Many would disagree. A block to many is the equivalent of a Hit Stick in Madden. It has high Reward--the Risk must be equally high.
Here you're describing a contest man...that's the less risk/reward option where you don't leave your feet. Gets up a second time? Aside from that PogoStick badge (which i'm not a fan of) IMO second chances should be rare--I'm not the authority but I think a balanced game has your momentum taking you out of the play like Giannis and Adams below when you miss a block:
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Not at all. Skill level will determine if the offensive user scores. But I do believe a defender who misses a block is either out of the play or whistled...which you haven't mentioned at all. Do defenders who get fooled on pump fakes for instance, no longer make contact and foul? Thats a much more realistic outcome don't you think? Mullligans are bad.
Again--real life and gaming don't always mesh. Authenticity is the goal but BALANCE comes first. Anyone who hoops knows people don't throw the ball the length of the court every play. But they do in 2K. Balance.
Gaming is about counters at its core. You put one user in a classic No-Win-Scenario when you want defensive mechanics that have no downside. One of the 10 H2H Commandments is Demand the same level of Skill from each user--you're shattering that.

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