Why did 2k drop gameplay support for next gen?

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  • tru11
    MVP
    • Aug 2010
    • 1816

    #46
    Re: Why did 2k drop gameplay support for next gen?

    2 different teams means 2 different games.

    Also means twice the payroll and twice the ressources for basically the same revenue.

    Cost less to add additional support to the current team....


    Sent from my iPhone using Operation Sports

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    • ksuttonjr76
      All Star
      • Nov 2004
      • 8662

      #47
      Re: Why did 2k drop gameplay support for next gen?

      Originally posted by tru11
      2 different teams means 2 different games.

      Also means twice the payroll and twice the ressources for basically the same revenue.

      Cost less to add additional support to the current team....


      Sent from my iPhone using Operation Sports
      Maybe my Activision comment was a bad example?

      I wouldn't dispute the "twice the payroll" comment, because in the purest sense...they hired more developers to work on the game.

      To me, it would make sense to still be working on the same foundation of the game. It's just a basketball game. There nothing really innovative about the game. With the acquisition of HookBang, they can tell that group of developers to begin work on NBA 2K23 starting today. Of course, the article mentioned that they had over 100's of developers, so they could just as easily keep and maintain the current yearly cycle.

      I joked in the announcement thread whether or not to skip NBA 2K22 and just wait for NBA 2K23, since the new group of developers will have a full year underneath their belt.

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      • tru11
        MVP
        • Aug 2010
        • 1816

        #48
        Re: Why did 2k drop gameplay support for next gen?

        Originally posted by ksuttonjr76
        Maybe my Activision comment was a bad example?



        I wouldn't dispute the "twice the payroll" comment, because in the purest sense...they hired more developers to work on the game.



        To me, it would make sense to still be working on the same foundation of the game. It's just a basketball game. There nothing really innovative about the game. With the acquisition of HookBang, they can tell that group of developers to begin work on NBA 2K23 starting today. Of course, the article mentioned that they had over 100's of developers, so they could just as easily keep and maintain the current yearly cycle.



        I joked in the announcement thread whether or not to skip NBA 2K22 and just wait for NBA 2K23, since the new group of developers will have a full year underneath their belt.


        While the foundation is the same, the routes they take will differ and they wont be working off each others work , only their own.

        Lets say they do this, you can bet id only purchase whatever the czar has been working, which means for me a game
        Every other year.
        Unless the other team offer a better sim experience ofcourse.

        I expect more people will simply pick the most sim team and only buy that then go with the yearly purchase.

        Could be a potential loss of revenue although i doubt it will be a huge loss.




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        • Hustle Westbrook
          MVP
          • Jan 2015
          • 3113

          #49
          Re: Why did 2k drop gameplay support for next gen?

          As annoying as it is to them give up on the game 4 months in, I’m kind of happy. The foundation the game is built on is infested with glitches and legacy issues. It looks like they’re finally acknowledging that and plan on finally overhauling it.
          Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

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          • ksuttonjr76
            All Star
            • Nov 2004
            • 8662

            #50
            Re: Why did 2k drop gameplay support for next gen?

            Originally posted by tru11
            While the foundation is the same, the routes they take will differ and they wont be working off each others work , only their own.

            Lets say they do this, you can bet id only purchase whatever the czar has been working, which means for me a game
            Every other year.
            Unless the other team offer a better sim experience ofcourse.

            I expect more people will simply pick the most sim team and only buy that then go with the yearly purchase.

            Could be a potential loss of revenue although i doubt it will be a huge loss.




            Sent from my iPhone using Operation Sports
            Maybe, maybe not. You're kinda looking at as two separate studios that can decide their own creative direction on the same game. I'm seeing as two separate studios working on the same game with the same creative direction and Mike Wang overseeing both projects at the same time.

            To me, it gives Take Two the flexibility to slowly push each iteration to a 2-year development cycle. I'm going to keep it 100. Even with the extra developers, I still firmly believe that the current yearly cycle is still too short to create arguably a AAA game. They will be under the gun to complete it which could lead to rushing certain aspects of the game. With a 2-year development cycle, they at least have some breathing room and time to actually game test it for bugs and glitches.

            Obviously, I'm just speculating. For all I know, they may have acquired enough developers where everyone can work a simple 40 hour work week, and still produce a high quality game.
            Last edited by ksuttonjr76; 03-24-2021, 01:32 PM.

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            • jfsolo
              Live Action, please?
              • May 2003
              • 12965

              #51
              Re: Why did 2k drop gameplay support for next gen?

              It's just my opinion of course, but I expect the VC Austin team to basically work on the previous gen version for the next two years because I expect their to be at least two more releases on the old consoles, while the Novato team works on the new gen, just like this year.
              Jordan Mychal Lemos
              @crypticjordan

              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

              Do the same thing tomorrow. And the next. Now do it forever.

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              • tru11
                MVP
                • Aug 2010
                • 1816

                #52
                Re: Why did 2k drop gameplay support for next gen?

                Originally posted by ksuttonjr76
                Maybe, maybe not. You're kinda looking at as two separate studios that can decide their own creative direction on the same game. I'm seeing as two separate studios working on the same game with the same creative direction and Mike Wang overseeing both projects at the same time.

                To me, it gives Take Two the flexibility to slowly push each iteration to a 2-year development cycle. I'm going to keep it 100. Even with the extra developers, I still firmly believe that the current yearly cycle is still too short to create arguably a AAA game. They will be under the gun to complete it which could lead to rushing certain aspects of the game. With a 2-year development cycle, they at least have some breathing room and time to actually game test it for bugs and glitches.

                Obviously, I'm just speculating. For all I know, they may have acquired enough developers where everyone can work a simple 40 hour work week, and still produce a high quality game.

                How would that work?

                Im releasing my game now while yours is 1 year in development.

                When you release yours , mine is 1 year in development.

                If you want to build on my game you will only have 1 year to do so lol.

                Same for me if i want to build on yours.

                If will be the same franchise but it will be different games...


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                • ksuttonjr76
                  All Star
                  • Nov 2004
                  • 8662

                  #53
                  Re: Why did 2k drop gameplay support for next gen?

                  Originally posted by tru11
                  How would that work?

                  Im releasing my game now while yours is 1 year in development.

                  When you release yours , mine is 1 year in development.

                  If you want to build on my game you will only have 1 year to do so lol.

                  Same for me if i want to build on yours.

                  If will be the same franchise but it will be different games...


                  Sent from my iPhone using Operation Sports
                  It's a basketball game...

                  Is it really that hard to build on the core foundation of a NBA game in Year 1, and add bells, whistles, and feedback in Year 2? It's a different game every year with the current development team and yearly cycle. What's your point? A 2-year cycle gives them more opportunity to release a more polished game unless you don't mind seeing 5+ patches within the first 3 months of the game's release? Are you really stating it's a "con" to have a 1 year start on the next game?

                  We'll have to agree to disagree at this point.
                  Last edited by ksuttonjr76; 03-24-2021, 04:47 PM.

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                  • tru11
                    MVP
                    • Aug 2010
                    • 1816

                    #54
                    Re: Why did 2k drop gameplay support for next gen?

                    Originally posted by ksuttonjr76
                    It's a basketball game...

                    Is it really that hard to build on the core foundation of a NBA game in Year 1, and add bells, whistles, and feedback in Year 2? It's a different game every year with the current development team and yearly cycle. What's your point? A 2-year cycle gives them more opportunity to release a more polished game unless you don't mind seeing 5+ patches within the first 3 months of the game's release? Are you really stating it's a "con" to have a 1 year start on the next game?

                    We'll have to agree to disagree at this point.

                    Bruh the core foundation is the previous game.

                    The foundation for 2k21 was 2K20 and for 2K22 will be 2K21.

                    Btw a 2 year cycle with 2 teams doubles the cost but does not double the revenue.

                    Thats as big of a con you can think off.

                    Not to mention their foundation will be a 2 year old game rather then a 1 year old....




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                    • ksuttonjr76
                      All Star
                      • Nov 2004
                      • 8662

                      #55
                      Re: Why did 2k drop gameplay support for next gen?

                      Originally posted by tru11
                      Bruh the core foundation is the previous game.

                      The foundation for 2k21 was 2K20 and for 2K22 will be 2K21.

                      Btw a 2 year cycle with 2 teams doubles the cost but does not double the revenue.

                      Thats as big of a con you can think off.

                      Not to mention their foundation will be a 2 year old game rather then a 1 year old....




                      Sent from my iPhone using Operation Sports
                      Develop a better and more stable game, and the revenue will come. Not sure why you're assuming NBA 2K has reached its maximum earning potential...

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                      • Walt Frazier
                        Pro
                        • Jan 2014
                        • 989

                        #56
                        Re: Why did 2k drop gameplay support for next gen?

                        Originally posted by jfsolo
                        It's just my opinion of course, but I expect the VC Austin team to basically work on the previous gen version for the next two years because I expect their to be at least two more releases on the old consoles, while the Novato team works on the new gen, just like this year.
                        That would seem to be the most likely thing...yes.

                        Current gen will go on until about 2025..and basically be a cut and paste with roster and player likeness updates.

                        Beluba, D Czar and go will work on next gen.


                        I wonder if the PC version will get left with the next gen game? Likely, I guess.

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                        • ksuttonjr76
                          All Star
                          • Nov 2004
                          • 8662

                          #57
                          Re: Why did 2k drop gameplay support for next gen?

                          Originally posted by Walt Frazier
                          That would seem to be the most likely thing...yes.



                          Current gen will go on until about 2025..and basically be a cut and paste with roster and player likeness updates.



                          Beluba, D Czar and go will work on next gen.





                          I wonder if the PC version will get left with the next gen game? Likely, I guess.
                          Until I looked, I would have sworn that NBA 215 was the last title for the current gen at the time.

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                          • tru11
                            MVP
                            • Aug 2010
                            • 1816

                            #58
                            Why did 2k drop gameplay support for next gen?

                            Originally posted by ksuttonjr76
                            Develop a better and more stable game, and the revenue will come. Not sure why you're assuming NBA 2K has reached its maximum earning potential...


                            The revenue is already coming based on how they do things now....

                            Nba2k is already 1 of the best selling gaming franchises of all time.

                            I think you have 2K confused with Live [emoji23]

                            Nba2K is one if the best selling games every year .

                            Makes no sense to double the cost to produce it.

                            Sent from my iPhone using Operation Sports
                            Last edited by tru11; 03-25-2021, 02:30 AM.

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                            • ksuttonjr76
                              All Star
                              • Nov 2004
                              • 8662

                              #59
                              Re: Why did 2k drop gameplay support for next gen?

                              Originally posted by tru11
                              The revenue is already coming based on how they do things now....

                              Nba2k is already 1 of the best selling gaming franchises of all time.

                              I think you have 2K confused with Live [emoji23]

                              Nba2K is one if the best selling games every year .

                              Makes no sense to double the cost to produce it.

                              Sent from my iPhone using Operation Sports
                              And again...why are you assuming that NBA 2K has reached its maximum selling and earning potential?

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                              • canes21
                                Hall Of Fame
                                • Sep 2008
                                • 22926

                                #60
                                Re: Why did 2k drop gameplay support for next gen?

                                I've been a fan of the idea of all sports franchises doing what you are proposing - having teams work on different releases.

                                It doesn't have to double the costs. That's only if they decide to completely double their workforce.

                                It doesn't disrupt the workflow and cause them to have to wait for each release before they can work on their own work. That isn't how game development works. They can continually work on their feature set while the branch is constantly updated with the other teams work as well. The project manager(s) would be responsible for there being limited issues.

                                1 year is too short for game development and these sports devs are trying to put out AAA titles annually. While it is different from a traditional game where most everything is built from scratch over time, the sports devs do build mostly off the same foundation, it's still a short amount of time to implement new fleshed out mechanics and features.

                                If you split into two teams and allow each to have 2 years to flesh out their features and mechanics, it does open the door for things to be done that simply can't be done right now. The foundation can constantly be updated without disrupting the workflow internally.

                                I don't know if or when any company finally bites the bullet and does this with a sports title, but I'd like to see someone at least excitement it with 3-5 releases.

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                                “No one is more hated than he who speaks the truth.”


                                ― Plato

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