These threads are funny. Every year there's a large thread complaining about how it's the patches that ruin the game.
Why did 2k drop gameplay support for next gen?
Collapse
Recommended Videos
Collapse
X
-
Re: Why did 2k drop gameplay support for next gen?
These threads are funny. Every year there's a large thread complaining about how it's the patches that ruin the game.[NYK|DAL|VT]
A true MC, y'all doing them regular degular dance songs
You losin' your teeth, moving like using Kevin Durant comb
Royce da 5'9"
Originally posted by DCAllAmericanHow many brothers fell victim to the skeet......... -
Re: Why did 2k drop gameplay support for next gen?
This community doesn’t know what it wants and we have a plethora of video game activists on YouTube,Comment
-
Re: Why did 2k drop gameplay support for next gen?
constrictive criticism= 2k H.A.T.E.R,whiner, complainer
THE NARRATIVE SMHComment
-
Why did 2k drop gameplay support for next gen?
Nothing to assume.
Simple business economics.
In basic terms:
Maximum selling = sales.
Earning potential = profit
Profit= revenue(sales+ additional income)- cost.
2 teams is double the cost.
Double the cost means halve the profit.
2 teams means they would need to more then double their current revenue to improve on what they have right now in order to maximize earning potential.
So how are they supposed to that?
It basicially would require them to sell more then double the amount of games then they do now. (Sales)
It would also require all the new buyers to pour in as much if not more VC as the current buyers are doing. ( among additional income).
(VC is what makes them the most)
You need more then a better and stable game to archieve that...
Not to mention there is no guarantee that you get a better more stable game with a 2 year cycle.
Pretty much every game regardless of how long its been in development gets patches.
Look at cyberpunk lol
All the cod games with their 3 year cycle.
Sent from my iPhone using Operation SportsLast edited by tru11; 03-26-2021, 02:45 AM.Comment
-
Re: Why did 2k drop gameplay support for next gen?
Having two teams doesn't guarantee costs double. First, who is saying 2k needs the alternate team to be the same exact size as the current team? Plenty of positions would be able work for both teams and need not to be duplicated. Many of the artists could continue to work annually with both teams.
The salaries of the programmers are not the only costs 2k incurs, so costs won't automatically double. They don't have to double their advertising costs, the cost for the license doesn't double, the cost for licensed gear won't double, and so on. There are plenty of costs that will not change at all. I wouldn't be surprised if 2k spends more on advertising than they do on labor annually.
It is also completely possible they have enough bodies now that they can split up into two teams now and don't need to hire any new bodies or only need to hire a small amount of new faces. Like I said before, a lot of positions wouldn't need to be duplicated. The team that works on uniforms, shoes, and artwork won't need to be split up. They aren't the ones impacted as negatively by a yearly cycle. The team responsible for working on commentary likely doesn't need to be doubled either. They can continue to work annually with each team as their work is pretty independent of the rest of the game.
I'd imagine that a sports developer will eventually mix things up and try an approach like this, but who knows who and when. I think EA has already transitioned towards something similar with their new leadership in the past year. I remember reading something about them exploring having a teams for their games that work in the background building multi-year features. I'm not sure if they ever decided one way or the other, but the new lady in one of the leadership roles seemed pretty focused on having a business model that did focus on the future with additional background teams.
Sent from my SM-N950U using Tapatalk“No one is more hated than he who speaks the truth.”
― PlatoComment
-
Re: Why did 2k drop gameplay support for next gen?
Having two teams doesn't guarantee costs double. First, who is saying 2k needs the alternate team to be the same exact size as the current team? Plenty of positions would be able work for both teams and need not to be duplicated. Many of the artists could continue to work annually with both teams.
The salaries of the programmers are not the only costs 2k incurs, so costs won't automatically double. They don't have to double their advertising costs, the cost for the license doesn't double, the cost for licensed gear won't double, and so on. There are plenty of costs that will not change at all. I wouldn't be surprised if 2k spends more on advertising than they do on labor annually.
It is also completely possible they have enough bodies now that they can split up into two teams now and don't need to hire any new bodies or only need to hire a small amount of new faces. Like I said before, a lot of positions wouldn't need to be duplicated. The team that works on uniforms, shoes, and artwork won't need to be split up. They aren't the ones impacted as negatively by a yearly cycle. The team responsible for working on commentary likely doesn't need to be doubled either. They can continue to work annually with each team as their work is pretty independent of the rest of the game.
I'd imagine that a sports developer will eventually mix things up and try an approach like this, but who knows who and when. I think EA has already transitioned towards something similar with their new leadership in the past year. I remember reading something about them exploring having a teams for their games that work in the background building multi-year features. I'm not sure if they ever decided one way or the other, but the new lady in one of the leadership roles seemed pretty focused on having a business model that did focus on the future with additional background teams.
Sent from my SM-N950U using Tapatalk.
Comment
-
Comment
-
Re: Why did 2k drop gameplay support for next gen?
Having two teams doesn't guarantee costs double. First, who is saying 2k needs the alternate team to be the same exact size as the current team? Plenty of positions would be able work for both teams and need not to be duplicated. Many of the artists could continue to work annually with both teams.
The salaries of the programmers are not the only costs 2k incurs, so costs won't automatically double. They don't have to double their advertising costs, the cost for the license doesn't double, the cost for licensed gear won't double, and so on. There are plenty of costs that will not change at all. I wouldn't be surprised if 2k spends more on advertising than they do on labor annually.
It is also completely possible they have enough bodies now that they can split up into two teams now and don't need to hire any new bodies or only need to hire a small amount of new faces. Like I said before, a lot of positions wouldn't need to be duplicated. The team that works on uniforms, shoes, and artwork won't need to be split up. They aren't the ones impacted as negatively by a yearly cycle. The team responsible for working on commentary likely doesn't need to be doubled either. They can continue to work annually with each team as their work is pretty independent of the rest of the game.
I'd imagine that a sports developer will eventually mix things up and try an approach like this, but who knows who and when. I think EA has already transitioned towards something similar with their new leadership in the past year. I remember reading something about them exploring having a teams for their games that work in the background building multi-year features. I'm not sure if they ever decided one way or the other, but the new lady in one of the leadership roles seemed pretty focused on having a business model that did focus on the future with additional background teams.
Sent from my SM-N950U using Tapatalk
If it where more profitable they would have done it already.
Its not something new...
Sent from my iPhone using Operation SportsComment
-
Re: Why did 2k drop gameplay support for next gen?
If it where more profitable they would have done it already.
Its not something new...
Sent from my iPhone using Operation Sports
At the minium, this move is to protect their current profits by not killing the team behind the game.Comment
-
Re: Why did 2k drop gameplay support for next gen?
If it where more profitable they would have done it already.
Its not something new...
Sent from my iPhone using Operation Sports
You're moving the goalposts at this point. Who knows if it would be more profitable or not, what impact it would have, etc. I would imagine they make more than enough money to where it would remain profitable to expand the dev team and have multi-cycle teams. I also think if it led to more fleshed out features and a bit more polish that sales would increase, but we won't ever know until it is tried. Like I said, EA might be moving that direction somewhat if I'm remembering right.
Sent from my SM-N950U using Tapatalk“No one is more hated than he who speaks the truth.”
― PlatoComment
-
Why did 2k drop gameplay support for next gen?
Or they were just being cheap until their hand was finally forced. I just watched a video where Mike Wang (Gameplay Director) was quoted as working close to 80 hours in a week in some stretches.
At the minium, this move is to protect their current profits by not killing the team behind the game.
Being cheap is profitable [emoji28]
I doubt mike works for free.
So they basically rather pay him for those 80 hours rather then bring someone else in to take the pressure of him ...
They will change their tune once it becomes more expensive lol
Sent from my iPhone using Operation SportsLast edited by tru11; 03-27-2021, 03:47 AM.Comment
-
Re: Why did 2k drop gameplay support for next gen?
And if digital photography was the future, Kodak wouldn't have pushed it to the side.
You're moving the goalposts at this point. Who knows if it would be more profitable or not, what impact it would have, etc. I would imagine they make more than enough money to where it would remain profitable to expand the dev team and have multi-cycle teams. I also think if it led to more fleshed out features and a bit more polish that sales would increase, but we won't ever know until it is tried. Like I said, EA might be moving that direction somewhat if I'm remembering right.
Sent from my SM-N950U using Tapatalk
Who knows?
Its a billion dollar company my guy.
You cant imagine them having the means to research if its more profitable or not?
Wether its by inhouse personal or hiring experts or an external party?
Its not a new business model.
Any company that don’t want to end up like kodak will do their research lol
Sent from my iPhone using Operation SportsComment
-
Re: Why did 2k drop gameplay support for next gen?
It's 1st game of next gen and CG is a mess. I don't even know if NG is that popular. EVERYONE HAS ZENS. Everyone who plays for real, like if they are still playing and past a certain rep level and are a shooter, they 75% have a zen by now. That's crisis mode. It's such a joke that you have to just accept it and play within those boundaries.
I remember when dude said it's a good thing Zen never became a big thing and it's like ???????. CG is fun, got a lot of my NG dudes coming back to CG but, even tho we can stop it with defense, it's pretty wack that everyone is using auto-release/center down and 2k has no answer for it. But it's still active, so that's good. It'd be funny if they changed the stuff to real FG% for a few weeks haha. Trust me 22 is the year you wanna get NG anyway, that game is gonna actually be closer to 'built from the ground up.' They basically blew it on NG with the demigod thing, but I dunno which is worse. I have high expectations for next year, but I gotta admit sometimes I'm just like I HATE THIS GAME after watching zen dudes flopping around. Can't guard em all. They are so wet they use PM take over because they wanna boost the guy they kick it to cuz they already know their shot is going on.
-SmakComment
-
Re: Why did 2k drop gameplay support for next gen?
Being cheap is profitable [emoji28]
I doubt mike works for free.
So they basically rather pay him for those 80 hours rather then bring someone else in to take the pressure of him ...
They will change their tune once it becomes more expensive lol
Sent from my iPhone using Operation Sports
40 hrs work, 20 hours on-call for interns, and 20 hours responding to tweets haha. I am like you in not buying that 2k is overworked. Like they are running some sweat shop up there and "It just can't all be done." Well a lot has been done. A lot of stuff we never wanted has been done. Imagine how many resources went into making park/rec and how bad of a decision that was for their trash servers, cuz yknow 2k overworked + can't afford servers. Basically we should be happy they can come up for air once a year and release a game, imo. haha
double post.
-SmakComment
Comment