Onball Defense is non existent
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Re: Onball Defense is non existent
The problem is the cpu ballhandling and left stick change of direction by the offense. They let guys with 65 and 75 ballhandling change directions on a dime and change direction. The lack of live ball, also. If every wing player wasnt Kyrie Irving, the n ball defense would be a consensus yes.
More turnovers would make things more realistic, not better on ball defense.I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.Comment
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Re: Onball Defense is non existent
I think it's just much more tiered than it was in the past. A Giannis can, yes, bully his way to the rim against most non-elite defenders (using human vs. human) but can at least be challenged to an extent with elite ones.
Really bad defenders give up blow-bys even after a contact animation a good amount because they're just bad defenders. The game is trying to be less bumper car-y (finally) and I think that throws off conceptions a bit because we've grown so used to riding animations and the like. But riding animations are not really open to certain types of defenders (at least for the most part) and now it's more about guessing spots and trying to cut off certain pieces of the floor rather than bump someone the whole way.
However, steal spam is still a mess if you want to talk about a tragic issue with on-ball defense.
Agree with this, I hated being forced into bumping and hip riding animations, even to the point where it felt the game was pulling on my player from behind with a magnet..
In real world NBA basketball there isn’t a defender alive who can stay in front of good offensive players without giving them space. The league has always been about help and team defense, both of which are toned down a bit too much in 2K, but on-ball is vastly improved..
I do think open court defense could be tweaked. I can usually go end to end off a miss a littler easier than I feel like I should be able to. However, it is such a relief to see a player at full speed be hard to stop by players who are in a stand still, or side/back pedaling.. in last years 2K all you had to do was get within 5 foot of a player on the fast break and it would just suck the two of you together like a magnet.. even if the offensive player was full speed down-hill and had you beat on the angle.. insanely annoying. Glad it’s been revamped.
One thing defensively I have noticed was defensive post badges seem really OP. Played a game against Bill Russell the other day and if he was anywhere even remotely close to my post guy I could even get him to trigger the right animations. Like wouldn’t do the shots I was trying to trigger, wouldn’t attempt a dunk, etc.. he didn’t even have to necessarily be contesting the shot, just be somewhere close to me. Felt like everything was predetermined before I even pushed a button. That was very annoying. I guess OP post defense is better than just being able to abuse them with spin animations though, so I’ll live with that.
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Re: Onball Defense is non existent
I think you have to do the more turnovers the right way though. There's already an abundance of steal spam, so you'd need to just make it so you're creating turnovers through more avenues than just press steal at right moment -- or maybe actually make it so you have to press steal at the right moment and only press it once, and instead of relying so hard on that, make it more about positioning and the like again.Psn: Alabamarob
Xbox: Alabama Rob
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Re: Onball Defense is non existent
Yeaaa, I like on-ball defense this year. Help defense/steal spamming are issues, but sometimes, you have to just try and handle the help yourself. But sagging off of people just enough to give you time to react to the drive works for me, consistently enough, and if you have a good defender (which, honestly, I feel like every team has at least one decent defensive PG/SG), unless the offensive person breaks you down with a dribble move consistently, trying to penetrate won't work (and honestly, I don't think I've met any players who are actually that nice with dribbling).
Of course, this is mainly in PNO, so it's possible that this won't apply to the AI in offline modes.Comment
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Re: Onball Defense is non existent
I personally think its to easy to steal the ball. I would rather the ball become loose or a player travel if you guess right and he dribbles/leads the ball directly into your body and chest. Right now dribbling directly into a person creates an auto crossover that allows the ballhandler to drive by you. There has to be a consequence for dribbling the ball directly into a person. I am speaking about non steal dribble turnlvers.
So creating more variety in those turnovers would be mutually beneficial for that dance.
I do think it's fair to say the tiered system of defenders means there are haves and have nots where certain dudes get blown by no matter what, which feels a little absurd when you do everything right and still get owned when the user hasn't done anything more than turbo into you and then slide by. So you either feel like a brick wall or useless a lot of the time on defense when on the ball this year with not much in between.I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.Comment
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Re: Onball Defense is non existent
They need to at least bring back the automatic charges from 2k17. I guess peple find shooting to hard this year so all people do is sprint at you with their best driver until it works (or it doesn't). Yes it can be contained, but I'd rather see more charges for literally just sprinting at me lolComment
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