NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback

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  • taildog
    MVP
    • Jun 2008
    • 1161

    #16
    Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback

    Originally posted by jk31
    Swing gets reduced year after year it seems. Right now, I can only find one single branch to trigger, where after the swing the player who initiated the freelance gets screened by the big to top of the key. I really miss the older 2ks (I think 2k17 and 18?) where you had lots of branches in there and even different base sets depending on where you dribbled to initiate the offense.


    I’d like to see early offense for the triangle and swing back in myself.
    NBA 2K23 - OFFICIAL TRIANGLE SYSTEM THREAD

    Comment

    • swankyjax
      Rookie
      • Aug 2015
      • 86

      #17
      Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback

      I've mostly used the Warriors freelance in years past since it was very simple and worked with the rosters I try to build, it seems very different this year so I haven't figured it out.

      Comment

      • AstrosAllDay85
        Banned
        • Apr 2019
        • 556

        #18
        Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback

        Hey fellas is there a website that has some sort of playbook for 2k? Like a place where u can learn plays without having to go to 2ku and try remembering all the plays? I’d like to have a place to refer back to in games during timeouts to run plays if that makes sense thanks guys


        Sent from my iPhone using Operation Sports

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        • jeebs9
          Fear is the Unknown
          • Oct 2008
          • 47568

          #19
          Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback

          Has anyone used 3 man?.... I've been using it with the 02 Kings.

          Sent from my Pixel XL using Tapatalk
          Hands Down....Man Down - 2k9 memories
          http://www.youtube.com/watch?v=4IHP_5GUBQo

          Comment

          • infemous
            MVP
            • Nov 2009
            • 1568

            #20
            Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback

            I’d love to know how ya’ll can even call plays on 2k20 lol

            Every play takes a million years to get set.

            My feedback is simple:

            1. Please keep Playcalling simple and intuitive.

            Less button presses, less randomisation of the order of plays (so top play should be the players main play type - if Lebron, PNR, ifHakeem post up, etc. ) then always have things like quick post up, iso and floppy/cut plays on first page.

            Bring back quick player select for screens and individual play calls, the extra button press was one of the worst gameplay decision I’ve ever seen - it worked fine all these years before. Also, if I hold the player icon down for a quick screen, they should come to where I am and set a screen in front of me, not try and set a screen on a player within the 3 point line.

            No repetition, I shouldn’t have 2 different ways to call quick ISO’s but no way to have a quick instantaneous post up on a mismatch. It’s a joke that I can get a switch and then when I try call a post up there’s a whole play that needs 3 passes (and forces an unfavourable switch) to get into the post.

            2. Let me save ****!!!!!! Manually changing, or at least constantly worrying that changes to playbooks don’t save or don’t seem to be apparent as the same 3 floppy plays get called all game is stupid as hell.

            3. Please make the players smarter in being able to execute plays, I hate calling a play that has an option in it and seeing Steph curry cut when the 3 point line is wide open.

            4. Just stop with having players cut all the ****ing time. If someone is wide open in the corner and I hammer pass and push the directionfor it to lead outside - don’t make that kutha****a cut in and my pass get picked off.

            5. Give us control of our animations back. Layups, dunks and passes are all random as hell or just don’t work. If I’m calling a cut play and I want to do a quick hit layup on the side of the basket I’m on because help is on the other side of the basket, don’t randomly make him do a reverse into the ****ing help.


            I personally have not been able to enjoy the new offences because the playcalling is so slow, one dimensional and the animations are so random that I only ever use Hawks 2018 because of all the quick PnRs coz I can’t call my ****ing own.

            Sorry Czar, I can feel that you have put so much effort into this but I cannot appreciate because it fundamentally is a pain to execute.

            I don’t play offline this year because I get cheesed by CPU on ridiculous shots, while half the plays I call end up broken and I just have to ISO with my best player and force a free throw, get the layup or drive and kick to a shooter (who is typically cutting as soon as the help comes lol)
            Blood in my mouth beats blood on the ground.

            www.brotherspork.wordpress.com

            PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

            XP and Progression Revamp Idea

            Madden player ratings need a TEAM.

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            • infemous
              MVP
              • Nov 2009
              • 1568

              #21
              Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback

              Originally posted by LorenzoDC

              In using the positional player calling options, though, some of my quick tests make me wonder if they are all working as planned, as for example I have told AD to post up and instead it looks like he executed an off ball screen. I wonder what others are seeing?

              One thing to note about those quick options under positional play calling: the options you will see depend both on the player and the position of the ball and the player on the court. The middle 2 of four options are usually either set a screen or have a screen set for the selected player. But the first and fourth options may be different.

              The first option is often floppy for a shooter but if, for example, you are still above half court it may be something else. Same with post up if you select a PF or a C. So you can't just memorize quick options by player: you have to see what's on the menu based on the context. The plays may or may not also sync up generally with the play types you assign your players through your playbook.

              This is the polite way of stating my point regarding the positional playcalling adjustments.

              If this cannot be addressed in 2k20 I would implore this to be adjusted in 2k21 and beyond (and stay that way)

              Personally, I prefer to make positional playcalls as I find that general playcalls could have players doing things that don’t help the offence (like a non shooting 4 going to the top of the key and there being shaded help on a oop play for example - blowing the whole thing up)

              Also, positional playcalling used to be intuitive and quick, allowing for some real dynamic movements and organic plays when the actual play breaks down - but this is no longer the case and the buttons hardly register - sometimes I have to try twice or three times a possession to get one positional playcall in as the R1 press may not register properly.

              Also, I’d love if there was some more leeeway on the spots of the floor that activate freelances and plays - I use play art and find that if they aren’t perfectly on the spot the play will be forgotten and something else will activate - I remember in years past you didn’t have to be directly and perfectly on the play art to activate it.

              Handoffs don’t always trigger either, which is a shame, as that was one of my favourite ways to have a smooth passing offense and counteract the poor pass trajectory and speed that is a legacy issue with 2k, and worked well with some freelances that I used to use (forgotten them now lol)

              Has anyone enjoyed using the 7 seconds offense this year?

              I tried it a few times but don’t think there are the super high pick and rolls from last year in there anymore?

              Does anyone know which offenses have the high pick and rolls?

              I tried a myleague with the Wizards and wanted to dominate the league with John Wall when he came back from injury but the spacing has been poor - was wondering if it was a playbook thing or just coz the Wizards suck and the players don’t know how to do anything correctly? Lol
              Blood in my mouth beats blood on the ground.

              www.brotherspork.wordpress.com

              PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

              XP and Progression Revamp Idea

              Madden player ratings need a TEAM.

              Comment

              • jeebs9
                Fear is the Unknown
                • Oct 2008
                • 47568

                #22
                Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback

                Originally posted by infemous
                This is the polite way of stating my point regarding the positional playcalling adjustments.



                If this cannot be addressed in 2k20 I would implore this to be adjusted in 2k21 and beyond (and stay that way)



                Personally, I prefer to make positional playcalls as I find that general playcalls could have players doing things that don’t help the offence (like a non shooting 4 going to the top of the key and there being shaded help on a oop play for example - blowing the whole thing up)



                Also, positional playcalling used to be intuitive and quick, allowing for some real dynamic movements and organic plays when the actual play breaks down - but this is no longer the case and the buttons hardly register - sometimes I have to try twice or three times a possession to get one positional playcall in as the R1 press may not register properly.



                Also, I’d love if there was some more leeeway on the spots of the floor that activate freelances and plays - I use play art and find that if they aren’t perfectly on the spot the play will be forgotten and something else will activate - I remember in years past you didn’t have to be directly and perfectly on the play art to activate it.



                Handoffs don’t always trigger either, which is a shame, as that was one of my favourite ways to have a smooth passing offense and counteract the poor pass trajectory and speed that is a legacy issue with 2k, and worked well with some freelances that I used to use (forgotten them now lol)



                Has anyone enjoyed using the 7 seconds offense this year?



                I tried it a few times but don’t think there are the super high pick and rolls from last year in there anymore?



                Does anyone know which offenses have the high pick and rolls?



                I tried a myleague with the Wizards and wanted to dominate the league with John Wall when he came back from injury but the spacing has been poor - was wondering if it was a playbook thing or just coz the Wizards suck and the players don’t know how to do anything correctly? Lol
                Nail Nail nail... Hammer... Nail Nail Hammer!

                Sent from my Pixel XL using Tapatalk
                Hands Down....Man Down - 2k9 memories
                http://www.youtube.com/watch?v=4IHP_5GUBQo

                Comment

                • infemous
                  MVP
                  • Nov 2009
                  • 1568

                  #23
                  Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback

                  Originally posted by jeebs9
                  Nail Nail nail... Hammer... Nail Nail Hammer!

                  Sent from my Pixel XL using Tapatalk
                  Appreciate that!

                  My other piece of feedback is that Czar needs to work with the gameplay tea in unison in order to ensure that the actually gameplay can execute the plays and offenses in the game.

                  There are too many gameplay issues that make playing in the way real basketball is played useless.

                  Whether it’s paint contesting being just flat out idiotic, or button inputs not correlating to animations (unwanted reverse layups I’m looking at you!!!! &#129324, poor clipping or animation branching, or even something as simple as player ratings/badges not allowing players to do what they can do IRL (my prime example is trying to do anything with Devin Booker - the dude is an elite scorer with a really diverse bag yet he is limited to a below average spot up shooter or decent slasher against weak defenders - can’t remember his badges but I can’t hit floaters, fade-aways or run the pick and roll coz he doesn’t have the right badges/badge combos and below par handling and agility/ dribble moves)

                  I say this all because this 2k is very very frustrating when it has so much potential to be a really enjoyable game - so many features and inclusions are everything we want on paper, but in reality do not mesh together to make a cohesive experience that replicated what I see happening in the NBA when that was what made 2k great.

                  I used to love how I got good at the game just because I watched NBA basketball - now I gotta watch youtubers to find out why basketball moves don’t work in the game.
                  Blood in my mouth beats blood on the ground.

                  www.brotherspork.wordpress.com

                  PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

                  XP and Progression Revamp Idea

                  Madden player ratings need a TEAM.

                  Comment

                  • jeebs9
                    Fear is the Unknown
                    • Oct 2008
                    • 47568

                    #24
                    Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback

                    Originally posted by infemous
                    Appreciate that!

                    My other piece of feedback is that Czar needs to work with the gameplay tea in unison in order to ensure that the actually gameplay can execute the plays and offenses in the game.

                    There are too many gameplay issues that make playing in the way real basketball is played useless.

                    Whether it’s paint contesting being just flat out idiotic, or button inputs not correlating to animations (unwanted reverse layups I’m looking at you!!!! &#129324, poor clipping or animation branching, or even something as simple as player ratings/badges not allowing players to do what they can do IRL (my prime example is trying to do anything with Devin Booker - the dude is an elite scorer with a really diverse bag yet he is limited to a below average spot up shooter or decent slasher against weak defenders - can’t remember his badges but I can’t hit floaters, fade-aways or run the pick and roll coz he doesn’t have the right badges/badge combos and below par handling and agility/ dribble moves)

                    I say this all because this 2k is very very frustrating when it has so much potential to be a really enjoyable game - so many features and inclusions are everything we want on paper, but in reality do not mesh together to make a cohesive experience that replicated what I see happening in the NBA when that was what made 2k great.

                    I used to love how I got good at the game just because I watched NBA basketball - now I gotta watch youtubers to find out why basketball moves don’t work in the game.
                    Now you're getting out of hand. He does work with them. It's why the fast break system got changed a few years ago. He puts plays in. And then they realize that the play can't be stopped. So then they start making the CPU smarter. It's why not all new plays can just be entered into the game. Because the CPU if it's a new situation. It won't know what do. So the devs work on getting it smarter. But also creating different situations each time.
                    Hands Down....Man Down - 2k9 memories
                    http://www.youtube.com/watch?v=4IHP_5GUBQo

                    Comment

                    • infemous
                      MVP
                      • Nov 2009
                      • 1568

                      #25
                      Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback

                      Originally posted by jeebs9
                      Now you're getting out of hand. He does work with them. It's why the fast break system got changed a few years ago. He puts plays in. And then they realize that the play can't be stopped. So then they start making the CPU smarter. It's why not all new plays can just be entered into the game. Because the CPU if it's a new situation. It won't know what do. So the devs work on getting it smarter. But also creating different situations each time.
                      My bad. Obvs they work together they’re a team - but I feel he’s very low down the line of consultancy then because it seems his work is being undermined by gameplay changes they’re making.

                      Maybe this is also to be expected because of popularity of other modes but there’s definitely a clear contrast in the way Czar speaks about things he’s implementing and the way the gameplay handles it.

                      I also wonder how much of an impact MyTeam and cheese countering gets involved in this.
                      Blood in my mouth beats blood on the ground.

                      www.brotherspork.wordpress.com

                      PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

                      XP and Progression Revamp Idea

                      Madden player ratings need a TEAM.

                      Comment

                      • Rmiok222
                        MVP
                        • Nov 2015
                        • 3129

                        #26
                        Re: NBA 2K20 Offensive Freelance, Sets & Series: Appreciation & Feedback

                        Originally posted by swankyjax
                        I've mostly used the Warriors freelance in years past since it was very simple and worked with the rosters I try to build, it seems very different this year so I haven't figured it out.


                        I was literally just going to ask the same thing. It is different


                        Sent from my iPhone using Operation Sports

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