NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine & More

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  • ksuttonjr76
    All Star
    • Nov 2004
    • 8662

    #46
    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

    Originally posted by scottyp180
    Spoiler


    A lot the "games other than 2k" are also only running at 30fps on consoles. The only 60fps console games I can think of that have an argument in the visual department is the newer COD and Doom Eternal. Not sure how you could compare either of those games to 2k and come to a conclusion of what a next gen 2k should be capable of.

    And let's focus on next-gen games. What next-gen game have you seen that is definitively better looking than 2K? I've seen people say 2k should look better. I've seen people say other next gen games should look better. Yet besides the Unreal 5 demo there is no proof of exactly what these consoles should be capable of at their peaks. You can speculate all you want but it means nothing if you can't prove that these games are indeed capable of more at this point.

    And you do realize that with a crowd full of people even adding a little detail and improvement to those models means hundreds of models will be rendered with higher quality? That alone makes a difference unless you prefer photorealism on the court while everyone off court looks like they belong in a game from 2 or 3 generations ago.
    I think Dirt 5 had some leaked gameplay footage a couple of days ago.

    Comment

    • Eman5805
      MVP
      • Mar 2009
      • 3545

      #47
      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

      What do people even want, exactly ? Why even keep playing it if no matter what you’re gonna say they aren’t changing enough or you heard it all before?

      Comment

      • ksuttonjr76
        All Star
        • Nov 2004
        • 8662

        #48
        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

        Originally posted by Eman5805
        What do people even want, exactly ? Why even keep playing it if no matter what you’re gonna say they aren’t changing enough or you heard it all before?
        Exactly!

        I'm keeping an open mind about the game, and any game launching with the next-gen consoles. I just find it hard to believe that ANYONE is going to play NBA 2K21 on the PS5 or XBSX and be like "Oh! This is just NBA 2K21.6!". Truthfully, COD might be the only game that will have the biggest chance of impressing people with graphics. The graphics in COD:MW campaign mode looked good on the XB1X in 4K and with HDR activated.

        I'll probably post gameplay footage on release day, but it will be a while. I have to drive to another city to get my XBSX, and I still have to download the game when I get home.
        Last edited by ksuttonjr76; 10-14-2020, 01:40 PM.

        Comment

        • stickyfingers
          Rookie
          • Jul 2018
          • 458

          #49
          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

          Originally posted by ksuttonjr76
          How many game developers of ANY genre have been able to "max out" the power of next-gen consoles on Day 1?
          2K ... for 2K14 PS4/XB1
          another era unfortunately

          Originally posted by scottyp180
          And you do realize that with a crowd full of people even adding a little detail and improvement to those models means hundreds of models will be rendered with higher quality?
          its not my point at all.
          My point was it's a 5vs5 game in an closed arena and the crowd is generic. Dont tell me that the next gen consoles havent the resources to manage better graphics which means better 3D models (more polygons), higher textures resolution. And obviously, they reuse LOT of current gen stuff.
          And dont tell me it's the physics engine that eat all resources, i could bring you a lot of simulators (plane, cars) with realistic physics and better graphics too.
          X / Twitter | YouTube | OS Old 2K Mods | OS 2K25 Mods

          Comment

          • ksuttonjr76
            All Star
            • Nov 2004
            • 8662

            #50
            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

            Originally posted by stickyfingers
            2K ... for 2K14 PS4/XB1
            another era unfortunately


            its not my point at all.
            My point was it's a 5vs5 game in an closed arena and the crowd is generic. Dont tell me that the next gen consoles havent the resources to manage better graphics which means better 3D models (more polygons), higher textures resolution. And obviously, they reuse LOT of current gen stuff.
            And dont tell me it's the physics engine that eat all resources, i could bring you a lot of simulators (plane, cars) with realistic physics and better graphics too.
            NBA 2K14? You do realize that NBA 2K14 was barebones too?

            You do realize that the crowd takes up game resources? To be fair and given that it's a new game, we don't know if the crowd is a "technical/effort"
            or resource problem.

            Comment

            • ataman5
              MVP
              • Jun 2007
              • 2620

              #51
              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

              Originally posted by ksuttonjr76
              Soooooooooo...are you staying that NBA 2K14 played exactly the same on the PS3 and PS4? Are you stating that there was zero improvements made and that game didn't take advantage of the new technology?
              We're in 2k21 on current-gen? What do you think about the last 7 years in terms of improvements? Ofcourse in 7 years anyhting and everyhting can/may improve, if it's enough for you and them saying one iteration after another the same things you keep buying into this, i'm all good with; i buy the game every year,too not with what they promise though. That's what i'm giving attention to.


              Originally posted by The 24th Letter
              You probably posted the worst two examples, lol

              The next gen port, which showed clear changes and 2K16, which is probably 1 or 2 on most peoples greatest 2K's of all time, and probably had the best footplanting of the series.

              I think its smart to be skeptical.

              but "our engineers worked on this..." doesnt mean that "this feature will translate and evolve flawlessly based on each gamers expectation"

              Absolutely hold 2k accountable. At the same time I think we should reasonable.
              24TH you're better than that is it possible that i just think about one iteration or anything over another or comparing anything within 7 games they released in this gen? I'm giving numerous wordings through the years of NBA 2K blogs from different sources... We should be able to see 7 years of improvements on that part! Do you see a 7 years of improvement? And 2k16 is one of my favorite,too; so what do we come up with now, really?

              And i'm not even trying to hold anyone accountable or anything, i'm just saying what i'm saying, truth is there, the work is there, the words are there as consumers, anyone or everyone needs to pay more attention to some stuff before capitalizing or giving me the eyebrows, my friends.

              Originally posted by scottyp180

              So on one hand I understand what you are saying. 2k says similar things almost every year "less canned animations, more control, more responsiveness, more realistic movement, etc."

              But on the other hand these are all areas of the game that need to improve and evolve. The next-gen power should help. No one should take this blog as indication that all these problems have been fixed and solved but it should be encouraging that 2k has put focus and effort into these areas.

              And in regards to 2k14 it's not like they lied. The areas they said were improved were indeed improved compared to the current gen version of 2k14, it just wasn't a perfect solution to foot planting, movement, and animations.
              Sorry but have i mentioned or said anyhting about anyones lying anywhere at all? Would you please take a look at my post again?

              On the other that's what i'm saying,too that's all for the 2nd paragraph. Nothings will be fixed especially if it's 2k talking about it. Don't buy into that thinking all the problems will be solved, it's just they like to word it all these things all the time... So these blogs are ofcourse 'after all those years' are bluh bluh...
              Last edited by ataman5; 10-14-2020, 01:41 PM.

              Comment

              • da_centa_fielda
                Rookie
                • Jun 2007
                • 324

                #52
                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                Things sound good. But I'm just trying to see some unedited gameplay. They say things like warping and sliding have been reduced but I've already seen them in these clips they're showcasing. If this is a showcase then I'm expecting gameplay to be worse.

                Also, I'm wondering how those haptic triggers on the PS5 controller are going to hold up over time. I now people are going to be squeezing tf out of those triggers lol.

                Comment

                • jdl24
                  Rookie
                  • Mar 2005
                  • 493

                  #53
                  Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                  I’m hyped to get my copy day 1. I’m a half full kinda guy so I’ll keep it positive unless there is something game breaking. Less than 30 days, let’s go!


                  Sent from my iPhone using Tapatalk

                  Comment

                  • ksuttonjr76
                    All Star
                    • Nov 2004
                    • 8662

                    #54
                    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                    Originally posted by ataman5
                    We're in 2k21 on current-gen? What do you think about the last 7 years in terms of improvements? Ofcourse in 7 years anyhting and everyhting can/may improve, if it's enough for you and them saying one iteration after another the same things you keep buying into this, i'm all good with; i buy the game every year,too not with what they promise though. That's what i'm giving attention to.
                    NBA 2K20 (Last game I purchased) is a vastly different game than NBA 2K14. The sheer volume of modes available can attest to that. Animations, graphics, movement, etc. Now, I'm not a lighting person, so I really don't care about that, but the overall game has improved.

                    Comment

                    • JKSportsGamer1984
                      MVP
                      • May 2014
                      • 1414

                      #55
                      Love it Mike!  My excitement level just boosted after reading this blog!

                      Comment

                      • ataman5
                        MVP
                        • Jun 2007
                        • 2620

                        #56
                        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                        Originally posted by ksuttonjr76
                        NBA 2K20 (Last game I purchased) is a vastly different game than NBA 2K14. The sheer volume of modes available can attest to that. Animations, graphics, movement, etc. Now, I'm not a lighting person, so I really don't care about that, but the overall game has improved.
                        This is a gameplay blog ksutton, i'm not talking about any modes or animations or graphics, right.

                        Comment

                        • stickyfingers
                          Rookie
                          • Jul 2018
                          • 458

                          #57
                          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                          Originally posted by ksuttonjr76
                          NBA 2K14? You do realize that NBA 2K14 was barebones too?

                          You do realize that the crowd takes up game resources? To be fair and given that it's a new game, we don't know if the crowd is a "technical/effort"
                          or resource problem.
                          2K14 was my answer to the point that, yes, devs can release something top noch at a new console' start.

                          My point about the crowd is it's generic crowd, repeated low res textures and repeated low lod 3d models, it cant be an excuse.
                          So we're left with 10 players, 1 ball and an arena.
                          Again, watch the other games (specially open worlds). On graphics, there's no excuse for me, the game should be better.

                          "Gameplay" ? we cant see a lot from the new videos, except that the players still slide.
                          For the other Gameplay announcements, we cant really see right now from the little 2K shows us.
                          X / Twitter | YouTube | OS Old 2K Mods | OS 2K25 Mods

                          Comment

                          • ksuttonjr76
                            All Star
                            • Nov 2004
                            • 8662

                            #58
                            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                            Originally posted by ataman5
                            This is a gameplay blog ksutton, i'm not talking about any modes or animations or graphics, right.
                            You asked me about the 7 years of improvement....either way, the gameplay has improved over the years.

                            Comment

                            • scottyp180
                              MVP
                              • Jun 2007
                              • 2203

                              #59
                              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                              Originally posted by stickyfingers
                              2K ... for 2K14 PS4/XB1
                              another era unfortunately


                              its not my point at all.
                              My point was it's a 5vs5 game in an closed arena and the crowd is generic. Dont tell me that the next gen consoles havent the resources to manage better graphics which means better 3D models (more polygons), higher textures resolution. And obviously, they reuse LOT of current gen stuff.
                              And dont tell me it's the physics engine that eat all resources, i could bring you a lot of simulators (plane, cars) with realistic physics and better graphics too.
                              So by your logic the UFC games should probably look better than just about any other game on the market since it's 1v1, closed arena, and dark lighting on everything outside the octagon. Yet I'd say the visuals are pretty standard for current gen. That's to say the UFC games look good, they definitely look like current gen games, but they aren't the benchmark for graphics. Using the argument of "it's a closed arena, 5v5, generic crowd" holds no weight when a game like UFC is dealing with less and still doesn't look any better than current gen 2k or anything else on the market.

                              You aren't seriously comparing emulating the physics of cars and planes to human movement are you? Two entirely different things. Racing simulators are almost always at the forefront of photorealism for consoles. There's a big difference between emulating the physical makeup of a mechanical object such as a car compared to a living, flesh covered organism. And that's just the physical appearance, not the animation process which is entirely different. We've seen cars move realistically for generations now, yet developers are still struggling to get life like human movement during gameplay.

                              Comment

                              • ksuttonjr76
                                All Star
                                • Nov 2004
                                • 8662

                                #60
                                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                                Originally posted by stickyfingers
                                2K14 was my answer to the point that, yes, devs can release something top noch at a new console' start.



                                My point about the crowd is it's generic crowd, repeated low res textures and repeated low lod 3d models, it cant be an excuse.

                                So we're left with 10 players, 1 ball and an arena.

                                Again, watch the other games (specially open worlds). On graphics, there's no excuse for me, the game should be better.



                                "Gameplay" ? we cant see a lot from the new videos, except that the players still slide.

                                For the other Gameplay announcements, we cant really see right now from the little 2K shows us.
                                Okay, NBA 2K14 was a solid next-gen game, so I won't take nothing from it; however, the game still made progressive stepd with some rough spots.

                                What other next-gen games with a yearly release are you comparing NBA 2K to? Computer mods DON'T count.

                                Comment

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