NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dribbling, Passing & More

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  • CujoMatty
    Member of Rush Nation
    • Oct 2007
    • 5444

    #46
    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

    Originally posted by Beluba
    A random note for the #CleanScreenGang since I couldn't find a place to put it in the blog... we added a setting called "Gameplay Indicators" just for you that you can toggle off and it will hide all UI screen elements, including the player indicator.
    That is incredible news. That's the first mod I make every year on PC. Lol

    There is nothing worse than that video gamey stuff ruining a beautiful looking game.

    Just to contradict myself though, Is there an option to have it all off but the aim stick? Not sure if I will ever be good enough to not use that.
    2016 NLL Champion Saskatchewan Rush
    2018 NLL Champion Saskatchewan Rush
    2019 CEBL Champion Saskatchewan Rattlers

    Comment

    • BluFu
      MVP
      • May 2012
      • 3596

      #47
      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

      Originally posted by 2_headedmonster
      Shooting is a skill, and I'm glad they're attempting to capture it's nuances...

      2k can't win.

      Change something: you're over complicating things, change it back.

      Keep it the same : it's the same game, why should I buy this?

      Basketball is basically dribbling, shooting and passing. If they can't change two of the three then they're hands are really tied.
      Sorry but that's such a cop out. I'm all for changes that makes sense but this isn't one of them.

      Like I said before, modifiers only on more difficult shots is a welcome addition that helps to establish the ever coveted "skill gap". On open shots it's a bit nonsensical for an NBA game. Guys like Kawhi inherently have a much lower arc on their jumpshot than a guy like Curry because that's just what their specific forms lead to (which leads me to question how the "ideal shot arc" is even going to be determined). Having said that, if a player wants to recreate the Kawhi Game 7 buzzer beater by arcing a fadeaway over a taller defender that's where the modifier makes sense.

      And back to your point on change... there are still a whole bunch of controls and choices that the defensive side of the ball is lacking in. Basketball is more than just dribbling and shooting.

      Comment

      • Baebae32
        Pro
        • Nov 2015
        • 880

        #48
        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

        Originally posted by Beluba
        A random note for the #CleanScreenGang since I couldn't find a place to put it in the blog... we added a setting called "Gameplay Indicators" just for you that you can toggle off and it will hide all UI screen elements, including the player indicator.
        #CLEANSCREENGANG Rejoice! Hug your significant others the battle has been won. Well done soldiers

        Comment

        • Justonepost
          Rookie
          • Nov 2015
          • 482

          #49
          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

          Really don't like this direction at all.

          The game is meant to be fun, not requiring street fighter controls just to shoot a jumper.

          Comment

          • CujoMatty
            Member of Rush Nation
            • Oct 2007
            • 5444

            #50
            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

            Originally posted by Justonepost
            Really don't like this direction at all.

            The game is meant to be fun, not requiring street fighter controls just to shoot a jumper.
            It doesn't "require" that at all. You can tune the controls how you want.
            2016 NLL Champion Saskatchewan Rush
            2018 NLL Champion Saskatchewan Rush
            2019 CEBL Champion Saskatchewan Rattlers

            Comment

            • SuperNoVa27
              Pro
              • Apr 2009
              • 898

              #51
              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

              Originally posted by Justonepost
              Really don't like this direction at all.

              The game is meant to be fun, not requiring street fighter controls just to shoot a jumper.
              You can still do everything with the buttons brother

              Comment

              • SouthernWarrior
                Banned
                • Apr 2020
                • 422

                #52
                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

                All I ask is that they significantly upgraded MyCareer and MyLeague after doing 0 for the PS4 version

                Comment

                • Americas Team
                  MVP
                  • Jun 2016
                  • 1282

                  #53
                  Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

                  I'm so use to pulling down full force on the shot stick its going to take some time to get use to using different pressures, especially when the defense is all over you.
                  Xbox Series X: KILLMUNGER

                  Comment

                  • JoFri
                    Pro
                    • Mar 2013
                    • 1486

                    #54
                    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

                    Originally posted by pjt8405
                    @beluba

                    Will you be able to talk about the Substitution patterns/logic for next-gen? Currently unless you set-up Advanced Rotations, you will often see the AI (CPU) sub in 5 players at once instead of how NBA Coaches normally sub players.

                    This! How's the current gen version, any improvement yet?


                    Sent from my iPhone using Tapatalk

                    Comment

                    • gabs485
                      Rookie
                      • Sep 2005
                      • 446

                      #55
                      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

                      Let's gooooooooooooooooooooooo!

                      Wait, I didn't pre-order a PS5.
                      follow me on twitter at http://twitter.com/MrBetances

                      Comment

                      • Dione2014
                        Pro
                        • Dec 2014
                        • 720

                        #56
                        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

                        Originally posted by Beluba
                        A random note for the #CleanScreenGang since I couldn't find a place to put it in the blog... we added a setting called "Gameplay Indicators" just for you that you can toggle off and it will hide all UI screen elements, including the player indicator.
                        I know what I'm about to ask is probably super low on the list of things to correct. However, Is it possible that you guys fixed swishes when playing on real play FG%? For a few years now i haven't been able to swish anything when using the real FG% option to shoot. Would like to know if it's at least being looked at. Thank you.

                        Comment

                        • No_Shortcuts
                          Rookie
                          • Oct 2020
                          • 10

                          #57
                          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

                          Originally posted by Justonepost
                          Really don't like this direction at all.

                          The game is meant to be fun, not requiring street fighter controls just to shoot a jumper.

                          I agree 100%

                          I'm not entirely sure why they are so hyper focus on making this shot stick a thing. If I were to guess, I would say it's for the casual player for now because there isn't really a way for this to be consistent at the competitive level yet.

                          Comment

                          • jaityla
                            Rookie
                            • Aug 2017
                            • 78

                            #58
                            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

                            Originally posted by scottyp180
                            Haven't read the entire blog yet, really only got through the shooting section , but my initial impression is that shooting seems to be getting to a point where it's a bit more complicated than it needs to be. On the one hand it's cool to have that much control over your shot but on the other hand it's a lot to process everytime you go to take a shot (was I fast or slow on the stick? Is the aim spot on the left or right? Do I want a high arc or not? Do I want to attempt to bank it in?* I'm not even think that much when I shoot in real life. In fact I feel like most shooters shoot best when they aren't thinking and they are just letting it fly and come natural.*
                            Of course I know we have the tools and settings to adjust to our liking I just worry that in the future innovation in these games will come from making things more complex and more complicated. Maybe I'm just reaching that age where I prefer my games to be more on the simpler side.*
                            I agree with this but you have to consider that in real life shooters put into thousands of hours to commit their shot to muscle memory, so it makes it seem effortless but there was a process behind the scenes to get there. Same goes for this game if you play and practice it often with a particular jump shot I’m sure it’ll become pretty easy to use. I used to play 2k heavily so I knew dribble combos off my head and it just seemed effortless, now I struggle to dribble with my guard because I don’t play that often.
                            Last edited by jaityla; 10-08-2020, 12:46 AM.

                            Comment

                            • jaityla
                              Rookie
                              • Aug 2017
                              • 78

                              #59
                              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

                              Originally posted by Mbunn1993
                              Crowd seems more interested in watching the opposite side of the court in most of these clips
                              I mentioned this earlier, this is one of the the main things bugging me, it really kills the immersion.

                              Comment

                              • mfdoom911e
                                Pro
                                • Nov 2017
                                • 564

                                #60
                                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 1 of 3) - Pro Stick Shooting, Pro Stick Dri

                                Originally posted by Beluba
                                A random note for the #CleanScreenGang since I couldn't find a place to put it in the blog... we added a setting called "Gameplay Indicators" just for you that you can toggle off and it will hide all UI screen elements, including the player indicator.
                                Great news. on other hand i know this is just the 1st of 3 blogs... and im hoping that FOULS FOULS FOULS, TIMEOUT TIMEOUT TIMEOUT, SUBS, HEADBAND ISSUE, PLAYER LIKENESS will be discuss in the following blogs.

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