NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine & More

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  • allBthere
    All Star
    • Jan 2008
    • 5847

    #31
    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

    Originally posted by dvir10
    Am I the only one who was p***** off to see DLO contact dunk?!
    yeah, the one with the left hand? you simply can't jump as high after being bumped a coupld of times like that, balance isn't optimal and you can't get as much thrust, would have been much better if it was a lay-up attempt.

    I also noticed 2 other things - the screen video you can see 3-point shooter dunkan robinson with his hands on his hips!!!!,... normally I wouldn't care, but in that situation with the ball on the perimeter he should be ready for a pass #1 and #2, IF he did get a pass, he'd have some weird ash animation to go from lounging around pose to receiving a pass. He looks like it's a time-out!

    The Lopez block - the player who got his shot blocked will get the ball and probably get a bunny. His momentum should just take him out of the play, or make him lose balance and drift out of bounds because too many people who just get demoralized GET THE BALL BACK in too many previous 2k's... I know it happens sometimes in real life, but these vids are cherry picked. IRL Lopez would have knocked it further away or the player would have too much momentum going to the wrong way - not recover his ball after attempting a layup.

    So aside from those 2 things and the contact dunk, I'm actually pretty excited, it's just a bit odd to make such a deliberate choice, choosing those particular videos that show weaknesses like that.
    Liquor in the front, poker in the rear.

    Comment

    • ksuttonjr76
      All Star
      • Nov 2004
      • 8662

      #32
      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

      Originally posted by ataman5
      I've stated the same in another thread, come on guys, you should be a bit more wiser than this, come on!!

      Looks like we should have had it 7 years ago... This is all bluh bluh guyss.. don't fall it, not anymore, please just a bit of memory, that's all....

      From 2013, below..




      internette fotoğraf paylaşma

      Isn't that enough? You want some more here ya go..

      What an exciting year for everyone in the video game industry. The team here at 2K has seen a lot over the years, and experienced countless new system launches. But we’ve never seen one like this year, with the launch of PS4. It’s an old cliché that new technology allows developers to take their products [...]


      Still not enough you need more? I got ya...

      https://forums.operationsports.com/f...ith-mike-wang/



      Just a bit of memory will help us all...
      Soooooooooo...are you staying that NBA 2K14 played exactly the same on the PS3 and PS4? Are you stating that there was zero improvements made and that game didn't take advantage of the new technology?

      Comment

      • stickyfingers
        Rookie
        • Jul 2018
        • 458

        #33
        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

        Originally posted by ksuttonjr76
        Basically. I find it so annoying when people make this comment. Sometimes I just want to scream "How do you know what next-gen supposed to look like? Are you a game developer?". As long I can see some improvements, then I'm good. ESPECIALLY when it's a launch title for a new console. If it still looks the same 2-3 years from now, then that might be a new conversation.
        And i feel it annoying when people bite every words of those communications.

        Low expectations, low updates...

        We agree that the most important is the gameplay.

        But right now, we can judge what we saw, and im disappointed.

        Perhaps you should just play other games than 2K...
        Even on current gen. some (non sports) games have some kind of photorealistic render.

        They can call it next gen, you can bite it, sorry but not me.
        2K use to reuse the same faces textures in 1024px or 2048px ; same textures for the arenas (256px or 512px since 2K9).

        Watch the first video, Zion at the PS5 launch. Here and now, we're far from that and closest to current gen.

        The lighting is slightly better, the animations looks better, but you can see that CP3, Beverley, Adam models and textures are the same.

        Its a f****ing bball game 5vs5 in an closed arena with a crowd full of generic people. Dont tell me that these new consoles cant deliver more....
        X / Twitter | YouTube | OS Old 2K Mods | OS 2K25 Mods

        Comment

        • Jrocc23
          MVP
          • May 2010
          • 3207

          #34
          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

          I am really hoping the screens are improved. I am tired of being screened to death as a PG every defensive possession so the PG can shoot a green 3. At the very least, call more illegal screens. Players should have to actually set up. Not just keep smashing B and suck you into an animation.


          Sent from my iPhone using Tapatalk
          HATE LOSING MORE THAN I LOVE WINNING!

          NBA 2K11
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          Check us out: http://www.youtube.com/jroccdagameboy

          Comment

          • rjohns23
            Pro
            • Sep 2010
            • 656

            #35
            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

            Jesus...I wonder what some of yall expect 2k to be like 10 years from now...hell 5 years.

            The more I want the game to be so realistic the more I realize its a video game. So I try to enjoy it for what it is...

            entertainment that doesn't involve my wife and in-laws...Thank you 2k lol

            Sent from my SM-N960U using Tapatalk

            Comment

            • allBthere
              All Star
              • Jan 2008
              • 5847

              #36
              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

              Originally posted by dvir10
              Am I the only one who was p***** off to see DLO contact dunk?!
              yeah, the one with the left hand? you simply can't jump as high after being bumped a coupld of times like that, balance isn't optimal and you can't get as much thrust, would have been much better if it was a lay-up attempt.

              I also noticed 2 other things - the screen video you can see 3-point shooter dunkan robinson with his hands on his hips!!!!,... normally I wouldn't care, but in that situation with the ball on the perimeter he should be ready for a pass #1 and #2, IF he did get a pass, he'd have some weird ash animation to go from lounging around pose to receiving a pass. He looks like it's a time-out!

              The Lopez block - the player who got his shot blocked will get the ball and probably get a bunny. His momentum should just take him out of the play, or make him lose balance and drift out of bounds because too many people who just get demoralized GET THE BALL BACK in too many previous 2k's... I know it happens sometimes in real life, but these vids are cherry picked. IRL Lopez would have knocked it further away or the player would have too much momentum going to the wrong way - not recover his ball after attempting a layup.

              So aside from those 2 things and the contact dunk, I'm actually pretty excited, it's just a bit odd to make such a deliberate choice, choosing those particular videos that show weaknesses like that.

              edit- I forgot to add, I have different gripes than most - one of my biggest is that a user controlled player seems like is boxing out from an offensive rebound 95% of the time regardless of team of player position. They suction you in and you can't get away even with worm and other badges. My favourite play in basketball might be the rebound dunk and it's been next to impossible until 2k20 but even then it's a bit too hard and rare because it happens more irl than in the game. My boy Nik Stuaskas even did it to the raptors so with guards it should be a little easier to crash because it's not the smartest thing to do most of the time. NO MORE SUCTION BOX OUTS PLS
              Last edited by allBthere; 10-14-2020, 12:27 PM.
              Liquor in the front, poker in the rear.

              Comment

              • ksuttonjr76
                All Star
                • Nov 2004
                • 8662

                #37
                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                This what I always try to remember about games...

                Developers (NOT the corp heads) will have the "best intentions" when it comes to making games, but it's the GAMERS that determine if the new changes were good or not. Gamers have a bad habit of always trying to break the game or find as many exploits/cheats as possible. It's like no one picks up a controller to have fun and play within the intended "vision" of the game.

                Mike Wang is posting and writing about what he genuinely believe are game changers for next-gen NBA 2K21. When it gets into the hands of the consumers, that's when we'll see if the game holds up to what they "promised".
                Last edited by ksuttonjr76; 10-14-2020, 12:37 PM.

                Comment

                • ksuttonjr76
                  All Star
                  • Nov 2004
                  • 8662

                  #38
                  Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                  Originally posted by stickyfingers
                  Its a f****ing bball game 5vs5 in an closed arena with a crowd full of generic people. Dont tell me that these new consoles cant deliver more....

                  How many game developers of ANY genre have been able to "max out" the power of next-gen consoles on Day 1?

                  I'm pretty confident that the new consoles CAN deliver more, but we probably won't see the "big" changes until we're further along in the consoles' life cycle.

                  Comment

                  • scottyp180
                    MVP
                    • Jun 2007
                    • 2203

                    #39
                    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                    Spoiler


                    So on one hand I understand what you are saying. 2k says similar things almost every year "less canned animations, more control, more responsiveness, more realistic movement, etc."

                    But on the other hand these are all areas of the game that need to improve and evolve. The next-gen power should help. No one should take this blog as indication that all these problems have been fixed and solved but it should be encouraging that 2k has put focus and effort into these areas.

                    And in regards to 2k14 it's not like they lied. The areas they said were improved were indeed improved compared to the current gen version of 2k14, it just wasn't a perfect solution to foot planting, movement, and animations.

                    Comment

                    • ksuttonjr76
                      All Star
                      • Nov 2004
                      • 8662

                      #40
                      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                      Originally posted by scottyp180

                      So on one hand I understand what you are saying. 2k says similar things almost every year "less canned animations, more control, more responsiveness, more realistic movement, etc."

                      But on the other hand these are all areas of the game that need to improve and evolve. The next-gen power should help. No one should take this blog as indication that all these problems have been fixed and solved but it should be encouraging that 2k has put focus and effort into these areas.

                      And in regards to 2k14 it's not like they lied. The areas they said were improved were indeed improved compared to the current gen version of 2k14, it just wasn't a perfect solution to foot planting, movement, and animations.
                      Quoted for Truth.

                      Comment

                      • The 24th Letter
                        ERA
                        • Oct 2007
                        • 39373

                        #41
                        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                        Originally posted by ataman5
                        I've stated the same in another thread, come on guys, you should be a bit more wiser than this, come on!!

                        Looks like we should have had it 7 years ago... This is all bluh bluh guyss.. don't fall it, not anymore, please just a bit of memory, that's all....

                        From 2013, below..




                        internette fotoğraf paylaşma

                        Isn't that enough? You want some more here ya go..

                        What an exciting year for everyone in the video game industry. The team here at 2K has seen a lot over the years, and experienced countless new system launches. But we’ve never seen one like this year, with the launch of PS4. It’s an old cliché that new technology allows developers to take their products [...]


                        Still not enough you need more? I got ya...

                        https://forums.operationsports.com/f...ith-mike-wang/



                        Just a bit of memory will help us all...
                        You probably posted the worst two examples, lol

                        The next gen port, which showed clear changes and 2K16, which is probably 1 or 2 on most peoples greatest 2K's of all time, and probably had the best footplanting of the series.

                        I think its smart to be skeptical.

                        but "our engineers worked on this..." doesnt mean that "this feature will translate and evolve flawlessly based on each gamers expectation"

                        Absolutely hold 2k accountable. At the same time I think we should reasonable.

                        Comment

                        • MarvellousOne
                          No need for Titles
                          • Sep 2005
                          • 1834

                          #42
                          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                          Until people can get they hands on this game and play for themselves, I think judging the game based off these small sample clips and articles isn't the best way to get a fair assessment of how well the game will play. Everything said so far sounds good, the graphics look good, lighting is great in my opinion but until my hands can touch the controls and play for myself I hold out any negative judgment other than that Jimmy Butler from the angle shown might not have a good rendered face scan.
                          Last edited by MarvellousOne; 10-14-2020, 12:48 PM.

                          Comment

                          • NorthPhillyBallers
                            Rookie
                            • Apr 2019
                            • 12

                            #43
                            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                            "Sliding in basketball is no good. But it’s something we’ve had to live with in the past because of limitations in technology."

                            This isn't true and it makes no sense. There was no sliding on NBA 2k7 or 2k8 on the 360.

                            2k9 was unplayable due to the fact they made the computer be able to guard anyone off the dribble. So no one would guard anyone. Sort of like now. No one guards anyone online because your sliding all over the place.


                            I still play 2k8. The reason. It was the last release of a NBA2k game where I felt like I was actually dribbling in real time on the court. No delay on offense or defense.

                            Comment

                            • ehh
                              Hall Of Fame
                              • Mar 2003
                              • 28962

                              #44
                              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                              They are continuing to do an A+ job with their sales pitch. Many of my biggest issues with the game have been addressed in the first two blogs but it will all come down to raw gameplay videos and when people finally get their hands on the game. I hope 2K will walk the walk after talking the talk.
                              "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                              "Beware of geeks bearing formulas." - Warren Buffet

                              Comment

                              • scottyp180
                                MVP
                                • Jun 2007
                                • 2203

                                #45
                                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                                Spoiler


                                A lot the "games other than 2k" are also only running at 30fps on consoles. The only 60fps console games I can think of that have an argument in the visual department is the newer COD and Doom Eternal. Not sure how you could compare either of those games to 2k and come to a conclusion of what a next gen 2k should be capable of.

                                And let's focus on next-gen games. What next-gen game have you seen that is definitively better looking than 2K? I've seen people say 2k should look better. I've seen people say other next gen games should look better. Yet besides the Unreal 5 demo there is no proof of exactly what these consoles should be capable of at their peaks. You can speculate all you want but it means nothing if you can't prove that these games are indeed capable of more at this point.

                                And you do realize that with a crowd full of people even adding a little detail and improvement to those models means hundreds of models will be rendered with higher quality? That alone makes a difference unless you prefer photorealism on the court while everyone off court looks like they belong in a game from 2 or 3 generations ago.

                                Comment

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