NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine & More

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  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #16
    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

    All the videos from the blog in case you can't see them



    Nice read.

    We asked they speak on defense/movement after the last blog.

    They spoke on it.

    I'll wait and see how this all plays out.

    Comment

    • eko718
      MVP
      • Sep 2005
      • 2257

      #17
      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

      Sounding very good; game-changing stuff.
      Last edited by eko718; 10-14-2020, 05:17 PM.

      Comment

      • Impetuous65
        MVP
        • Feb 2015
        • 1451

        #18
        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

        I like the idea of resistance triggers tied to stamina, I have always wanted something like that, I hope it is also represented in the speed of players on the court Bron little to no resistance, Gobert lots of resistance.


        And for the life of me, I don't know why they don't use the swipe function on the touch pad to assign some plays or sets and you can just swipe left, right, up or down to immediately go into that play or set.

        Comment

        • Mintsa
          All Star
          • Jul 2002
          • 6668

          #19
          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

          I’m liking all of the gameplay stuff coming out first.

          I’m liking all of the “little things” in gameplay they are showing.

          Sometimes a lot of little things can add up to big changes.

          I’m excited.

          Comment

          • scottyp180
            MVP
            • Jun 2007
            • 2203

            #20
            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

            Originally posted by thesniper321
            So a long blog just to show us new Can animations that are* going to make us lose control of our players... Nothing New here.
            Never a lack of optimism here!

            Comment

            • TecmoZack
              Armchair GM
              • Jan 2010
              • 1276

              #21
              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

              This might be the most hyped I've been since NBA 2k on Dreamcast.
              Dallas Sports!

              Comment

              • stickyfingers
                Rookie
                • Jul 2018
                • 458

                #22
                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                Not excited at all.

                Graphics are even worse than i thought after the first trailer.
                Definitly not next gen level. You can see that a lot of CFs of current gen are reused.

                You can also clearly see that sliding is still there despite excuse like "Sliding in basketball is no good. But it’s something we’ve had to live with in the past because of limitations in technology"
                2k14/15/16 dont have this big issue which appeared in fact with the new motion engine.

                Everything isnt bad, those new animations movements look better, and "less canned interactions and doing a better job of respecting user control" sounds better too

                but it's not the big step i expected for the next gen.
                X / Twitter | YouTube | OS Old 2K Mods | OS 2K25 Mods

                Comment

                • Goffs
                  New Ork Giants
                  • Feb 2003
                  • 12279

                  #23
                  Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                  I truely hope that Mario running is no longer in next gen.

                  Comment

                  • scottyp180
                    MVP
                    • Jun 2007
                    • 2203

                    #24
                    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                    Originally posted by stickyfingers
                    Not excited at all.

                    Graphics are even worse than i thought after the first trailer.
                    Definitly not next gen level. You can see that a lot of CFs of current gen are reused.

                    You can also clearly see that sliding is still there despite excuse like "Sliding in basketball is no good. But it’s something we’ve had to live with in the past because of limitations in technology"
                    2k14/15/16 dont have this big issue which appeared in fact with the new motion engine.

                    Everything isnt bad, those new animations movements look better, and "less canned interactions and doing a better job of respecting user control" sounds better too

                    but it's not the big step i expected for the next gen.
                    I keep seeing people say "this isn't next gen level" but I have yet to see another next-gen game that hands down looks better. In fact I'd say this is one of the best looking next-gen games we've seen thus far. I think some people have set their next-gen expectations too high. Maybe the Unreal 5 tech demo caused people to expect that level of graphics for next-gen.

                    This looks and sounds like a promising start to the new generation. It seems like they are focused on important areas and I think the visuals are looking really good so far. And perhaps best of all is this sounds like it'll be a fully featured game and not a bare bones release like we've seen from previous next-gen launch sports titles.

                    Comment

                    • Dione2014
                      Pro
                      • Dec 2014
                      • 720

                      #25
                      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                      Yeah people expected to be controlling real humans on a screen by now. Anything less is simply "current gen" in their eyes. Smh
                      Originally posted by scottyp180
                      I keep seeing people say "this isn't next gen level" but I have yet to see another next-gen game that hands down looks better. In fact I'd say this is one of the best looking next-gen games we've seen thus far. I think some people have set their next-gen expectations too high. Maybe the Unreal 5 tech demo caused people to expect that level of graphics for next-gen.

                      This looks and sounds like a promising start to the new generation. It seems like they are focused on important areas and I think the visuals are looking really good so far. And perhaps best of all is this sounds like it'll be a fully featured game and not a bare bones release like we've seen from previous next-gen launch sports titles.
                      Sent from my SM-N986U1 using Operation Sports mobile app

                      Comment

                      • dvir10
                        Pro
                        • Jul 2009
                        • 502

                        #26
                        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                        Am I the only one who was p***** off to see DLO contact dunk?!

                        Comment

                        • TecmoZack
                          Armchair GM
                          • Jan 2010
                          • 1276

                          #27
                          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                          Originally posted by scottyp180
                          I keep seeing people say "this isn't next gen level" but I have yet to see another next-gen game that hands down looks better. In fact I'd say this is one of the best looking next-gen games we've seen thus far. I think some people have set their next-gen expectations too high. Maybe the Unreal 5 tech demo caused people to expect that level of graphics for next-gen.

                          This looks and sounds like a promising start to the new generation. It seems like they are focused on important areas and I think the visuals are looking really good so far. And perhaps best of all is this sounds like it'll be a fully featured game and not a bare bones release like we've seen from previous next-gen launch sports titles.
                          Agree 100%. From what I have read and seen this looks like it will feel like a different game. The last 3 games have bored me pretty quick because the fell is so similar.
                          Dallas Sports!

                          Comment

                          • ataman5
                            MVP
                            • Jun 2007
                            • 2620

                            #28
                            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                            I've stated the same in another thread, come on guys, you should be a bit more wiser than this, come on!!

                            Looks like we should have had it 7 years ago... This is all bluh bluh guyss.. don't fall it, not anymore, please just a bit of memory, that's all....

                            From 2013, below..




                            internette fotoğraf paylaşma

                            Isn't that enough? You want some more here ya go..

                            What an exciting year for everyone in the video game industry. The team here at 2K has seen a lot over the years, and experienced countless new system launches. But we’ve never seen one like this year, with the launch of PS4. It’s an old cliché that new technology allows developers to take their products [...]


                            Still not enough you need more? I got ya...

                            https://forums.operationsports.com/f...ith-mike-wang/



                            Just a bit of memory will help us all...
                            Last edited by ataman5; 10-14-2020, 12:01 PM.

                            Comment

                            • CujoMatty
                              Member of Rush Nation
                              • Oct 2007
                              • 5445

                              #29
                              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                              To each their own but I cant understand how anyone could interpret this as not at least sounding great.

                              I can fathom the skepticism as we've all seen underdelivered promises but at face value this is all a massive upgrade.


                              Graphically speaking everyone was told for months it would be the little details, lighting etc that would be better so anyone thinking there would be a mind blowing difference either wasnt listening or has way too high of expectations. personally when looking at the little things on what we've been shown it looks a lot better than what I was expecting.

                              lastly I'm so glad I preordered a PS5. I was second guessing myself a bit and when they cost $700 cad I think its natural to worry if I made the right decision. That part about the triggers and haptic feedback solidifies that I made the right decision and I cant wait to play this thing.
                              2016 NLL Champion Saskatchewan Rush
                              2018 NLL Champion Saskatchewan Rush
                              2019 CEBL Champion Saskatchewan Rattlers

                              Comment

                              • ksuttonjr76
                                All Star
                                • Nov 2004
                                • 8662

                                #30
                                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                                Originally posted by Dione2014
                                Yeah people expected to be controlling real humans on a screen by now. Anything less is simply "current gen" in their eyes. Smh

                                Sent from my SM-N986U1 using Operation Sports mobile app
                                Basically. I find it so annoying when people make this comment. Sometimes I just want to scream "How do you know what next-gen supposed to look like? Are you a game developer?". As long I can see some improvements, then I'm good. ESPECIALLY when it's a launch title for a new console. If it still looks the same 2-3 years from now, then that might be a new conversation.

                                Comment

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