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Did 2k lose its hunger gameplay wise?
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Re: Did 2k lose its hunger gameplay wise?
Imagine making a game based off the desires of guys like CashNasty and Agent 00 💀 -
Re: Did 2k lose its hunger gameplay wise?
I know its become kind of the "thing" to say around here now....
but if they catered to YTers as much as folks say they do, there wouldn't be as much complaining from these very YTers as there is. Who are yall watching exactly? lol
Honestly, there's some glaring issues with AI defense offline....along with some other annoyances, but other than there have been a lot of gameplay improvements across the board IMO. I don't agree with the idea that they've disregarded gameplay on next gen at all.
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Re: Did 2k lose its hunger gameplay wise?
funny enough..youtubers are hurting right now with the move to next gen. They're all seeing drastic reductions to their viewership and i've noticed some like agent got videos claiming they're taking a break lmao.Comment
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Re: Did 2k lose its hunger gameplay wise?
I know its become kind of the "thing" to say around here now....
but if they catered to YTers as much as folks say they do, there wouldn't be as much complaining from these very YTers as there is. Who are yall watching exactly? lol
Honestly, there's some glaring issues with AI defense offline....along with some other annoyances, but other than there have been a lot of gameplay improvements across the board IMO. I don't agree with the idea that they've disregarded gameplay on next gen at all.
Sent from my SM-G781U using TapatalkI won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.Comment
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Re: Did 2k lose its hunger gameplay wise?
On ps5 think their gameplay is better in just about every way EXCEPT pick and roll defense which Czar explained would be weak. Its terrible actually, so I get the complaints, but some of the complaints are unavoidable.
People want a realistic game, with easy shooting. Unrealistically physical defenders, but no brick walls. Realistic spacing and foot planting, but want the roll man, corner and wing covered.
2k needs to teach its community the game through drills that redefine what success is. They could set the tone if they celebrated 40% 3pt shooting, instead of greens at a 60% clip.
If they had mini-games that actually taught you the distance at which to defend, and what to press when, then everyone wouldn't be crying that defense is broken.Comment
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Re: Did 2k lose its hunger gameplay wise?
I do think a lot of the disconnect between commenters here are that people primarily play different modes that an have a very different focus. For instance in my last comment i was really just implying the mycareer park/rec/proam modes. Play now online or offline will definitely play a far more realistic version of basketball. However the overall gameplay is still built to cater to the denominator which will generate the most revenue so those gameplay implementations that lead to cheese will leak into those modes as well and many competitive players will look to exploit them constantly on top of the legacy issues that may still be exploitable.Comment
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Re: Did 2k lose its hunger gameplay wise?
They should separate online completely. Hell Red Dead Redemption 2 Online went 5 bucks if you want to go online only and not bother with the base game. Online is all about VC anyway so they should profit just fine.Comment
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Re: Did 2k lose its hunger gameplay wise?
To me, the gameplay base is all there.
It's now the animations lagging behind.
Once the animation and mo-cap engine is overhauled, the gameplay will feel so much better.
I showed the game to some older family (in their 60s and 70s) and asked does the game (PS5 version) look real and they all said, 'the movement seems strange'.Comment
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Re: Did 2k lose its hunger gameplay wise?
they did not lose their hunger game-play wise.
the problem they have is finding proper balance between user skill and letting the AI do what it does.
when it comes to defense, 2k was at its best when the did not have to micro-manage the defensive AI schemes. But in order to make the game more user skill they had to implement user functionality on the defensive side of the ball. Part of the defensive problem now is that, alot of gamers do not understand defensive schemes and how to adjust to whet the offense is doing.
The AI will always know how to adjust, but not the user. that's why they added the coaching adapter feature.
to remedy this maybe 2k can allow users to set defense on a different setting than offense. kind of like what EA did in NCAA football. where you could set your offense on Heisman and set your defense on varsity.
Or they could always go back to more AI control for defense. Hard code the defensive logic so to speak.
As far as offense, IM all for user input. I do like the fact that you need to focus on shooting releases etc. If they ever removed this I would be disappointed.
despite the frustration, especially on defense, Im all for more user input for offense and defense. We just have to go through the growing process along with 2k with their yearly releases.
My opinion is based off of an offline gaming experience.
Online will always have issues. Online is like a real life playground. all types of skill levels, some are their for a casual experience, some are there to have a ball dominant experience, some are their to live out their Jordan fantasies, etc..Last edited by tril; 01-14-2021, 06:53 AM.Comment
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Re: Did 2k lose its hunger gameplay wise?
I personally feel the easiest fix is to bring back the gameplay styles
If you want sim then have a sim style that caters more to real basketball. The issue is that real basketball of today isn’t how the game is in 2k. Most offenses now have multiple shooters and guys driving and kicking out, guys pulling up for 3s, etc. The number of 3 point attempts in game is less than real life and scoring is way less than real life. In 2k I have had lineups where the 76ers are playing a starting lineup of Embid and Dwight Howard together. In real life that wouldn’t happen and leads to a domino effect where the scoring is lower than it should be.
They could have a competitive setting for guys who play tournaments and an arcade setting for people who just want to run and dunk. A few years ago they switched to having the game be more sim based on difficulty setting, but we have seen multiple times now that hasn’t really worked.
As an offline player who plays an association mode I want there to be an emphasis on corner 3s, certain players who try to just get to the free throw line, teams emphasizing spacing and all the other stuff we see.
Some of the plays are effective but most of them take too long to setup, and you’re better off just running a screen for your primary ball handlerComment
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Re: Did 2k lose its hunger gameplay wise?
2k has 100% took a step backwards. I have next gen you can take any PG run PNR and get a layup or dunk 90% of the time on HOF. The CPU will never rotate or try anything new to stop you. shooting zero fun I only play on HOF if you don't green its a miss sure I can make enough I guess. The Cpu on the other hand can't make shoots you almost don't have to guard them. Brick after brick you don't pay for leaving great shooters on HOF 2k this is sad. They really should consider separating shooting and defense from whatever go on at the park. I injoy NBA basketball A good shooter should make open good shoots. right now that's just not the case talking 5 on 5 NBA players not the park.
I exclusively play MyLeague / MyNBA (I'm next gen now, so MyNBA) and I am an Orlando Magic fan, so I exclusively use them.
While I *do* notice a difference with different players who are rated differently, Markelle Fultz is basically MVP worthy driving off the pick & roll for dunk after dunk after dunk. Cole Anthony is a little bit worse of a finisher, so he's not consistent, but the same thing happens with him. I can even have a monster game from Michael Carter-Williams, doing the same thing.
I do notice that the AI can at times adjust and cover the drive... at which time I just toss up a lob to Aaron Gordon or Mo Bamba rolling to the basket for an alley oop dunk.
And while I definitely hear you on the green-or-die element of shooting, if the defender comes in to guard the drive while I have Terrence Ross or Evan Fournier sitting in the corner... it's a tre.
I don't like the green-or-die aspect of shooting (although I am finally getting myself to roughly 30% shooting from 3 with the Magic), and I don't like how easy a pick & roll is. I'm glad I actually CAN drive to the basket (I remember a time when that was virtually impossible for me), but it feels wrong that I am most likely going to win a championship in season 1 with the Orlando Magic using the base roster (only trade I made was Al-Farouq Aminu to Cleveland for Dante Exum for cap reasons), and don't really need to engage in any team building to have a championship contender.
And yes, it's HOF.Current Franchise: NBA2K22 | Orlando Magic (1-2)
Last Game: W @ NY 93-66
C. Anthony: 16 pts.
M. Fultz: 15pts., 4 ast. pts.
J. Suggs: 14 pts.
R.J. Hampton: 14 pts.
M. Bamba: 13 pts., 14 reb.Comment
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Re: Did 2k lose its hunger gameplay wise?
I know its become kind of the "thing" to say around here now....
but if they catered to YTers as much as folks say they do, there wouldn't be as much complaining from these very YTers as there is. Who are yall watching exactly? lol
Honestly, there's some glaring issues with AI defense offline....along with some other annoyances, but other than there have been a lot of gameplay improvements across the board IMO. I don't agree with the idea that they've disregarded gameplay on next gen at all.
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I haven't played next gen, only seen videos... and heard chatter, but yea I mean I feel even ps4 was an improvement. However, they are going in a certain direction and that's imo undeniable. Is it hunger? I mean, gameplay is gameplay. If it's balanced, it should be alright. It's basketball.
It's far from a sim, though, 5 on 5. A lot of the sim aspects are basically the game forcing things to happen, which isn't bad... but it doesn't force everything to be sim so that becomes unfair.
Their vision is just off. I was glad to hear you say that people were less badge carried in next gen, but then everyone started talking about the demi gods with min max stats. It's always something.
I don't think they set up to cater to the YT crowd, or Twitter or whatever, but for real when they make a change that makes the game harder, people get up in arms real fast, so that is an issue.
It seems like slightly broken opness is preferable to the masses, opposed to punishing 'sim.'
-SmakComment
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Re: Did 2k lose its hunger gameplay wise?
This video pretty much sums it up for 21
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