Why did 2k drop gameplay support for next gen?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Junior Moe
    MVP
    • Jul 2009
    • 3869

    #106
    Re: Why did 2k drop gameplay support for next gen?

    Originally posted by canes21
    Unless I'm mistaken, the discussion wasn't about 2k releasing a game every other year. The discussion was having a setup that had a base team that continued to work annually like they do now, then having other teams split up so that team A works on the release of 2k22, team B works on the release of 2k23. When 2k22 releases team A starts working on 2k24.

    Other developers in non-sport genres have taken this approach and found success, so the discussion was on how that approach could potentially benefit a sports game where annual releases are forced.

    Right now a lot of features in all sports games are rejected because they simply cannot be created in one year. Only the big back of the box features that are deemed worthy are worked on for 2 or 3 years before they are put into the game. If you had teams that were given 2 cycles to implement their vision into the game, how would that impact the series moving forward?

    Would team B get in more community requested additions if they had 2 years to focus on their release and not 9 months? Would team A also get in more features and bring in more depth if they also got 2 years of development time instead of 9 months?

    I lean towards believing we would see more polish and more depth if this approach was taken, but nothing is guaranteed.

    Sent from my SM-N950U using Tapatalk

    I guess ultimately I just don't see what the impetus would for them to change up the model. The product is doing about as well as they could hope. Personally, I think 2K21 is a solid 8.5. It's probably just a difference of philosophy but I personally would rather 100% of a dev cycle work go into the upcoming game as opposed to say, 75% now, and 25% working on the followup. I say that with complete ignorance of game development and how those cycles work.

    Comment

    • Junior Moe
      MVP
      • Jul 2009
      • 3869

      #107
      Re: Why did 2k drop gameplay support for next gen?

      Originally posted by JUSTlFIED
      Skipping a year as a consumer is not the same as a 2 year development cycle. Trying to develop the game in less than a year leads to half baked elements which we can see in the games today, and with the last 3 releases being virtually the same.

      Also increasing numbers sold is not why we are saying they should extend their development cycle. The executives should be worried about maintaining or even losing says versus increasing them.

      Or course it can be argued, but NBA2K is on a bubble with the sales. Some of us already see what's coming, but year after year they are testing their consumer's patience. Remember the hashtag from a few years ago? The Content creators who are not under contract are turning their backs on them this year. If a legit competitor or NBA Live comes back strong, that may be the final blow for them, unless they can turn things around.

      2K11 is revered around here and it was developed on the current cycle. I could be wrong, but I don't think its the cycle so much as the ambition. Some years are gonna be better than others and that's the nature of the beast.



      I just mentioned sales as a rough way to gauge interest. NBA 2K is probably due for a significant dip in units sold as I don't think its sustainable, either. I feel like 2K is Call of Duty or Madden at this point and it sells itself no matter how much we complain or pine for competition.

      Comment

      • ksuttonjr76
        All Star
        • Nov 2004
        • 8662

        #108
        Re: Why did 2k drop gameplay support for next gen?

        Originally posted by tru11
        You haven’t torpedoed anything my man.

        Take2 is the parent company.
        2K is 1 of several subsidiaries from Take2.

        2K had several subsidiaries themselves.
        1 is called Visual Concepts.

        Visual Concepts consist of 7 studios.
        They make the nba and wwe series.

        How you can link Take2 buying a studio to cost doubling for visual Concepts is beyond me.

        You have no idea what you are talking about.

        And you want to convince 2K that its time to change their business model based on what you think/feel/believe/assume is something that might work.

        Like i said good idea[emoji1474]

        Good luck and you will proof me wrong once they do as you suggested.

        At that time ill be back to this thread to admit you where right!!!!


        Sent from my iPhone using Operation Sports
        Alright...done with the conversation. Agree to disagree and keep it moving.

        Comment

        • ksuttonjr76
          All Star
          • Nov 2004
          • 8662

          #109
          Re: Why did 2k drop gameplay support for next gen?

          Originally posted by canes21
          Unless I'm mistaken, the discussion wasn't about 2k releasing a game every other year. The discussion was having a setup that had a base team that continued to work annually like they do now, then having other teams split up so that team A works on the release of 2k22, team B works on the release of 2k23. When 2k22 releases team A starts working on 2k24.

          Other developers in non-sport genres have taken this approach and found success, so the discussion was on how that approach could potentially benefit a sports game where annual releases are forced.

          Right now a lot of features in all sports games are rejected because they simply cannot be created in one year. Only the big back of the box features that are deemed worthy are worked on for 2 or 3 years before they are put into the game. If you had teams that were given 2 cycles to implement their vision into the game, how would that impact the series moving forward?

          Would team B get in more community requested additions if they had 2 years to focus on their release and not 9 months? Would team A also get in more features and bring in more depth if they also got 2 years of development time instead of 9 months?

          I lean towards believing we would see more polish and more depth if this approach was taken, but nothing is guaranteed.

          Sent from my SM-N950U using Tapatalk
          I know that Da Czar has mentioned numerous times in his videos that it takes 2-3 years on average for a new feature to be fully fleshed out in the game. Ambition is good, but you still the need the time to fulfill its promise. To me, he basically told his viewers in so many words...they don't have enough time and especially as the game grew bigger in scope over the years.

          I mean...there's a LOT of game in NBA 2K21. That's real talk.

          Comment

          • canes21
            Hall Of Fame
            • Sep 2008
            • 22926

            #110
            Re: Why did 2k drop gameplay support for next gen?

            Originally posted by ksuttonjr76
            I know that Da Czar has mentioned numerous times in his videos that it takes 2-3 years on average for a new feature to be fully fleshed out in the game. Ambition is good, but you still the need the time to fulfill its promise. To me, he basically told his viewers in so many words...they don't have enough time and especially as the game grew bigger in scope over the years.



            I mean...there's a LOT of game in NBA 2K21. That's real talk.
            It's just common sense. Sports games are not different from any other game out there and simply throwing more bodies at a problem does not fix it. It's going to take me 10 minutes to cook my steak even if I have 10 other cooks in the kitchen standing beside me. That meat isn't cooking any quicker just because more eyes are staring at it.

            If every other genre out there either needs multiple years of development or has split up releases by teams like CoD has, why do we think sports games are any different? They aren't.

            Sent from my SM-N950U using Tapatalk
            “No one is more hated than he who speaks the truth.”


            ― Plato

            Comment

            • zello144
              MVP
              • Jul 2013
              • 2183

              #111
              Re: Why did 2k drop gameplay support for next gen?

              They can't skip years. The NBA wants a yearly title every year and they're under contract for the NBA license.

              Comment

              • JUSTlFIED
                Rookie
                • Dec 2014
                • 369

                #112
                Re: Why did 2k drop gameplay support for next gen?

                Originally posted by zello144
                They can't skip years. The NBA wants a yearly title every year and they're under contract for the NBA license.
                Yea, we are saying rotate the developers not bi annual releases

                Comment

                • zello144
                  MVP
                  • Jul 2013
                  • 2183

                  #113
                  Re: Why did 2k drop gameplay support for next gen?

                  Originally posted by JUSTlFIED
                  Yea, we are saying rotate the developers not bi annual releases
                  I don't think that would work. 2k isn't setup that way. They can't just pick another VC studio to be the lead on the next NBA 2k game the way that Activision can do with CoD or Ubisoft with AC. I think all of VC's studios work in support of each other.

                  Comment

                  • UnbelievablyRAW
                    MVP
                    • Sep 2011
                    • 1245

                    #114
                    Re: Why did 2k drop gameplay support for next gen?

                    Honestly find myself playing 2k20 more than 2k21 next gen. Hate how spammy the dribble moves are, don't like how shooting changed either. Shot aiming is fine offline but unusable for me online

                    Comment

                    • ksuttonjr76
                      All Star
                      • Nov 2004
                      • 8662

                      #115
                      Re: Why did 2k drop gameplay support for next gen?

                      Originally posted by UnbelievablyRAW
                      Honestly find myself playing 2k20 more than 2k21 next gen. Hate how spammy the dribble moves are, don't like how shooting changed either. Shot aiming is fine offline but unusable for me online
                      Yeah, shot aiming introduces an unnecessary "skill gap" and complexity to the game. I hate the fact that shooting mainly only registered when going straight down. I have a broken thumb, and it's hard for me to go straight down sometime. Even then, the "cone" for the area that's considered "down" is very narrow. I hate trying to put up a shot by pressing down, and my player goes into unbreakable dribbling or stepback animations.

                      Skill gap would easily be achieved if Basketball IQ mattered.
                      Last edited by ksuttonjr76; 04-02-2021, 07:27 AM.

                      Comment

                      • simbayless
                        MVP
                        • May 2011
                        • 2042

                        #116
                        Re: Why did 2k drop gameplay support for next gen?

                        2k better tread lightly
                        $70 will make a person think twice before purchase no matter how bad you want it

                        Comment

                        Working...