I'm really confused.
Seeing the reception to 2k20, I thought people would be mad at how the game is clipping all over the place.
The ball goes through hands, legs, bodies, morphs through people's legs, flies unrealistically across court into peoples hands and you can attempt a block and see your player go through the guy hitting a layup on you.
To me, I've always enjoyed 2k because it was the most competently made sports game I'd ever played, with beautiful touches like the right stick completely determining which hand you dribbled with and moves coming out of that basis.
Since the new engine has been installed, the new contextual awareness seems to be causing a whole load of unrealistic outcomes and animations, and I am more aware than ever of the coding beneath the hood.
The way the ball bounces off the rim now, I can tell that it will move towards a player with a higher rebounding rating/badge, I can perfectly time a steal with a lockdown defender and go through the dribbler because 2k has decided they aren't getting stripped.
The new motion system was supposed to display improved foot planting, but all I am seeing all over the place is sliding everywhere.
I don't think the game is too fast or too slow, I just think the animations are too fast, uninterruptable and unfortunately make too little sense in the wider context of real life basketball.
Pro Am is a joke right now with the skill difference between builds highlighting how wonky the animations are.
Am I the only one who is noticing this?
I can't tell if I like the game or hate it, but playing my friend on Play Now on HOF was pure cheese - nothing realistic happened at all and I'm a sim baller, ask coach 2k or the guys I lab with.
Seeing the reception to 2k20, I thought people would be mad at how the game is clipping all over the place.
The ball goes through hands, legs, bodies, morphs through people's legs, flies unrealistically across court into peoples hands and you can attempt a block and see your player go through the guy hitting a layup on you.
To me, I've always enjoyed 2k because it was the most competently made sports game I'd ever played, with beautiful touches like the right stick completely determining which hand you dribbled with and moves coming out of that basis.
Since the new engine has been installed, the new contextual awareness seems to be causing a whole load of unrealistic outcomes and animations, and I am more aware than ever of the coding beneath the hood.
The way the ball bounces off the rim now, I can tell that it will move towards a player with a higher rebounding rating/badge, I can perfectly time a steal with a lockdown defender and go through the dribbler because 2k has decided they aren't getting stripped.
The new motion system was supposed to display improved foot planting, but all I am seeing all over the place is sliding everywhere.
I don't think the game is too fast or too slow, I just think the animations are too fast, uninterruptable and unfortunately make too little sense in the wider context of real life basketball.
Pro Am is a joke right now with the skill difference between builds highlighting how wonky the animations are.
Am I the only one who is noticing this?
I can't tell if I like the game or hate it, but playing my friend on Play Now on HOF was pure cheese - nothing realistic happened at all and I'm a sim baller, ask coach 2k or the guys I lab with.
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