NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback
Collapse
Recommended Videos
Collapse
X
-
-
Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback
I've mostly used the Warriors freelance in years past since it was very simple and worked with the rosters I try to build, it seems very different this year so I haven't figured it out.Comment
-
Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback
Hey fellas is there a website that has some sort of playbook for 2k? Like a place where u can learn plays without having to go to 2ku and try remembering all the plays? I’d like to have a place to refer back to in games during timeouts to run plays if that makes sense thanks guys
Sent from my iPhone using Operation SportsComment
-
Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback
Has anyone used 3 man?.... I've been using it with the 02 Kings.
Sent from my Pixel XL using TapatalkHands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
-
Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback
I’d love to know how ya’ll can even call plays on 2k20 lol
Every play takes a million years to get set.
My feedback is simple:
1. Please keep Playcalling simple and intuitive.
Less button presses, less randomisation of the order of plays (so top play should be the players main play type - if Lebron, PNR, ifHakeem post up, etc. ) then always have things like quick post up, iso and floppy/cut plays on first page.
Bring back quick player select for screens and individual play calls, the extra button press was one of the worst gameplay decision I’ve ever seen - it worked fine all these years before. Also, if I hold the player icon down for a quick screen, they should come to where I am and set a screen in front of me, not try and set a screen on a player within the 3 point line.
No repetition, I shouldn’t have 2 different ways to call quick ISO’s but no way to have a quick instantaneous post up on a mismatch. It’s a joke that I can get a switch and then when I try call a post up there’s a whole play that needs 3 passes (and forces an unfavourable switch) to get into the post.
2. Let me save ****!!!!!! Manually changing, or at least constantly worrying that changes to playbooks don’t save or don’t seem to be apparent as the same 3 floppy plays get called all game is stupid as hell.
3. Please make the players smarter in being able to execute plays, I hate calling a play that has an option in it and seeing Steph curry cut when the 3 point line is wide open.
4. Just stop with having players cut all the ****ing time. If someone is wide open in the corner and I hammer pass and push the directionfor it to lead outside - don’t make that kutha****a cut in and my pass get picked off.
5. Give us control of our animations back. Layups, dunks and passes are all random as hell or just don’t work. If I’m calling a cut play and I want to do a quick hit layup on the side of the basket I’m on because help is on the other side of the basket, don’t randomly make him do a reverse into the ****ing help.
I personally have not been able to enjoy the new offences because the playcalling is so slow, one dimensional and the animations are so random that I only ever use Hawks 2018 because of all the quick PnRs coz I can’t call my ****ing own.
Sorry Czar, I can feel that you have put so much effort into this but I cannot appreciate because it fundamentally is a pain to execute.
I don’t play offline this year because I get cheesed by CPU on ridiculous shots, while half the plays I call end up broken and I just have to ISO with my best player and force a free throw, get the layup or drive and kick to a shooter (who is typically cutting as soon as the help comes lol)Comment
-
Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback
In using the positional player calling options, though, some of my quick tests make me wonder if they are all working as planned, as for example I have told AD to post up and instead it looks like he executed an off ball screen. I wonder what others are seeing?
One thing to note about those quick options under positional play calling: the options you will see depend both on the player and the position of the ball and the player on the court. The middle 2 of four options are usually either set a screen or have a screen set for the selected player. But the first and fourth options may be different.
The first option is often floppy for a shooter but if, for example, you are still above half court it may be something else. Same with post up if you select a PF or a C. So you can't just memorize quick options by player: you have to see what's on the menu based on the context. The plays may or may not also sync up generally with the play types you assign your players through your playbook.
This is the polite way of stating my point regarding the positional playcalling adjustments.
If this cannot be addressed in 2k20 I would implore this to be adjusted in 2k21 and beyond (and stay that way)
Personally, I prefer to make positional playcalls as I find that general playcalls could have players doing things that don’t help the offence (like a non shooting 4 going to the top of the key and there being shaded help on a oop play for example - blowing the whole thing up)
Also, positional playcalling used to be intuitive and quick, allowing for some real dynamic movements and organic plays when the actual play breaks down - but this is no longer the case and the buttons hardly register - sometimes I have to try twice or three times a possession to get one positional playcall in as the R1 press may not register properly.
Also, I’d love if there was some more leeeway on the spots of the floor that activate freelances and plays - I use play art and find that if they aren’t perfectly on the spot the play will be forgotten and something else will activate - I remember in years past you didn’t have to be directly and perfectly on the play art to activate it.
Handoffs don’t always trigger either, which is a shame, as that was one of my favourite ways to have a smooth passing offense and counteract the poor pass trajectory and speed that is a legacy issue with 2k, and worked well with some freelances that I used to use (forgotten them now lol)
Has anyone enjoyed using the 7 seconds offense this year?
I tried it a few times but don’t think there are the super high pick and rolls from last year in there anymore?
Does anyone know which offenses have the high pick and rolls?
I tried a myleague with the Wizards and wanted to dominate the league with John Wall when he came back from injury but the spacing has been poor - was wondering if it was a playbook thing or just coz the Wizards suck and the players don’t know how to do anything correctly? LolComment
-
Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback
This is the polite way of stating my point regarding the positional playcalling adjustments.
If this cannot be addressed in 2k20 I would implore this to be adjusted in 2k21 and beyond (and stay that way)
Personally, I prefer to make positional playcalls as I find that general playcalls could have players doing things that don’t help the offence (like a non shooting 4 going to the top of the key and there being shaded help on a oop play for example - blowing the whole thing up)
Also, positional playcalling used to be intuitive and quick, allowing for some real dynamic movements and organic plays when the actual play breaks down - but this is no longer the case and the buttons hardly register - sometimes I have to try twice or three times a possession to get one positional playcall in as the R1 press may not register properly.
Also, I’d love if there was some more leeeway on the spots of the floor that activate freelances and plays - I use play art and find that if they aren’t perfectly on the spot the play will be forgotten and something else will activate - I remember in years past you didn’t have to be directly and perfectly on the play art to activate it.
Handoffs don’t always trigger either, which is a shame, as that was one of my favourite ways to have a smooth passing offense and counteract the poor pass trajectory and speed that is a legacy issue with 2k, and worked well with some freelances that I used to use (forgotten them now lol)
Has anyone enjoyed using the 7 seconds offense this year?
I tried it a few times but don’t think there are the super high pick and rolls from last year in there anymore?
Does anyone know which offenses have the high pick and rolls?
I tried a myleague with the Wizards and wanted to dominate the league with John Wall when he came back from injury but the spacing has been poor - was wondering if it was a playbook thing or just coz the Wizards suck and the players don’t know how to do anything correctly? Lol
Sent from my Pixel XL using TapatalkHands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
-
Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback
My other piece of feedback is that Czar needs to work with the gameplay tea in unison in order to ensure that the actually gameplay can execute the plays and offenses in the game.
There are too many gameplay issues that make playing in the way real basketball is played useless.
Whether it’s paint contesting being just flat out idiotic, or button inputs not correlating to animations (unwanted reverse layups I’m looking at you!!!! 🤬, poor clipping or animation branching, or even something as simple as player ratings/badges not allowing players to do what they can do IRL (my prime example is trying to do anything with Devin Booker - the dude is an elite scorer with a really diverse bag yet he is limited to a below average spot up shooter or decent slasher against weak defenders - can’t remember his badges but I can’t hit floaters, fade-aways or run the pick and roll coz he doesn’t have the right badges/badge combos and below par handling and agility/ dribble moves)
I say this all because this 2k is very very frustrating when it has so much potential to be a really enjoyable game - so many features and inclusions are everything we want on paper, but in reality do not mesh together to make a cohesive experience that replicated what I see happening in the NBA when that was what made 2k great.
I used to love how I got good at the game just because I watched NBA basketball - now I gotta watch youtubers to find out why basketball moves don’t work in the game.Comment
-
Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback
Appreciate that!
My other piece of feedback is that Czar needs to work with the gameplay tea in unison in order to ensure that the actually gameplay can execute the plays and offenses in the game.
There are too many gameplay issues that make playing in the way real basketball is played useless.
Whether it’s paint contesting being just flat out idiotic, or button inputs not correlating to animations (unwanted reverse layups I’m looking at you!!!! 🤬, poor clipping or animation branching, or even something as simple as player ratings/badges not allowing players to do what they can do IRL (my prime example is trying to do anything with Devin Booker - the dude is an elite scorer with a really diverse bag yet he is limited to a below average spot up shooter or decent slasher against weak defenders - can’t remember his badges but I can’t hit floaters, fade-aways or run the pick and roll coz he doesn’t have the right badges/badge combos and below par handling and agility/ dribble moves)
I say this all because this 2k is very very frustrating when it has so much potential to be a really enjoyable game - so many features and inclusions are everything we want on paper, but in reality do not mesh together to make a cohesive experience that replicated what I see happening in the NBA when that was what made 2k great.
I used to love how I got good at the game just because I watched NBA basketball - now I gotta watch youtubers to find out why basketball moves don’t work in the game.Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
-
Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback
Now you're getting out of hand. He does work with them. It's why the fast break system got changed a few years ago. He puts plays in. And then they realize that the play can't be stopped. So then they start making the CPU smarter. It's why not all new plays can just be entered into the game. Because the CPU if it's a new situation. It won't know what do. So the devs work on getting it smarter. But also creating different situations each time.
Maybe this is also to be expected because of popularity of other modes but there’s definitely a clear contrast in the way Czar speaks about things he’s implementing and the way the gameplay handles it.
I also wonder how much of an impact MyTeam and cheese countering gets involved in this.Comment
-
Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback
I was literally just going to ask the same thing. It is different
Sent from my iPhone using Operation SportsComment
Comment