PS5: Contests need TUNING

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  • Kushmir
    MVP
    • Jun 2003
    • 2414

    #31
    Re: PS5: Contests need TUNING

    While Mike Scott (35 rating) blocking an elite finisher like Lebron shouldn't be impossible it should be really low percentage. Better options for him are contesting the shot or getting in position for a charge. Maybe 1 attempt in 20 should yield him a block. Much more likely is him missing completely or what happens below:

    <iframe width="560" height="315" src="https://www.youtube.com/embed/-uhtDR08jy8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

    Also, missed blocks should result in being taken out of the play or fouls like above, NOT lower contest ratings. Blocks are a zero sum game. If you miss the block you don't get to contest as a reward for missing. This shot is 1% covered, but even that is too high...we can't reward the defense for bad timing--its literally the most important aspect of skill:

    <iframe width="560" height="315" src="https://www.youtube.com/embed/Gxd77TfHM2g" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
    Last edited by Kushmir; 08-03-2020, 09:21 PM.
    NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

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    • keshunleon
      MVP
      • Apr 2006
      • 2111

      #32
      Re: PS5: Contests need TUNING

      I don't know how many times I'm in great position to contest or block a shot, hands up in front of the shooter.
      Then the game will make me slide back or away, or the shooter will go through me and make the shot.

      THERE IS NO BUMP ANIMATION AT ALL!

      If 2K fix all the clipping and make the ball tangible it'll fix 70% of issues.
      True bout my business, Mane!

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