Shot Aiming More Forgiving Post Patch

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • youALREADYknow
    MVP
    • Aug 2008
    • 3635

    #16
    Re: Shot Aiming More Forgiving Post Patch

    Originally posted by K_rob11
    I am both intrigued and intimidated by shot aiming. I'm an oldhead and have always been a button shooter since Double Dribble lol. When they first came out with the shot stick, I tried it for like 5 minutes and determined I didn't like it.

    I don't know what to think of shot aiming. I almost feel like this is going to be similar to how people perceived Madden's vision cone. It seems a lot of people are finding it to be an unnecessary addition, a little bit hokey, but there are a few that are embracing and enjoying it. I feel like people are more appreciative of madden's vision cone innovation 15 years later than they were back then...and the same might be said of shot aiming 15 years from now.
    I'm an old head who doesn't really spend a lot of time building stick skills anymore, but the shot aiming feature is the best change we've gotten to controls in a long time. I like the Madden vision cone analogy because it makes you think/act like a real player on the court. You have to time your gathers so much more carefully, the timing aspect is still there just like forming a jumper, and then holding the stick at the right angle feels just like the follow through of a jumper. I'm still only shooting ~30% from mid/3pt with players that aren't equipped with decent shooting badges but it's been more fun than just button mashing.

    Madden vision cone was the only time anyone had to go through progressions in that series. It's been back to arcade mode since they got rid of the feature.

    2K's shooting is going to stay in arcade mode unless they spend the time developing features like this. Hopefully they keep looking at ways to improve it and prevent exploits instead of going back to the easy shot stick timing feature.

    They still have an issue with rewarding green timing too heavily in all modes. Shooting has been all or nothing with the aiming feature so far. If they can tune it so the split from white to green is more like 30%/60% instead of 20%/80%, then that's probably going to quiet the noise from most of the online crowd.

    Comment

    • Erithtotl
      Pro
      • Aug 2002
      • 679

      #17
      Re: Shot Aiming More Forgiving Post Patch

      Shot aiming works if you regularly shoot on the catch and have a lot of space, like if you are a non-shooting build who spots up in the corner and your man sags way off. Because as mentioned its heavily effected by contests and seems slower, you need to be able to calmly line up the shot and pull. If you shoot off the dribble, or are a shooter who is likely going to be a focus of the defense and have defenders lunging at you, IMHO shot aiming is too slow and wonky to put all the moving parts together in time and get off your shot cleanly.

      Comment

      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #18
        Re: Shot Aiming More Forgiving Post Patch

        Originally posted by Erithtotl
        Shot aiming works if you regularly shoot on the catch and have a lot of space, like if you are a non-shooting build who spots up in the corner and your man sags way off. Because as mentioned its heavily effected by contests and seems slower, you need to be able to calmly line up the shot and pull. If you shoot off the dribble, or are a shooter who is likely going to be a focus of the defense and have defenders lunging at you, IMHO shot aiming is too slow and wonky to put all the moving parts together in time and get off your shot cleanly.
        Everyone is different in adapting...but I feel like the stick specifically opens the things you mentioned up.

        Things like pull ups in general have improved this year, but for me the timing on them has always felt off. Aiming takes that out of the equation. Im just focusing on centering instead of hitting a timer. You can really thrive with mid range pull up players.

        A shot like the mid post pump fake and fade was pretry much non existent for me before this year.

        To your second point, the beauty of aiming is that you don't have to worry about shot timing...and you can "lock in" your aim anytime you want....so it helps in situations like you described.

        but like I said, its ideal for some, for some its not. I'm just glad we have options.

        Comment

        • ImInThis
          Rookie
          • Oct 2014
          • 380

          #19
          Re: Shot Aiming More Forgiving Post Patch

          I didn't play the demo for too long, but shot aiming is weird *** hell for me. Not only do I have to focus on releasing the stick, but I also gotta fine tune? ALready feels like i got clumsy thumbs. I'd just rather remove the meter, use square and watch the animation.
          Last edited by ImInThis; 09-29-2020, 02:19 PM.

          Comment

          • eslimm
            Rookie
            • Oct 2013
            • 154

            #20
            Re: Shot Aiming More Forgiving Post Patch

            Like previous years I used the shot stick on certain occasions. I would usually use it in the paint so I can make sure i’m going in with my right/left hand or doing a Euro/cradle/floater. This year it’s the same with shot aiming I tend to use it only on pull ups and fade aways because the animations tend to be longer giving me that extra few milliseconds to center my shot. Aiming is abysmal for the quick hooks under the basket you’re not allotted enough time to center.

            Comment

            • Masai
              Rookie
              • Dec 2019
              • 166

              #21
              Re: Shot Aiming More Forgiving Post Patch

              its one if the worst gameplay mechanics ive ever seen. The developers are terrible for badly they botched it lol

              Comment

              Working...