NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine & More

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  • ForeverVersatile
    Pro
    • Jan 2011
    • 3498

    #106
    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

    Originally posted by stickyfingers
    do you realize that you compare a next gen game vs a current modded game ? absolute non sense.
    Didn't you just say that the game doesn't look next-gen, so which one is it?

    Sent from my SM-N960U using Operation Sports mobile app
    PSN: ForeverVersatile
    Xbox Live: TheBluprint09

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    • ForeverVersatile
      Pro
      • Jan 2011
      • 3498

      #107
      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

      Originally posted by The 24th Letter
      There was a pretty bad slide by the defense in the second Curry finishing vid from the first blog as well. I'm honestly surprised it wasn't mentioned here. Its moreso relevant to this blog because it makes me worry "crowd" contests still aren't still in the game and finishes are still "latching" to the person in front of them.
      I don't think that's the case since Brook Lopez got the block when Donovan was engaged in animation with Wes Matthews.



      Sent from my SM-N960U using Operation Sports mobile app
      Last edited by ForeverVersatile; 10-14-2020, 09:02 PM.
      PSN: ForeverVersatile
      Xbox Live: TheBluprint09

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      • Baebae32
        Pro
        • Nov 2015
        • 880

        #108
        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

        Originally posted by youALREADYknow
        Very encouraging. They used the words “charging” and “blocking”... I almost shed a tear.

        If they can bring back the risk/reward to the dribble drive and finishing aspects of the game, then that’s a game changer. It’s long overdue.

        Can’t wait to see all of this in game action.
        The fact that defender positioning not being respected in 2k isnt talked about more astounds me. Imagine all the “cheese” that can mitigated with
        1.) being to consistently draw a simple charge
        2.) passing lanes and angles being taken away due to bodies being in the way

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        • YungGun
          Pro
          • Aug 2011
          • 536

          #109
          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

          Please 2K, please make defense actually work this generation... [emoji22]

          Sent from my SM-N960U using Tapatalk

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          • ForeverVersatile
            Pro
            • Jan 2011
            • 3498

            #110
            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

            They must be using some type of port of the engine(s) or similar techniques from NBA Live because I'm having a hard time trying to distinguish the 2 from certain angles and animations. Thats a good and bad thing.

            Sent from my SM-N960U using Operation Sports mobile app
            Last edited by ForeverVersatile; 10-14-2020, 10:12 PM.
            PSN: ForeverVersatile
            Xbox Live: TheBluprint09

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            • CujoMatty
              Member of Rush Nation
              • Oct 2007
              • 5445

              #111
              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

              Originally posted by ForeverVersatile
              They must be using some type of port of the engine(s) or similar techniques from NBA Live because I'm having a hard trying to distinguish the 2 from certain angles and animations. Thats a good and bad thing.

              Sent from my SM-N960U using Operation Sports mobile app
              Being one of the few resident Live lovers around here, I agree and it makes me happy.

              I think most people seemingly have a strong gag reflex at the mere mention of NBA Live but in reality they had a lot of great ideas. They were just mostly executed horribly.

              2k incorporating some of the ideas and improving on them would be fantastic in my books.
              2016 NLL Champion Saskatchewan Rush
              2018 NLL Champion Saskatchewan Rush
              2019 CEBL Champion Saskatchewan Rattlers

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              • simbayless
                MVP
                • May 2011
                • 2041

                #112
                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                This game looks like half ported graphics with next Gen gameplay.I know for a fact nobody had this same conversation about 2k14 PS4 looking the same as PS3 because everyone was drooling over how real Anthony Davis look in that trailer.

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                • ForeverVersatile
                  Pro
                  • Jan 2011
                  • 3498

                  #113
                  Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                  Originally posted by CujoMatty
                  Being one of the few resident Live lovers around here, I agree and it makes me happy.

                  I think most people seemingly have a strong gag reflex at the mere mention of NBA Live but in reality they had a lot of great ideas. They were just mostly executed horribly.

                  2k incorporating some of the ideas and improving on them would be fantastic in my books.
                  I liked the dribbling when they brought in Scott OG back then and I've been asking Beluba for years to do dribbling like Live 10, with some 14-19 additions. I think that's where we're at now.

                  Sent from my SM-N960U using Operation Sports mobile app
                  PSN: ForeverVersatile
                  Xbox Live: TheBluprint09

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                  • CujoMatty
                    Member of Rush Nation
                    • Oct 2007
                    • 5445

                    #114
                    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                    Originally posted by simbayless
                    This game looks like half ported graphics with next Gen gameplay.I know for a fact nobody had this same conversation about 2k14 PS4 looking the same as PS3 because everyone was drooling over how real Anthony Davis look in that trailer.
                    It's different though. What you just described wasnt exclusive to NBA 2k14. The PS3 to PS4 jump in graphics is always going to be bigger than PS4 to PS5. I promise you that this will be a common theme with all PS5 games. There will be a lot of people saying they dont see a big difference for every game. Again people's expectations are the bigger problem here.
                    2016 NLL Champion Saskatchewan Rush
                    2018 NLL Champion Saskatchewan Rush
                    2019 CEBL Champion Saskatchewan Rattlers

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                    • CujoMatty
                      Member of Rush Nation
                      • Oct 2007
                      • 5445

                      #115
                      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                      Originally posted by WaddupCouzin
                      Bruh, Most of the guys who are arguing with you are dudes waiting for the return of NBA LIVE...smh.

                      Sent from my SM-N950U using Tapatalk
                      Pretty much proves my point lol. It took less than a page of comments after someone says anything good about NBA Live for their credibility or opinion to not matter anymore because they had the audacity of enjoying an inferior game for what it was. I promise you that every single developer of NBA 2k saw some good aspects in Live and vice versa.
                      2016 NLL Champion Saskatchewan Rush
                      2018 NLL Champion Saskatchewan Rush
                      2019 CEBL Champion Saskatchewan Rattlers

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                      • BQ32
                        Pro
                        • Jan 2011
                        • 671

                        #116
                        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                        I personally think the next gen footage looks fantastic and am really pleased. The detail, the clarity, the lighting, the atmosphere, the player movement, faces and likeness all look substantially better to me, and def a next gen leap in my eyes. I just think some of these people have no concept of the law of diminishing returns.

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                        • CujoMatty
                          Member of Rush Nation
                          • Oct 2007
                          • 5445

                          #117
                          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                          Originally posted by WaddupCouzin
                          That's game development, period, but that wasn't My Point.

                          When KS asked the question about who here has played the Next Gen Basketball Game, dude started chirping about player models and Live in a game he hasn't played yet. Some don't like the art style of the game and like Live's better, cool, but getting in each thread criticizing a game they haven't played when what they really want is LIVE, is wack.

                          Sent from my SM-N950U using Tapatalk
                          ahhhhhh gotcha.
                          2016 NLL Champion Saskatchewan Rush
                          2018 NLL Champion Saskatchewan Rush
                          2019 CEBL Champion Saskatchewan Rattlers

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                          • ksuttonjr76
                            All Star
                            • Nov 2004
                            • 8662

                            #118
                            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                            Originally posted by WaddupCouzin
                            That's game development, period, but that wasn't My Point.

                            When KS asked the question about who here has played the Next Gen Basketball Game, dude started chirping about player models and Live in a game he hasn't played yet. Some don't like the art style of the game and like Live's better, cool, but getting in each thread criticizing a game they haven't played when what they really want is LIVE, is wack.

                            Sent from my SM-N950U using Tapatalk
                            To be fair, I did download NBA Live 19 to look at the player models. Honestly, they weren't bad. I just prefer the look of the NBA 2K games. Also, Live is a not terrible game. They're just not as "deep" as 2K's game. Hell, the number of moves that you can do in the post with the shot stick is incredible. To me, NBA Live is just a simple game that you just pick up and play real quick, but can't take serious.

                            Plus, the green release notification in NBA 2K is like crack to some players.

                            Comment

                            • antdoggydogg
                              Rookie
                              • Sep 2011
                              • 610

                              #119
                              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                              This sounds like everything I've been looking for in gameplay, looking forward to it

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                              • mfdoom911e
                                Pro
                                • Nov 2017
                                • 564

                                #120
                                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                                "Make sure to check out next week’s final gameplay Courtside Report as I reveal details about player builds, badges, takeover, and improvements to AI!"

                                i saw that this will be for the final blog...

                                1. but they didn't even address Fouls (like running for shooters) as they always past through them like ghost. (im talking about CPU not been called fouls)
                                2. CPU CONSISTENT TIMEOUTS. at least 2 timeouts per quarter
                                3. Adjusted shot from left to right hand (a more fluid animation or new animation and not the clanky one we have right now)
                                4. New assist animation (realistically) pocket pass, drop pass, no more head pass when your 3 inch to the basket and every defender is there also.
                                5. And also passing from driving to the basket this. i think there is animations here that really need to be look at, it doesn't look fluid and smooth at all. and CPU automatically change direction to still defend the catcher like a canned animation.
                                6. A full edited NBA players from head to toe. because we dont want to wait months for an update.
                                7. Subs rotation.
                                8. Walking and standing still when dribbling ang killing the time.
                                9. Waving hand or hand gestures when calling plays.
                                10. realistic Speed transition on fastbreak for offense and defense
                                11. altercation
                                12. different Flagrant fouls ( spamming steals that hit the player in head or trying to contest late and not giving space for landing )
                                13. Coach running on the floor to call timeout or complain for bad call
                                14. A realistic NBA replay showing highlight, fouls ,turnover in 3 views and discussing it. whether on timeouts or charity shot.
                                15 Player being down on the floor if ever injured or not some medic will check or player will check him.
                                16. The BUBBLE????
                                17. Arena and audience and sound. nothing was discuss with this also??
                                18. Hair movement.

                                This are just somethings that was never in previous NBA 2k that should be added to the game.
                                Last edited by mfdoom911e; 10-16-2020, 02:14 AM.

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