NBA 2K20 Patch 1.07 Available - Patch Notes Here
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Re: NBA 2K20 Patch 1.07 Available - Patch Notes Here
Tendencies are jacked. A majority of issues get fixed with editing and sliders.
Sent from my SM-N960U using Operation Sports mobile appMETS. NY FOOTBALL GIANTS. PENGUINS. HURRICANE FOOTBALL. LEBRON.
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Watch Me Suck at video games...Comment
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Re: NBA 2K20 Patch 1.07 Available - Patch Notes Here
In myleague the CPU calls timeouts in the 1st half. I've had them call timeouts as early as 4 minutes in.I'm just bitching about offline issues that are just obvious.
How is it that after ALL these years, the CPU still calls their first timeout in the 2nd half?
Substitutions being made in groups of 3 and 4 players
Relentless attacks to the rim
Offensive rebounding being an issue
This is basic stuff.. especially the first one. Stuff that should've been cleaned up since day one if you ask me.
But I guess you have to appeal to the masses. And the masses care about MyCareer and MyTeam so there we have it
They do usually change most of the lineup, but I have seen far more instances of them changing just 1 player or 2.
I totally agree that the constant "attack the rim" style is ridiculous.
As far as offensive rebounds, the numbers are't so bad. What bothers me is both the style and who gets them. Real offensive rebounds often bounce off hands or go long to guards. In 2K it's big men. Always big men. And I swear the more I block shots or play great D, the more likely the ball finds itself right back to the CPU. I can play poor D and give open shots, they miss, and my team rebounds. But if I chase a guy for 23 seconds like he's Rip Hamilton and he misses the shot, somehow the CPU grabs the offensive rebound half the time. And blocks go right back to the CPU far too much.Comment
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Re: NBA 2K20 Patch 1.07 Available - Patch Notes Here
In myleague the CPU calls timeouts in the 1st half. I've had them call timeouts as early as 4 minutes in.
They do usually change most of the lineup, but I have seen far more instances of them changing just 1 player or 2.
I totally agree that the constant "attack the rim" style is ridiculous.
As far as offensive rebounds, the numbers are't so bad. What bothers me is both the style and who gets them. Real offensive rebounds often bounce off hands or go long to guards. In 2K it's big men. Always big men. And I swear the more I block shots or play great D, the more likely the ball finds itself right back to the CPU. I can play poor D and give open shots, they miss, and my team rebounds. But if I chase a guy for 23 seconds like he's Rip Hamilton and he misses the shot, somehow the CPU grabs the offensive rebound half the time. And blocks go right back to the CPU far too much.
What’s crazy is that while the part about the ball going to the CPU after a block or loose ball is true, I find that even in real life I see it happen more often when a player gets blocked will get his own rebound. Off the top of my head I remember it happening to Kyle Lowry a few times during a real life game I was watching with a friend and the first thing we both said was no more complaining about when this happens to us in 2k bc for some reason it happens in real life too lol. Also another thing we have to remember fellas as cliche as I may sound, we have to understand we are playing a video game. That’s just facts. With any technology, whether it be a computer, phone, console etc.. that’s gonna happen, that’s just how it goes. I’m not saying that people can’t complain about certain things that happen to them in game, but I’m saying being that it’s a video game I wouldn’t stress out too much over it. Unless you getting blue screened, kicked or any of these tech problems that really need to be fixed then I wouldn’t worry too much about things like that. Adjusting Sliders kinda helps with things like that too
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Re: NBA 2K20 Patch 1.07 Available - Patch Notes Here
Another patch? You've got to be kidding me. Nothing worse than getting in from work wanting to play a game and having to wait 3 hours to play it at which point you don't have time anyway.
And let me guess, I still can't turn off the damn CPU green releases...Comment
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Re: NBA 2K20 Patch 1.07 Available - Patch Notes Here
I still don't get why they took off controller vibration when you dunk. Last time it was in was in 2k18. SmhComment
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Re: NBA 2K20 Patch 1.07 Available - Patch Notes Here
You know I said this yesterday, so should point out this practice has begun it seems to sneak a bit into other games, Fortnite for example is getting similar heat now for having spotty/no patch notes recently.They have to stop posting that line in their patch notes. There is no other company who so haphazardly just drops that in their notes. You can give EA all the crap in the world, but their patch notes are at least thorough. The same goes for Sony and any other publisher pretty much out there for games sports or otherwise. You owe it to the audience to explain what you're fixing, or at the very least give more of the "high notes" before dropping that in at the end of a long list.I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.Comment
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I don't see much fixed . For example, Derric Rose is still wearing his old Rose shoes. what's that about.Comment
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Re: NBA 2K20 Patch 1.07 Available - Patch Notes Here
Not seeing much good or bad, just indifferent. Still no Knicks Statement Uniforms or Statement Courts for Sacramento and Denver.
However I just finished a game and there was less stuttering so maybe that's a good thing.Proud season ticket holder for the Oklahoma City ThunderComment
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Re: NBA 2K20 Patch 1.07 Available - Patch Notes Here
If what you said was the case, then why do we have to download the entire 24 - 38 gb.Originally posted by m1ke_nycThe game isn’t 200GB. I’m not 100% certain the way it works but I believe the patches replace some of the existing game files.
Also, each patch has been a different size eg 38 gb for the first, 37 gb for the second, then 24 gb and now 37 gb. Why are numbers all over the place? Admittedly I don't understand how this works, so maybe I'm wrong?
Those numbers are definitely unusual for a patch though.Comment

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