whatever the sim injury was. Of course that doesn’t give you the in-game experience of an injury (commentary, writhing in pain, etc.) but at least you have to deal with injuries gameplay-wise.
I do the same thing! Except I actually run two my leagues. One in which I will play the games and one in which I will simulate. Any injuries that happen in the simmed version, ill manually input into the myleague im playing in. Best workaround I could find
I used to do it that way too but I switched it up because I felt like keeping the rosters totally the same in both was a bit tedious (like maybe I make a midseason trade on my main MyLeague that isn’t possible on my sim one).
It was kind of fun having parallel seasons though, especially to see how some teams would be dumpster fires in one save and playoff teams in another.
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Nintendo Switch (nickname: vetmin)
NBA 2k20 v. 1.03 (latest on Switch)Comment
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Re: another year without in-game injuries
I played 35 games or so in MyLeague and I saw only one in-game injury on the opposing team (elbow). Yesterday I tried to crank up the sliders all the way to 100 to see if something happens.
It sucks that this glitch is still present. Or better, injuries happen, but the rate is too low, a lot. I'm afraid I'll have to start the parallel MyLeague save to simulate injuries. I was really hoping to see something different this year, but I see that nothing has changed.
Another anomaly I see every year is that wear and tear never changes on my team and I've only one single player with a slightly red feet. In other teams the top player always show a little wear and tear on their body after 35-40 gamesComment
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Re: another year without in-game injuries
Progressive fatigue is another thing that is not working.
If you look at it, the bar indicating fatigue goes up, seems to pause on where it should be, then zooms all the way up to 'fresh'.
I think we all agree that managing injuries and fatigue is one of the best parts of a MyLeague season, and they haven't had these working for years and years.
We should all mention this when the MyLeague wishlist comes out.Comment
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Re: another year without in-game injuries
Yep, noticed that too. What's weird is that if you go on TRAINING and look at the single PLAYERS TRAINING you can see some of them are rested, other sluggish, etc. So the 'short term fatigue' seems to work (the second game of a back to back some players can't hit a basket) but it's not reflected on the long term.
So tired of seeing this problem overlooked year after year...Comment

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